Stage 1
Rain taps gently against the window pane. You hear the creak of the wind against the wooden frame, making resting your head against the glass less comfortable than it otherwise would be. You think back on the last few days of your adventure, but movement in your peripheral vision jostles you from your reverie. The tavern keeper, a stout and jolly man named Bert, waddles over towards you, fresh mug of ale in hand. You flash a small smile of appreciation as you flick a coin down onto the table, and Bert cheerfully takes it as he sets the mug down.
"Pleasure, traveler. Enjoy that, 'eh? Opened a fresh cask of the new stuff!"
You find comfort in his carefree demeanor, and give him a nod as he walks away satisfied. Your adventures always seems to lead you back here, to the inn called the Prancing Mantis. Pushed off to the side in the town of Arpegee City, this inn was fairly unassuming to most travelers. Luckily for you then, that very few would come to claim your spoils.
Downing your ale, you stand and walk towards your true purpose for returning to this inn so often. Towards the back of the inn you meander, keeping lookout for prying eyes as you arrive. A large strip of wood awaits you; intricate depictions of Pokemon adorn its simple yet elegant form. Atop it, in faded letters, reads "Royal Queendom Requests". As usual, you find 3 distinct scraps of paper, each made of different material but all bearing the unmistakable mark of the Queen: the outline of a pink Tinkaton. Nonchalantly, you carefully pluck these three notes from the board. Somehow, it always seems to have three quests for you every time you come in, but you dare not think about the whys or the hows. You have far more important matters to take care of now. Three of them, in fact.
Stage 2
Another rainy night, as you trudge into the Prancing Mantis, completed slips in hand. The collector quickly snatches them from your hands, and just as quickly a nice pouch of gold sits snugly in your cloak pocket. You glance over at the board; like clockwork, three more slips of paper adorn the hardwood surface. All bear that same distinctive pink mark of the queen. You slide past some shady looking customers and snatch them up; the sound of the rain is defeaning in your ears as you take off into the night.
Stage 3
Something has changed. You sense it in the air as you walk back into the Prancing Mantis, bills in hand. These proved more interesting than the last, but not nearly as interesting as the shift in the air of the tavern. You notice patrons watching you with curious eyes. You gulp nervously. Why would they be interested in you? You try to banish the thought of the eyes staring daggers into your back as you make your way over to the board.
And then you see it. As usual, the board is crowded with assorted papers, with only the Queen's marks left for you. However, very much different from usual is a large brown letter, bearing the Queen's official stamp. Even more unusual, it has your name on it. No wonder everyone was shooting you dirty looks. You grin. Your work was finally making headway. You stuff the envelope and the new scraps of paper deep in your cloak and then bolt out of the inn. They'll have to be much faster and work much harder if they want to catch up to you.
Stage 4
After 3 weeks of nonstop questing under the "Queen's Request" (more like orders), you decide to step way from the Prancing Mantis tavern. No more days will be wasted at these mindless "quests" of the Queendom. After all, you have better things to do, like watch reruns of Saved by the Bell. However, just when you thought the requests were over, you receive a package! You decide to open it...
"Dear adventurer - there has been many a supernatural phenomena in the skies these past days. The Queen has left on a journey and needs the citizens to investigate. Please, by humble request of The Queen, return to the Prancing Mantis and look at the new questboard."
You put the package down. The letter does not convince you. But then you investigate the contents. It was 200 solid gold coins... and that was just the beginning. There was a second letter under the coins.
"The 200 coins is just a start. There may be endless POINTS for you and your squad should you assist..."
And so, with a heavy sigh but a humble heart, you return to your civic duty and enter the Prancing Mantis tavern once again. You look at the quest board - it indeed has new requests pinned up, but written messily as in they were in a haste to get this all on paper. This time, it's not for you. It's for the Queendom...
Stage 5
The Queen is still gone, the quests are still not done, and the Prancing Mantis has run out of the good ale. And yet, as you stumble downstairs, you see the Prancing Mantis is packed at 6 AM, and every single person in it is holding a hammer. Behind the bar, where the ale used to be, is a crate of them. Nailed to the questboard, over the old requests, is a fresh sheet of paper and a feather the size of your arm. Black. Steel-tipped. Still warm.
"Dear adventurer. Those lights in the sky were not supernatural. They were Corviknight. Thousands of them. The Queen's journey has taken her far, and the Queendom has been left with exactly one defense, and it needs trainers. Hammers are provided. Sleep is optional."
You look at the hammer. It is oversized. You do not want it. But you take it anyways. The questing never seems to end. Somebody needs to wake you up when September ends...
Stage 6
The hammer is heavy.
Thud. Thud.
The hammer is heavy.
Thud. Thud. Thud. Thud.
Crack.
The hammer is heavy. It gets heavier with every swing.
Thud. Crack.
You can feel yourself fatiguing. Your mind begins to slip away... slip... The slips of paper enter your mind once more.
The hammer is heavy.
Stage 7
BAM!!!!!!!
The roof of the Prancing Mantis tavern was blown straight off! All of the ale, all of the coins, everything was ransacked! A figure could be flying off with the goods![/I]
Nobody could make this figure out, and before you all knew it, it was gone.
"NOOO - That evil machination took the Queen's Artifact!"
You inquire further as to the artifact. It was apparently related to three sacred artifacts, which you vaguely remember from several stages ago. Nonetheless, there were tasks to complete! You are not the hero, not this time. But you are most important. You are the cog that keeps the system moving. The quests that you complete are not for sport - they power up your allies and yourself. These quests you do, week in and week out, they are part of a greater mission and only you can help further it. So, you take off your jacket. You go to the bulleting board. And you pull down the final papers, the final requests. Six days left to complete, will you get them all done? Surely. After all, the queendom, nay, the world, is counting on it...
Rain taps gently against the window pane. You hear the creak of the wind against the wooden frame, making resting your head against the glass less comfortable than it otherwise would be. You think back on the last few days of your adventure, but movement in your peripheral vision jostles you from your reverie. The tavern keeper, a stout and jolly man named Bert, waddles over towards you, fresh mug of ale in hand. You flash a small smile of appreciation as you flick a coin down onto the table, and Bert cheerfully takes it as he sets the mug down.
"Pleasure, traveler. Enjoy that, 'eh? Opened a fresh cask of the new stuff!"
You find comfort in his carefree demeanor, and give him a nod as he walks away satisfied. Your adventures always seems to lead you back here, to the inn called the Prancing Mantis. Pushed off to the side in the town of Arpegee City, this inn was fairly unassuming to most travelers. Luckily for you then, that very few would come to claim your spoils.
Downing your ale, you stand and walk towards your true purpose for returning to this inn so often. Towards the back of the inn you meander, keeping lookout for prying eyes as you arrive. A large strip of wood awaits you; intricate depictions of Pokemon adorn its simple yet elegant form. Atop it, in faded letters, reads "Royal Queendom Requests". As usual, you find 3 distinct scraps of paper, each made of different material but all bearing the unmistakable mark of the Queen: the outline of a pink Tinkaton. Nonchalantly, you carefully pluck these three notes from the board. Somehow, it always seems to have three quests for you every time you come in, but you dare not think about the whys or the hows. You have far more important matters to take care of now. Three of them, in fact.
Stage 2
Another rainy night, as you trudge into the Prancing Mantis, completed slips in hand. The collector quickly snatches them from your hands, and just as quickly a nice pouch of gold sits snugly in your cloak pocket. You glance over at the board; like clockwork, three more slips of paper adorn the hardwood surface. All bear that same distinctive pink mark of the queen. You slide past some shady looking customers and snatch them up; the sound of the rain is defeaning in your ears as you take off into the night.
Stage 3
Something has changed. You sense it in the air as you walk back into the Prancing Mantis, bills in hand. These proved more interesting than the last, but not nearly as interesting as the shift in the air of the tavern. You notice patrons watching you with curious eyes. You gulp nervously. Why would they be interested in you? You try to banish the thought of the eyes staring daggers into your back as you make your way over to the board.
And then you see it. As usual, the board is crowded with assorted papers, with only the Queen's marks left for you. However, very much different from usual is a large brown letter, bearing the Queen's official stamp. Even more unusual, it has your name on it. No wonder everyone was shooting you dirty looks. You grin. Your work was finally making headway. You stuff the envelope and the new scraps of paper deep in your cloak and then bolt out of the inn. They'll have to be much faster and work much harder if they want to catch up to you.
Stage 4
After 3 weeks of nonstop questing under the "Queen's Request" (more like orders), you decide to step way from the Prancing Mantis tavern. No more days will be wasted at these mindless "quests" of the Queendom. After all, you have better things to do, like watch reruns of Saved by the Bell. However, just when you thought the requests were over, you receive a package! You decide to open it...
"Dear adventurer - there has been many a supernatural phenomena in the skies these past days. The Queen has left on a journey and needs the citizens to investigate. Please, by humble request of The Queen, return to the Prancing Mantis and look at the new questboard."
You put the package down. The letter does not convince you. But then you investigate the contents. It was 200 solid gold coins... and that was just the beginning. There was a second letter under the coins.
"The 200 coins is just a start. There may be endless POINTS for you and your squad should you assist..."
And so, with a heavy sigh but a humble heart, you return to your civic duty and enter the Prancing Mantis tavern once again. You look at the quest board - it indeed has new requests pinned up, but written messily as in they were in a haste to get this all on paper. This time, it's not for you. It's for the Queendom...
Stage 5
The Queen is still gone, the quests are still not done, and the Prancing Mantis has run out of the good ale. And yet, as you stumble downstairs, you see the Prancing Mantis is packed at 6 AM, and every single person in it is holding a hammer. Behind the bar, where the ale used to be, is a crate of them. Nailed to the questboard, over the old requests, is a fresh sheet of paper and a feather the size of your arm. Black. Steel-tipped. Still warm.
"Dear adventurer. Those lights in the sky were not supernatural. They were Corviknight. Thousands of them. The Queen's journey has taken her far, and the Queendom has been left with exactly one defense, and it needs trainers. Hammers are provided. Sleep is optional."
You look at the hammer. It is oversized. You do not want it. But you take it anyways. The questing never seems to end. Somebody needs to wake you up when September ends...
Stage 6
The hammer is heavy.
Thud. Thud.
The hammer is heavy.
Thud. Thud. Thud. Thud.
Crack.
The hammer is heavy. It gets heavier with every swing.
Thud. Crack.
You can feel yourself fatiguing. Your mind begins to slip away... slip... The slips of paper enter your mind once more.
The hammer is heavy.
Stage 7
BAM!!!!!!!
The roof of the Prancing Mantis tavern was blown straight off! All of the ale, all of the coins, everything was ransacked! A figure could be flying off with the goods![/I]
Nobody could make this figure out, and before you all knew it, it was gone.
"NOOO - That evil machination took the Queen's Artifact!"
You inquire further as to the artifact. It was apparently related to three sacred artifacts, which you vaguely remember from several stages ago. Nonetheless, there were tasks to complete! You are not the hero, not this time. But you are most important. You are the cog that keeps the system moving. The quests that you complete are not for sport - they power up your allies and yourself. These quests you do, week in and week out, they are part of a greater mission and only you can help further it. So, you take off your jacket. You go to the bulleting board. And you pull down the final papers, the final requests. Six days left to complete, will you get them all done? Surely. After all, the queendom, nay, the world, is counting on it...
Each week, you will receive the opportunity to embark on 3 sidequests from the quest board. These quests will last exactly 2 weeks before expiring (other than Week 7 quests, which will only last for Week 7).
- Anyone on your team can complete a sidequest. You may submit your proof of completion in this thread.
- Please do not collude with anyone (including people not in the tournament) to complete these sidequests. You can obviously talk about it with your teammates.
- Proof is required to complete any/all of these sidequests. If you can, please submit these in batches!
- If a quest says it has a limit total per team, this is for the entire quest. For example, if it says "5 pt total per team", you can do it 2x in week 1 and 3x in week 2, but not more than 5 times total.
- Make sure to involve your teammates in earning these points, but please do not complete them dishonestly.
- Completion will earn your team points to use in purchases!
Week 7 Requests
- The Impossible Dream
Go to the Ubers ladder with a team of Espurr and 5 UU (or below) mons. Win a game against a 1300+ ELO Ubers player. Espurr must participate in the battle somehow. Dishonest behavior will result in an infraction (1 pt per completion, limit 1 per player and 5 pt total per team). Winning against another UU Team Quester does NOT count. - Follow your Dreams
Pick an NPC that has appeared in the UU Summer RPG. It can be literally any NPC, as prominent as the Queen of Tinkerton, or as trivial as DJ Cool Man 4 (note: they must have actually APPEARED somewhere, so Princess Tuffy is ineligible since she has only been alluded to). Write a story about the UU Summer RPG from that character's perspective for these past 7 weeks. If the character is so omnipresent like The Onion Knight Celebi, then be creative so it's not just a summary of the events (i.e. use their thoughts etc). If the NPC only appeared once, then tell us what else they did the rest of the time! (2 pts per completion, limit 1 write up per team).
:Kyogre: Tactics Kyogre
Mwoonn
charliezard7
:staryu: Legend of the Seven Staryu
LeBomboclats
Abe1254
:Mightyena: Heroes of Mightyena and Magikarp
:Volcarona: Volcarona Trigger
Megastar54
:Cobalion: War of the Cobalion
yfy
cicepece11
scionicle
Celebiii
Weredude08
:forretress: Team Forretress 2
EJ
:chi-yu: The World Ends with Chi-Yu
frostymilk
RoyalReloaded
SoggyBagel64
Garchanine
passionfruit_fan
:Ursaring: Elden Ursaring
Hoennseptile
Taka
kerbecs
LpZ
Mwoonn
charliezard7
:staryu: Legend of the Seven Staryu
LeBomboclats
Abe1254
:Mightyena: Heroes of Mightyena and Magikarp
:Volcarona: Volcarona Trigger
Megastar54
:Cobalion: War of the Cobalion
yfy
cicepece11
scionicle
Celebiii
Weredude08
:forretress: Team Forretress 2
EJ
:chi-yu: The World Ends with Chi-Yu
frostymilk
RoyalReloaded
SoggyBagel64
Garchanine
passionfruit_fan
:Ursaring: Elden Ursaring
Hoennseptile
Taka
kerbecs
LpZ
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