The Sand Feels Nice Here
This is moet here and as you can see I'm here to rmt one of my first bw2 teams. I had about 3 before this one but they weren't as good as this one was. I no longer use this team because the meta has calmed down and rain isn't used as much as it was, compared to when bw2 came out, so I decided to rmt it. I hope you all enjoy.
At First Glance:
Teambuilding Process:
So when Mo and I started this team the thing we tried to accomplish was anti rain. As I stated in the intro rain was in almost every single battle occurred and we wanted to combat it as well as possible. So we decided that Tyranitar, in our opinion, was one of the best anti rain pokes.
Next we needed hazards and a good special wall but one that could hit back. So we added Terrakion which got Stealth rocks from the move tutor and Jirachi who can handle Tornadus-t fairly well.
So I really wanted a hard rain abuser. Not something that can just do well but can use the rain just as well as my opponent could. Specs zone came to mind. And I really loved the power of Thunder.
Looking over the team we noticed nothing can really take any rain boosted anything, and Tyranitar can take only so much abuse. Mo mentioned how Amoongus with Regenerator was released. So we added that thinking it would be a good rain sponge.
Last but definitely not least we decided we needed a good cleanup sweeper. The team was also looking slow so a scarf was in our best interest. The only 2 (good) scarfs we could think of at the time was Salamence and Terrakion. So seeing how we were already using the latter we went with Mence.
So you may be wondering, wtf this isnt the team I saw at first glance. Well as I took the team out to ladder I noticed two things. Terrakion generally wasnt doing anything, but being death fodder, and Mamoswine completely destroyed me. So it was at this point I decided that Lando-T can set up rocks just as well as Terra can plus with Intimidate he became a pseudo Mamoswine counter, but I went one step farther and added defensive Gyarados to pretty much check any form of Mamo barring the somewhat rare stone edge variants.
The Team:
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 140 HP / 252 Atk / 116 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Pursuit
- Low Kick
- Stone Edge
Trait: Sand Stream
EVs: 140 HP / 252 Atk / 116 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Pursuit
- Low Kick
- Stone Edge
Tyranitar the Tyrant he's been called. The big boss man. The glue to this whole team. The given evs are for as much power as possible to try and destroy the opposing weather inducer, while giving him the bulk to take scalds and pumps in the sand. Crunch and Pursuit and perfect for playing those Lati@s mind games. Low Kick is preferred over superpower solely for the lack in attack and defense drop, and Stone Edge is to hit all the new birds that are roaming the sky this meta.The main role for him is just as it seems. Set up rain cause damage and get out of their. If I feel like something will even take him close to being ko'd I switched him out because he's far too valuable.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 60 Atk / 200 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Roar
- Rest
- Sleep Talk
Trait: Intimidate
EVs: 200 HP / 60 Atk / 200 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Roar
- Rest
- Sleep Talk
Gyarados is not only a offensive monster but thanks to his above average bulk he is also a very good wall. Given evs let him take almost any physical move and proceed to waterfall or roar depending on the mon. The little attack and speed is just to hit and move a little bit better and faster respectively. No real use.And because of the sleep talk combo he pulls off I almost never worry about him dying or becoming set up fodder. The main job for him is to beat mamoswine and also be my rain wall. With rest I dont worry about scald burns or toxic damage, and with roar nothing can set up in my face.
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Thunder on a sand team... Yeah but it works. Shout out to Doom who I got the idea from, he used it in Worlc Cup Of Pokemon against a rain team and it really helped him win the match. It's very good and really good rain check. with the right predictions this thing does work. Evs are for as much power as I can afford while not being too slow. Thunder as stated is so blasting rain teams Volt switch is for when I'm predicting a switch. Flash cannon is for Thundurus, Mamo's, Hippo's, things like that predicting a Thunder, and hp fire is for those Ferro traps. The role for Zone on this team is to cause mayhem. Plain and simple. Switch in use the correct move and switch out. When he switches in something is usually dying.
Landorus-T (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Stone Edge
- Hidden Power [Ice]
The new Landorus form, some have called it underwhelming, others have called it amazing. Me personally I think its nice, just nice. Anywho ev's given make this thing a powerhouse, little can take a hit or two and live to tell the tale. Stealth rocks because hazards are important, Earthquake because powerful STAB, Stone Edge for coverage, and HP Ice for Gliscor's that think they can switch into Stone Edge/Eq. The main part to play here is rocks. A ko is nice but rocks are what I really need. If they have a Gliscor or Thundurus Ill play a little more cautious with him but otherwise rocks and his job is done.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 160 SDef / 96 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Psychic
- Iron Head
- Body Slam
Trait: Serene Grace
EVs: 252 HP / 160 SDef / 96 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Psychic
- Iron Head
- Body Slam
Jirachi my only other wall. Without this thing Tornadus-T would take my team for a ride.Evs are invested almost solely in bulk so I can stand up to repeated Hurricanes, Focus Blast's, and things of that nature while I run 96 Speed to beat out adamant base 80's such as Mamoswine and Dragonite. Between Wish Body Slam and Iron Head I can almost guarantee Jirachi will be alive for awhile. Psychic is for Toxicroak which was very hard for my team to take down with out Rachi.
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Draco Meteor
- Fire Blast
- Earthquake
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Draco Meteor
- Fire Blast
- Earthquake
Salamence is arguably one of the best scarfs, barring maybe terrakion but who's talking about him anymore. The Closer as I like to call her. (Leave a comment if you got that). Its raw power plus moxie usually means a win for me. Evs are for max power and speed with a naive nature so I can at least tie with other base 100's. Outrage for strong STAB and Draco for those Dragons that are locked into Outrage but I cant afford to lock myself in yet. Fire Blast for Scizor's and Skarmory's that switch in excepting an Outrage and Earthquake for when its too early to lock in or just for some Super Effective Damage.
Exportable:
Tyranitar (M) @ Chople Berry
Trait: Sand Stream
EVs: 140 HP / 252 Atk / 116 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Pursuit
- Low Kick
- Stone Edge
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 60 Atk / 200 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Roar
- Rest
- Sleep Talk
Trait: Sand Stream
EVs: 140 HP / 252 Atk / 116 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Pursuit
- Low Kick
- Stone Edge
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 60 Atk / 200 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Roar
- Rest
- Sleep Talk
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Landorus-T (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 160 SDef / 96 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Psychic
- Iron Head
- Body Slam
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Stealth Rock
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 160 SDef / 96 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Psychic
- Iron Head
- Body Slam
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Draco Meteor
- Fire Blast
- Earthquake
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Draco Meteor
- Fire Blast
- Earthquake
Threat List:
Stall: Really big problem, cant do much about it.
Conclusion:
This team works pretty well and I'm overall pretty happy with it, as I said in the intro I don't really use this team much anymore. Anyway I hope you enjoyed reading this RMT, bye.
Props:
MoMoneyNOPrblms - For helping me make the team.
The Great Mighty Doom - For helping with the presentation of my first RMT, and the idea of Specs Magnezone with Thunder in a sand team.