The scent of her skin and some foreign flowers- peaked 16th

I was able to use this team to get to 16th on the leaderboard, which is pretty good for me. Unfortunately the team is weak to a couple Pokemon, and so I decided to seek advice here, since I don't think I'll be able to get much higher with the current version of the team. I don't remember how I made the team very well, but I think I started with Lead Machamp and SubDD Kingdra, two Pokemon who were some of my favorites and who I had used successfully before. I remembered how vashta and Bloo had used a fire/grass/water core for their Kingdra team (the one they posted in the Team Rating Workshop), and decided that would be a good place to start. I added Shucatran, because he had good synergy with lead Machamp and was able to set up rocks. Now I needed a grass type. I don't like either of the two grass types in OU very much, but decided I'd use Celebi anyways. Then I thought of Shaymin, and how it had actually been pretty good on my 50/50 team (which I played like 5 games with). So I added LOShaymin next. I was looking weak to Salamence and some other stuff I forgot so I added Scizor. Finally I added Mixmence. I don't really remember why, but he has worked very well.
The name comes from the song Pink Bullets by The Shins, because my alt I laddered on was "over the ramparts," and in the same verse it says "the scent of her skin and some foreign flowers." Also the team has Shaymin.
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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/4 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Dynamicpunch
- Ice Punch
- Payback
Machamp is an excellent lead who can often give me momentum early game by taking out two or three of the opponents Pokemon. The opponent generally has to play around it until it is weakened enough to revenge kill, and confusion doesn't help. Lum Berry is nice, because Dynamic Punch or Ice Punch + Bullet Punch will take out Smeargle or Roserade respectively. It also makes it harder for Rotom-a to beat me. Usually when they switch in they will WoW while I Payback, which does around 65% to defensive versions. I then switch to Heatran to get the Flash Fire boost and scare them out while I set up my rocks. Machamp matches up favorably with almost every popular lead, and I rarely find myself forced to switch out. The SpD EVs let me survive the standard Azelf lead's Psychic 100% of the time, unless they crit, and then KO back with Payback and Bullet Punch (or they set up rocks and I am up 6-5 with a completely healthy team). 4 Spe EVs let me beat or tie with most other Machamp. Ice Punch was chosen over Stone Edge because it hits Mence harder and does a ton of damage to Gliscor, like 85-95%, which means I can often KO with Bullet Punch. Machamp gets me important momentum early game, and is my only pokemon who can really take a stone edge from Tyranitar, a somewhat problematic pokemon for the team to handle. He can also scare out Blissey, who can trouble me as well if well-played. Because of this I like to keep him alive for as long as possible.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Roost
- Earthquake
Salamence is an excellent sweeper/mid-game damage dealer. He can pretty much just switch in and do at least 50% to almost anything with Draco Meteor (bar like Blissey and specially defensive steels). Fire Blast and Earthquake give perfect coverage. I have thought about Brick Break over Earthquake since it hits Blissey, and I am kind of Blissey weak (although they haven't really given me trouble). I just like the extra power Earthquake allows for, and the ability to OHKO Heatran, something that Brick Break lacks which always annoyed me. Roost is very useful, since a lot of teams rely on defeating Salamence by switching around and letting Life Orb damage take its toll, while Roost allows me to just Roost when they switch (Salamence forces a LOT of switches). LO provides for important extra power and grants many KOes which can not be gotten without it. I run max speed + naive to tie with other Salamences and base 100s, and it comes in extremely handy. I will not change the EV spread if it involves lowering speed at all. Salamence is also probably my closest thing to a Lucario check. Stealth Rock is annoying, but I have found that Machamp will often actually keep it off the field, since sometimes Azelf just Psychics me, or Smeargle stays in, etc.
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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Stealth Rock
- Fire Blast
- Will-o-Wisp/Explosion
Heatran has fantastic synergy since the two leads that Machamp does not like to stay in on, Jirachi and Metagross, which are forced out by Heatran, letting me set up my rocks at the very beginning of the match, which can be extremely helpful. It is also a useful check to steels in general, including other Heatran if necessary since I can take their Earth Power because of the Shuca Berry (assuming they win the speed tie/are scarfed. if not i dont even take any damage), and KO back with my own Earth Power. Timid + max speed to tie with other Heatran. I'm not really sure whether I should run Will-o-Wisp or Explosion, since both are viable options. I have been using WoW which is nice because it lets me cripple physical switch-ins such as Gyarados (who is a HUGE problem for this team btw) and Salamence. Explosion on the other hand gives me something to do against bulky waters and means HP Fire Latias won't 6-0 me. I think I will go with Explosion though, as it helps more with Pokemon who are threatening to this team such as Latias and Blissey (and I can explode on gyarados). Help please?? Heatran also has good synergy with the rest of the team, taking fire type attacks for Shaymin and Scizor, as well as being the fire type in my fire/water/grass core.
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Kingdra (M) @ Lum Berry
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Substitute
- Outrage
Kingdra is a cool sweeper who works well in this metagame. Waterfall + Outrage give excellent coverage and are only resisted by Shedinja, Empoleon and I think something else I have forgotten. Substitute and Lum Berry together may sound redundant, but it's actually really useful. First of all it means if toxic spikes are up I just have to wait until I see an opening to sweep and make sure I don't switch in Kingdra before then, sine Lum Berry will only cure the poison once. Also against stuff like Blissey one example of what often happens is Blissey uses Toxic on me, Lum Berry heals me as I DD. Then I set up a sub as Blissey Toxics again, thinking I am now vulnerable to it. I then get another DD/free attack as Blissey breaks my sub (assuming it has seismic toss). The same thing happens with Cresselia. Also Kingdra can kind of help with Gyarados since Outrage takes off a huge chunk of its health, and a +1 Outrage KOes. Kingdra is also a HUGE help vs Rain Dance and can often sweep against them. Further more he is an okay switch in to Heatran. The EVs are pretty basic, but work nicely making him quick and powerful. Kingdra is also the second part of my fire/water/grass core.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 160 HP/176 Atk/4 Spd/168 SpD
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is important on this team because he is my primary check to dragons, Latias and Salamence in particular. I run the specially defensive EV spread because I like to be able to live two consecutive Draco Meteors and actually have some health left. With U-turn Scizor makes an excellent scout, and he has good synergy with Shaymin as well- Scizor can U-turn out of Blissey who often comes in on Shaymin, doing heavy damage or taking a chunk out of a counter, and then in most cases head back to Shaymin (common Scizor switch ins include stuff like Heatran, Rotom-a, Gyarados, etc who do not like taking a Seed Flare/Earth Power), giving them no time to recover. Bullet Punch is the ever important revenge killing move which allows me to do have damage to Salamence, often KOing after a turn of LO recoil and SR, as well as do a similar amount of damage to Latias if I don't have enought health left to take another hit. It is also my best defense against Mamoswine. Pursuit is also important since it prevents SpecsLatias from coming in again and again and spamming Draco Meteors, and it can also hit stuff like fleeing Gengars. Superpower I don't use that much but it is nice for hitting Magnezone and Heatran switch ins, as well as KOing Blissey if it is the last pokemon
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Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Hidden Power [Fire]
- Earth Power
- Rest
Shaymin is often the MVP, and I honestly do not know why this pokemon is not OU. I run three attacks since it's either get walled by Skarmory and not be able to KO Scizor, or get walled by Heatran. I figured Leech Seed was the most expandable and I have not yet missed it. Rest is an excellent move on Shaymin since with natural cure I can just switch out then back in again and be no longer asleep. Shaymin is also able to force plenty of switches vs bulky waters and grounds giving it ample time to rest up. I'm not sure what the HP EVs are for and have considered dropping them and just maxing speed. Thoughts? Life Orb is important for maximizing damage, and causing Seed Flare to hit extremely hard, especially if I get a special defense drop. The bane of this set is dragons, particularly Salamence, Dragonite and Latias, who are able to resist all of it's attacks and hit it back hard or use the opportunity to set up on it. Like I mentioned earlier Shaymin has good synergy with Heatran and Scizor, and is also the third part of my grass/water/fire core.
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This has been an excellent team for me, and although it is somewhat weak to quite a few pokemon (the biggest threats are DDGyara and DDnite), I think it is a pretty good team. I am hoping to turn to the team raters here in order to get help patching up my weaknesses, and maybe helping this team get a little higher on the leaderboard, although I doubt I will play with it much anymore. Thanks!
 
Hi. First of all, congratulations on hitting 16th on the leaderboard, this is a solid team and I enjoyed reading and rating it, especially because it has Shaymin ;)

Ok, while this is definitely an excelent team, I believe it does have a couple of weaknesses to some offensive threats. One of the main problems in fact is that you are putting too much pressure on Shaymin because it is your only check to some threats, a shaky one too.
Gyarados seems like it can be an issue since it can set-up easily on Scizor locked onto Bullet Punch and then threaten your team. Shaymin is the only one that can take it on; however, it is a shaky check as I already mentioned since it is 2HKOed by a +1 Stone Edge / Ice Fang. Swords Dance Lucario can set-up on Scizor locked onto Pursuit. Salamence and Shaymin are good candidates to keep it at bay, but these are both not really safe checks and your team would benefit from another check.
Now, these were the minor weaknesses, the biggest threat of them all is Infernape. Basically, it outspeeds your whole team and sweeps without any retaliation. Fire Blast murders Scizor, Shaymin and Machamp; Close Combat disposes of Heatran and HP Ice / Stone Edge takes care of Salamence. Kingdra is 2HKOed by Close Combat so if it has taken any prior damage or Substituted once or twice, it means Infernape will 6-0 you.

Since you also mentioned having a bit of trouble with DD Salamence / Dragonite, there is a solution that will remedy all of those minor and major weaknesses while not compromising your team's ability to deal with other threats. I would reccomned replacing Kingdra with an offensive CM three attack Suicune. The change won't be such a big one as both Pokemons have similar typing and you are still able to take on Heatran like you used to with Kingdra. Suicune will allow you to deal with the threats I mentioned above. With HP Electric, Suicune is able to hit Gyarados with a x4 SE move and it is able to take several hits from it thanks to it's bulk. Adamant Lucario is outsped not fearing Extreme Speed and dealing big damage with STAB Surf. Infernape and Salamence are also checked as Suicune can take any hit from Infernape as well as a +1 Outrage and retaliating with Surf and Ice Beam respectively. Here's the set:

Suicune @ Leftovers | Pressure
Timid | 252 HP / 40 Def / 216 Spe
Surf | Ice Beam | HP Electric | Calm Mind

The EV Spread allows you to outspeed max speed Timid Heatran and max speed Adamant Lucario while 252 HP EVs are for max bulk to take hits from both sides of the attacking spectrum and the rest is poured into defence.

On Shaymin, I am a bit confused about your EV Spread as 224 Spe EVs do not let you outspeed any notable speed stat. Just max out speed and use a 4 HP / 252 SpAtk / 252 Spe to tie with base 100s such as Salamence unless the HP EVs are used for something specific.

That's all I have to say. Solid team & Good Luck.
 
Hello!

Another great team from you apologies. It uses a lot of my favorite pokemon as well - LOShay, LeadChamp, and Shuca Tran. However, as you noted yourself, it is extremely weak to DD Gyarados. First thing you might want to do to patch this up a bit is use Stone Edge on Machamp, because even with DynamicPunch, it is kind of set up bait right now. Ice Punch is only important for Gliscor, but Salamence's Draco Meteor and Shaymin's Seed Flare make quick work of it. Kingdra also runs through it quite easily once set up.

A much better but more invasive fix would be to replace your Choice Band Scizor with Choice Scarf Jirachi. It still switches into Latias, Salamence, etc., but now you can switch into DD Gyarados as well. You get a second Lucario check too. Something like:

Jirachi @ Choice Scarf
4 HP / 252 Atk / 252 Spe | Jolly
Iron Head | Fire Punch | ThunderPunch | Ice Punch/Trick/U-turn

On the issue of Will-o-Wisp or Explosion for Heatran: Explosion definitely. Blissey and Latias are both big issues for Shaymin, but they are also both easily lured by Heatran. Exploding on them frees up room for a Shaymin sweep.

Final nitpicks:

I'd run four extra speed EVs on Machamp, since many other Machamp already run 4 to beat 0 Speed Blissey. Also, I prefer Brick Break to Earthquake on Salamence, I want to be able to kill Blissey.
 
ok thanks guys good rates both of you
um i dont really want to replace kingdra but i will try it i guess maybe
i will increase machamp's speed, replace ice punch with stone edge and run explosion
i am not sure about jirachi- i like scizor because he can pursuit specs latias preventing them from coming in again and again and spamming meteor until rachi is dead.
 
ok since ive played this team about 18 times, i just wanna say great team first of all. kingdra seemed to be the weak link in all of our battles, but that's probly because it cant really do shit to cm rachi and my offensive cune, so if you feel like its working, then by all means keep it. another suggestion i have is maybe hp ice > fire on skymin? you tie against mence which is nice, but just a small suggestio. but tbh, nothing more to suggest. this is obviously a great team if you managed to get to #16.
oh and btw, dont listen to the other peoples suggestions. keep wow, dont use cune and def dont use scarf rachi. mence cant really set up anywhere unless its bulky mence on shaymin or a scizor on pursuit, but that doesnt really count cuz scizor can come back and revenge it.
 
yeah mence isnt really a threat, its more nite since it can actually take a bullet punch
i still think explosion might be the better option on tran though
 
i definitely think this is an excellent team

one thing i wanted to point out is, on your mence
after one meteor, your spA is lowered to the point where fireblast isnt going to do much damage. Earthquake is walled easily by flying/levitators, forcing mence to switch out. This could potentially hurt your team if someone switches in a gyarados, and receives a free DD. Although roost is nice, you have to factor in SR and LO damage, and with the amount of switching you may have to do, it doesn't seem to be worth it

However this is your team, and if this is working for you, then stick with it!
 
Hey first of all, I have faced that team surprisingly many times. So from what I saw when I played vs it was two main things: Kingdra is just not strong enough to KO key stall pokemons after a single dragon dance, however I will say that once Kingdra gets 2 Dragon Dance and still has lum it's ready to deal some heavy damage on most teams not packing a def bulky celebi/vaporeon/suicune. The other thing is shaymin : it's simply easely countered by latias, salamence and SpDef Skarm who are on most of the teams.

On the side note Machamp lead is so good and counters so many leads.
 
actually, shaymin usually beats skarmory because of seed flar getting a spdef drop and then koing with hp fire. to maybe help out with your gyara and lati weakness, you can try passho tran with explosion. it helps you take out starmie who also looks like a big threat to your team, outspeeding and 0hkoing 3 members of your team and 2hkoing the rest.
 
Pretty sweet team.

I'd drop the Kingdra for something that is capable of switching in on a dragon but that's just me other than that I think it's sweet.
 
I made a similar team with a few adjustments and they seem to be working for me.
First, for Gyarados/Salamence problems I added Porygon-2 in place of Machamp and then made Heatran the lead with Explosion. I haven't had any huge problems so far but sweeping Empoleon can sweep pretty easily if it gets an Agility off. I am also considering Zapdos somewhere on the team for extra Scizor/Lucario countering.
 
honestly i definitely wouldn't drop machamp, he's very key to the teams success. salamence really isnt a problem because of scizor's bp and it cant really set up anywhere except scizor locked into pursuit or superpower (which i rarely use) or shaymin
 
Hm... I would recommend using Brick Break over EQ on Salamence. BB handles dual screens, which are very dangerous against balanced offensive teams. A few bulky sweepers could wreck your team behind screens (Suicune/Jirachi), and BB prevents that. BB also handles Blissey, which is actually a really good Mixmence counter. Yes, Heatrans are not OHKO'ed, but the first time in your match you usually open with DM, weakening Heatran to the point that BB would KO on a subsequent switch-in. Matter of preference, but from what I've seen, top players usually prefer BB.
 
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