Right before facing Candice; will delete Waterfall to make room for another Sketch.
The team:
Flightless (Empoleon) - Level 42
Nature: Calm, Ability: Torrent
- Bide
- Aerial Ace
- Surf
- Aqua Jet
Status: He's been benched for a while, to give the rest of the team a chance to catch up. With Surf he's back on the team, Ko-ing stuff with surf. I'm keeping Bide for cool points. Still needs to solo Bertha.
DaVinci (Smeargle) - Level 60
Nature: Hasty, Ability: Technician
- Headbutt
- Waterfall
- Will-O-Wisp
- Earthquake
Status: He's pretty awesome with Will-O-Wisp and scoring a bit of flinch-hax. His mandatory high level makes him an absolute staple on the team, often preventing me from being swept by rampant Electric and Fighting types. He solo'd Crasher Wake while stealing Waterfall from his Gyarados. One X-def + Burn was enough to seriously stall out his team. Even at -1 Att he simply flinch-haxed Headbutt to make up for things. I didn't even miss razor leaf (allthough it might have saved a few Moomoo Milks). Oh yeah, he appeared shortly versus Byron's Steelix to nab the ever awesome Earthquake. Grinded him in Iron Island to get him to re-learn Sketch.
Fred (Bibarel) - Level 43
Nature: Adamant, Ability: Unaware
- Headbutt
- Swagger
- Yawn
- Rock Smash
Status: He needs Waterfall; I'm fed up with Rock Smash. Headbutt is cool. After a few Swagger miscalculations (where he died and I got swept by +4/+6 physical attackers), I decided to keep Yawn as a fail-save.
PuffDaddy (Jigglypuff) - Level 41
Nature: Mild, Ability: Cute Charm
- Disable
- Shadowball
- Rollout
- Body Slam
Status: Those damned Fire-types always get the hax when he has to solo them. The Magmar near Snowpoint got a crit, I healed to full but he got another crit, burned me and killed me by that stupid hail.. After Iron Island, it just needs to solo one more Fire-type to evolve. It's about time too; his paper thin defense is really starting to annoy me. I haven't even bothered leveling him anymore. His function is to come in, take a hit and Disable the most effective attack.. But more often than not he dies to a crit or simply get's OHKO'd.
Abe (Togepi) - Level 38
Nature: Gentle, Ability: Serene Grace
- Charm
- Yawn
- Metronome
- Wish
Status:
Yay he selected Tackle! He can be usefull even at a medium level. But right now it's his turn on the bench until after Snowpoint.
Mare (Azumarill) - Level 51
Nature: Serious, Ability: Huge Power
- Rollout
- Aqua Tail
- Aqua Ring
- Rain Dance
I reserved Candice for DaVinci, so it was either Byron or Volkner. So I solo'd Byron with a level 40 Marill, but man was that stupid Magneton a pain! Even after one X-SpD Thunderbolt did between 90 and 105% damage! There was no other way that opting for mild team support: Puff Daddy could (barely) live one T-bolt to use Disable. This would give Mare enough time to set up +1 Att and SpD. Only a 2HKO with Aquatail, it still was difficult to pull it off. One Metal Sound and I would be done for:
Turn 1: He T-bolts Puff Daddy, who Disable's this insane attack for 5 turns.
Turn 2: Puff Daddy is killed by tri-attack.
Turn 3: I send out Mare and use a Guard Spec to prevent his Metal Sound.
Turn 4: I set up X-Spec Def while he uses Flash Cannon for pitiful damage.
Turn 5: I set up X-Att while he uses another Metal Sound (key moment where I lost many times: If he had used Tri attack here, I would have had to heal, costing me a vital turn of disable and forcing me to stall 15 Thunderbolts with a high damage roll that OHKO's me regardless and no time to set up another X-SpD. If I had simply attacked on this turn, he would have used a Hyper Potion and stalled out the Disable)
Turn 6: I attack with Aquatail, dealing 50% damage, he goes for another Metal Sound.
Turn 7: Disable is over and he attacks with Thunderbolt, I live at 5 HP (another key moment) and KO the bastard with Aqua Tail.
Rest of the Match: Fodder comes in to die to Earthquake. DaVinci comes in to Sketch and die. Mare continues his solo as I heal, set up X-def/X-att's, OHKO the Steelix on a crit and 2HKO the Bastiodon.