"Athlete" the Croconaw, Lv. 31
-Scary Face
-Leer
-Ice Fang
-Swords Dance
Gender: Male
Ability: Torrent
Nature: Lax
Characteristic: Somewhat vain.
Stats: 87/64/69/46/48/46
Comments: Athlete struggles to deal a lot of damage. I'm really looking forward to the Bruno solo so he can finally evolve, but I hope that Waterfall will help when I get it.
"Headstrong" the Crobat, Lv. 31
-U-turn
-Fly
-Air Cutter
-Bite
Gender: Male
Ability: Inner Focus
Nature: Quirky
Characteristic: Often dozes off.
Stats: 106/67/61/58/62/91
Gym Pokémon Soloed: 7 Johto, 0 Kanto
Elite 4 Pokémon Soloed: 0 First Round, 0 Second Round
Red's Pokémon Soloed: 0
Leads Against Chalang: 2
Comments: While Headstrong's pure power isn't as amazing as it once was, Fly's high base power means that Headstrong has no trouble decimating the opposition. Air Cutter is just to deal damage against Defense Curlers or something.
"Invincible" the Tauros, Lv. 31
-Payback
-Rock Smash
-Strength
-Zen Headbutt
Gender: Male
Ability: Anger Point
Nature: Lonely
Characteristic: Scatters things often.
Stats: 93/78/60/36/51/84
Morty Solo: Complete
Chuck Solo:
Complete
Comments: Invincible is burdened by his HM moves, but he's incredibly powerful and can OHKO or 2HKO pretty much everything I come up against.
"Unhittable" the Staryu, Lv. 31
-Surf
-
Rapid Spin
-Recover
-Light Screen
Gender: None
Ability: Illuminate
Nature: Gentle
Characteristic: Very finicky.
Stats: 60/36/36/57/51/66
Solos of Chalang's Meganium: 0
Lt. Surge Solo: Incomplete
Red's Pikachu Solo: Incomplete
Comments: Unhittable is really annoying thanks to its low stats and its limitation of one attacking move. I'm actually looking forward to learning Minimize in two levels: it seems like my only hope of defeating Chalang's Meganium is hax.
"Drill" the Fearow, Lv. 31
-Leer
-Fury Attack
-Pursuit
-Aerial Ace
Gender: Male
Ability: Keen Eye
Nature: Lax
Characteristic: Mischievous.
Stats: 82/65/58/53/44/76
Gym Solo: Incomplete
Comments: After you overlook the fact that these are the moves Drill is stuck with for the rest of the game, it's actually not that bad. Soloing Erika in the future should be easy with Aerial Ace, and Drill's moves are passable. (I needed to catch it at Lv. 17 or higher to make sure it had Aerial Ace).
"Ninja" the Electrode, Lv. 32
-Thunderbolt
-Selfdestruct
-Swagger
-Protect
-Gender: None
Ability: Static
Nature: Hasty
Characteristic: Likes to thrash about.
Stats: 85/47/52/61/61/111
Koga Solo: Incomplete
Janine Solo: Incomplete
Comments: Ninja's move restrictions leave a lot of room for creativity. I chose to go with a set approximating the in-game Gen IV version of SwagPlay to capitalize on Ninja's perma-Torment effect. I simply Swagger if it's not too dangerous, Protect to keep Ninja safe while the opponent herts itself, and Thunderbolt to finish it off. Ninja's high Speed comes in handy. I'm glad I played Voltorb Flip enough to get Thunderbolt, as it provides enough power for Ninja to make this strategy work.