Are any of you still intending on doing these challenges? If so i can think up some scramblemons for you.
Yeah, still very much wanting to do that challenge. Feel free! Preferably one that can be gotten by the first gym.
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Are any of you still intending on doing these challenges? If so i can think up some scramblemons for you.
Take Feeble the Chinchou. This Chinchou struggles with meeting its full potential, especially in regards to its most powerful moves. Feeble may not use damaging moves of types other than Normal, Water and Electric and, when you catch it, Feeble may not use any water- or electric-type moves with a base power higher than 40 under normal battle conditions (All status moves and Hidden Power are allowed). However, Feeble may work around this:Yeah, still very much wanting to do that challenge. Feel free! Preferably one that can be gotten by the first gym.
Okay then, take Elsa the Clefairy.Yes, I am
(For LucarioOfLegends's scramble)
Take Slice the Weedle. Slice loves learning new moves and will not evolve until it has learned every move it can learn at that stage of evolution. To evolve Slice into a Metapod, it must solo five Pokemon on the same route you caught it in. After evolving it into Metapod, there are no more restrictions to evolution
tl;dr:
• Take Slice the Weedle
• Can't evolve into Metapod until it learns every move it can as a Weedle
• Can't evolve into Metapod until you solo five Pokemon on the route you catch it on
• Loses all restrictions after it evolves into Metapod
(This is the first scramblemon I've made, so tell me if it's too easy or hard)
I am! I proposed I would only do it as soon as I got the 6 Pokemon needed to start, and I only have 3 right now.Are any of you still intending on doing these challenges? If so i can think up some scramblemons for you.
Take UltraScary the Hoppip. UltraScary came from a family where everyone treated it like he were cute. But it's scary!. After you catch it, it must only learn 'Scary moves'. It may only use Scary moves. To evolve into Skiploom, it must have a full moveset of scary moves. After evolving into Jumpluff, UltraScary realizes that it is actually cute, and can use any move.I am! I proposed I would only do it as soon as I got the 6 Pokemon needed to start, and I only have 3 right now.
-Pokémon Platinum
-Hard difficulty
-No trading
-I'd prefer to not use my usual "game-carrying" Pokémon (Like no Staraptor or Luxray etc).
Hi, I'd like to do a Scramble of White 2 with the following rules:
Game: White 2 (Normal Mode)
Trading: No
Difficulty: Medium or Medium-Hard (Don't want to be pulling my little hair out for my first scramble)
Extra: No Snivy, I use it so much already. I'd love to see some lesser used Pokemon. Also, no Pokemon that evolve from trade except for Kadabra, Magmar, Electabuzz, Rhydon, and Gurdurr.
Take Speedy the Dwebble. Speedy dreams of becoming a sprinter and participating in the Pokeathlon, yet it struggles to run, stuck in its large bulky shell. To train, Speedy may not switch out against any pokemon faster than it, although it doesn't have to beat everything faster. Speedy hates its shell, and will be unwilling to use any Rock-type moves because they remind it of the shell. Speedy also wants you to go through battles fast, and will force you to play in Set mode. Speedy must solo Elesa to prove faster than Electric Types, and can evolve anytime thereafter. When it can, Speedy must learn Shell Smash. Speedy is overjoyed that it can finally get rid of its heavy shell, and must use Shell Smash to get rid of it at the start of every battle. Lastly, Speedy must solo Grimsley to prove that cheaters can't win.
I'm looking for a Very Hard Platinum Scramble with two caveats:
-All Pokemon must be able to reach their final evolution by the time I fight Cynthia
-I reserve the right to deny any challenge that is too tedious (eg. solo Fantina with a Wurmple) and/or requires too much grinding.
Go nuts.
Yoshiblaze take Variety the Sunkern
Variety is, as its name suggests, a Sunkern that doesn't like to do everything the same way. As a result, it must, as soon as possible, have a moveset consisting of moves of four different types (Hidden Power counts as Normal-type). TM and HM moves must be taught if they further this goal. Sunkern may not evolve until this is achieved. Also, Sunkern doesn't believe in killing foes the same way. Thus, if it uses a move in a battle in which it successfully defeats an opponent, it may not use the move in the next battle (it doesn't necessarily have to participate in this battle, just the next battle you participate in, wild Pokemon encounters don't count for this).
To prove that variety is the spice of life, Variety must solo a variety of trainers. Said variety comes, of course, in Victory Road (solo Victory Road).
Actually, double posting to make sure you you see this
AOPSUser Take Scaredy the Pachirisu
Scaredy, as you can tell, isn't very brave, as thus it's nature can't be Brave. Because of this, it refuses to face big, scary Pokemon. This includes all Ghost, Dark, and Poison-types, as well as Pokemon with the ability Intimidate or Rivalry. Scaredy is also very afraid of powerful moves, as it's easily startled. So, Scaredy will also refuse to use any move with mover than 75 Base Power (moves with varying base power or fixed damage are not restricted). Scaredy, at least, loves to eat andm ust always be holding a consumable item. Scaredy is determined to get over it's fear, so it must solo Fantina, though after the experience, it just gets more scared of Ghosts. So scared, in fact, that it thinks Ghosts are coming for it, and thus as soon as possible, it must learn Dig and use it at the start of every battle that it can participate in. Lastly, to attempt to get over it's fear, it must KO at least 2 of Cyrus' Pokemon in every battle against him, regardless of restriction and lead off against Giratina.
- Pokémon Sun
- Medium-easy difficulty
- Unless in-game with NPCs, no trading
- I should have a full team by the third island
- No evolution restrictions
Team:
Take Voyager the Oricorro (caught on Melemele). Voyager loves to travel and joins your team to see the region. It wants to be able to learn the dances of each island, so whenever you find a new nectar, your must change its form (no intentionally avoiding nectar). Voyager must also learn Fly, as it used to allow it to bring its trainer around. Lastly, Voyager must lead your team through each optional area (Hauoli Cemetery, Ten Carat Hill, Melemele Sea, Hano Beach, Blush Mountain, Haina Desert, Secluded Shore) and either find three items or beat two trainers in each.
Accepted! By 'beat two trainers in each', I assume you mean solo?
Hi! I really want to do a run through of HeartGold, but I want to do a scramble challenge for it! I'm open to most things, I have just a few rules:
Other than that, don't hold back! However I'd like to start with a medium/semi-hard difficult so nothing too crazy. Thanks!
- Any Pokemon that can evolve should be evolved sometime before E4. (so no "can never evolve" rules, but restrictions on when I can evolve are fine).
- No dupes, and give the Pokemon nicknames please!
- No level restrictions
- I'd like a starter on my team, and a Pokémon that can eventually use Fly
Hi, I'd like to do a Scramble of White 2 with the following rules:
Game: White 2 (Normal Mode)
Trading: No
Difficulty: Medium or Medium-Hard (Don't want to be pulling my little hair out for my first scramble)
Extra: No Snivy, I use it so much already. I'd love to see some lesser used Pokemon. Also, no Pokemon that evolve from trade except for Kadabra, Magmar, Electabuzz, Rhydon, and Gurdurr.
Pokemon So Far:
Take Speedy the Dwebble. Speedy dreams of becoming a sprinter and participating in the Pokeathlon, yet it struggles to run, stuck in its large bulky shell. To train, Speedy may not switch out against any pokemon faster than it, although it doesn't have to beat everything faster. Speedy hates its shell, and will be unwilling to use any Rock-type moves because they remind it of the shell. Speedy also wants you to go through battles fast, and will force you to play in Set mode. Speedy must solo Elesa to prove faster than Electric Types, and can evolve anytime thereafter. When it can, Speedy must learn Shell Smash. Speedy is overjoyed that it can finally get rid of its heavy shell, and must use Shell Smash to get rid of it at the start of every battle. Lastly, Speedy must solo Grimsley to prove that cheaters can't win.Variety is, as its name suggests, a Sunkern that doesn't like to do everything the same way. As a result, it must, as soon as possible, have a moveset consisting of moves offourthree different types (Hidden Power counts as Normal-type). TM and HM moves must be taught if they further this goal. Sunkern may not evolve until this is achieved. Also, Sunkern doesn't believe in killing foes the same way. Thus, if it uses a move in a battle in which it successfully defeats an opponent, it may not use the move in the next battle (it doesn't necessarily have to participate in this battle, just the next battle you participate in, wild Pokemon encounters don't count for this).
To prove that variety is the spice of life, Variety must solo a variety of trainers. Said variety comes, of course, in Victory Road (solo Victory Road).
-Pokémon Platinum
-Hard difficulty
-No trading
-I'd prefer to not use my usual "game-carrying" Pokémon (Like no Staraptor or Luxray etc).
Hi, I'm looking for a scramble challenge for Alpha Sapphire with these rules:
Game: Alpha Sapphire
Difficulty: Ridiculously hard.... like as evil as possible.... Only thing I don't want is any added RNG e.g. dice roll to use an attacking move. I also don't mind a bit of grinding but nothing too ridiculous. So difficult solo gym leader fights, odd (but creative!) pokemon and move selections, evolution rules etc... Be creative!
Trading: No
Extra: I want all pokemon to be fully evolved. Also, no starters or legendaries.
Hi, I'm looking for a scramble challenge for Alpha Sapphire with these rules:
Game: Alpha Sapphire
Difficulty: Ridiculously hard.... like as evil as possible.... Only thing I don't want is any added RNG e.g. dice roll to use an attacking move. I also don't mind a bit of grinding but nothing too ridiculous. So difficult solo gym leader fights, odd (but creative!) pokemon and move selections, evolution rules etc... Be creative!
Trading: No
Extra: I want all pokemon to be fully evolved. Also, no starters or legendaries.
Take Blurry the Surskit.
Blurry has bad eyesight and is particularly near-sighted, so it meaning that it cannot hold any items except for eye-wear (Choice Specs, Wide Lens, Scope Lens, Zoom Lens, Wise Glasses, and Black Glasses) which improve it's vision, because it just can't see those items. Furthermore, Blurry can't use any moves with less than 100% Accuracy (after modifiers like Zoom Lens) for fear of it's bad eyesight causing it to miss. Blurry does, however, know that it may be able to hide it's bad vision by hindering the opponent's vision, so Blurry must use either a speed boosting move (Agility or Quiver Dance), Double Team, or a damaging priority move (Quick Attack, Aqua Jet) as soon as it enters battle. It also must learn Double Team ASAP. To evolve into Masquerain, Blurry must solo Brawly as it knows that if it can take on Fighting-types who need to focus on their opponent to hit, then it can be fine. To learn Bug Buzz, Blurry must "solo" Tate & Liza (KO both mons with minimal or no support from it's teammate) to see if psychic power can help with eyesight OR Win 2 Clever Super Rank contests to show how it can work around the problem. The item restriction still applies to contests (so no scarfs) but you can at least still feed it pokeblocks. Lastly, Blurry has to be caught before entering Petalburg Woods. Have fun with that.
Take Battery the Slakoth.
So since you wanted this to be hard, Battery demands that you keep EXP. Share off. For no reason in particular.
Battery is the reincarnation of a random guy who died in a particularly vicious bar fight (the attacker, incidentally, was charged with assault and battery). As such, it doesn't believe in being physical with its opponents. It must learn a non-contact attacking move ASAP, and once it has done so, it may never use any attacking moves which make contact.
Battery also believes that its life force is like a battery and that it can be charged by absorbing Electric-type attacks. Thus, whenever an enemy Pokemon uses a damaging Electric-type move, Battery must switch in and solo that Pokemon, unless this conflicts with another solo. Also, have Battery solo Wattson. Once it soloes Wattson, it wants to learn an Electric-type move to channel its own power. Unfortunately, it doesn't readily get any, but it must learn an Electric-type move ASAP and must always use it the first time it is sent out in any battle, once the move is learned. Furthermore, Battery believes that electric energy is the only energy it needs to battle. Thus, you may never use items on Battery while it is in battle. Solo Wallace to evolve into Slaking.