Hey all! I'm back again with another Sand Team. After a bit of a break from the swap from BW1 to BW2, I'm back and ready for action. With the release of BW2 we got all kinds of new goodies for Rain Teams and found out that Landorus-T is quite meh... being a huge fan of Sand, both of these facts were disheartening to say the least. But then I stumbled upon something I hadn't really noticed at all: Sheer Force Landorus. This guy is amazing! He has good, albeit a bit awkward, Coverage and can clean up entire Sun Teams by himself. I just had to give this guy a try!
At A Glance
At A Glance







With the release of Sheer Force Landorus and how well he works in the BW2 Meta, I decided to base a Team around utilizing him for a Late Game Sweep.


One of the first things I noticed were bulky Pokes that could easily sponge hits from Special Landorus with no problem, such as Latias and Celebi. To help remove these roadblocks I decided to add another new-ish face of OU into my arsenal: Genesect!



With Weather ruling OU, I easily noticed that this was already looking like a Sand Team. Running Sand also allows the illusion that Landorus may be the original Scarf version and can give me free a Set Up or Kill so Tyranitar found his way onto the Team without too much effort.




Keeping in the spirit of Sand Offense, Terrakion seemed like a logical choice to add as well. Not only is he another Poke that enjoys Sandstorm, but he also provides me with a great Phy. powerhouse and is a phenomenal Scarfer.





At this point the glaring weakness to Fighting and Rain was all too obvious. I looked into several Pokes to help fix the problem and after some testing I found Latias to help out the most. Between recovery, massive natural Bulk, and superb coverage she was a great addition to the Team.






Last to be added was SpDef Rotom-W. Not only did he give me a Volt-Turn Core and further help to fend off Rain, but he's an excellent answer to both Tornadus-T and Mamoswine which can be rather troublesome for Landorus.






Several changes have taken place thanks to everyone's help:
- Lati is tailored to Outspeed the Musketeers to let her actually do her job
- TTar now carries Shed Shell to work around Duggy along with Superpower for better coverage
- Terra has been changed to SubSD which soften things up for Lando and greatly helps vs Stall
- Gene assumes the roll of my Scarfer
- Rotom is ChestoRest
In Depth
Edits look like this

Genesect @ Choice Scarf
Trait: Download
EVs: 88 Atk / 252 SAtk / 168 Spd
Naive Nature
- U-turn
- Flamethrower
- Thunderbolt
- Ice Beam
Easily one of the most commons faces in OU right now; Scarf Genesect is amazing. This sucker has just about everything he needs to tear through most anything except a lackluster Speed stat, but that's where the Scarf comes in! Asek listed this wonderful Spread and the extra kick U-Turn gets is greatly appreciated. The Moveset is very standard here and for good reason: U-Turn for some STAB momentum and eating up Celebi and other Psychics, Flamethrower for Steels, and BoltBeam for pretty much everything else.

Tyranitar (M) @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Superpower
- Stone Edge
Specially Defensive is by far my favorite way to run TTar. Why? because he straight up kills any Latios and, at worst, severely hinders Latias. With those 2 out of the way, Landorus has less to worry about. Rocks are Rocks and should be on every team, 'nuff said. Pursuit is what allows me to spell doom for the Lati Twins along with catching free hits on anything that may want to run off from TTar while Stone Edge gives me a solid STAB when I need to put out a bit of damage. Superpower brings back all around solid coverage to TTar and doesn't leave him powerless vs Steels. It also gives me the upper hand when facing down other TTar or predicting a Terrakion/Genesect/Scizor to come in. Shed Shell allows me to fearlessly play around Dugtrio who previously was one the main reasons I would have problems getting Rocks onto the field.

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Between Sheer Force, Life Orb, and a great 115 base SpAtk, this thing is a monster. It's so easy to run through weakened teams Late Game, especially if they expected you to be Sand Force Landorus since you run a Sandstorm Team ;D. Rock Polish is here so that Landorus can get in and Sweep regardless of Scarfers and things that are Naturally faster than him. Earth Power is insane... STAB, Sheer Force, AND an LO Boost? yes please! Needless to say it hits hard, even if Resisted. Focus Blast, though I hate the Acc., and HP Ice are both great at hitting things that Earth Power cannot. Even things like Skarmory and Rotom are pressured to come in on Earth Powers in fear being KO'd by a Focus Blast or 2. HP Ice on the other hand gives me a way to blast through Dragons, Gliscor/other Landorus, and Chlorophyll Sweepers despite causing LO Recoil. All in all, Sheer Force Landorus is one hell of a scary Sweeper <3.

Latias (F) @ Life Orb
Trait: Levitate
EVs: 144 HP / 112 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Latias is the glue that holds this team together. Without her here, Fighting, Water, and Grass Pokes would have a field day against me. After much testing I decided that the Life Orb Tank set would suit my needs even though it does force me to play a bit carefully between LO Recoil and Sand/Rocks Damage. Draco Meteor can hit basically anything for a good deal of Damage, while HP Fire takes out the Steels that resist it. Psyshock is here simply for Fighting types; Keldeo, Terrakion, Conkeldurr, and Breloom to name a few. Roost is for recovery and I use it over Recover just for lulz. In fact, I have had a few people try and EQ me after using Roost. yeah..... As suggested by Gr8, Bri, and PenguinX without being able to Outrun at least the 108 Musketeers this Set just wasn't worth it really. I've lost a little power and basically no Bulk, but now Speed Tie with other 30 Spd IV Base 110's.

Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Along side Latias this is, without a doubt, the other bit of glue that helps to hold my Team together. Tornadus-T, I hate your stupid Hurricane. Mamoswine, you kill Landorus ya jerk. Rotom helps to stop both of these guys and much more. Volt Switch pairs up nicely with Genesect for some Volt-Turn hilarity. Hydro Pump is another obvious choice and helps greatly vs other Sand Teams and hits pretty hard if my opponent puts Rain up. WoW helps my Team tremendously. It cripples Phy. Sweepers which helps covers up my lack of any actual Phy. Wall, causes great residual damage along with Sandstorm, and is so satisfying vs Jolteon and Thudurus-T when I'm facing down Rain. Swapping to ChestoRest, as PenguinX suggested, has been working great. Having a Poke to scout/take Statuses is very useful in many situations and allows me to play a bit more recklessly with Rotom. Really the only down side is I no longer have Lefties to combat Sand Damage.
Testing: 248 HP / 100 Def / 160 SDef Spread

Terrakion @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
With Genesect taking the spot as Scarfer, Terra needed a change as well. Ever since originally trying it SubSD has been my favorite Set for Terrakion so no surprise I went to it first. I must say, it has yet to disappoint! We all know about CC + Stone Edge; fantastic STABs, insanely good Offensively, and they smack like semi trucks! Sub works together with SD to boost Terra's superb Attack to ridiculous levels while protecting him from both Statuses and being OHKO'd. Sub on its' own can even be enough to let Terra secure a Game. Rock Gem is here to let me fake the Scarf/Band early on, but it also let's me snag KO's I might not be able to get otherwise (such as on Gliscor/Slowbro at +2).
My Thoughts/Problems
Well there you have it, my newest Team that I've been working on! Overall I'm very happy with how things have turned out (especially after implementing several suggested changes!), but there's always something to be tweaked, changed, or improved and no Team can be perfect. Here are a few things I've been thinking:
- I have 3 Special Sponges (TTar, Latias, and Rotom) but no dedicated Physical Wall. This has bit me in the ass several times, especially vs Fighting Pokes.
- The swap to Scarf Genesect does leave me open to a few Pokes, such as Volca and Mence, but smart playing can get me around that and, IMO, is better than having trouble with Pink Blobs and straight up losing to well constructed Stall Teams.
- The swap to Scarf Genesect does leave me open to a few Pokes, such as Volca and Mence, but smart playing can get me around that and, IMO, is better than having trouble with Pink Blobs and straight up losing to well constructed Stall Teams.
Rate, Comment, and Enjoy!






Genesect @ Choice Scarf
Trait: Download
Shiny: Yes
EVs: 88 Atk / 252 SAtk / 168 Spd
Naive Nature
- U-turn
- Flamethrower
- Thunderbolt
- Ice Beam
Tyranitar (M) @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Superpower
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Latias (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 112 SAtk / 244 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Terrakion @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
Trait: Download
Shiny: Yes
EVs: 88 Atk / 252 SAtk / 168 Spd
Naive Nature
- U-turn
- Flamethrower
- Thunderbolt
- Ice Beam
Tyranitar (M) @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Superpower
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Latias (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 112 SAtk / 244 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 32 SAtk / 228 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Terrakion @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Substitute
- Swords Dance