





Introduction
This was a team based around a Torterra sweeping set given as a challenge that evolved into a full blown comp team. Because of the current meta and the mechanics of Z-curse, I went with hard trick room, centred around Torterra being a setup sweeper, and everything else taken from there.
Teambuilding Process

I wanted a team based around Torterra, and its STAB earthquake is deadly when given the right boosts. The boost I settled with was Z-curse (extra +1 attack).


To compliment this, I (obviously) needed a TR setter. Oranguru was bulky enough to take even powerful Supereffective hits from the likes of golisopod and marowak-A, and can (and has frequently) helped Torterra sweep teams with instruct after setting up while avoiding its earthquake with telepathy.



I wanted a slow fighting type to deal with porygon2, as it could pose a threat to Torterra and co. As well as this, it had to be able to ward of flying types and the likes of garchomp and other dragons which are still everywhere.




At this point I wanted a reliable backup TR setter that could combat ice (for torterra) and fairy (nothing else resists it.). Naturally, steel came to mind, and therefore bronzong. Almost impossible to ohko, and levitate works great at avoiding any supereffective +2 STAB earthquakes your teammates may throw at you. Also, rocks are a great sweeper aid.





Araquanid was my poke of choice for dealing with any strong dark, water, fire, grass or ice types that would otherwise wall my team or threaten either of the first two. Mega Gyarados deserves special mention as it has stopped me more than once. It is also very easy to switch it in.






Golem-A is a great backup sweeper should torterra fall. It can also let off explosion alongside either torterra or oranguru with no ill side effects. It is a great user of rock slide in TR and its galvanise double-edge is brutal. Also a good flying check.
The Team

Shelly (Torterra) (M) @ Ghostium Z
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Earthquake
- Curse
- Rock Slide

Harambe's ghost (Oranguru) (M) @ Mental Herb
Ability: Telepathy
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Instruct
- Foul Play
- Taunt

Welcome to the Himalayas! (Crabominable) @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Hammer
- Power-Up Punch
- Crabhammer
- Superpower

Liberty (Bronzong) @ Macho Brace
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Zen Headbutt
- Trick Room

Water Nope (Araquanid) @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 168 Atk / 88 Def
Brave Nature
IVs: 0 Spe
- Aqua Ring
- Reflect
- Liquidation
- Leech Life

Stubby arms (Golem-Alola) @ Life Orb
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Double-Edge
- Explosion
- Rock Slide
- Stealth Rock
Conclusion
Overall, this team works surprisingly well. Obviously it has some threats, (mega sableye comes to mind however I don't see that often). One weakness is that golem-A is the only celesteela counter, and without it the best hope is Araquanid. One upside is that as long as you have Oranguru and something that isn't bronzong left, there is still hope.
file:///C:/Users/EWAN%20PC/Downloads/Gen7DoublesOUsuspecttest-2017-03-06-ewanator-megatron.html
Shelly (Torterra) (M) @ Ghostium Z
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Earthquake
- Curse
- Stone Edge
Harambe's ghost (Oranguru) (M) @ Mental Herb
Ability: Telepathy
Shiny: Yes
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Instruct
- Foul Play
- Taunt
Welcome to the Himalayas! (Crabominable) @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Hammer
- Power-Up Punch
- Crabhammer
- Superpower
Liberty (Bronzong) @ Macho Brace
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Zen Headbutt
- Trick Room
Water Nope (Araquanid) @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 168 Atk / 88 Def
Brave Nature
IVs: 0 Spe
- Aqua Ring
- Stockpile
- Liquidation
- Leech Life
Stubby arms (Golem-Alola) @ Life Orb
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Double-Edge
- Explosion
- Rock Slide
- Stealth Rock
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Earthquake
- Curse
- Stone Edge
Harambe's ghost (Oranguru) (M) @ Mental Herb
Ability: Telepathy
Shiny: Yes
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Instruct
- Foul Play
- Taunt
Welcome to the Himalayas! (Crabominable) @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Hammer
- Power-Up Punch
- Crabhammer
- Superpower
Liberty (Bronzong) @ Macho Brace
Ability: Levitate
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Zen Headbutt
- Trick Room
Water Nope (Araquanid) @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 168 Atk / 88 Def
Brave Nature
IVs: 0 Spe
- Aqua Ring
- Stockpile
- Liquidation
- Leech Life
Stubby arms (Golem-Alola) @ Life Orb
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Double-Edge
- Explosion
- Rock Slide
- Stealth Rock