Wikipedia said:The technology behind Jabberwacky works on a different principle to that of other artificial intelligence software being developed. The system is designed to learn language and context through interaction with humans. There are no fixed rules or principles programmed into the system and it operates entirely through user interaction. The system stores all of the conversations and user comments and attempts to use this information to find the most appropriate response.
The program therefore creates a massive database of contextually appropriate conversations and chooses an appropriate response it has learnt from a previous user when holding a conversation.
Obi, I have to ask - do you watch Numb3rs? The latest episode was about a computer that passed the Turing Test - because it was SPECIFICALLY DESIGNED to pass it. The essence was that the computer had a massive database of "normal" conversations and used an algorithm to determine the most "human" response to a given question. I'm not sure if this kind of thing would work in practice, but it's worth considering.
If I was a participant in something like this, I would specifically ask questions where the machine would have to learn something new to answer. For instance, strike up a conversation about competitive Pokemon... if the human/machine knows nothing of it, teach over the chat, and test for comprehension later.
Set 1 - Questions relating to time:
Background facts: For testing purposes, I will consider these to be correct whether or not the time and venue of the contest has been changed and set the system clock accordingly.
a. The system clock will be accurate to within a minute or two.
b. The competition is scheduled to start at 10:00 AM Sunday, 6 Sept 2009.
c. There will be 7 rounds of 20 minutes each.
Sample Questions
• What time is it?
• What round is this?
• Is it morning, noon, or night?
• etc.
Set 2 - General questions relating to things.
Sample Questions
• What would I use a hammer for?
• Of what use is a taxi?
• etc.
Set 3 Questions relating to relationships
Sample Questions
• Which is larger, a grape or a grapefruit?
• Which is faster, a train or a plane?
• John is older than Mary, and Mary is older than Sarah. Which of them is the oldest?
• Etc.
Set 4 - Questions demonstrating "memory"
**Sample** Questions
I have a friend named Harry who likes to play tennis.
<Following this assertion there follows one or more intervening questions or statements, followed in turn by questions about the assertion, e.g.>
• What is the name of the friend I just told you about?
• Do you know what game Harry likes to play?
• etc.
If I was a participant in something like this, I would specifically ask questions where the machine would have to learn something new to answer. For instance, strike up a conversation about competitive Pokemon... if the human/machine knows nothing of it, teach over the chat, and test for comprehension later.