The Ultimate Factor: Teamwork

tyranitar.png


Tyranitar@ChoiceSpecs
Modest
SandStream
252 HP / 252 Sp.Atk

- Dark Pulse
- HP Rock
- Flamethower
- Ice Beam

Description: SpecsTTar is the most underrated threat in DP. It almost always nets me a KO, due to its survivability and high Sp.Atk. Its surprise value is what make me tick though, becuase most people switch to physical walls to counter only to be met with a Special Attack.

Purpose : To set up Sandstorm and to get a KO maybe. Its actually a great lead.



forretress.png


Forretress@Leftovers
Relaxed
Sturdy
252 HP / 252 Def / 4 Sp. Def

- Toxic Spikes
- Spikes
- Stealth Rock
- Rapid Spin

Description: The core of my team, as the point of my team is to Set up toxic spikes, spikes, stealth rock, and sandstorm and stall for as long as I can to rack up damage.

Purpose: To set up Stealth Rock, Spikes, Toxic Spikes, and Rapid Spin away damage.


skarmory.png


Skarmory@Leftovers
Impish
Keen Eye
252 HP / 252 Def / 4 Sp.Def

- Roost
- Brave Bird
- Taunt
- Roar

Description: To whirlwind the the oppositions team around to spread around damage and to learn about the opponents team.

Purpose: To learn about the opponents team, and Roost is to help keep up Skarmory alive. Brave Bird is to damage opponents, and Taunt is to stop potential Rapid Spinners.



vaporeon.png


Vaporeon@Leftovers
Bold
Water Absorb
188 HP / 252 Def / 68 SpA

- HP Electric
- Surf
- Protect
- Wish

Description: A wish passer, to rack up toxic damage, spikes damage, and SR and sandstorm damage. Surf and HP electric are for coverage.

Purpose: To rack up damage and be a wish passer, etc.


garchomp.png


Garchomp@YacheBerry
Jolly
SandVeil
252 Atk / 252 Spe / 4 HP

- Swords Dance
- Fire Fang
- Outrage
- Earthquake

Description: This is my physical sweeper and is a beast. It abuses Sand Veil, and takes care of Fliers and Levitaters that hamper my strategy.

Purpose: To take out Fliers, Levitaters, and Steel types.



deoxyse.png


Deoxys@ExpertBelt
Naive
Pressure
252 Sp.Atk / 252 Spe / 4 Atk

- Psychic
- Superpower
- Thunderbolt
- Ice Beam

Description: A late game sweeper to clean up what is left of my opponents team. Naive to outrun choice scarf abusers, and its moveset is to hit almost everything super effectively.

Purpose: To late game sweep whatever is left
 
darkartisan please refrain from being a dick, this team is valid and he hasn't broken any rules in posting it.

Anyways, either ice beam or seismic toss over flamethrower on blissey, flamethrower honestly doesn't cover much that ice beam wouldn't, and ice beam covers even more. Seismic toss is a good damage option but leaves you 100% walled by Gengar which is not good for a blissey.

Hippwodon set isn't that effective. EQ>Fire Fang (fire fang only really covers the floaty steel types and even then hippo isn't really strong enough to reliably take them on) and slack off over thunder fang. Impish nature would be better for him, in addition to more defense. Hippo's main purpose on these sort of teams is to stall and phase for massive damage via spikes.

Naive is superior on Deoxys, the speed allows him to move faster than a lot of potentially damaging setups, forcing them out. If you do choose to avoid a +spe nature on him don't use modest, it makes super power weaker. You don't gain any more important OHKOs with modest afaik, and if deoxys isn't OHKOing something he has no business taking it on.

A spin blocker would be highly beneficial for this team, I suggest the standard amazing dusknoir set for it, he could fit in over Garchomp or ttar. Without a spin blocker an enemy can take down your 1-6 turns of work on putting up spikes and such in one turn.
 
Expert Belt over Life Orb on Deoxys. With Life Orb you're losing 16% a turn, and that Deoxys isn't meant to be taking hits.

Leftovers over Occa Berry on Forretress.

Honestly, I don't know how anyone missed the ridiculous Mixape weak. You need a bulky water in there somewhere, probably over Blissey. I would suggest Vaporeon with Hp Electric over Protect to help with Gyarados.
 
Honestly, I don't know how anyone missed the ridiculous Mixape weak. You need a bulky water in there somewhere, probably over Blissey. I would suggest Vaporeon with Hp Electric over Protect to help with Gyarados.

Because god forbid a Deoxys from coming in late game and KO'ing with Psychic is ever gonna happen. And it doesn't like residual damage with the LOrb. So factor in even just one layer of Toxic spikes, and its taking 28 everytime it attacks, something it doesn't like, especially when it rely's on Wishes and Leech Seed to recover it. Deoxys will almost always force a switch on Infernape, especially running Psychic, it has to switch into that, while still taking a hit.

Hippo is meant to take hits not give them, make him a bulky physical wall set with Earthquake, Slack Off, Ice Fang, and Roar.

If your not gonna use Naive on Deoxys atleast use Naughty so you don't hinder the Super Power. But seriously use Naive, its a lot better to max speed.
 
On the contrary, the Hippo can dish out some hits. It has more attack than Swampert and Snorlax, and I have seen plenty of people use CB versions of them, or just all out attackers, without the defensive EVs. However, the Hippo has two key moves that it needs to abuse, Earthquake and Slack Off. You need to abuse STAB on such a pokemon, and recovery is more important than coverage on a bulky tank like Hippowdon.

You need a physical wall tho, and when you say this team is on an 11-0 streak, I find that extremely hard to believe. How do you handle things that put pressure on you? You are overreliant on Toxic Spikes and such to take down major threats. MixApe destroys you, as does CB or even Scarf Heracross, Choice Scarf Garchomp will give you trouble in combination with CB Pursuit Metagross, as you won't have your Deoxys-S for very long.

Is it just me or is every stall team nowadays weak to Flygon?
 
Ok, Look. He posted his team, but ended up having one pokemon. Before he could edit and fix it, I immediatly jumped to conclusions. I am sorry that I pulled a "shoot first ask questions later" sort of thing. Let me do a quick rate, i gtg soon.

Hmm, the team looks standard, but good.

Forretress can always be replaced with Bronzong. He can set up SR and give Hypnosis support, allowing Chomp to get in an SD or two, pending on if he switches or not.

He is quite standard, but he could make your team a bit better.
 
First off, it isnt darkartisans fault, my sister was messing with me and pressed enter before i was done. Second, i have changed hippowdon to a bulky tank, and third, I have a question. Should I use Gliscor or Flygon? I am not sure...and also, about the 11-0 win streak...it went 13-0 and then went downhill since my friends knew my strategy too well...lol.

P.S - If you do suggest Gliscor or Flygon, who should I swap?
 
OK, this is a pretty solid team (though I don't see how you'll handle bulky waters) so there is not much to say.

However, on Tyranitar, you could try Hidden Power Rock over Thunderbolt. Now, don't laugh at this suggestion, I will explain myself. X-Act has proven with his various algorithms and calculations that Rock is the most potent attack type in the entire game. Better yet, Tyranitar gets STAB on it. I think you should abuse his good special attack and get HP Rock. It will still maim Gyarados and it hits a lot of other pokemon for good damage as well.

It deals 79-93% to the bulkiest Gyarados, which is pretty darn good. It 2HKOs Gliscor all the time, doing 54% minimum. I don't know, personally I think that having Thunderbolt on this set is redunant, and on choice users, being locked into a move that something on their team is immune to is a bad idea, especially if your Tbolt was a 2HKO, and they switch out to their Garchomp and they can set up on your switch... HP Rock isn't going to hurt Ground types much either, I admit, but it's still something.
 
Props on using Specs T-Tar.

Mixape can do heavy numbers on your team, with your only answer being Deoxys-S revenge killing, but as you say it's meant for late game sweep, not revenge killing where Sandstorm and Life Orb do even heavier damage when your not going for the end sweep (well depending of the time of the battle). Replace Life Orb with Expert Belt defenitely. Also, Naive nature is definitely more useful than Modest. You honestly need as much Speed as you can get.

Gyarados can do the exact same thing to this team and the same pokemon who has to deal with Mixape plus serve as the late game sweeper has to stop Gyarados from sweeping this team, and that's Deoxys-S.

Vaporeon is perfect for dealing with both Mixape and Gyarados (HP Electric). Over Blissey since Blissey and Vaporeon pretty much fill the same role as Wish Supporter and you really don't need Aromatherapy in my opinion. T-Tar would benefit more greatly with Vaporeon's Wish than Blissey's Wish since Blissey and T-Tar share common weaknesses and Fighting Types, especially Mixape, tend to come in on Blissey failrly easily (except with prediction Flamethrower) and you need a much more effective way of handing the Wish over to T-Tar.

That Hippowdon's moveset is not reliable at all. Earthquake over Fire Fang brings the STAB bonus. Recovery is more important than coverage, so add Slack Off over Thunder Fang, because Thunder Fang just won't cut it against Gyarados and Slack Off in tandem with the Toxic Spikes can really annoy your opponent's day.

Even with the Vaporeon added, you still have trouble knocking out bulky Waters from what I see. Another option is to add Celebi over Hippowdon, as I still see Hippowdon as the weak link. Preferably GK, Psychic, Leech Seed, Recover. Or you can also use a CM set (over Leech Seed) in order to deal with Suicune easier. It's a choice between Staller or Sweeper, I'll leave that up to you, either way works since Suicune going for CM overkill can defenitely result in a critical hit thrown at it (lulz).

Well, hope this helps.
 
Thank you guys, and i took the HP rock advice...But i replaced Flamethrower instead of Thunderbolt. Tell me if I am doing the wrong thing here.

And Stalefish, thank you so much! The vaporeon idea was great, and I will edit soon. And as far as Hippowdon, his point is to roar to spread spikes toxic spikes and Stealth Rock damage...so i might use skarmory, who is immune to Sandstorm, and can fill the same purpose with roost over slack off, whirlwing over roar and Brave Bird and some other move...

Whats the other move?

And as for being Flygon weak, I am literally shaking in my boots *sarcasm*. Gons are usually choiced, so outpredicting is the key..not to mention deoxys, Skarm who can switch in on Draco Meteor.. (provided no Fire Blast).
 
Tough decision, but I think that would work out fine. Flamethrower hits steel types hard and that is about it, well the majority of steels are hit for a 2HKO by HP Rock or Dark Pulse, with the exception of Bronzong of course, which is where the argument against this may occur. HP Rock hurts Heatran, whereas Flamethrower does not. It hits Skarmory and Forretress for 2HKOs. But, then again, Lucario, Steelix, Magnezone, and Bronzong wall you without Flamethrower. I think you should drop Thunderbolt for HP Rock, as Thunderbolt+HP Rock would be even more redundant of a set than previously pointed out. Actually, there is no doubt about it, don't get rid of Flamethrower. Bronzong is already hard enough for your team to take down as is, walling Forretress, Deoxys-S, Hippowdon(Fire Fang won't do shit, while Grass Knot WILL hurt), Garchomp when locked into Outrage, and Blissey as well, since you don't have Special Attack EVs it won't do much, but enough to force it out.

Expert Belt>Life Orb, I believe someone said that if Deoxys-S isn't hitting something for SE, it has no business with it, or something along those lines, and it is true. Move those 4 defense EVs into attack, I have no idea what you will be surviving with 1 extra point in defense. Oh yes, people don't run Psychic>Shadow Ball for coverage reasons, as Fighting+Ghost hits everything for neutral. The only advantage Psychic has is hitting Heracross harder, and Gengar of course.
 
As you (or someone) said, deo has no reason to hit neutral, and thats what Shadow + Superpower does, and 1 stat in Attack won;t kill anything either. But i accept your argument for Flamethrower. Actually, I was thinking the same, since Bronzong is a very common lead (most common?). Its time to Edit!
 
What good is Taunt on such a slow Skarmory? Either make it faster or give it Toxic > Taunt to hit those things that can avoid Toxic Spikes. Actually I don't really understand Skarmory's point on your team. I mean, it only adds another Zapdos weak and all it's doing is phazing. Personally I'd put Bliss in it's place or even your own Zapdos--someone to absorb some status.
 
Magnezone Gives you A LOT of problems... since basically the core of the team is Forretress and Skarmory (Without Shed Shell).
atleast put the shed shell to Forretress since he is the main setuper of entry hazards.

then, a spinner is also needed if you want to rely on that...
ill reccomend Spiritomb over Deoxys-S. you can make him sleep talker to take any status moves that could be directed to Ttar in the first turn.
or you can use the standart Dusknoir.

Cya!
 
I agree with Falkner in that Skarmory will really only be able to stop Forretress from spinning unless you happen to Taunt or Roar other spinners as they switch in. Plus, designating the setup of all three entry hazards to a single Pokemon just screams for your opponent to set up on you or switch in their own spinner and end the fun. Plus, Forretress can't really come in on or stay in on many OU threats, so finding seven turns to essentially allow Forretress to safely do nothing to your opponent is rather ridiculous. Skarmory could run Spikes over Taunt so Forretress could run Gyro Ball or Earthquake, but I don't really feel Skarmory's purpose on this team.

Really, the only guaranteed way to stop Rapid Spin is with a Ghost, and you don't necessarily need to force switches as switching is inherent to the game. Your Physical defense is pretty solid with Forretress and Vaporeon, so why not replace Skarmory with a Ghost to easily preserve all of Forretress's hard work. Something like a Careful Dusknoir with Shadow Sneak/Pain Split/WoW/Thunderpunch is a solid Special wall and fares rather well against most all of the spinners. Will-o-Wisp reduces Forretress to Garchomp's setup bait and helps wear down Tentacruel and Starmie in conjunction with Thunderpunch. I still believe your own Forretress should run Earthquake/Gyro Ball over Spikes for reasons above and its the least necessary of the entry hazards. But with a reliable Spin Blocker it's not completely ridiculous.

I agree that Forretress NEEDS Shed Shell. Magnezone can then be handled by Tyranitar. But Tyranitar might want to run 172 HP / 252 Sp.Atk / 84 Spe so he can switch in on the Substitute, Break it when he Magnet Rises, then outspeed him for the KO.
 
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