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The Ultimate Showdown: Introduction and Sign-Up Thread

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THE ULTIMATE SHOWDOWN
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of Ultimate Destiny

"This is the Ultimate Showdown, Of Ultimate Destiny
Good Guys, Bad Guys, and Explosions (as far as the eye can see)
And only one will survive, i wonder who it will be...
This is the Ultimate Showdown....

Of Ultimate Destiny."

Good Evening Folks! Welcome to the Introduction and Sign-Up thread of, you guessed it, the Ultimate Showdown!

What exactly is the Showdown? And why is it so ultimate? To make things simpler, the basic description of this interesting idea is that it is a massive melee, with up to 30 possible participants. With many tricks, challenges, and plot twists, I assure you this will be no normal melee. It is a test of skill, guts, and glory. Do you have what it takes to be the only victor, and be known all throughout our community as the one who triumphed?

The Ultimate ASBer?

A quick synopsis/what to expect:
-Puzzles, tricks, and plot twists
-A large arena, with multiple battle terrains
-Great prizes
-A huge melee to top all melees! A 20-30 man extravaganza, which will put you to the test!



If you believe you have what it takes, or just want to be a part of an amazing, one-of-a-kind experience, then now is your chance! You will be able to sign yourself and your most trusted Pokemon up to be part of The Ultimate Showdown. First things first, though! Allow me to shed some light on how this will be executed. This is a big project, and with just myself, I want to make sure that the first ever Melee Extravaganza is a success. Please pay attention to these next parts!

DQ Time/Being Late to order: This is the real trouble, where this could go bad. With 20-30 people, things could get hectic, and we could be stalled for weeks before I could receive all the actions and ref. The solution to this is to be a harsh ref. You have 3 days to order after I post the round. This will give you plenty of time to interact and talk with other trainers in the match, or figure out your plan. If you fail to message me your actions within the 3 days, one of two things will happen:

1) The first time you do not message me within 3 days, your Pokemon does not attack, and loses 20 HP/EN that round.
This is to encourage that you do not pass the DQ time.

2) The second time you do not message me within 3 days, your pokemon loses all HP/EN, and you are out of the Ultimate Showdown. Yes, this is harsh, but with a large amount of Trainers, we want this to go quick. I have made the punishments severe so that it will encourage you to do as you are asked.

*IF YOU ARE GOING TO BE GONE, ON VACATION/CAMPING/CANT GET TO COMPUTER, LET ME KNOW ASAP* If you inform me beforehand, that will help your situation much better. Remember though, there might not be much I can do for you. The Ultimate Showdown is a commitment. If you let me know you will be gone, I will allow your Pokemon to be idle, and not lose any HP/EN (though it is still vulnerable to enemy attacks). Still, you have 3 days from when I post the round, so you should be able to get actions in.

I will ref the battle in 1-4 days time. Remember, the Ultimate Showdown will be unlike any other melee we have seen. I will need some time.

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Arena Play: While i cannot give away the location just yet, I will inform you that it is not like other arenas. Due to the large number of participants, the area will be massive. Trainers will be scattered here and there, and if you want to get to certain places, or to fight certain trainers, you will have to use the Walk and Run actions.


Walk: The Pokemon heads out to the location its trainer had already selected.

Command Type: Universal | Accuracy: -- | Energy Cost: 3 | Priority: 0 | CT: none


Run: The Pokemon rushes to the location with haste, using more energy but getting to the destination quicker.

Command Type: Universal | Accuracy: -- | Energy Cost: 6 | Priority: 0 | CT: none


Where you are walking/running to is a major factor is to how many actions it will take to walk/run. Running cuts the action time in half (If it takes 2 actions to walk to the temple, then running takes one). I will always make sure you know how far you are away from certain landmarks/battle areas.

Flying can be used to get to areas much quicker, but obviously can only be used by Pokemon capable of flying (have wings). Levitating Pokemon/ghosts cannot fly, unless they have wings/learn Fly.

Fly (Locomotive): The Pokemon spreads it wings or uses its mechanisms to soar into the sky, and quickly get to the designated location. This takes more energy however, and Pokemon that are in flight are more susceptible to Thunder/Hurricane (like the regular move Fly).

Command Type: Universal | Accuracy: -- | Energy Cost: 10 | Priority: 0 | CT: none


Using Fly will get the Pokemon to any location within at least three actions, depending on how far it is flying.


There could possibly be a body of water, so in case there is, there is a surf command as well:

Surf (Locomotive): The Pokemon jumps into the body of water, and uses its swimming skills to glide through the surf with ease, getting to the location.

Command Type: Universal | Accuracy: -- | Energy Cost: 6 | Priority: 0 | CT: none


All Water-type Pokemon can use the Surf moving command, as well as Pokemon that learn the HM Surf


The final way to move around is by using dig.

Dig (Locomotive): The Pokemon uses claws, horns or other appendages to dig deep in the earth, and tunnel its way to the location.

Command Type: Universal | Accuracy: -- | Energy Cost: 10 | Priority: 0 | CT: none


Using Dig to move around is still susceptible to Earthquake damage (as long as it is used in the same area as the Dig user). Digging Pokemon cannot dig under bodies of water, mountains, or certain structures. I will make sure to bold when you cannot dig to/under a place.

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Items:
You are allowed to bring one item for your Pokemon to hold. It can be anything item you already own. You do have the option to hold no item in the beginning. Just remember, if your Pokemon does not have a hold item when you sign up, you can't give it one once the Showdown begins.

Switch= KO: The Ultimate Showdown is a 1vs1vs1vs1vs1.....etc. Each Trainer only brings one Pokemon.

FE/NFE?: For the Ultimate Showdown, You may either bring an FE with 25+ moves, or a NFE with 40+ moves. Remember, this is a serious competition, with a serious prize. you want to do your best, don't bring a 15 move fresh Pokemon with hopes to train it up.

Abilities: All abilities will be used.

Substitutions/Actions: The Player will send me 3 actions, even if they are fighting multiple trainers at once. The Player gets 3 Substitutions and 1 KO substitution.

Recoveries/Chills: Each Pokemon is allowed a base of 4 Recovery Moves, and 20 Chills. More may be available during the Showdown.

Arena Restrictions: All moves will be able to be used, though some areas might not allow certain moves. However, there will be an area where a move can be used.

Battle Slot?: The Ultimate Showdown does NOT take up a battle slot! So please try it out! Show us your stuff! All you can do here is win!

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Flavor/RP actions:
You will able to use RP actions and use flavor. As long as you give me a good explanation and it makes sense, you should be able to pull off your idea. This is not required by any means, but it could give you an advantage, and show off your ability to defeat the foe with unconventional methods.

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Earthquake:
This gets its own special category of explanation, for a good reason. Heck, wouldn't it be brilliant to bring a move that hits everyone in a 30 man melee? Well, that would be overkill, and everyone would be packing it. So, Earthquake only affects a certain area around the Pokemon. Specifics will be further posted. This also goes for Bulldoze, Magnitude, Discharge, Surf, Sludge Wave, Surf, Lava Plume, Teeter Dance, Synchronoise, Searing Shot, Struggle Bug, Selfdestruct, and Explosion.

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Prizes:

1st Place -
One Master Ball, 10CC, Ultimate bragging right

2nd Place- A certain amount of CC/UC, depending on the number of participants

3rd Place - see above

Everyone else - see above

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Participant Sign-Up

So, does the Ultimate Showdown intrigue you? Do you want that Master Ball? Are you willing to outsmart and out play your opponents? Well let's sign up!

Here is the sign-up form. Just copy/edit/paste

Example:


GlacierKnight1-2.png

"Catchy little phrase, or some random comment pertaining to the Ultimate Showdown!"
Name: Glacier Knight
Pokemon:
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Mamoswine(*) [Truffles, "The Boss"] (Male)

Nature: Mild (+Spa, -Def)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20


EC: 9/9
MC: 4
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Thrash
Double Hit
Flail

Curse*

Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Iron Head

Ice Beam*

Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Stealth Rock
Reflect
Rest
Hidden Power (Grass 7)
Double Team
Sandstorm
Roar
Attract
Giga Impact
Rock Climb
Strength
Frustration
Rain Dance

56 moves
Item: Expert Belt
Time Zone: GMT -6
______________________________________

Sub-Ref Sign-Up:
Just in case I am unable to ref a portion, or I am in need of help, you can always sign up to be a sub-ref. The UC payout will be described later (but it'll be a good deal, since this thing is going to be huge)

Sign-up format

Sub-Ref
Name: Glacier Knight
Timezone: GMT -6
Links: Link 3 battles that show your skill to ref

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Number Of Participants

I want to allow as many people as possible, and i want this to be remembered throughout ASB history. The goal of The Ultimate Showdown is to have 35 participants.



Now all the information has been explained. You see what is at stake. Do you want bragging rights? Do you think you are the best of the best? Can you stand victorious amongst a sea of opponents?

THIS IS THE ULTIMATE SHOWDOWN.





IF YOU HAVE ANY QUESTIONS OR WANT TO POINT SOMETHING OUT TO ME, PLEASE PM ME. SAVE THE POSTS ON THIS THREAD FOR SIGNING UP.


Participant List

*Indicates they have not posted the Pokemon's bio, or the pokemon is not eligible

1. Complications/Bisharp
2. King Serperior/Nidoking
3. UllarWarlord/Charizard
4. Pwnemon/Gallade
5. Its_A_Random/Hippowdon
6. Yarnus of Bethany/Lickilicky
7. smashlloyd20/Pyroak
8. Matezoide/Muk
9. Engineer Pikachu/Volcarona
10. The Wanderer/Lucario
11. Ragnarokalex/Gallade
12. Objection/Medicham
13. Athenodoros/Krilowatt
14. waterwarrior/Slowbro
15. Dogfish44/Emolga
16. SimonSays/Slaking
17. zarator/Hydreigon
18. Elevator Music/Togekiss
19. Imanalt/Gastrodon
20. Maxim/Porygon-Z
21. Frosty/Dusclops
22. Texas Cloverleaf/Haxorus
23. TIO/Jellicent
24. AOPSUser/Cyclohm
25. MrcRanger97/Lucario
26. LockDown/Crobat
27. Madotsuki/Dusknoir
28. Eternal Drifter/Zoroark
29. LupusAter/Tyranitar
30. DarkSlay/Conkeldurr
31. Rediamond/Scizor
32. Rickheg/Dusknoir
33. Gerard/Togekiss
34. TheWolfe/Togekiss
35. TheRoyalGuard/Lucario


Sign-ups are done. Participants can still edit their pokemon's moves. they cannot change pokemon however. you have until Thursday, December 20th, at 9:30PM (GMT-6)
 
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"In the Ultimate Showdown of Ultimate Destiny, Optimus Prime comes to save the day... Our outcome will be similar, but with one minor difference: WE WON'T DIE!!!!"
Name: Complications
Pokemon: Optimus Bisharp
Bisharp (Optimus) (M)
compoptimus.png

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Aerial Ace
Assurance
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Facade
Faint Attack (*)
Focus Blast
Frustration
Fury Cutter (*)
Giga Impact
Grass Knot
Guillotine
Hidden Power Water (7)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Low Sweep
Magnet Rise
Metal Burst
Metal Claw (*)
Metal Sound
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Tomb
Role Play
Scary Face (*)
Scratch (*)
Shadow Claw
Sleep Talk
Snatch
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor


Attract
Dark Pulse
Embargo
False Swipe
Fling
Foul Play
Headbutt
Mean Look
Rock Smash
Round
Sandstorm
Slash
Snarl
Snore
Spite
Swagger
Thief

Total Obtained: 57
To Obtain: 17 (34 MC)
Item: Rare Candy
Time Zone: GMT -4:00
 
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"I have poured much time, effort, resources, and billions of dollars of research into making Nidoking a killing machine. Yes, most of it was unethical, but I will do my best to make this worth it."

Name: King Serperior
Time Zone: GMT -6
Item: Expert Belt

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Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer(*)
2). Peck(*)
3). Focus Energy(*)
4). Tackle(*)
5). Horn Attack(*)
6). Double Kick(*)
7). Poison Sting(*)
8). Focus Energy(*)
9). Fury Attack(*)
10). Helping Hand(*)
11). Poison Jab
12). Fire Blast
13). Sludge Wave
14). Sucker Punch(*)
15). Head Smash(*)
16). Confusion(*)
17). Sludge Bomb(*)
18). Thunderbolt(*)
19). Ice Beam(*)
20). Protect
21). Water Pulse
22). Dig
23). Double Team
24). Hone Claws
25). Chip Away
26). Thrash
27). Earth Power
28). Megahorn
29). Blizzard
30). Flamethrower
31). Thunder
32). Brick Break
33). Fire Punch
34). Thunderpunch
35). Ice Punch
36). Focus Blast
37). Surf
38). Hidden Power (Grass) [7 BAP]
39). Taunt
40). Toxic
41). Horn Drill
 
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"..."

Name: Red (UllarWarlord)
Pokemon:
6.png

<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Wing Attack
Flamethrower
Inferno
Fire Spin
Flame Burst
Slash

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Ancientpower
Crunch

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Fire Blast
Hidden Power Ground 7
Fly
Dragon Tail
Solarbeam
Protect
Rock Slide
Double Team
Shadow Claw
Earthquake

Thunderpunch
Seismic Toss
Bide
Mimic
Roost
Tailwind
Outrage
Fire Pledge
Iron Tail
Blast Burn
Air Cutter
Endure
Item: BrightPowder
Time Zone: Central
 
"Time to prove that I don't need jas or smash to fare well in a tournament!"
Name: Pwnemon
Pokemon:
475.png

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 1
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Lucky Chant
Magical Leaf
Night Slash
Protect
Psycho Cut
Psychic
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Synchronoise
Will-O-Wisp

Body Slam
Defense Curl
Double-Edge
Drain Punch
Dual Chop
Endure
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Aerial Ace
Ally Switch
Attract
Brick Break
Bulk Up
Bulldoze
Captivate
Charge Beam
Cut
Dream Eater
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Light Screen
Low Sweep
Natural Gift
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekenesis
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Work Up
X-Scissor


Sing
Wish

64 moves
Item: Leftovers
Time Zone: GMT -5
 
0.png
450.png

"Well, with a melee of this size, the ability to go for the long haul is key. Time to prove ourselves, Stortamus!"

Name: Its_A_Random
Timezone: GMT +11
Pokémon: Hippowdon
Item: Leftovers
450.png

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/59)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER
Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*
 
"Let's prove that Normal-types are anything but that!"
86.png

Name: Yarnus
Timezone: Mountain
Pokemon: Lickilicky
Item: Expert Belt
463.png

Lickilicky(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43

Total Ranks: 15
Size Class: 3
Weight Class: 5
EC: 6/6
MC: 0
DC: 5/5

51 Attacks Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)
Me First
Refresh
Wring Out
Power Whip

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)
Counter
Bind
Endure
Bide
Mud Slap
Sleep Talk
Icy Wind
Block
Mimic

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)
Rock Slide
Bulldoze
Earthquake
Fire Blast
Sandstorm
Substitute
Dig
Protect
Surf
Shadow Ball
Incinerate
Focus Punch
Solar Beam
Dragon Tail
Focus Blast
Toxic
Rest
Hyper Beam
Attract
Rain Dance
Thunder
Hidden Power (7, Ground)
Work Up
Explosion
Skull Bash
 
dptr056.png
frontnormal-mpyroak.png

"Time to shake off the rust, guys. I think we've got something to prove!"
Name: smashlloyd20
Timezone: GMT -5
Pokémon: Grass Skirt the Pyroak
Item: Leftovers
frontnormal-mpyroak.png

Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Block

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep
Facade
 
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89.png

''Lets do our best, Bosco.''
Name: Matezoide
Timezone: GMT+/-3:00
Pokemon: Bosco, the Muk
Item: Black Sludge

89.png

<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW UNLOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




Muk
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento




Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch
Thunderbolt
Endure
Brick-Break
Dark Pulse
Hidden-Power (Water, 7)
Double-Team
Protect
Dig
Toxic
Taunt
Shadow Ball
Torment
Scary Face
Rock Tomb
Focus Punch
Facade


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
 
Spr_B2W2_Scientist_M.png
637.png

"I guess we don't really need to prove ourselves but experimenting with psychology could be fun."

Name: Engineer
Timezone: PST
Pokemon: Volcarona
Item: Shell Bell
637.png
shell-bell.png

Volcarona (Taiyo) (F)
NATR: Timid (+15% Speed, +15% [15.20%] Accuracy, Attack decreased by *)

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

ABILITIES
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS: 85 / 60 / 65 / 135 / 105 / 100

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: ***** (5)
SpD: **** (4)
Spe+: 115 (100 * 1.15)

SC: 3
WC: 3
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

ATTACKS [61]:
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Silver Wind
String Shot
Take Down
Thrash
Whirlwind

Endure (#)
Foresight
Harden
Morning Sun (#)
Zen Headbutt (#)

Giga Drain
Magnet Rise
Roost
Sleep Talk
Snore
Tailwind

Acrobatics
Aerial Ace
Calm Mind
Double Team
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hidden Power [Water 7]
Hyper Beam
Incinerate
Light Screen
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Safeguard
SolarBeam (#)
Struggle Bug
Substitute
Sunny Day (#)
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp (#)
Spr_B2W2_Scientist_M.png

"Trust me, this is better than Chansey. Also my head is oscillating up and down."
 
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iaza19906474460000.png

"Well, this oughta be good...hey Rico, up for kicking a crapton of ass?"
"That's a rhetorical question, isn't it?"


Trainer Name: Ben Lad
Timezone: PST
Pokemon: Lucario
Item: Soothe Bell
iaza19906474460000.png

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (55/100):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility
Crunch

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide
Focus Blast
Dig
Toxic
Poison Jab
Roar
Flash Cannon

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk
Focus Punch
Low Kick
Water Pulse
 
TrainerAvatar.gif

"Well I can't possibly pass up an opportunity like this!"

Trainer name: Alex
Timezone: GMT -6
Pokemon: Ragnarok the Gallade
475.png

*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 84 Total
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hidden Power (Water7)
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Night Slash
Pain Split
Protect
Psychic
Psycho Cut
Psych Up
Rain Dance
Reflect
Rest
Return
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swords Dance
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Will o wisp
Wish
X-Scissor
Zen Headbutt
Item: Dawn Stone
 
Time to sell myself - I'm a new reff, having only 8 reffings under my belt with 4 more still going down my throat, but I could to be a good subreff on the account that:-

  • I keep within DQ (absolutely no question)
  • I keep track of all things systematically (long calcs, RNGs, and stuff)
  • I always ask for clarifications within the codified system, but...
  • I am lenient towards flavor RPs (if I can imagine it alright, then it works!)
I might make a few mistakes here and there, but that doesn't stop me to push and improve myself. So let's gogogogogo!!


Sub-Ref Application
Name:
ZhengTann (aka Zt)
Timezone:
GMT +8
Links with all the ugliness:
DQ keeper, Trip formatting, Ref-flavor when none is present.
 
8goSr.png
ndelv.png

"And he shall smite the wicked and plunge them into the fiery pit!"

Name: Objection
Pokemon: Frollo the Medicham
ndelv.png

Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Moves: 56

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick
Reversal
Psych Up

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out
DynamicPunch
Psycho Cut
Secret Power

Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep
Light Screen
Reflect
Focus Punch
Protect
Double Team
Substitute
Rock Smash
Strength
Flash
Toxic
Poison Jab
Sunny Day
Rock Tomb
Rest
Facade

Magic Coat
Zen Headbutt
Counter
Pain Split
Endure
Metronome
Low Kick
Headbutt
Helping Hand
Gravity
Mimic
Sleep Talk

Dispel (Raid only)
Item: Expert Belt
Timezone: GMT
 
QSsOb.gif

Always interested in ridiculous melees! Just the thing for this little girl.

Name: Atheno
Timezone: EST BUT THE AUSTRALIAN ONE HAHAHA
Pokemon: Krillowatt
Item: Enigma Berry

Actaea the Krillowatt (F)

frontnormal-mkrilowatt.png
Nature:
Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

Stats:
HP: 125
Att: ** (-)
Def: ***
SpA: ***
SpD: ***
Spd: 121 (+)
Accuracy Boost: 17%
Size Class: 1
Weight Class: 2​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Bubble
-Charge
-Thundershock
-Tackle
-Detect
-Sheer Cold
-Mind Reader
-Metrenome
-Rain Dance
-Thunderbolt
-Double Team
-Ice Shard
-Confuse Ray
-Imprison
-Mirror Coat
-Aqua Jet
-Counter
-Hydro Pump
-Thunder
-Discharge
-Volt Switch
-Dive
-Surf
-Blizzard
-Torment
-Substitute
-Earthquake
-Discharge
-Follow Me
-Bulldoze
-Hidden Power Grass [7]
-Muddy Water
-Thunder Wave
-Endure
-Electroweb
-Icy Wind
-Earth Power
-Me First
-Copycat
-Heart Swap
-Shock Wave
-Whirlpool
-Signal Beam
-Helping Hand
-Toxic
-Hail
-Ice Beam
-Hyper Beam
-Protect
-Secret Power
-Rest
-Natural Gift
-Safeguard
-Scald​
 
Definitely in, but the question is: signature mon pride or bringing something that actually has bulk?

Name: Warrior
Timezone: EST
Pokemon: Derpy Hooves the Slowbro (yes, really)
Item: Mystic Water
080.gif

Slowpoke (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks: (40 total)
Physical:
Brick Break
Dig
Drain Punch
Earthquake
Headbutt
Tackle
Zen Headbutt

Special:
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Ice Beam
Psychic
Psyshock
Scald
Shadow Ball
Surf
Water Gun

Status:
Curse
Disable
Endure
Growl
Heal Pulse
Light Screen
Magic Coat
Me First
Protect
Rain Dance
Reflect
Rest
Safeguard
Slack Off
Substitute
Telekinesis
Thunder Wave
Toxic
Trick Room
Yawn
 
MOvHv.gif
587.png


"Strike fear into their hearts, ALL of them!"

Name: Dogfish
Timezone: GMT
Pokemon: Emolga

[a]Emolga[/a]
587.png

Emolga [Boltair] (Female) (*)
Nature: Mild (+1 Sp.Atk ; -1 Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Emolga
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks:

Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge

Total Moves: 53 - Movepool Complete

Item: Everstone
 
ASBSpriteGuitar.png

"And the only solution was to stand and fight..."

Name: SimonSays
Timezone: GMT +13 (The Future, for practically everyone else)
Pokemon:
289.png

Slaking (Creon) [M]
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


Stats:
HP: 125
Atk: Rank 7 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25


EC: 9/9
MC: 0
DC: N/A


Attacks:
Uproar
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail
Focus Punch
Reversal
Counter
Covet
Chip Away
Punishment

Crush Claw
Night Slash
Hammer Arm
Body Slam
Pursuit

Return
Double Team
Rock Slide
Earthquake
Facade
Toxic
Giga Impact
Protect
Taunt
Shadow Claw
Substitute
Brick Break
Aerial Ace
Bulldoze
Flamethrower
SolarBeam
Blizard
Ice Beam
Thunderbolt
Rocus Blast
Roar

Fire Punch
Ice Punch
ThunderPunch
Sucker Punch
Shock Wave
Low Kick
After You
Icy Wind
Block
Gunk Shot

Moves: 52
Item: Expert Belt
 
GhetsisBattle.png
I won't allow anyone to stop me, no matter who does what!

Name: Zarator (also known as Ghetsis)
Pokemon: As you may expect...
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Hydreigon* (Tiamat) (F)
Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113
Size Class: 4
Weight Class: 5
Accuracy boost: 15%
Base Rank total: 22

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Attacks (76/82 Moves):

Acrobatics
Aqua Tail
Assurance
Astonish
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Echoed Voice
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy(*)
Frustration
Giga Impact
Head Smash(*)
Headbutt(*)
Heat Wave
Hidden Power [Grass, 7 BP]
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Iron Tail
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar(*)
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Signal Beam
Slam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle(*)
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
U-turn
Work Up
Item: Expert Belt
Timezone: GMT +1
 
Name: Elevator Music
Pokemon: Togekiss
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Togekiss [Togekissu] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 84

EC: 9/9
MC: 0
DC: 5/5

Attacks:
After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
ExtremeSpeed
Follow Me
Growl
Last Resort
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn

Extrasensory
Foresight
Future Sight
Lucky Chant
Mirror Move
Morning Sun
Nasty Plot
Peck
Psycho Shift
Secret Power
Stored Power

Aerial Ace
Defog
Detect
Double Team
Endure
Facade
Flamethrower
Fly
Hidden Power (Ground, 7)
Hyper Beam
Light Screen
Mud-Slap
Pluck
Protect
Psychic
Psyshock
Reflect
Rest
Shadow Ball
Silver Wind
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Water Pulse
Zap Cannon

Air Cutter
Body Slam
Counter
Covet
Dizzy Punch
Drain Punch
Endeavor
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Magic Coat
Mimic
Ominous Wind
Signal Beam
Sleep Talk
Softboiled
Swift
Tailwind
Tri Attack
Trick
Uproar
Item: Expert Belt
Timezone: GMT-5
 
423-east.png
(yes this is my trainer sprite)
Name: Imanalt (or gastrodoom)
Pokemon: GASTRODOOOOOOM
423-east.png

Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
String Shot
Amnesia
Fissure
Block
Giga Impact
Memento
47 moves
Item: Rare Candy
Timezone: EST
 
Spr_B2W2_Nate.png

"Ah, the Ultimate Showdown. There may be plenty of opponents here, but I will never fall, I will never falter! Matrix, show them what you're made of!"

Name: Maxim
Timezone: GMT -6 (U.S. Central Time)
Pokemon: Matrix (Porygon-Z)
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Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (40):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam

Pain Split
Endure
Sleep Talk

Bide
Teleport
Double Team
Swift
Protect
Psychic
Psych Up
Dark Pulse
Ice Beam
Blizzard
Thunderbolt
Thunder
Psyshock
Shadow Ball
Thunder Wave
Solarbeam
Hidden Power Fighting 7
Substitute
Item: Silk Scarf
 
This doesn't bode well. Oh well, sounds like fun.

Name: Frosty wants a shaymin
Timezone: GMT -3
Pokemon:
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Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: doesn't matter

Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (41):
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Curse
Hex
Mean Look
Payback
Future Sight

Destiny Bond (*)
Pain Split (*)
Imprison (*)
Grudge

Trick Room (*)
Will-o-Wisp (*)
Return (*)
Earthquake
Rock Slide
Focus Punch
Counter
Substitute
Protect
Rest
Sleep Talk
Taunt
Toxic
Torment
Spite
Skill Swap
Snatch
Brick Break
Item: Eviolite
 
Im in.

Texas Cloverleaf
612_haxorus_front_norm.png

Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Iron Tail
Night Slash
Razor Wind
Reversal

Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower

Aerial Ace
Brick Break
Bulldoze
Dig
Double Team
Dragon Tail
Earthquake
Grass Knot
Facade
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Shadow Claw
Substitute
Sunny Day
Surf
Toxic
X-Scissor
Total Moves: 52/68

Yet To Get:
3 MC: Focus Energy, Harden (Subtotal: 6)
2 MC (TM): Attract, Cut, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Rock Smash, Rock Tomb, Round, Strength, Swagger (Subtotal: 28)
Dragon Fang
EST
 
Flavor? WHO NEEDS FLAVOR!
Name: Look left.
Timezone: EST, AKA GMT -5
Pokemon: Jellicent@Exp. Share
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Jellicent[Jill](F)*
Nature: Bold (+Def, -Att)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine

Confuse Ray*
Mist*
Acid Armor*
Pain Split

Giga Drain
Icy Wind
Magic Coat

Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team
 
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