Lol so many Fletchinder teams. Look forward to seeing who takes it highest...I can feel this'll be a real competitive Dark Horse...
I like that
I like that
User: dhsylvester1088
This user has not played any ladder games yet.
DH_Sylvester1088 is my clean alt. Let's get this going!
I'm out. Huntails just trash and this team isn't even close to as good as it was without Smeargle. The idea was to patch up Huntails/Gorebyss speed with priority Tailwind from Fletchinder. Fletch would double as a late game sweeper. I'm honestly having more trouble now due to absolutely no set up opportunities that Smeargle offered with Spore/Dark Void.
CoolStoryBrobat Can I please redo my team? :-(
Unless I am missing something here how is Toise's Ice Beam hitting harder than Dark Pulse on Celebi? Dark Pulse sits at 120 BP after ability boost while Ice Beam is only at 90.Mega Blastoise: This thing is here not only because of Rapid Spin Support, but if Sticky Web is up, this thing poops all over the place. http://replay.pokemonshowdown.com/uu-131055962 <--------- A proof it is amazing, that was a reply of 3-1 match in my opponent's favor after rock slide-flinching my Braviary. (Also proof of my unluckiness lol) Ice beam / Dark Pulse / Hydro Pump is, as I found, better coverage than Dark pulse / Aura Sphere or Dragon Pulse / Hydro Pump, as it while cannot hit Porygon2 or Umbreon (Situationly) it can hit Shaymin and Roserade on the switch in which is really helpful, also hits Celebi harder than Dark Pulse.
I might have a go at this now.
Alt: The silent rider
Proof of clean alt
View attachment 15189
Dark Horses (so far, more may be added, though I'll stick with these two): Uxie (0.46208), Slurpuff (0.66224)
I'll update this with a full team later Brobat, this is just to declare interest atm since I'm having some trouble picking the final team members at present. Btw CoolStoryBrobat can I start laddering immediately or only once you know my full team?
Oh and I suppose some justification to start. Uxie I've picked because of a few key traits, notably its sacrificial move, bulk and reasonable speed. I'm intending this team to be offensive, if not HO because I wish to see if they can be played as brainlessly as I've always assumed the style to be. It will end up being both a lead and anti-lead with the ability to aid a sweep. At the moment I'm rather thinking it will be what could be described as a poor man's Deo-D, but there will be some differentiation so it doesn't just sit there and sets up hazards only.
Slurpuff is something I have seen tested in one of the research weeks, but I haven't done so myself, or actually seen it preform, so I'm interested enough in it. I think it can do real damage with its trademark belly drum + unburden set, despite the fact UU actually has some quality steel types now. Speaking of those awful steel types, I'm looking at this stage to partner it with cloyster, given one can weaken the other's checks enough so one of them sweeps (also to bypass those bloody sashzams). I'd be rather surprised to see more than one steel type per team given the rampant success fire, fighting and ground moves have in UU so once I get an idea of my full team, I'm going to be reasonably confident that my idea in theory will work well in practice.
Unless I am missing something here how is Toise's Ice Beam hitting harder than Dark Pulse on Celebi? Dark Pulse sits at 120 BP after ability boost while Ice Beam is only at 90.
Fat Lenny, can you explain the evs on doublade? Im just curious why 240 hp and 16 sp def specifically?
But, stoutland is very good though! Definitely underrrated!
Yup, the HP EVs also minimize burn damage. Dooobers can boost up through a burn and still dish out good damageI think I can answer that for him. It is for rocks number as it allows Doublade to switch into rocks as many times as possible. It is a really minor thing imo but since it doesn't lose too much bulk from it so it is a nice thing to have.
Yup, the HP EVs also minimize burn damage. Dooobers can boost up through a burn and still dish out good damage