Hello, Smogon! This is the team from my first run at Master Ball Tier in Battle Stadium Singles, but it didn't go as planned. My team managed to peak at rank 8 in the Great ball tier, but has hit on a roadblock, never cracking rank 9 and recently experiencing a losing streak dropping me to rank 7. What is recommended to make it more viable?
Blastoise-Gmax @ White Herb
Ability: Rain Dish
EVs: 132 Def / 200 SpA / 132 SpD / 44 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Surf
- Flash Cannon
- Dark Pulse
The inspiration for the team, Blastoise is my Shell Smash sweeper with a set built around Shell Smash and then Dynamaxing, being capable of softening up opponents with Max Darkness, boosting Defense with Max Steelspike, and gunning everything it sees down with G-Max Cannonade. These moves improve its Gigantamax capabilities and have been proven to be excellent coverage. The White Herb lets it remain bulky after setting Shell Smash. Surf is run over Hydro Pump after losing a few matches to Hydro Pump's accuracy. Dark Pulse allows Blastoise to beat unboosted Dragapult after Shell Smash, even when Dragapult is Dynamaxed. Its excellent coverage also lets it cover Tyranitar and special attack takes out Durant.
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Atk
Adamant Nature
- Parting Shot
- Darkest Lariat
- Cross Chop
- Blaze Kick
Incineroar is a bulky pivot with Parting Shot to give its teammates a safer opportunity to set up and acts as a possible check to Rillaboom, which Blastoise loathes. Darkest Lariat helps against Psychic-types, Blaze Kick gives more longevity than Flare Blitz, and Cross Chop lets Incineroar soft check Obstagoon leads and other Dark-types. There's not much more I can say here, but Intimidate is a valuable ability to allow Incineroar to switch in and debuff strong physical attackers in conjunction with Parting Shot.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 152 Atk / 52 Def / 52 SpD
Careful Nature
- Power Whip
- Earthquake
- Knock Off
- Rock Slide
Assault Vest Tangrowth is good to check take Flying-types and Cinderace (most use Bounce to try and dodge a more anticipated Earthquake) by surprise on switch-in with a supereffective Rock Slide, and can bring down Incineroar's usual type checks with a Power Whip or an Earthquake. Knock Off fills the remaining slot to get rid of any troublesome items. Regenerator makes it even tankier and works to wear down opponents with Incineroar before wreaking havoc with Blastoise.
Hawlucha @ Power Herb
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sky Attack
- Flying Press
- Thunder Punch
- Swords Dance
Hawlucha can attack with double speed after Sky Attack. Flying Press is used over close combat to keep Flying coverage while saving a moveslot for Swords Dance if screens are up. Thunder Punch lets Hawlucha check Dragon Dance Gyarados and other assorted flying types. Hawlucha has some good coverage and the potential to Dynamax sweep, so it is a useful team member. It can even at least dent T-Tar with a 4x super effective Flying Press if the need arises.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Steel Beam
- Thunder Wave
I needed a screen/ Thunder Wave setter, so I chose Klefki. I use Klefki over Grimmsnarl for Prankster because of a better defensive spread and defensive typing. After it sets screens, it will use Steel Beam to leave the field and hopefully take its adversary down with it. Klefki also is only weak to Fire and Ground, meaning its weaknesses are better covered by the team by those of Grimmsnarl.
Dracozolt @ Lum Berry
Ability: Hustle
EVs: 248 Atk / 252 Spe
Lonely Nature
- Outrage
- Bolt Beak
- Earthquake
- Pluck
Dracozolt is a Max Airstream sweeper that has insane Attack with Hustle, boosted Speed+ Bolt Beak, and the ability to Dynamax, take a Max Quake from Gyarados when Dynamaxed, and OHKO it in return with a Max Lightning or Bolt Beak. It does, however, need to set up with Max Airstream and has to get a head start on Gyarados if it doesn't want to have to take a Max Quake.
And that's all! I would love to hear what you have to say and am grateful for your assistance in improving my team!
Blastoise-Gmax @ White Herb
Ability: Rain Dish
EVs: 132 Def / 200 SpA / 132 SpD / 44 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Surf
- Flash Cannon
- Dark Pulse
The inspiration for the team, Blastoise is my Shell Smash sweeper with a set built around Shell Smash and then Dynamaxing, being capable of softening up opponents with Max Darkness, boosting Defense with Max Steelspike, and gunning everything it sees down with G-Max Cannonade. These moves improve its Gigantamax capabilities and have been proven to be excellent coverage. The White Herb lets it remain bulky after setting Shell Smash. Surf is run over Hydro Pump after losing a few matches to Hydro Pump's accuracy. Dark Pulse allows Blastoise to beat unboosted Dragapult after Shell Smash, even when Dragapult is Dynamaxed. Its excellent coverage also lets it cover Tyranitar and special attack takes out Durant.
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Atk
Adamant Nature
- Parting Shot
- Darkest Lariat
- Cross Chop
- Blaze Kick
Incineroar is a bulky pivot with Parting Shot to give its teammates a safer opportunity to set up and acts as a possible check to Rillaboom, which Blastoise loathes. Darkest Lariat helps against Psychic-types, Blaze Kick gives more longevity than Flare Blitz, and Cross Chop lets Incineroar soft check Obstagoon leads and other Dark-types. There's not much more I can say here, but Intimidate is a valuable ability to allow Incineroar to switch in and debuff strong physical attackers in conjunction with Parting Shot.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 152 Atk / 52 Def / 52 SpD
Careful Nature
- Power Whip
- Earthquake
- Knock Off
- Rock Slide
Assault Vest Tangrowth is good to check take Flying-types and Cinderace (most use Bounce to try and dodge a more anticipated Earthquake) by surprise on switch-in with a supereffective Rock Slide, and can bring down Incineroar's usual type checks with a Power Whip or an Earthquake. Knock Off fills the remaining slot to get rid of any troublesome items. Regenerator makes it even tankier and works to wear down opponents with Incineroar before wreaking havoc with Blastoise.
Hawlucha @ Power Herb
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sky Attack
- Flying Press
- Thunder Punch
- Swords Dance
Hawlucha can attack with double speed after Sky Attack. Flying Press is used over close combat to keep Flying coverage while saving a moveslot for Swords Dance if screens are up. Thunder Punch lets Hawlucha check Dragon Dance Gyarados and other assorted flying types. Hawlucha has some good coverage and the potential to Dynamax sweep, so it is a useful team member. It can even at least dent T-Tar with a 4x super effective Flying Press if the need arises.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Steel Beam
- Thunder Wave
I needed a screen/ Thunder Wave setter, so I chose Klefki. I use Klefki over Grimmsnarl for Prankster because of a better defensive spread and defensive typing. After it sets screens, it will use Steel Beam to leave the field and hopefully take its adversary down with it. Klefki also is only weak to Fire and Ground, meaning its weaknesses are better covered by the team by those of Grimmsnarl.
Dracozolt @ Lum Berry
Ability: Hustle
EVs: 248 Atk / 252 Spe
Lonely Nature
- Outrage
- Bolt Beak
- Earthquake
- Pluck
Dracozolt is a Max Airstream sweeper that has insane Attack with Hustle, boosted Speed+ Bolt Beak, and the ability to Dynamax, take a Max Quake from Gyarados when Dynamaxed, and OHKO it in return with a Max Lightning or Bolt Beak. It does, however, need to set up with Max Airstream and has to get a head start on Gyarados if it doesn't want to have to take a Max Quake.
And that's all! I would love to hear what you have to say and am grateful for your assistance in improving my team!
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