The Wanderer:
		
		
	
	
		
	
Quass
HP: 79
Energy: 100
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock
Engineer Pikachu:
		
	
Kame
HP: 62
Energy: 47
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, Paralyzed (10%)
Once again, it appears that this will be a fairly brief round because the Pokemon are so worn out. Quass puts a lot of effort into launching a burst of electric energy at Kame. Although he is very tired and weak at this point, Kame retaliates by spewing salty, briny water all over Quass, hitting him in an even weaker spot than intended. Kame seeks to finish Quass off, and succeeds by propelling himself forward very quickly by shooting water behind himself, like a rocket. The Wanderer only has one Pokemon left now, his trusty Rico, while Engineer still has most of his team going as hard as they can. Let's keep watching as we approach the end of this match.
The Wanderer:
		
	
Quass
HP: KO
Energy: KO
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock
	
	
		
			
		
	
Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none
		
	
Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy
		
	
Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none
		
	
Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none
		
	
Engineer Pikachu:
		
	
Kame
HP: 12
Energy: 18
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash
	
	
		
			
		
	
Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion
		
	
Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy
		
	
Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion
		
	
Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none
		
	
	
	
		
			
		
	
	
	
		
			
	
I don't think any more laws are necessary at this point
The Wanderer automatically sends out Rico and equips an item
Engineer Pikachu orders
The Wanderer orders
I ref
				
			Quass
HP: 79
Energy: 100
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock
Engineer Pikachu:
Kame
HP: 62
Energy: 47
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, Paralyzed (10%)
Once again, it appears that this will be a fairly brief round because the Pokemon are so worn out. Quass puts a lot of effort into launching a burst of electric energy at Kame. Although he is very tired and weak at this point, Kame retaliates by spewing salty, briny water all over Quass, hitting him in an even weaker spot than intended. Kame seeks to finish Quass off, and succeeds by propelling himself forward very quickly by shooting water behind himself, like a rocket. The Wanderer only has one Pokemon left now, his trusty Rico, while Engineer still has most of his team going as hard as they can. Let's keep watching as we approach the end of this match.
The Wanderer:
Quass
HP: KO
Energy: KO
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock
Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none
Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy
Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none
Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none
Engineer Pikachu:
Kame
HP: 12
Energy: 18
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash
Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion
Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy
Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion
Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none
- You can only use attacking moves if they are STAB and/or super-effective
 - Your opponent must lose at least 15 damage throughout each round
(note: this includes direct damage, residual damage, and self-inflicted damage)
 - You must use an attacking move successfully at least once a round
(note: the attacking move doesn't have to hit, it simply must be executed successfully)
 - You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
 - You cannot use attacks with a BAP of exactly 5
 - Your opponent must have a net loss of HP by the end of the round from the start of the round
(note: excludes hazard damage)
 - The effects of items are doubled
 - You cannot use attacks with a BAP of exactly 7
 - On the second action of each round, you must use an attack with your higher attacking stat
(so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
 - You must use a physical move the third action of each round
 
Action 1:
Quass: Thunderbolt: (10-1-2+3) x 1.5 + 1.75 = 16.75 Damage, -7 Energy
Crit: 697/1000: No
Effect: 778/1000: No
Kame: Brine: (13+3+3-1.5) + 3.5 = 21 Damage, -7 Energy
Paralysis: 165/1000: No
Crit: 17/1000: No
Action 2:
Kame: Aqua Jet: (4+3+3) + 3.5 = 13.5 Damage, -3 Energy, Quass faints
Paralysis: 200/1000: No
Crit: 566/1000: No
		Quass: Thunderbolt: (10-1-2+3) x 1.5 + 1.75 = 16.75 Damage, -7 Energy
Crit: 697/1000: No
Effect: 778/1000: No
Kame: Brine: (13+3+3-1.5) + 3.5 = 21 Damage, -7 Energy
Paralysis: 165/1000: No
Crit: 17/1000: No
Action 2:
Kame: Aqua Jet: (4+3+3) + 3.5 = 13.5 Damage, -3 Energy, Quass faints
Paralysis: 200/1000: No
Crit: 566/1000: No
I don't think any more laws are necessary at this point
The Wanderer automatically sends out Rico and equips an item
Engineer Pikachu orders
The Wanderer orders
I ref
