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The Wanderer vs. Engineer Pikachu; Heaven is harsh

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The Wanderer:
475.png

Quass
HP: 79
Energy: 100
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock

Engineer Pikachu:
565.png

Kame
HP: 62
Energy: 47
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash, Paralyzed (10%)


Once again, it appears that this will be a fairly brief round because the Pokemon are so worn out. Quass puts a lot of effort into launching a burst of electric energy at Kame. Although he is very tired and weak at this point, Kame retaliates by spewing salty, briny water all over Quass, hitting him in an even weaker spot than intended. Kame seeks to finish Quass off, and succeeds by propelling himself forward very quickly by shooting water behind himself, like a rocket. The Wanderer only has one Pokemon left now, his trusty Rico, while Engineer still has most of his team going as hard as they can. Let's keep watching as we approach the end of this match.


The Wanderer:
475.png

Quass
HP: KO
Energy: KO
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: Spikes (1 layer), Stealth Rock
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

635.png

Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

Engineer Pikachu:
565.png

Kame
HP: 12
Energy: 18
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
  • You cannot use attacks with a BAP of exactly 7
  • On the second action of each round, you must use an attack with your higher attacking stat
    (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
  • You must use a physical move the third action of each round
Action 1:
Quass: Thunderbolt: (10-1-2+3) x 1.5 + 1.75 = 16.75 Damage, -7 Energy
Crit: 697/1000: No
Effect: 778/1000: No
Kame: Brine: (13+3+3-1.5) + 3.5 = 21 Damage, -7 Energy
Paralysis: 165/1000: No
Crit: 17/1000: No

Action 2:
Kame: Aqua Jet: (4+3+3) + 3.5 = 13.5 Damage, -3 Energy, Quass faints
Paralysis: 200/1000: No
Crit: 566/1000: No

I don't think any more laws are necessary at this point

The Wanderer automatically sends out Rico and equips an item
Engineer Pikachu orders
The Wanderer orders
I ref
 
Spr_BW_Scientist_M.png
565.png

You've done well; keep it up!

Aqua Jet - Aqua Jet - Aqua Tail
IF (Double Team OR Substitute) AND (Magnet Rise has NOT been used) THEN (Earthquake and push actions back)
 
The Wanderer:
iaza19906474460000.png

Rico
HP: 82
Energy: 100
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock

565.png

Kame
HP: 12
Energy: 18
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash


Aqua Jet then Vacuum Wave for the KO; I can't do real flavor because my laptop is extremely low on battery and idk where my charger is


The Wanderer:
iaza19906474460000.png

Rico
HP: 68
Energy: 97
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

635.png

Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

475.png

Quass
HP: KO
Energy: KO
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: none

Engineer Pikachu:
565.png

Kame
HP: KO
Energy: KO
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
  • You cannot use attacks with a BAP of exactly 7
  • On the second action of each round, you must use an attack with your higher attacking stat
    (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
  • You must use a physical move the third action of each round
Action 1:
Kame: Aqua Jet: (4+3+3) + 3.5 = 13.5 Damage, -7 Energy
Crit: 523/1000: No
Rico: Vacuum Wave: (4-1-2+3+4) x 1.5 + 1.75 = 13.75 Damage, -3 Energy, Kame faints
Crit: 523/1000: No

Engineer Pikachu sends in a Pokemon and equips an item (if applicable)
The Wanderer orders
Engineer Pikachu orders
I ref
 
Spr_BW_Scientist_M.png

I'm alive, kind of. Yukai, get back in there.
477.png

We can deal with your ridiculous offenses, no problem; we'll see how you like triple Pressure!
 
Spr_BW_Scientist_M.png
477.png

All these offensive laws are certainly putting a damper on our strategy, but oh well.

Fire Punch - Brick Break - Fire Punch
IF (You flinch on A2) THEN (Use Pain Split on A3 instead)
 
The Wanderer:
iaza19906474460000.png

Rico
HP: 68
Energy: 97
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock

Engineer Pikachu:
477.png

Yukai
HP: 56
Energy: 76
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion


As the ref shows up from a nice, brief vacation of test-taking, the Pokemon go to work--Rico, aware that he is up against a ridiculous challenge, extends his claws and slashes at Yukai violently. The ghost responds by turning his fist a burning red and punching Rico straight in the gut, which seems to hurt a fair amount. Rico releases a burst of very ominous, shadowy energy at Yukai, who remains fairly unfazed. Yukai performs a skilled combat move on Rico, which does just as much as his previous attack. Rico once again claws at Yukai with powerful hands, but receives a fiery hit in return; unfortunately for Rico, the punch leaves a burn on his chest. Both Pokemon are nearly defeated, but Rico is at a slight disadvantage (and that's ignoring the whole bench...).


The Wanderer:
iaza19906474460000.png

Rico
HP: 16
Energy: 70
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock, Burned
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

635.png

Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

475.png

Quass
HP: KO
Energy: KO
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: none

Engineer Pikachu:
477.png

Yukai
HP: 15
Energy: 58
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

565.png

Kame
HP: KO
Energy: KO
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
  • You cannot use attacks with a BAP of exactly 7
  • On the second action of each round, you must use an attack with your higher attacking stat
    (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
  • You must use a physical move the third action of each round
Action 1:
Rico: Shadow Claw: (7+2) x 1.5 = 13.5 Damage, -9 Energy
Crit: 761/1000: No
Yukai: Fire Punch: (8+3) x 1.5 = 16.5 Damage, -6 Energy
Crit: 364/1000: No
Effect: 862/1000: No

Action 2:
Rico: Dark Pulse: (8+1) x 1.5 = 13.5 Damage, -9 Energy
Crit: 784/1000: No
Effect: 728/1000: No
Yukai: Brick Break: (8+3) x 1.5 = 16.5 Damage, -6 Energy
Crit: 648/1000: No

Action 3:
Rico: Shadow Claw: (7+2) x 1.5 = 13.5 Damage, -9 Energy
Crit: 469/1000: No
Yukai: Fire Punch: (8+3) x 1.5 = 16.5 Damage, -6 Energy
Crit: 132/1000: No
Effect: 22/1000: No
Rico: -2 HP

Engineer Pikachu orders
The Wanderer orders
I ref
 
Spr_BW_Scientist_M.png
477.png

We're nearing the end, guys; Yukai, it's all up to you!

Brick Break - Fire Punch - Brick Break
IF (Protective / Evasive Action is used) THEN (chill instead)
IF (Rico has DT clones when you act) THEN (Use Shadow Punch instead)
 
The Wanderer:
iaza19906474460000.png

Rico
HP: 16
Energy: 70
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock, Burned

Engineer Pikachu:
477.png

Yukai
HP: 15
Energy: 58
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion


Clearly this is a quick round, as Rico puts a fair amount of effort into rushing at Yukai with dark claws, knocking him out. It looks like now Engineer Pikachu just needs to send out a last Pokemon and end the match.


The Wanderer:
iaza19906474460000.png

Rico
HP: 14
Energy: 43
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock, Burned
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

635.png

Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

475.png

Quass
HP: KO
Energy: KO
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: none

Engineer Pikachu:
477.png

Yukai
HP: KO
Energy: KO
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

565.png

Kame
HP: KO
Energy: KO
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
  • You cannot use attacks with a BAP of exactly 7
  • On the second action of each round, you must use an attack with your higher attacking stat
    (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
  • You must use a physical move the third action of each round
Action 1:
Rico: Shadow Claw+Extremespeed: (11-3+2) x 1.5 = 15 Damage, -27 Energy
Crit: 937/1000: No
Rico: -2 HP

Engineer Pikachu sends out a Pokemon and equips an item (if applicable)
The Wanderer orders
Engineer Pikachu orders
I ref
 
Spr_BW_Scientist_M.png

Well, the outcome is inevitable. Yaku, let's finish this Pokemon off!
89.png
exp.share.png

Take the EXP Share; it's not like we'll be needing a different item. (The doubled item bonus probably doesn't count)
 
The Wanderer:
iaza19906474460000.png

Rico
HP: 14
Energy: 43
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock, Burned

Engineer Pikachu:
89.png

Yaku
HP: 110
Energy: 100
Item: Exp. Share
Abilities: Stench, Sticky Hold, Poison Touch [Enabled]
Atk: 4
Def: 3
SpA: 4
SpD: 4
Spe: 43
Other: -10% Evasion


Engineer Pikachu seems determined to end the match this round, and it looks like he is going to succeed. Rico, the poor mon, has to recover from his big attack last round to finish off Yukai. Yaku makes his first move of the battle by spitting out a burst of flame at Rico, which knocks the sorry bastard unconscious. Well, it's finally over! Apologies for making it take so long.


The Wanderer:
iaza19906474460000.png

Rico
HP: KO
Energy: KO
Item: Soothe Bell
Abilities: Inner Focus, Steadfast, Justified
Atk: 5 [7]
Def: 3
SpA: 4 [6]
SpD: 2
Spe: 90
Other: Spikes (1 layer), Stealth Rock, Burned
468.png

Sethim
HP: KO
Energy: KO
Item: Enigma Berry (0)
Abilities: Serence Grace, Hustle [Disabled], Super Luck
Atk: 1
Def: 4
SpA: 5
SpD: 4
Spe: 80
Other: none

frontnormal-fkitsunoh.png

Amelia
HP: KO
Energy: KO
Item: Scope Lens
Abilities: Frisk, Limber, Cursed Body
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 127
Other: +19% Accuracy

frontnormal-mcyclohm.png

Karamazov
HP: KO
Energy: KO
Item: Quick Claw
Abilities: Shield Dust, Static, Overcoat
Atk: 1
Def: 4
SpA: 5
SpD: 3
Spe: 80
Other: none

635.png

Lucius
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Levitate
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98
Other: none

475.png

Quass
HP: KO
Energy: KO
Item: Dawn Stone
Abilities: Steadfast, Justified
Atk: 5
Def: 3
SpA: 3 [5]
SpD: 4
Spe: 80
Other: none

Engineer Pikachu:
89.png

Yaku
HP: 110
Energy: 100
Item: Exp. Share
Abilities: Stench, Sticky Hold, Poison Touch [Enabled]
Atk: 4
Def: 3
SpA: 4
SpD: 4
Spe: 43
Other: -10% Evasion
323.png

Fuji
HP: 73
Energy: 56
Item: Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 34
Other: -10% Evasion

448.png

Toshi
HP: 83
Energy: 67
Item: Expert Belt
Abilities: Steadfast, Inner Focus, Justified
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 104
Other: +12% Accuracy

antrevamp.png

Hyomu
HP: KO
Energy: KO
Item: Oran Berry (0)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: none

565.png

Kame
HP: KO
Energy: KO
Item: Focus Sash
Abilities: Sturdy, Solid Rock, Swift Swim
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 27
Other: -10% Evasion, Shell Smash

477.png

Yukai
HP: KO
Energy: KO
Item: Reaper Cloth
Abilities: Pressure, [Pressure, Levitate]
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
Other: -10% Evasion

  • You can only use attacking moves if they are STAB and/or super-effective
  • Your opponent must lose at least 15 damage throughout each round
    (note: this includes direct damage, residual damage, and self-inflicted damage)
  • You must use an attacking move successfully at least once a round
    (note: the attacking move doesn't have to hit, it simply must be executed successfully)
  • You may not use the same attack three times in a row unless locked into that move (i.e. Outrage, Encored, Choiced)
  • You cannot use attacks with a BAP of exactly 5
  • Your opponent must have a net loss of HP by the end of the round from the start of the round
    (note: excludes hazard damage)
  • The effects of items are doubled
  • You cannot use attacks with a BAP of exactly 7
  • On the second action of each round, you must use an attack with your higher attacking stat
    (so if you have 5 Atk and 4 SpA, you must use a physical attack A2, but you can use either if you have 4 Atk and 4 SpA)
  • You must use a physical move the third action of each round
Action 1:
Rico: cool down
Yaku: Flamethrower: (10+3) x 1.5 = 19.5 Damage, -7 Energy

Rewards:
The Wanderer:
Rico the Lucario: 3 MC and 2 KOC
Sethim the Togekiss: 3 MC
Amelia the Kitsunoh: 3 MC
Quass the Gallade: 3 MC
Lucius the Hydreigon: 3 MC
Karamazov the Cyclohm: 3 MC and 1 KOC

Engineer Pikachu:
Hyomu the Syclant: 3 MC and 1 KOC
Yaku the Muk: 4 MC and 1 KOC
Yukai the Dusknoir: 3 MC and 1 KOC
Kame the Abagoura: 3 MC and 3 KOC
Toshi the Lucario: 3 MC
Fuji the Camerupt: 3 MC

C$FP: 23 UC
 
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