The World Ends With You [OU RMT]

Swampert or Starmie?

  • Swampert

    Votes: 20 58.8%
  • Starmie

    Votes: 14 41.2%

  • Total voters
    34
  • Poll closed .
Hello Smogon! With the world cup of pokemon beginning, i met a lot of users on irc and such i decided to build a team with some help from more expirienced members. So before i continue, special thanks to Itchni for helping me with the team.

THE WORLD ENDS WITH YOU
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Synopsis: The game's story follows Neku over the course of the three weeks that he plays the Game, paired with partners Shiki, Joshua, and Beat for each week, respectively. Neku is confused at first, lacking knowledge of how he died or how he arrived at the UG (Underground). As he develops friendships with his partners and starts to understand the rules of the Game, he recalls small details of his death; eventually, he recognizes that he was shot at by Sho Minamimoto, one of the Reapers he faced during the Game. After the first week, only Shiki is allowed to return to the living, and she promises to meet Neku at the statue of Hachiko. However, Shiki has become what Neku values most, and she is used as his entry fee for the second week. At the end of the second week, Joshua seemingly sacrifices himself to save Neku from a bomb created by Minamimoto.

Due to Neku and Joshua bending the rules for the game (due to Joshua being alive), the game is ruled null and Neku is forced to replay the game a third time. His entry fee this time is all of the other players, meaning Neku cannot form any pacts and stands no chance against the Noise. However, Beat immediately defects from the Reapers and rejoins Neku. Neku and Beat find that the Reapers and the entire population of Shibuya are wearing special red pins that cause them to think the same harmonious thoughts. Without any missions to complete, the two venture to the fabled "Shibuya River", which Joshua was looking for during the second week. At the river, they find Megumi Kitaniji, the Game's Conductor. Kitaniji explains that he created the red pins in an attempt to remake Shibuya, which the Composer challenged him to do; if he fails, Shibuya will be erased.

At that moment, Joshua reappears and reveals himself to be the Composer. Joshua returns the missing part of Neku's memory of death: Joshua himself shot Neku, choosing him to be his proxy in his challenge with Kitaniji. Minamimoto, who had been trying to usurp the position of Composer, was trying to kill Joshua in his weakened state as a human. After failing to defeat Neku by using his friends against him, Joshua gives Neku one last challenge: To fire upon Joshua to determine the fate of Shibuya. Neku is too conflicted to make a choice, and is shot down by Joshua. Neku finds himself once again at the scramble crossing, confused by events.

The game's credits show scenes seven days later. Neku meets Beat, Rhyme, and Shiki (in her real body) by the statue of Hachiko, indicating that Neku and his friends have finally been returned to the RG. Secret reports that can be obtained by completing additional missions after beating the game reveal that Joshua, after seeing the change in personality of Neku over the weeks of playing the game, decides to spare Shibuya, now believing the city to be ideal.

Team Building:

To start I wanted to base this team off Raikou, one of the underestimated pokes in OU.
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Next i needed a partner for Raikou that can eat EQ's as well as eat the EQ users. What better choice then Gliscor?
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Next i needed poke to take out the ice attackers that can threaten gliscor. I settled with the OU of OU Scizor.
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Next i needed a fire eater to take hits for scizor, i wanted something fast and packs quite a punch. Starmie seemed to fit pretty well.
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After a awhile i decided i needed a way to deispense of celebi and scarf tar. Infernape seems to work great at doing that.
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Finally a lead was needed to gain some momentum right off the bat, Azlef was tested and trust me azlef worked like a charm! (Excuse the bad pun)
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I really needed SR and a stall breaker so mence and swampert joined in
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Ok ghost types were starting to become a problem so rotom-h helped stop them
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In Depth Analysis:
Changes in Blue


Ryhme
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Cursed with a never say die attitude and chipper-as-hell spunk, Rhyme’s one big walking smiley emoticon. Early on, she’s the glue that holds Neku and Shiki together, while encouraging her partner, Beat. Even if she’s not comfortable enough to show off her midriff like Shiki, Rhyme’s got an oversized maternity sweater to hide her shame. It doesn’t stop her from sporting those lovely stems, though
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@ Life Orb
EV's: 4Hp 252spe 252Sp.Atk
Ability: Levitate
Nature: Modest
Moves:

Psychic
Grass Knot
Fire Blast
Thunderbolt

Why Azlef? Azlef was chosen because of its high speed, decent special movepool, and high special atk. Also with a LO and modest nature even machamp falls to STAB psychic for a guaranteed OHKO. With modest and LO zelf is capable of 2HKOing or OHKOing most common leads. The moves allow for the most versatility against other leads.

Moves Explanation: Psychic is used for a reliable STAB move and is the best way to dispatch of Machamp who loves switching in on azlef also psychic is useful against infernape leads. Grass knot is for lead swmapert and lead tar. Fire blast is azelf's highest base power move and is useful for dispatching metagross, roserade, and celebi leads as well as bronzong leads. Thunderbolt covers aero as well as letting me take care of Gyara later on in the game if the need arises.

EV's: Max and max for speed and power and the rest put into hp. Modest is useful for turning some 3HKO's to 2HKO's

How I fare against other leads:

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Thunderbolt for a clean 2HKO
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Thunderbolt for 2HKO
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OKHO with psychic
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LOL grass knot OHKO
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Psychic for the 2HKO
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Attack once with t-bolt then go to Nape and KO with CC.
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Psyhic for the 2HKO
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A bit tricky if its the scarf ones, scarf ones i just take the sleep and got to nape and OHKO with fire blast, if its the sash one then just psychic to reduce to 1 Hp and U-turn with nape for the KO.
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Take the scarf and OHKO with fire blast
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Fire blast for the 2HKO (Occa)


Beat
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As the polar opposite to Neku, Beat doesn’t mind telling you like it is. Prone to emotional outbursts - be they raging or weepy - his heart can cloud his mind, leading to more than one sticky situation. With an affinity for oversized skate shorts and a skull-hat ready to swallow his head, Beat’s always cruisin’ for a bruisin’ with gal pal partner and fellow Game player, Rhyme.
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@ Choice Scarf
EV's: 24Atk 232Spe 252Sp.Atk
Ability: Blaze
Nature: Naive
Moves:

Close Combat
Fire Blast
Stone Edge
U-turn

Why Infernape? Infernape plays the role of the ever so important revenge killers for other scarfers and speed increasers. With a scarf and naive nature Nape outspeeds max speed adamant +1 Salamence and OHKO's with stone edge. Same thing applies for DD gyara. Scarf tar is also out sped and OHKO with CC. Even the infamous scarf tran is destroyed by nape. Threats like starmie are now easily handled because of the choice scarf because i can easily outspeed non scarfed starmie and U-turn out taking roughly half of its hp away.

Moves Explanation: CC is here for the awesome 120 base power STAB and also helps eliminate steel, rock, and dark types. Fire blast is another 120 base power STAB and is useful for steel types not named heatran and is the best answer to breloom and celebi. Stone Edge is for coverage against the pokes who resist Nape's two STAB attacks. SE works great at destroying mence and gyara. U-turn is for scouting switches.

EV's: Standard EV's from smogon, but i changed the nature to naive, so i can revenge kill +1 mence and gyara.

Joshua
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His name might be Joshua, but it could just as well be Big Chief No Fun of the I-Don’t-Wanna tribe. Sporting a more respectable fashion consisting of designer jeans, open-button clubbing shirt, and New Balance kicks, Joshua is obviously ahead of his years as a teenager. It’s probably his snotty, pretentious attitude that alienates him from Neku. You know - things like which Ninja Turtle is better, why Radiohead sucks - and the like. The only reason he’s still around is because of his vital tips regarding the Game.
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@ Life Orb
EV's: 4Atk 252Spe 252Sp.Atk
Ability: Intimdate
Nature: Naive
Moves:

Draco Meteor
Fire Blast
Earthquake
Roost

Why Salamence? Mixmence is a complete monster, stall teams are eaten up by mence and to add to the fun you can play mind games on your opponents, the may predict a fire blast and send in vappy or if I'm really lucky another dragon and instead they eat a draco meteor. Prediction against mixmence is key if you want to defeat it. Before I have never used mixmence, but after Towelie suggested this I tried it out and it does what scizor did and more. It is also great at destroying stall

Moves Explanation: D-Meteor for STAB and to dent anything that doesn't resist it. Fire blast to destroy steel types not called heatran and EQ to round off the set by getting perfect coverage. Roost allows mence to heal back damage and LO recoil, so it can dish out more damage later on.

EV's: EV's suggested by Towelie .


Shiki
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Did you say conformity, because Shiki didn’t hear! Sporting only the trendiest of clothes, Shiki would never, ever be caught dead wearing your ratty-ass pumps (unless of course they were found in a hip thrift shop). As Neku’s cheerful partner, you’ll dish out her mean combos on the top screen using only the d-pad. Insatiable and precious, Shiki harbors a secret that she probably won’t reveal until the very end of the game.
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@ Leftovers
EV's: 252Hp 180Def 76Sp. Def
Ability: Torrent
Nature: Relaxed
Moves:

Stealth Rock
Earthquake
Ice Beam
Roar

Why Swampert? Swampert is bulky and provides SR for the team and acts as a general wall. It is very useful for walling threats and has great coverage with only three attacking options. Pert has come through for me especially when pokes try to set up on me. Roar is very useful to make sure gyara doesn't get to setup in my face like it usually does when it switches into swampert.

Moves Explanation: SR provides a reliable entry hazourd support which turns some 2HKO's into OHKO's for my other teammates. EQ is for STAB and the most powerful attacking option for pert on this set. Ice beam to take care of celebi on the switch and also lets me act as a dragon and ground check. Roar shuffles up their team and helps make stat uppers GTFO

EV's: Max hp for as much bulk as possible quite a bit of def investment to take physical hits well and the rest into sp.def to take special attacks pretty well too.


Pi Face (Sho Minamimoto)
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Sporting ripped cargo pants, a crimson bandana under his wicked trucker hat, and trench coat as black as his heart, Minamimoto rose within the Reaper ranks incredibly fast considering he’s only 18. Not only is he viciously intelligent, but Minamimoto’s one cruel son of a bitch. Also, he doesn’t tip waitresses. Quite a dick.

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@ Leftovers
EV's: 252HP 168Def 88Spe
Ability: Levitate
Nature: Bold
Moves:

Pain Split
Will-o-Wisp
Shadow Ball
Discharge

Why Rotom-H? Well rotm-h here is replacing gliscor as a physical wall and an overall dick. This set was suggested by TheAmazingFlygon and it has worked very well so far netting some important kills that sometimes Gliscor couldn't accomplish. At first i was pretty nervous about trying this set, but after some testing this little toaster has paid off. Pain split makes it all the more annoying to take down. I have even taken down blissey's with this guy before.

Moves Explanation: Pain split is a great move perfect for stalling out pokes, especially those with more hp then me (yes im talking to you blissey). WoW is perfect for crippling physical attackers who think they can switch in and attack me. Discharge is for when I want speed upper's to slow down (dd mence). Shadow ball provides a good STAB and has good damage and hits rather consistently.

EV's EV's suggested by TheAmazingFlygon

Neku
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Don’t let this “can do” pose fool you. Like every 15-year-old, Neku loves graffiti and hates everything else. Frequently called “Phones,” you control World Ends’ pissy protagonist with only the stylus when locked in dual screen combat against main beasties, the Noise. An introverted adolescent, bad boy Neku walks the streets complete with wrong way hoodie and an iPod Shuffle to drown out the world. Seriously, this guy would rather be erased (i.e. die), than open up his feelings to gal pal partner, Shiki. But then again, Neku has some growing up to do.
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@ Leftovers
EV's: 68Hp 252Spe 116Sp.Atk 72Sp.Def
Ability: Pressure
Nature: Timid
Moves:

Substitute
Calm Mind
Thunderbolt
Hidden Power [Ice]

Why Raikou? Well Raikou's the STAR of the team and the reason for making this team. I fell in love with conservative booster set. This set may be one generation old, but it still rips holes in unprepared teams. Since i only have 2 attacking moves i needed to maximize coverage. CM is by very important on Raikou, to boost its sp.atk to astounding levels.

Moves Explanation: Substitute is so I don't have to predict so much and status cannot end my sweep. CM is a given to raise my Sp.Atk and Sp.Def to high levels and is a very valuable move to use especially in tandem with sub. T-bolt is for obvious STAB and is a must on raikou. Hp ice is to form psuedo bolt beam and has great coverage with t-bolt.

EV's: Very standard and ripped from smogon.



Threat List (thanks to Haunter in the RMT sticky)

Red means problematic.
Orange means could-be problems.
Changes will be marked in Bold.



Offensive Threats



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Aerodactyl -
Azlef, Pert can cover it very well.

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Azelf -
Nape can U-turn to do a hefty amount of damage otherwise Mence can D-meteor it easy.

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Breloom -
Gotta take the sleep with a poke then I usually break the sub with something and KO with a fire atk..


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Dragonite -
LOL Mence, Nape, Pert, Raikou, Zelf


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-
Mence can OHKO with EQ same goes to gliscor unless it gets a motor boost, in that case Nape can CC

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Empoleon -
Zelf can t-bolt it, raikou can t-bolt it, mence and gliscor can catch it on the switch with EQ.


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Flygon -
Mence can catch it on the switch with d-meteor or swampert can kill it with ice beam.

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Gengar -
Zelf can KO with psychic, Nape can fire blast, mence can KO fire bast or d-meteor.

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Gyarados
-
Azelf can zap it as well as raikou and pert. Nape can revenge it.

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Heatran -
Nape can CC and mence and pert can EQ

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Heracross -
Nape, Zelf, Mence can destroy it

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Infernape -
Mence, Zelf, Gliscor, and Pert can cover it pretty well.

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Jirachi -
Mence, Nape, Zelf, Pert, and Gliscor can cover it.

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Jolteon -
I need to know what hidden power it has to deal with it, if it has hp ice then pert, if it has hp grass then gliscor or mence. Wrong prediction could be result in a loss of one of my pokes

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Kingdra -
Mence can d-meteor it and Zelf and raikou can take it on.


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Lucario -
Nape can destroy it, as well as pert, mence, and gliscor

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Machamp -
Zelf can kill it

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Magnezone -
Everything except raikou

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Mamoswine -
Zelf, Nape, Mence and gliscor(if its a CB one locked into anything but ice shard) pert

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Metagross -
Zelf, nape, mence, gliscor pert

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Ninjask -
Go to raikou and set up in its face or zelf, nape, mence and pert can deal with it

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Roserade -
zelf nape mence

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Salamence -
Mence, pert, nape, raikou


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Scizor -
Nape mence

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Smeargle -
Nape Mence raikou zelf gliscor pert

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Starmie -
raikou and zelf


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Togekiss -
zelf nape raikou

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Tyranitar -
nape gliscor and zelf for non scarfed ones

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Weavile -
nape pert.

Defensive Threats

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Blissey -
NAPE

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Bronzon -
Nape, Mence Zelf Gliscor

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Celebi -
Nape and mence

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Dusknoir -
Dang, no real way of attacking, I just hit it for neutral hits from nape and mence and hope it dies in the end

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Forretress -
Nape and mence

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Gliscor -
Pert

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Hippowdon -
Pert Raikou (only when its low on health) Curse ones are bitches

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Rotom-A -
See dusknoir

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Skarmory -
Nape mence

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Snorlax-
see blissey

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Suicune -
Zelf and raikou

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Swampert -
Grass Knot

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Tentacruel -
Mence Pert

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Vaporeon -
See suicune

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Zapdos -
Nape




This Ends my RMT
 
Hello, well there are some major changes that I will strongly suggest for your team.
Azelf lead, needs stealth rock because its very important during battles and can be the determining factor in a match. Also, stealth rock helps against annoying flying types. So, replace thunderbolt for stealth rock on Azelf and change the nature to Timid because you want to outspeed Gengar and the standard Infernape so it won't U-Turn and hurt Azelf.

Starmie does not need Thunder Wave, its a pointless move for it, and Ice Beam is much better to take on Salamence and Celebi. Also, Life Orb > Expert Belt on Starmie, its a much better item imo.

Anyway, good luck with your team.
 
Hello, well there are some major changes that I will strongly suggest for your team.
Azelf lead, needs stealth rock because its very important during battles and can be the determining factor in a match. Also, stealth rock helps against annoying flying types. So, replace thunderbolt for stealth rock on Azelf and change the nature to Timid because you want to outspeed Gengar and the standard Infernape so it won't U-Turn and hurt Azelf.

Starmie does not need Thunder Wave, its a pointless move for it, and Ice Beam is much better to take on Salamence and Celebi. Also, Life Orb > Expert Belt on Starmie, its a much better item imo.

Anyway, good luck with your team.

Azelf is not supposed to setup SR its a pure attacking lead, besides t-bolt is very useful for dispatching gyara.

Starmie needs t-wave to slow down potential threats to my team. Expert belt is to fake a choice set
 
Azelf is not supposed to setup SR its a pure attacking lead, besides t-bolt is very useful for dispatching gyara.

Starmie needs t-wave to slow down potential threats to my team. Expert belt is to fake a choice set

I really hope your being serious?

Azelf is a great lead, and the fact that you don't have stealth rock is very bad and I'm suprised you don't realize that.

What person would let a Gyarados stay in on a Azelf? Please, explain.

Starmie is a fast pokemon, last time I checked its 361 speed and there is absolutely no point in using thunder wave, many people will criticize you on that choice of a move.
Starmie is a sweeper and a great effecient rapid spinner, and is known to cripple stall. So, take my suggestion and use Ice Beam. Your team can handle fast choice users, half your team is fast so there is no point in using thunder wave unless your team would happen to be semi-stall.
 
I really hope your being serious?

Azelf is a great lead, and the fact that you don't have stealth rock is very bad and I'm suprised you don't realize that.

What person would let a Gyarados stay in on a Azelf? Please, explain.

Starmie is a fast pokemon, last time I checked its 361 speed and there is absolutely no point in using thunder wave, many people will criticize you on that choice of a move.
Starmie is a sweeper and a great effecient rapid spinner, and is known to cripple stall. So, take my suggestion and use Ice Beam. Your team can handle fast choice users, half your team is fast so there is no point in using thunder wave unless your team would happen to be semi-stall.

Trust me on this one, I have ran the suicide azelf lead hundereds of times to know what I need. SR is not really important to this team.

Once again t-wave is for me to abuse choice users like scarf tar, especially when napes gone.

Maybe if you watched me play a match, you may understand
 
Gyara is rarely a lead. Stealth Rock is very, very important, and Azelf is a great user of it. To RatCheesy, he isn't running max speed, so it's rather pointless.

Also advocating Ice Beam>Thunder Wave on Starmie, providing practically unresisted coverage is a plus with expert belt. Also, Starmie would be better off KILLING the threats it's twaving.

Scizor with Roost wants 188 HP / 252 Atk / 60 Spe. 60 Speed reaches a total of 181 Speed, which outspeeds 16 Spe Skarmory and any other base 70 Pokemon with minimal investment. The bulk is useful with a recovery move and a defensive item like leftovers.
 
Hey I got your PM, I remember how popular that game used to be! Also love seeing Raikou, creativity never killed anyone. Onto the team, I notice you don't have SR. There are a couple of options for this- You could put it on Gliscor over toxic or Azelf over Fire Blast. I'm leaning towards Azelf because Fire Blast basically only hits Celebi and metagross, neither of which are huge problems for this team (Roserade can be killed via Psychic).

This team doesn't seem to like CB Scizor or Lucario. Gliscor is the only counter and can really get worn down by U-turns. Unfortunately, this is a very common strategy to set up a SD Lucario sweep, which WILL happen if Gliscor dies. I'd try running Scarf Heatran over Infernape, who is in my opinion much better, and giving Starmie Ice Beam over Thunderwave to help with Mence.

That's all I got, hope it helped.
 
Hey I got your PM, I remember how popular that game used to be! Also love seeing Raikou, creativity never killed anyone. Onto the team, I notice you don't have SR. There are a couple of options for this- You could put it on Gliscor over toxic or Azelf over Fire Blast. I'm leaning towards Azelf because Fire Blast basically only hits Celebi and metagross, neither of which are huge problems for this team (Roserade can be killed via Psychic).

This team doesn't seem to like CB Scizor or Lucario. Gliscor is the only counter and can really get worn down by U-turns. Unfortunately, this is a very common strategy to set up a SD Lucario sweep, which WILL happen if Gliscor dies. I'd try running Scarf Heatran over Infernape, who is in my opinion much better, and giving Starmie Ice Beam over Thunderwave to help with Mence.

That's all I got, hope it helped.




Actually scarf tran was in place of Nape but it just didn't fit on my team like it usually does :P

Anyways ill sack fire blast for SR and see if anythings new.

Thanx for the rate
 
BEST GAME EVER! Too bad I found it a week before exams last year, fucked me up, bad xD!

Not much point in using Azelf as a lead here really it would be better off running the LO set, although Starmie is doing basically the same thing. Also LO Starmie runs through your team, if you bring Infernape into Starmie, its Scarf will be too obvious. And locking Infernape into a move early on makes him almost deadweight, because if he isnt running LO, the Scarf set is what is generally expected.

You probably want a better Electric hit taker than Gliscor reason being that many things that use Thunderbolt, also run Ice Beam / HP Ice, or Surf. IMO Swampert could to the job here really well, as well as allowing you to get Rocks up, and Swampert is the bane of so many teams, as well as giving a nice counter to just about any Physical hit.

Scizor set is awesome, but the EVs are not well placed. If you are using this set, you don't necessarily need Max Atk, and most certainly not Max Spe. IMO a set like this would be better. 252 HP / 252 Atk / 4 Def, retaining your Max Atk, also if you are slower than CB Scizor, you can roost of the damage, or Brick Break after taking a Super Power for the KO. Although an even bulkier set, 232 HP / 96 Atk / 160 SpD / 20 Spe, which is the EV spread from Legacy Raider's bulky dancer set, in which RL changed the EVs to be optimal with Life Orb, which I also suggest. You don't need Leftovers on this Scizor, you need something with Raw Power, and Scizor has just that. You already have a Lefties Raikou for a conservative sweeper.
 
BEST GAME EVER! Too bad I found it a week before exams last year, fucked me up, bad xD!

Not much point in using Azelf as a lead here really it would be better off running the LO set, although Starmie is doing basically the same thing. Also LO Starmie runs through your team, if you bring Infernape into Starmie, its Scarf will be too obvious. And locking Infernape into a move early on makes him almost deadweight, because if he isnt running LO, the Scarf set is what is generally expected.

You probably want a better Electric hit taker than Gliscor reason being that many things that use Thunderbolt, also run Ice Beam / HP Ice, or Surf. IMO Swampert could to the job here really well, as well as allowing you to get Rocks up, and Swampert is the bane of so many teams, as well as giving a nice counter to just about any Physical hit.

Scizor set is awesome, but the EVs are not well placed. If you are using this set, you don't necessarily need Max Atk, and most certainly not Max Spe. IMO a set like this would be better. 252 HP / 252 Atk / 4 Def, retaining your Max Atk, also if you are slower than CB Scizor, you can roost of the damage, or Brick Break after taking a Super Power for the KO. Although an even bulkier set, 232 HP / 96 Atk / 160 SpD / 20 Spe, which is the EV spread from Legacy Raider's bulky dancer set, in which RL changed the EVs to be optimal with Life Orb, which I also suggest. You don't need Leftovers on this Scizor, you need something with Raw Power, and Scizor has just that. You already have a Lefties Raikou for a conservative sweeper.

Alright, then I will switch out starmie (again) for Swampert (Again, but this time i have a better Pert set in mind ^_^) I will tryout LO on Zelf. i think i will switch to a more bulky SD zor. but i enjoy lefties for recovery and IMO LO wears down scizor way to much

Thanx for the rate
 
Hello I got your rate. First of all, change your lead. Just make it the standard Azelf lead with 252 Hp/252 Spe/4 Atk. Psychic/Explosion/SR/Taunt. The LO set just doesn't really work in the lead position... Now once Gliscor is gone, by way of a lure or something, Lucario walks through your team. Once it gets an SD up, it can literally KO everything on your team. Another weakness to your team is Stall. You literally have nothing to break through a combination of Blissey + Special wall so I think you should switch to a MixMence over your current Scizor set. This provides stallbreaking potential as well as an excellent Lucario check. Run a set of Naive @ Life Orb/252 SpA/252 Spe/4 Atk and a move set of Draco Meteor/Fire Blast/Earthquake or Brick Break/and Roost. Secondly, change your Raikou to this set. Raikou@Life Orb. 252 SpA/252 Spe/4 Def. Calm Mind, Thunderbolt, Hp Fighting, Shadow Ball. Shadow Ball hits shit like Rotom and Celebi very hard. Hp Ice is unnecessary because Thunderbolt KOs mence anyways. Keep your Starmie; your team hates Toxic Spikes because Raikou hates them. Run Starmie @ Life Orb. Timid 252 SpA/252 Spe/4 Hp with a set of Hydro Pump/Thunderbolt/Rapid Spin/Recover. This also helps you break Stall by 2hkoing Rotom so you can spin freely. Hope I helped and gl!
 
Hello I got your rate. First of all, change your lead. Just make it the standard Azelf lead with 252 Hp/252 Spe/4 Atk. Psychic/Explosion/SR/Taunt. The LO set just doesn't really work in the lead position... Now once Gliscor is gone, by way of a lure or something, Lucario walks through your team. Once it gets an SD up, it can literally KO everything on your team. Another weakness to your team is Stall. You literally have nothing to break through a combination of Blissey + Special wall so I think you should switch to a MixMence over your current Scizor set. This provides stallbreaking potential as well as an excellent Lucario check. Run a set of Naive @ Life Orb/252 SpA/252 Spe/4 Atk and a move set of Draco Meteor/Fire Blast/Earthquake or Brick Break/and Roost. Secondly, change your Raikou to this set. Raikou@Life Orb. 252 SpA/252 Spe/4 Def. Calm Mind, Thunderbolt, Hp Fighting, Shadow Ball. Shadow Ball hits shit like Rotom and Celebi very hard. Hp Ice is unnecessary because Thunderbolt KOs mence anyways. Keep your Starmie; your team hates Toxic Spikes because Raikou hates them. Run Starmie @ Life Orb. Timid 252 SpA/252 Spe/4 Hp with a set of Hydro Pump/Thunderbolt/Rapid Spin/Recover. This also helps you break Stall by 2hkoing Rotom so you can spin freely. Hope I helped and gl!


Actually Zelf lead is a very important to me because it not only gains momentum into the match, but also acts a a cleaner if necessary later on in the match. Oh and scarf nape counters SD Luke all day long. So scizor is staying, but I will try out mixmence and see if there are any differences. Also for Raikou, this team was built to support the sub+CM set which IMO has been working perfectly. Wow, first someone suggested Pert now you suggest to continue using Starmie, gee I have to switch back and forth between having SR or a spinner.

Anyways thanx for the rate


*EDIT* MixMence surprised me so its now in and keeping pert
 
No it doesnt. Lucario kos with a +2 LO Extremespeed so idk what you're talking about... And ya the Sub CM set is good but it's so much harder to pull off in the OU metagame but if you feel that its better then by all means use it.
 
TWEWY is such an awesome game, props on making it your theme.
Now, on to the team. As much as you think SR might not matter, it really does in the long run. Losing Thunderbolt wont matter much since you 2KO Aero with Psychic, so replace it with SR. And Ice Beam is SO much better than Twave, so with that you can kill Salamence and Gyara before they even set up.
 
Hey, since you PMed me to rate your team, here I am.

First thing I'd like to say is that all around this teams looks pretty solid; the main idea of a sweeping Raikou (I centered my team around that as well :D) was well exploited for the most part, although there's a need for a few changes here and there.

Also, Swampert obviously.

-------------------------------------------------------------------------------------

Starting with your lead, Azelf;

I've been running these kind of teams lately and I must say I tested both Azelf and Roserade. From what I saw in my testings, the early KO does, indeed, help alot IF your are able to prevent your opponent from setting up Stealth Rocks or any kind of entry hazards (Raikou is really hindered by those and his sweeping capacities, limited). However, if you are unable to do so and your opponent does set up any form of entry hazards, then using Roserade to set-up Toxic Spikes is the better option. Of course in battle you can't really know what would be better; you do not know your enemy's lead beforehand. For that reason, I usually use a Focus Sash Roserade. He allows me to prevent some leads to set-up their SR via Sleep Powder, and I am able to lay up at least one layer of Toxic Spikes if I am ''unlucky'' (hehe, damn hax >:]).. although most of the time I successfully set-up two. I would suggest you at least try the set: Leaf Storm/ Grass Knot | Sleep Power | Toxic Spikes | Hidden Power [ICE]. I chose ice mainly for Gliscor; they ''lose'' their turn taunting, while I am able not only to get a neat 0HKO on their Gliscor, but also prevent them from setting up their SR. In the end IMO, both leads are great, I just suggested you another one.

Following with Infernape;

Hmm, this set confuses me; in your description you mentioned you added him to deal with Scarf T-Tar (while your already had a Scizor which could deal with it) & Celebi. Later on, you added that it helped you revenge killing Salamence, Gyarados and friends.. The problem that I have with that is the following: Infernape is quite frail: he does not have a lot of defenses on both side nor does his typing allows him to switch with relative ease on many moves without taking too much damage and even if he does, indeed, help revenge killing those kind of things, so can Jolly Scarf Flygon (Yes, I know that the dual x4 Ice Weakness is quite bad, but read all the post before mentioning it) with Outrage | Earthquake | Thunderpunch | U-Turn. Granted, you somewhat lose the Celebi counter, but you do gain a more solid scarfer that combines himself very well with Raikou and Scizor.

Moving on to Salamence;

You are right; stall teams definitely can harm severely your team in long term. Since I suggested you switch Infernape for Flygon, you need this Salamence to be mixed, otherwise stall teams could and will screw you over. Although, if I hadn't suggested the to switch your Infernape for Flygon, I would have asked you to try out a Dragon Dance Salamence; seeing how this team is working, Salamence would have had proper support to pull of a sweep from time to time or, at least, wreak havoc. I don't have much to say about Salamence's case, except that you could try out an Offensive Gyarados instead if you oh so desired.

Now, for Swampert;

Stealth Rocks are essential to your team, there is no way you shouldn't pack them. For me the debate Swampert versus Starmie, Rapid Spin (which, don't take me wrong, would be a very good addition to your team if you had a spot for it) verus Stealth Rock, is not even a debate: Swampert wins by default. However, I disagree on the set. I think that using the MixPert Lead would be much more profitable for your team than that custom set; especially the extra Def EVs investment and Roar/Protect over HP Electric. That Hidden Power, granted it is a surprise for Gyarados, does not bring much to Swampert other than that, although Roar/Protect would help him much more when facing all the other threats. Besides, Gyarados is not much of a problem seeing you already have one counter for it, and a really good check for it.

For Gliscor;

I think that this Pokémon, although he is useful to this team, is not the best choice. I would suggest you try instead of it a Bulky Rotom-H Will-O-Wisp | Discharge | Shadow Ball/ Overheat | Pain Split. This Rotom will be able to cripple the things that would otherwise stop you from sweeping. Also Rotom-H gets nice synergy with Scizor. Otherwise, Gliscor should be a fine Pokémon if you decide to keep in Infernape.

Finally, on to Raikou;

Raikou being the sweeper of this team must be able to set up and obliterate most of the metagame. For that reason, he is the perfect sweeper. I have nothing to say about him, but to try it's Offensive CM set also (To be perfectly honest, both sets work so well...). Also, love the creativity.

Other than that I can't really rate on your members anymore; your threat list is incomplete. However once it's complete, simply PM me and I'll try to help a little bit more. I hope I helped you with your team and have fun playing Pokémanz =p
 
Hey, since you PMed me to rate your team, here I am.

First thing I'd like to say is that all around this teams looks pretty solid; the main idea of a sweeping Raikou (I centered my team around that as well :D) was well exploited for the most part, although there's a need for a few changes here and there.

Also, Swampert obviously.

-------------------------------------------------------------------------------------

Starting with your lead, Azelf;

I've been running these kind of teams lately and I must say I tested both Azelf and Roserade. From what I saw in my testings, the early KO does, indeed, help alot IF your are able to prevent your opponent from setting up Stealth Rocks or any kind of entry hazards (Raikou is really hindered by those and his sweeping capacities, limited). However, if you are unable to do so and your opponent does set up any form of entry hazards, then using Roserade to set-up Toxic Spikes is the better option. Of course in battle you can't really know what would be better; you do not know your enemy's lead beforehand. For that reason, I usually use a Focus Sash Roserade. He allows me to prevent some leads to set-up their SR via Sleep Powder, and I am able to lay up at least one layer of Toxic Spikes if I am ''unlucky'' (hehe, damn hax >:]).. although most of the time I successfully set-up two. I would suggest you at least try the set: Leaf Storm/ Grass Knot | Sleep Power | Toxic Spikes | Hidden Power [ICE]. I chose ice mainly for Gliscor; they ''lose'' their turn taunting, while I am able not only to get a neat 0HKO on their Gliscor, but also prevent them from setting up their SR. In the end IMO, both leads are great, I just suggested you another one.

Following with Infernape;

Hmm, this set confuses me; in your description you mentioned you added him to deal with Scarf T-Tar (while your already had a Scizor which could deal with it) & Celebi. Later on, you added that it helped you revenge killing Salamence, Gyarados and friends.. The problem that I have with that is the following: Infernape is quite frail: he does not have a lot of defenses on both side nor does his typing allows him to switch with relative ease on many moves without taking too much damage and even if he does, indeed, help revenge killing those kind of things, so can Jolly Scarf Flygon (Yes, I know that the dual x4 Ice Weakness is quite bad, but read all the post before mentioning it) with Outrage | Earthquake | Thunderpunch | U-Turn. Granted, you somewhat lose the Celebi counter, but you do gain a more solid scarfer that combines himself very well with Raikou and Scizor.

Moving on to Salamence;

You are right; stall teams definitely can harm severely your team in long term. Since I suggested you switch Infernape for Flygon, you need this Salamence to be mixed, otherwise stall teams could and will screw you over. Although, if I hadn't suggested the to switch your Infernape for Flygon, I would have asked you to try out a Dragon Dance Salamence; seeing how this team is working, Salamence would have had proper support to pull of a sweep from time to time or, at least, wreak havoc. I don't have much to say about Salamence's case, except that you could try out an Offensive Gyarados instead if you oh so desired.

Now, for Swampert;

Stealth Rocks are essential to your team, there is no way you shouldn't pack them. For me the debate Swampert versus Starmie, Rapid Spin (which, don't take me wrong, would be a very good addition to your team if you had a spot for it) verus Stealth Rock, is not even a debate: Swampert wins by default. However, I disagree on the set. I think that using the MixPert Lead would be much more profitable for your team than that custom set; especially the extra Def EVs investment and Roar/Protect over HP Electric. That Hidden Power, granted it is a surprise for Gyarados, does not bring much to Swampert other than that, although Roar/Protect would help him much more when facing all the other threats. Besides, Gyarados is not much of a problem seeing you already have one counter for it, and a really good check for it.

For Gliscor;

I think that this Pokémon, although he is useful to this team, is not the best choice. I would suggest you try instead of it a Bulky Rotom-H Will-O-Wisp | Discharge | Shadow Ball/ Overheat | Pain Split. This Rotom will be able to cripple the things that would otherwise stop you from sweeping. Also Rotom-H gets nice synergy with Scizor. Otherwise, Gliscor should be a fine Pokémon if you decide to keep in Infernape.

Finally, on to Raikou;

Raikou being the sweeper of this team must be able to set up and obliterate most of the metagame. For that reason, he is the perfect sweeper. I have nothing to say about him, but to try it's Offensive CM set also (To be perfectly honest, both sets work so well...). Also, love the creativity.

Other than that I can't really rate on your members anymore; your threat list is incomplete. However once it's complete, simply PM me and I'll try to help a little bit more. I hope I helped you with your team and have fun playing Pokémanz =p


Ok first thanx for the rate. Second I will test sash roserade lead.

Since i removed scizor for mence nape is very useful as a revenge killer. And since it outspeeds Mence after a DD (something flygon can't) I find it to be quiquite useful, but I'll try out flygon just to check.

Hmmm, offensive Gyara, thats an old friend I haven't used in awhile. I'll give it a go.

Alright i will use the 'ol mixpert with roar to see if its more helpful, but without hp elec, taunt gyara will force a switch.

Alright bulky rotom-h seems fine, but what about the ev's and nature?

Anyways thanx again
 
Ok first thanx for the rate. Second I will test sash roserade lead.

Since i removed scizor for mence nape is very useful as a revenge killer. And since it outspeeds Mence after a DD (something flygon can't) I find it to be quiquite useful, but I'll try out flygon just to check.

Hmmm, offensive Gyara, thats an old friend I haven't used in awhile. I'll give it a go.

Alright i will use the 'ol mixpert with roar to see if its more helpful, but without hp elec, taunt gyara will force a switch.

Alright bulky rotom-h seems fine, but what about the ev's and nature?

Anyways thanx again


Haha, sorry I thought you packed a Scizor; my team is pretty similar to yours and I do pack one, adding to that the fact that I am pretty tired I got confused... Oh well, it happens, lol.

Hmm, I think for the Rotom-H this would be the better set:

Rotom-H @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP | 168 Def | 88 Spe
Moves: - Discharge
- Overheat/ Shadow Ball
- Will-O-Wisp
- Pain Split
 
Haha, sorry I thought you packed a Scizor; my team is pretty similar to yours and I do pack one, adding to that the fact that I am pretty tired I got confused... Oh well, it happens, lol.

Hmm, I think for the Rotom-H this would be the better set:

Rotom-H @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP | 168 Def | 88 Spe
Moves: - Discharge
- Overheat/ Shadow Ball
- Will-O-Wisp
- Pain Split


Ok so after I tested this out I actually find it a much better poke then gliscor. So right now its in and gliscor is out
 
HP Ice is kinda useless on Raikou, HP Grass lets you hit Swampert for 4x SE. It will also do a sizeable chunk to Gliscor. Thunderbolt does basically the same amount to mence, so HP Ice is overkill.

95 x 1.5 = ~137
70 x 2 = 140
 
HP Ice is kinda useless on Raikou, HP Grass lets you hit Swampert for 4x SE. It will also do a sizeable chunk to Gliscor. Thunderbolt does basically the same amount to mence, so HP Ice is overkill.

95 x 1.5 = ~137
70 x 2 = 140

HP ice is 4x effective vs mence dragonite, flygon, and gliscor
70 x 4=280 2x the damage.
HP grass vs gliscor and flygon does 1/4 what HP ice does

the boltbeam combo is tried and true for a reason.
 
Definitely go with Swampert. Although I like Starmie very much, it doesn't help you stop Tyranitar, which can come in on Raikou or Rotom. Plus, Roar can be fun. :)
 
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