Hello Smogon! With the world cup of pokemon beginning, i met a lot of users on irc and such i decided to build a team with some help from more expirienced members. So before i continue, special thanks to Itchni for helping me with the team.
THE WORLD ENDS WITH YOU
Synopsis: The game's story follows Neku over the course of the three weeks that he plays the Game, paired with partners Shiki, Joshua, and Beat for each week, respectively. Neku is confused at first, lacking knowledge of how he died or how he arrived at the UG (Underground). As he develops friendships with his partners and starts to understand the rules of the Game, he recalls small details of his death; eventually, he recognizes that he was shot at by Sho Minamimoto, one of the Reapers he faced during the Game. After the first week, only Shiki is allowed to return to the living, and she promises to meet Neku at the statue of Hachiko. However, Shiki has become what Neku values most, and she is used as his entry fee for the second week. At the end of the second week, Joshua seemingly sacrifices himself to save Neku from a bomb created by Minamimoto.
Due to Neku and Joshua bending the rules for the game (due to Joshua being alive), the game is ruled null and Neku is forced to replay the game a third time. His entry fee this time is all of the other players, meaning Neku cannot form any pacts and stands no chance against the Noise. However, Beat immediately defects from the Reapers and rejoins Neku. Neku and Beat find that the Reapers and the entire population of Shibuya are wearing special red pins that cause them to think the same harmonious thoughts. Without any missions to complete, the two venture to the fabled "Shibuya River", which Joshua was looking for during the second week. At the river, they find Megumi Kitaniji, the Game's Conductor. Kitaniji explains that he created the red pins in an attempt to remake Shibuya, which the Composer challenged him to do; if he fails, Shibuya will be erased.
At that moment, Joshua reappears and reveals himself to be the Composer. Joshua returns the missing part of Neku's memory of death: Joshua himself shot Neku, choosing him to be his proxy in his challenge with Kitaniji. Minamimoto, who had been trying to usurp the position of Composer, was trying to kill Joshua in his weakened state as a human. After failing to defeat Neku by using his friends against him, Joshua gives Neku one last challenge: To fire upon Joshua to determine the fate of Shibuya. Neku is too conflicted to make a choice, and is shot down by Joshua. Neku finds himself once again at the scramble crossing, confused by events.
The game's credits show scenes seven days later. Neku meets Beat, Rhyme, and Shiki (in her real body) by the statue of Hachiko, indicating that Neku and his friends have finally been returned to the RG. Secret reports that can be obtained by completing additional missions after beating the game reveal that Joshua, after seeing the change in personality of Neku over the weeks of playing the game, decides to spare Shibuya, now believing the city to be ideal.
Team Building:
To start I wanted to base this team off Raikou, one of the underestimated pokes in OU.
Next i needed a partner for Raikou that can eat EQ's as well as eat the EQ users. What better choice then Gliscor?
Next i needed poke to take out the ice attackers that can threaten gliscor. I settled with the OU of OU Scizor.
Next i needed a fire eater to take hits for scizor, i wanted something fast and packs quite a punch. Starmie seemed to fit pretty well.
After a awhile i decided i needed a way to deispense of celebi and scarf tar. Infernape seems to work great at doing that.
Finally a lead was needed to gain some momentum right off the bat, Azlef was tested and trust me azlef worked like a charm! (Excuse the bad pun)
I really needed SR and a stall breaker so mence and swampert joined in
Ok ghost types were starting to become a problem so rotom-h helped stop them
In Depth Analysis:
Changes in Blue
Ryhme
Cursed with a never say die attitude and chipper-as-hell spunk, Rhyme’s one big walking smiley emoticon. Early on, she’s the glue that holds Neku and Shiki together, while encouraging her partner, Beat. Even if she’s not comfortable enough to show off her midriff like Shiki, Rhyme’s got an oversized maternity sweater to hide her shame. It doesn’t stop her from sporting those lovely stems, though
@ Life Orb
EV's: 4Hp 252spe 252Sp.Atk
Ability: Levitate
Nature: Modest
Moves:
Psychic
Grass Knot
Fire Blast
Thunderbolt
Why Azlef? Azlef was chosen because of its high speed, decent special movepool, and high special atk. Also with a LO and modest nature even machamp falls to STAB psychic for a guaranteed OHKO. With modest and LO zelf is capable of 2HKOing or OHKOing most common leads. The moves allow for the most versatility against other leads.
Moves Explanation: Psychic is used for a reliable STAB move and is the best way to dispatch of Machamp who loves switching in on azlef also psychic is useful against infernape leads. Grass knot is for lead swmapert and lead tar. Fire blast is azelf's highest base power move and is useful for dispatching metagross, roserade, and celebi leads as well as bronzong leads. Thunderbolt covers aero as well as letting me take care of Gyara later on in the game if the need arises.
EV's: Max and max for speed and power and the rest put into hp. Modest is useful for turning some 3HKO's to 2HKO's
How I fare against other leads:
Thunderbolt for a clean 2HKO
Thunderbolt for 2HKO
OKHO with psychic
LOL grass knot OHKO
Psychic for the 2HKO
Attack once with t-bolt then go to Nape and KO with CC.
Psyhic for the 2HKO
A bit tricky if its the scarf ones, scarf ones i just take the sleep and got to nape and OHKO with fire blast, if its the sash one then just psychic to reduce to 1 Hp and U-turn with nape for the KO.
Take the scarf and OHKO with fire blast
Fire blast for the 2HKO (Occa)
Beat
As the polar opposite to Neku, Beat doesn’t mind telling you like it is. Prone to emotional outbursts - be they raging or weepy - his heart can cloud his mind, leading to more than one sticky situation. With an affinity for oversized skate shorts and a skull-hat ready to swallow his head, Beat’s always cruisin’ for a bruisin’ with gal pal partner and fellow Game player, Rhyme.
@ Choice Scarf
EV's: 24Atk 232Spe 252Sp.Atk
Ability: Blaze
Nature: Naive
Moves:
Close Combat
Fire Blast
Stone Edge
U-turn
Why Infernape? Infernape plays the role of the ever so important revenge killers for other scarfers and speed increasers. With a scarf and naive nature Nape outspeeds max speed adamant +1 Salamence and OHKO's with stone edge. Same thing applies for DD gyara. Scarf tar is also out sped and OHKO with CC. Even the infamous scarf tran is destroyed by nape. Threats like starmie are now easily handled because of the choice scarf because i can easily outspeed non scarfed starmie and U-turn out taking roughly half of its hp away.
Moves Explanation: CC is here for the awesome 120 base power STAB and also helps eliminate steel, rock, and dark types. Fire blast is another 120 base power STAB and is useful for steel types not named heatran and is the best answer to breloom and celebi. Stone Edge is for coverage against the pokes who resist Nape's two STAB attacks. SE works great at destroying mence and gyara. U-turn is for scouting switches.
EV's: Standard EV's from smogon, but i changed the nature to naive, so i can revenge kill +1 mence and gyara.
Joshua
His name might be Joshua, but it could just as well be Big Chief No Fun of the I-Don’t-Wanna tribe. Sporting a more respectable fashion consisting of designer jeans, open-button clubbing shirt, and New Balance kicks, Joshua is obviously ahead of his years as a teenager. It’s probably his snotty, pretentious attitude that alienates him from Neku. You know - things like which Ninja Turtle is better, why Radiohead sucks - and the like. The only reason he’s still around is because of his vital tips regarding the Game.
@ Life Orb
EV's: 4Atk 252Spe 252Sp.Atk
Ability: Intimdate
Nature: Naive
Moves:
Draco Meteor
Fire Blast
Earthquake
Roost
Why Salamence? Mixmence is a complete monster, stall teams are eaten up by mence and to add to the fun you can play mind games on your opponents, the may predict a fire blast and send in vappy or if I'm really lucky another dragon and instead they eat a draco meteor. Prediction against mixmence is key if you want to defeat it. Before I have never used mixmence, but after Towelie suggested this I tried it out and it does what scizor did and more. It is also great at destroying stall
Moves Explanation: D-Meteor for STAB and to dent anything that doesn't resist it. Fire blast to destroy steel types not called heatran and EQ to round off the set by getting perfect coverage. Roost allows mence to heal back damage and LO recoil, so it can dish out more damage later on.
EV's: EV's suggested by Towelie .
Shiki
Did you say conformity, because Shiki didn’t hear! Sporting only the trendiest of clothes, Shiki would never, ever be caught dead wearing your ratty-ass pumps (unless of course they were found in a hip thrift shop). As Neku’s cheerful partner, you’ll dish out her mean combos on the top screen using only the d-pad. Insatiable and precious, Shiki harbors a secret that she probably won’t reveal until the very end of the game.
@ Leftovers
EV's: 252Hp 180Def 76Sp. Def
Ability: Torrent
Nature: Relaxed
Moves:
Stealth Rock
Earthquake
Ice Beam
Roar
Why Swampert? Swampert is bulky and provides SR for the team and acts as a general wall. It is very useful for walling threats and has great coverage with only three attacking options. Pert has come through for me especially when pokes try to set up on me. Roar is very useful to make sure gyara doesn't get to setup in my face like it usually does when it switches into swampert.
Moves Explanation: SR provides a reliable entry hazourd support which turns some 2HKO's into OHKO's for my other teammates. EQ is for STAB and the most powerful attacking option for pert on this set. Ice beam to take care of celebi on the switch and also lets me act as a dragon and ground check. Roar shuffles up their team and helps make stat uppers GTFO
EV's: Max hp for as much bulk as possible quite a bit of def investment to take physical hits well and the rest into sp.def to take special attacks pretty well too.
Pi Face (Sho Minamimoto)
Sporting ripped cargo pants, a crimson bandana under his wicked trucker hat, and trench coat as black as his heart, Minamimoto rose within the Reaper ranks incredibly fast considering he’s only 18. Not only is he viciously intelligent, but Minamimoto’s one cruel son of a bitch. Also, he doesn’t tip waitresses. Quite a dick.
@ Leftovers
EV's: 252HP 168Def 88Spe
Ability: Levitate
Nature: Bold
Moves:
Pain Split
Will-o-Wisp
Shadow Ball
Discharge
Why Rotom-H? Well rotm-h here is replacing gliscor as a physical wall and an overall dick. This set was suggested by TheAmazingFlygon and it has worked very well so far netting some important kills that sometimes Gliscor couldn't accomplish. At first i was pretty nervous about trying this set, but after some testing this little toaster has paid off. Pain split makes it all the more annoying to take down. I have even taken down blissey's with this guy before.
Moves Explanation: Pain split is a great move perfect for stalling out pokes, especially those with more hp then me (yes im talking to you blissey). WoW is perfect for crippling physical attackers who think they can switch in and attack me. Discharge is for when I want speed upper's to slow down (dd mence). Shadow ball provides a good STAB and has good damage and hits rather consistently.
EV's EV's suggested by TheAmazingFlygon
Neku
Don’t let this “can do” pose fool you. Like every 15-year-old, Neku loves graffiti and hates everything else. Frequently called “Phones,” you control World Ends’ pissy protagonist with only the stylus when locked in dual screen combat against main beasties, the Noise. An introverted adolescent, bad boy Neku walks the streets complete with wrong way hoodie and an iPod Shuffle to drown out the world. Seriously, this guy would rather be erased (i.e. die), than open up his feelings to gal pal partner, Shiki. But then again, Neku has some growing up to do.
@ Leftovers
EV's: 68Hp 252Spe 116Sp.Atk 72Sp.Def
Ability: Pressure
Nature: Timid
Moves:
Substitute
Calm Mind
Thunderbolt
Hidden Power [Ice]
Why Raikou? Well Raikou's the STAR of the team and the reason for making this team. I fell in love with conservative booster set. This set may be one generation old, but it still rips holes in unprepared teams. Since i only have 2 attacking moves i needed to maximize coverage. CM is by very important on Raikou, to boost its sp.atk to astounding levels.
Moves Explanation: Substitute is so I don't have to predict so much and status cannot end my sweep. CM is a given to raise my Sp.Atk and Sp.Def to high levels and is a very valuable move to use especially in tandem with sub. T-bolt is for obvious STAB and is a must on raikou. Hp ice is to form psuedo bolt beam and has great coverage with t-bolt.
EV's: Very standard and ripped from smogon.
Threat List (thanks to Haunter in the RMT sticky)
Red means problematic.
Orange means could-be problems.
Changes will be marked in Bold.
Offensive Threats
Aerodactyl - Azlef, Pert can cover it very well.
Azelf -Nape can U-turn to do a hefty amount of damage otherwise Mence can D-meteor it easy.
Breloom - Gotta take the sleep with a poke then I usually break the sub with something and KO with a fire atk..
Dragonite -LOL Mence, Nape, Pert, Raikou, Zelf
- Mence can OHKO with EQ same goes to gliscor unless it gets a motor boost, in that case Nape can CC
Empoleon - Zelf can t-bolt it, raikou can t-bolt it, mence and gliscor can catch it on the switch with EQ.
Flygon - Mence can catch it on the switch with d-meteor or swampert can kill it with ice beam.
Gengar -Zelf can KO with psychic, Nape can fire blast, mence can KO fire bast or d-meteor.
Gyarados - Azelf can zap it as well as raikou and pert. Nape can revenge it.
Heatran -Nape can CC and mence and pert can EQ
Heracross -Nape, Zelf, Mence can destroy it
Infernape -Mence, Zelf, Gliscor, and Pert can cover it pretty well.
Jirachi - Mence, Nape, Zelf, Pert, and Gliscor can cover it.
Jolteon - I need to know what hidden power it has to deal with it, if it has hp ice then pert, if it has hp grass then gliscor or mence. Wrong prediction could be result in a loss of one of my pokes
Kingdra -Mence can d-meteor it and Zelf and raikou can take it on.
Lucario - Nape can destroy it, as well as pert, mence, and gliscor
Machamp - Zelf can kill it
Magnezone - Everything except raikou
Mamoswine - Zelf, Nape, Mence and gliscor(if its a CB one locked into anything but ice shard) pert
Metagross - Zelf, nape, mence, gliscor pert
Ninjask - Go to raikou and set up in its face or zelf, nape, mence and pert can deal with it
Roserade - zelf nape mence
Salamence - Mence, pert, nape, raikou
Scizor - Nape mence
Smeargle - Nape Mence raikou zelf gliscor pert
Starmie - raikou and zelf
Togekiss - zelf nape raikou
Tyranitar - nape gliscor and zelf for non scarfed ones
Weavile - nape pert.
Defensive Threats
Blissey - NAPE
Bronzon - Nape, Mence Zelf Gliscor
Celebi - Nape and mence
Dusknoir - Dang, no real way of attacking, I just hit it for neutral hits from nape and mence and hope it dies in the end
Forretress - Nape and mence
Gliscor - Pert
Hippowdon - Pert Raikou (only when its low on health) Curse ones are bitches
Rotom-A - See dusknoir
Skarmory - Nape mence
Snorlax- see blissey
Suicune - Zelf and raikou
Swampert - Grass Knot
Tentacruel - Mence Pert
Vaporeon - See suicune
Zapdos - Nape
This Ends my RMT
THE WORLD ENDS WITH YOU

Synopsis: The game's story follows Neku over the course of the three weeks that he plays the Game, paired with partners Shiki, Joshua, and Beat for each week, respectively. Neku is confused at first, lacking knowledge of how he died or how he arrived at the UG (Underground). As he develops friendships with his partners and starts to understand the rules of the Game, he recalls small details of his death; eventually, he recognizes that he was shot at by Sho Minamimoto, one of the Reapers he faced during the Game. After the first week, only Shiki is allowed to return to the living, and she promises to meet Neku at the statue of Hachiko. However, Shiki has become what Neku values most, and she is used as his entry fee for the second week. At the end of the second week, Joshua seemingly sacrifices himself to save Neku from a bomb created by Minamimoto.
Due to Neku and Joshua bending the rules for the game (due to Joshua being alive), the game is ruled null and Neku is forced to replay the game a third time. His entry fee this time is all of the other players, meaning Neku cannot form any pacts and stands no chance against the Noise. However, Beat immediately defects from the Reapers and rejoins Neku. Neku and Beat find that the Reapers and the entire population of Shibuya are wearing special red pins that cause them to think the same harmonious thoughts. Without any missions to complete, the two venture to the fabled "Shibuya River", which Joshua was looking for during the second week. At the river, they find Megumi Kitaniji, the Game's Conductor. Kitaniji explains that he created the red pins in an attempt to remake Shibuya, which the Composer challenged him to do; if he fails, Shibuya will be erased.
At that moment, Joshua reappears and reveals himself to be the Composer. Joshua returns the missing part of Neku's memory of death: Joshua himself shot Neku, choosing him to be his proxy in his challenge with Kitaniji. Minamimoto, who had been trying to usurp the position of Composer, was trying to kill Joshua in his weakened state as a human. After failing to defeat Neku by using his friends against him, Joshua gives Neku one last challenge: To fire upon Joshua to determine the fate of Shibuya. Neku is too conflicted to make a choice, and is shot down by Joshua. Neku finds himself once again at the scramble crossing, confused by events.
The game's credits show scenes seven days later. Neku meets Beat, Rhyme, and Shiki (in her real body) by the statue of Hachiko, indicating that Neku and his friends have finally been returned to the RG. Secret reports that can be obtained by completing additional missions after beating the game reveal that Joshua, after seeing the change in personality of Neku over the weeks of playing the game, decides to spare Shibuya, now believing the city to be ideal.
Team Building:
To start I wanted to base this team off Raikou, one of the underestimated pokes in OU.

Next i needed a partner for Raikou that can eat EQ's as well as eat the EQ users. What better choice then Gliscor?


Next i needed poke to take out the ice attackers that can threaten gliscor. I settled with the OU of OU Scizor.



Next i needed a fire eater to take hits for scizor, i wanted something fast and packs quite a punch. Starmie seemed to fit pretty well.




After a awhile i decided i needed a way to deispense of celebi and scarf tar. Infernape seems to work great at doing that.





Finally a lead was needed to gain some momentum right off the bat, Azlef was tested and trust me azlef worked like a charm! (Excuse the bad pun)






I really needed SR and a stall breaker so mence and swampert joined in






Ok ghost types were starting to become a problem so rotom-h helped stop them






In Depth Analysis:
Changes in Blue
Ryhme


EV's: 4Hp 252spe 252Sp.Atk
Ability: Levitate
Nature: Modest
Moves:
Psychic
Grass Knot
Fire Blast
Thunderbolt
Why Azlef? Azlef was chosen because of its high speed, decent special movepool, and high special atk. Also with a LO and modest nature even machamp falls to STAB psychic for a guaranteed OHKO. With modest and LO zelf is capable of 2HKOing or OHKOing most common leads. The moves allow for the most versatility against other leads.
Moves Explanation: Psychic is used for a reliable STAB move and is the best way to dispatch of Machamp who loves switching in on azlef also psychic is useful against infernape leads. Grass knot is for lead swmapert and lead tar. Fire blast is azelf's highest base power move and is useful for dispatching metagross, roserade, and celebi leads as well as bronzong leads. Thunderbolt covers aero as well as letting me take care of Gyara later on in the game if the need arises.
EV's: Max and max for speed and power and the rest put into hp. Modest is useful for turning some 3HKO's to 2HKO's
How I fare against other leads:










Beat


EV's: 24Atk 232Spe 252Sp.Atk
Ability: Blaze
Nature: Naive
Moves:
Close Combat
Fire Blast
Stone Edge
U-turn
Why Infernape? Infernape plays the role of the ever so important revenge killers for other scarfers and speed increasers. With a scarf and naive nature Nape outspeeds max speed adamant +1 Salamence and OHKO's with stone edge. Same thing applies for DD gyara. Scarf tar is also out sped and OHKO with CC. Even the infamous scarf tran is destroyed by nape. Threats like starmie are now easily handled because of the choice scarf because i can easily outspeed non scarfed starmie and U-turn out taking roughly half of its hp away.
Moves Explanation: CC is here for the awesome 120 base power STAB and also helps eliminate steel, rock, and dark types. Fire blast is another 120 base power STAB and is useful for steel types not named heatran and is the best answer to breloom and celebi. Stone Edge is for coverage against the pokes who resist Nape's two STAB attacks. SE works great at destroying mence and gyara. U-turn is for scouting switches.
EV's: Standard EV's from smogon, but i changed the nature to naive, so i can revenge kill +1 mence and gyara.
Joshua


EV's: 4Atk 252Spe 252Sp.Atk
Ability: Intimdate
Nature: Naive
Moves:
Draco Meteor
Fire Blast
Earthquake
Roost
Why Salamence? Mixmence is a complete monster, stall teams are eaten up by mence and to add to the fun you can play mind games on your opponents, the may predict a fire blast and send in vappy or if I'm really lucky another dragon and instead they eat a draco meteor. Prediction against mixmence is key if you want to defeat it. Before I have never used mixmence, but after Towelie suggested this I tried it out and it does what scizor did and more. It is also great at destroying stall
Moves Explanation: D-Meteor for STAB and to dent anything that doesn't resist it. Fire blast to destroy steel types not called heatran and EQ to round off the set by getting perfect coverage. Roost allows mence to heal back damage and LO recoil, so it can dish out more damage later on.
EV's: EV's suggested by Towelie .
Shiki


EV's: 252Hp 180Def 76Sp. Def
Ability: Torrent
Nature: Relaxed
Moves:
Stealth Rock
Earthquake
Ice Beam
Roar
Why Swampert? Swampert is bulky and provides SR for the team and acts as a general wall. It is very useful for walling threats and has great coverage with only three attacking options. Pert has come through for me especially when pokes try to set up on me. Roar is very useful to make sure gyara doesn't get to setup in my face like it usually does when it switches into swampert.
Moves Explanation: SR provides a reliable entry hazourd support which turns some 2HKO's into OHKO's for my other teammates. EQ is for STAB and the most powerful attacking option for pert on this set. Ice beam to take care of celebi on the switch and also lets me act as a dragon and ground check. Roar shuffles up their team and helps make stat uppers GTFO
EV's: Max hp for as much bulk as possible quite a bit of def investment to take physical hits well and the rest into sp.def to take special attacks pretty well too.
Pi Face (Sho Minamimoto)


EV's: 252HP 168Def 88Spe
Ability: Levitate
Nature: Bold
Moves:
Pain Split
Will-o-Wisp
Shadow Ball
Discharge
Why Rotom-H? Well rotm-h here is replacing gliscor as a physical wall and an overall dick. This set was suggested by TheAmazingFlygon and it has worked very well so far netting some important kills that sometimes Gliscor couldn't accomplish. At first i was pretty nervous about trying this set, but after some testing this little toaster has paid off. Pain split makes it all the more annoying to take down. I have even taken down blissey's with this guy before.
Moves Explanation: Pain split is a great move perfect for stalling out pokes, especially those with more hp then me (yes im talking to you blissey). WoW is perfect for crippling physical attackers who think they can switch in and attack me. Discharge is for when I want speed upper's to slow down (dd mence). Shadow ball provides a good STAB and has good damage and hits rather consistently.
EV's EV's suggested by TheAmazingFlygon
Neku


EV's: 68Hp 252Spe 116Sp.Atk 72Sp.Def
Ability: Pressure
Nature: Timid
Moves:
Substitute
Calm Mind
Thunderbolt
Hidden Power [Ice]
Why Raikou? Well Raikou's the STAR of the team and the reason for making this team. I fell in love with conservative booster set. This set may be one generation old, but it still rips holes in unprepared teams. Since i only have 2 attacking moves i needed to maximize coverage. CM is by very important on Raikou, to boost its sp.atk to astounding levels.
Moves Explanation: Substitute is so I don't have to predict so much and status cannot end my sweep. CM is a given to raise my Sp.Atk and Sp.Def to high levels and is a very valuable move to use especially in tandem with sub. T-bolt is for obvious STAB and is a must on raikou. Hp ice is to form psuedo bolt beam and has great coverage with t-bolt.
EV's: Very standard and ripped from smogon.
Threat List (thanks to Haunter in the RMT sticky)
Red means problematic.
Orange means could-be problems.
Changes will be marked in Bold.
Offensive Threats





























Defensive Threats















This Ends my RMT