Tagging Melee Mewtwo since ur quoting him essentially.
Then use a spread of 252 HP / 104 Def / 156 SpD with a Calm Nature if you need to check both, as 252+ Silk Scarf can 17.6% chance to 2HKO while Jolly is a guaranteed 3HKO. Then, you avoid the 2HKO from Xerneas and ensure it's a 3HKO from Timid, while Modest has a 64.5% chance to 2HKO, even with 252 / 252+ it's still a .2% chance to 2HKO, so you can't avoid it. But yeah, it performs the role of both if need be I guess.
Every geoxern is modest. Bliss/Slash/smth else is much better as a xern check.Then use a spread of 252 HP / 104 Def / 156 SpD with a Calm Nature if you need to check both, as 252+ Silk Scarf can 17.6% chance to 2HKO while Jolly is a guaranteed 3HKO. Then, you avoid the 2HKO from Xerneas and ensure it's a 3HKO from Timid, while Modest has a 64.5% chance to 2HKO, even with 252 / 252+ it's still a .2% chance to 2HKO, so you can't avoid it. But yeah, it performs the role of both if need be I guess.
NonononononoEvery geoxern is modest. Bliss/Slash/smth else is much better as a xern check.
Well like piex said, its the only cleric that basicly counters ekiller. It has hella niche. It does wall w/ toxic, but loses to mono-attacking versions and it gets 2hko'd by timid lustrous hpump, thunder+pump in rain does 97-114%.no you shouldnt be using phys.def clefable, it has no no niche whats so eve
the main niche sp.def fable has is (shakily) checking geo xern and reliably checking cm arceus, and being a semi decent yvetal + palkia switch in (not in rain), if you use phys.def it loses all those uses, it even takes over 51% from jolly blazikens flare blitz, all in all i dont see why you shud be using phys.def clefable bar some really, really selective uses
mb if i over looked or forgot something
You listed mostly irrelevant things lol.Nominating Tentacruel for B-. thing COMPLETELY checks Xerneas, and resists Blaziken's dual stab. It also provides Rapid spin+Toxic Spikes. Haze/Mirror coat can wreck a xerneas if they aren't careful.
How about Tentacruel for CYou listed mostly irrelevant things lol.
+2 252 SpA Xerneas Thunder vs. 252 HP / 252+ SpD Tentacruel: 306-362 (84 - 99.4%) -- guaranteed 2HKO after Black Sludge recovery
and with thunder being one of geoxerns most common coverage moves.......... lol. Not to mention you don't threaten xerneas in any way.
No idea what listing resisting blaze's stabs means since that's mostly irrelevant since if it SD's on the switch, tentas fucked since it's easily 2hko'd. Not to mention scald does a pitiful 63% max.
Haze is garbage. Mirror coat is usable I guess since it does have some bulk but considering tenta can't even afford to run it thanks to its already severe 4mss.
Rapid spin is cool, shame all sr setters scare the shit out of it and it's literally set up bait being able to threaten next to nothing. Toxic spikes are cool but scoli does that far more reliably. The list of shit that tenta loses to is simply far too massive to ignore while having little to no legitimate niche.
As for some other shit.
Rockceus staying in B-. It's so fucking ass, thanks to its piss poor typing defensively and offensively it can't threaten much while a huge majority of the tier can threaten a 2hko. The only things it really reliably checks are ray and ho oh which is far too specialized a role to warrant a raise. Not to mention it takes up your oh so valuable arceus slot.
Landoge to A-/B+. Gets shitted on by the majority of the metagame and has problems dealing with the mons that its supposed to check (even more so than in ou where it already is borderline A lol). Unless it runs some shit 252/252+ def set which has a huge myriad of problems in itself, it struggles to come in on any offensive physical attacker while having zero chances of switching into any half decent special attacker. If it opts for something that doesn't have zero offensive presence like say 252atk/252+ spe then it gets destroyed by almost all physical attackers in the tier. Overall I fail to see what makes it so appealing on a team. Lack of reliable recovery really sucks for lando-t.
Phys def clefable is bad. K thx. Shit typing defensively on the physical side isn't good at al due to lack of resists. If there were any sets worth considering it'd be a specially defensive set but I'm already on the fence about that as well since slyveon arguably does that role better though I suppose clefable fares better against cm arceus forms that don't hit it for SE damage, but cm arceus forms tend to run refresh as well which in turn makes clefable little more than set up bait for them. Overall I haven't really seen much usage of it so can't really comment on clefable.
Arc fairy- Solid mon such wow. Will fill in later. Competes with xerneas for a team's fairy type however and has a harder time dealing with mega gar/goth but eh.
edit: Oh yeah, drop mega/scizor please. It's so fucking ass. Fails at checking xerneas/ekiller thanks to the increasingly commoness of fire coverage which shits all over it. It is terrible as a defogger thanks to few safe switchins and has a far harder time pressuring mons than other defoggers in the tier (mostly gira and arceus lel).
Landoge to A-/B+. Gets shitted on by the majority of the metagame and has problems dealing with the mons that its supposed to check (even more so than in ou where it already is borderline A lol). Unless it runs some shit 252/252+ def set which has a huge myriad of problems in itself, it struggles to come in on any offensive physical attacker while having zero chances of switching into any half decent special attacker. If it opts for something that doesn't have zero offensive presence like say 252atk/252+ spe then it gets destroyed by almost all physical attackers in the tier. Overall I fail to see what makes it so appealing on a team. Lack of reliable recovery really sucks for lando-t.
Phys def clefable is bad. K thx. Shit typing defensively on the physical side isn't good at al due to lack of resists. If there were any sets worth considering it'd be a specially defensive set but I'm already on the fence about that as well since slyveon arguably does that role better though I suppose clefable fares better against cm arceus forms that don't hit it for SE damage, but cm arceus forms tend to run refresh as well which in turn makes clefable little more than set up bait for them. Overall I haven't really seen much usage of it so can't really comment on clefable.
Arc fairy- Solid mon such wow. Will fill in later. Competes with xerneas for a team's fairy type however and has a harder time dealing with mega gar/goth but eh.
edit: Oh yeah, drop mega/scizor please. It's so fucking ass. Fails at checking xerneas/ekiller thanks to the increasingly commoness of fire coverage which shits all over it. It is terrible as a defogger thanks to few safe switchins and has a far harder time pressuring mons than other defoggers in the tier (mostly gira and arceus lel).
Haruno has pretty much nailed it with respects to Landorus, Clefable and Scizor.
Hack He Must Clefable can switch in on the things you said, but
0 Atk Groudon Earthquake vs. 252 HP / 252+ Def Clefable: 135-159 (34.2 - 40.3%)
okay, now what does Clefable do? it's clearly running Unaware so it just took Stealth Rock damage upon coming in. If it takes another Earthquake it's gonna be pretty low on health, so it's going to want to Wish/Protect its way back up to a nice amount of health before doing anything else. BUT. Clefable uses Wish. Groudon uses Earthquake. Clefable uses Protect. Groudon uses ROAR. Roar goes through Protect, Clefable is thrown out, is at low-ass health and is now kindof useless. I completely disagree that Clefable can come in against defensive Pokemon and do what it wants - in fact, I'd say that defensive Pokemon carrying whirlwind/roar, of which there are a fair few, can come in on Clefable and fuck it up completely, as it can't heal itself and it can't wish pass effectively due to whirlwind throwing out the incoming teammember who needs a Wish.
Its 4MSS is awful too. You want Wish+Protect obviously. Moonblast is also an obvious choice as you want to be able to threaten those things you're coming in on. Aromatherapy is also something you need too, as if you're using Clefable on stall I kindof doubt you're running AromaXern, and there really aren't many other clerics besides blobs, which everyone has established are crap now. But wait, you're going to want the always-useful Toxic! Erm, that's five moves for 4 slots. I dare you to drop Moonblast, that would literally be the worst idea ever, Taunt Mewtwo X laughs, Taunt Yveltal laughs, Taunt anything laughs to be honest. drop Toxic and you can do nothing against those Arceus Formes you are supposed to be walling, all CM variants go straight to +6 and you're screwed. drop Aromatherapy and you're either going to be running 2 defensive fairy-types, in which case Mega Gengar will fall to its knees and thank you profusely, and that's just awful synergy for a stall team, or you'll be running Blissey too, and Blissey is ass so yeah.
Not to mention that Clefable as a cleric is awful, it's not at all hard to force it to burn its Aromatherapys extremely quickly. Xerneas can Moonblast away anything that tries to Toxic it, doesn't have to use up its own Aromatherapys to heal itself due to RestTalk, and actually has a huge potential store of Aromatherapys due to being able to call them through Sleep Talk. I do also rather enjoy this, but obviously it's because I'm hideously biased:
4 SpA Clefable Moonblast vs. 252 HP / 252+ SpD Palkia: 126-150 (32.8 - 39%) -- 6.6% chance to 3HKO after Leftovers recovery
did this to a guy on the ladder, I actually Pressured all his Moonblasts away and he died to 9 Toxics. To be fair Clefable was the last thing on his team, but it was still interesting.
Whereas:
0 SpA Fairy Aura Xerneas Moonblast vs. 252 HP / 252+ SpD Palkia: 218-260 (56.7 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
But this is off topic. Physically Defensive Xerneas can actually Rest through Ho-Oh's onslaughts if I remember correctly.
TL;DR Physically Defensive Clefable is distinctly mediocre, and it faces the huge issue of not being able to heal itself at all against large parts of opposing stall teams thanks to them being able to phaze it through Protect, so all Clefable can do sometimes is get weaker and weaker and weaker, and its intended Wish recipients can't get healed reliably either, and you can even send your phazers in on it to screw up its recipients if you like. It's also not a hard mon to pressure into burning its Aromatherapys, and it has a distinctly harder time coming in to get one off, whereas, even though I hate to say it, Physically Defensive Xerneas can deal with certain variants of special attackers as well as scaring the crap out of them with its stupidly powerful Moonblast, which murders all of them even when uninvested.
Scizor: I really don't think this should be in A at all, as a check to Arceus-Normal and Xerneas it dies to Overheat/Hidden Power Fire. I know that people say Xerneas should be weakened as it sets up etc etc, but what if Xerneas comes in on say Palkia, and there is a Kyogre still alive on the Xerneas's team? you're not going to want to sack Palkia to get damage, and hitting Xerneas as it sets up then running away is not too good either - you should not have to rely on throwing things in to die against Xerneas so that you can safely revenge kill it. Scizor is also ass for a load of other reasons - my personal favourite set, and I think Sweep uses this too, is Moonblast/HP Fire/Thunder Wave/Aromatheraphy, with either Expert Belt or Leftovers - you can lure in Scizor and kill it with HP Fire/lure in other steel types and severely damage them etc. Also, if Scizor does come in safely on an unboosted Xerneas, it has to play 50/50 each and every time - does it Toxic the Ho-Oh/Kyogre switchin/U-Turn off of them, and die to HP Fire if Xerneas is running it and stays in, or should it Bullet Punch the Xerneas and allow Ho-Oh to come in and wreak havoc?
Defog on Scizor is also complete garbage, it's just really really really really really really really really awful at doing it, and cannot threaten most Stealth Rock users at all - Landorus can hit it with strong EQs if Earth Plate or just chill and force Scizor to Roost and Defog if defensive. Gliscor can Taunt Defog and Roost, can Roost itself and stall Scizor out without a second thought. Dialga laughs and clicks Fire Blast. Heatran... lol. Scizor can't even deal with Arceus-Fairy, who can Will-O-Wisp it and not care at all after that. Defog Arceus dislike coming in on these mons as it is, due to the annoying tendency of them all carrying Toxic - Arceus can however tailor its typing to easily slot in on any team, can run moves to deal with its issues, e.g. EQ for Mega Gengar/Stone Edge for Ho-Oh.
I will admit that Scizor can Pursuit, but even that isn't guaranteed as Gengar can HP Fire or Shadow Ball if Scizor is weak enough, or the invaluable steel-type priority to check Xerneas is gone, mandating that Scizor's team have another backup check to Xerneas.
UTurn/Bullet Punch/Pursuit/Superpower/Toxic/Roost/Defog are all moves Scizor would like to really have, but can't fit all of them sadly. Klefki can priority Toxic arceus types that can steamroll through Scizor before it has a chance to Toxic them. Klefki can take any hit from Xerneas at +2 and can break its Substitutes safely before paralyzing it. Klefki can set up Spikes and can piss off Defog Arceus a hell of a lot more than Scizor can piss off most Stealth Rock users. Klefki can also check Mega Blaze, which is fantastic, and can paralyze loads of fast stuff, which allows teams to check a lot of stuff more loosely (whether this is good or bad teambuilding is a matter of opinion, i will admit it is kindof lazy).
Landorus needs to drop significantly in my opinion, you always want speed on it so that you can Stone Edge speedcrept Ho-Oh before they burn you/EQ Dialga/etc, but by doing this you lose out on bulk, which Landorus needs all of to be able to work efficiently. Choice Band and Life Orb Ho-Oh are amused by Landorus and can absolutely wreck it even through Intimidate. It doesn't have reliable recovery like Gliscor does, and is nastily susceptible to burns, whereas Gliscor can sponge up Sacred Fires easily and can even Taunt Defog (this is more for Sticky teams though). Choice Band Landorus is crap against Extremekiller, it's literally SR damage + like 1 round of Toxic damage and you're dead. Other Landorus can do nothing to Extremekiller compared to what Extremekiler can do, and Intimidate switching doesnt work as SD actually gives Arceus free boosts whilst you do this. the Earth Plate sets are quite nice and powerful, and being able to Intimidate Groudon is nice too, but Gliscor can handle Groudon just fine, as well as being able to sponge up hits from various other physical attackers better. Landorus isn't even that safe a switchin against Zekrom anymore due to the electric dragon's tendency to run Draco Meteor,or even HP Ice - I think it was Nayrz who beat me with this?
anyways, sorry for the huge TLDR, my thoughts are:
Clefable goes no higher than where it is now, B- is in my opinion a little kind but it's fine.
Scizor drops down to at least A-, B+ would actually be better
Landorus needs to not be in the same tier as Palkia and Yveltal, this thing needs to drop to A- at the very least, and I would actually agree with Haruno that B+ isn't a bad fit either
Some other thoughts:
Steelceus is awful this generation, it's a lot worse than Poisonceus is, is complete Ho-Oh bait, cannot run any set which doesn't screw it in some way or another. I would actually drop this to B- or even C+, even the CM set, which isn't that bad lategame, does not make up for the huge opportunity cost of using this thing.
Grassceus is cool, I agree with Manaphy that it deserves more love, B+ sounds like a nice fit, not everybody wants to use Palkia (because they are clearly all awful human beings), and Palkia is not the best fit for certain teams. It is indeed a decent Kyogre check, of which there are a distinct lack, and stall teams use pursuiters anyway so Mega Gengar isn't that big an issue.
Rockceus should be in mid-B, Haruno is right in that its typing is kindof ass sometimes, but a better Ho-Oh counter you will not find anywhere else. It also has the advantage of being able to take on Rayquaza relatively well, as that isn't running EQ anymore really. It actually works better than you'd imagine against Mega Khan, as it can switch in on Return, outspeed and burn it next turn. you can even be cute and run Twave to paralyze Kyogre and Palkia switchins.
Groundceus should in my opinion be A-, but I'm curious as to what other people think of it too.
Psychiceus is something you guys should actually try, pair it with a Fairy Type and you have got yourself one reliable Deoxys-A and all-encompassing Mewtwo counter. I would say this deservves to be higher than it is, B- sounds like a good fit to me.