This is Halloween
This is a team I've been working on for quite some time on Showdown, ironing out every last detail with battle testing and now that I've pretty much gotten a variation that I like, I am starting to make it on cartridge.
Team Building:
The team's conception was first born on a post I made in Uncharted Territory about Tyranitar and Gourgeist as a defensive core, so naturally I started out with those two.
I didnt quite know it at the time, but Gourgeist was to become my favorite Gen.6 Pokemon, so really this is a team centered around making Gourgeist successful in its role.
After getting a reply in to my post on the New Cores thread, I decided to go with the suggestion of adding a Gyarados, and I went with the bulky Sub Dragon Dance set
Afterwards I decided I needed a good special attacker on my team and decided to try out Specs Noivern on the team.
Even with my Tyranitar on the team, I felt vulnerable to Talonflame and to status moves, plus I needed a revenge killer that could put a full stop to Scizor, so I added Rotom-H to the posse.
And to top it off, since I did pack 3 SR weaknesses I needed a reliable Rapid Spinner, and bulky Mold Breaker Excadrill fit the bill perfectly.
So it seems I had the ideal balanced offense team in my hands right? Wrong.
(If I were to try and describe step by step all of the alterations this team went through I'd hit a character limit for sure.
I tried all sorts of things to improve the team, from Greninja to Gastrodon to Mega Aerodactyl, from Forretress to Mega Pinsir to Weakness Policy Dragonite. And most of these little experiments had only mild success at best.
However, they did lead to some of the more constructive observations I made about the team.)
First of all, I quickly figured out that Defensive Rotom-W was the way to go after all, as Rotom-H was too hampered by SR and the side effect of Overheat, in addition to compounding my Azumarril weakness.
Gyarados and Noivern were also just not pulling their weight. Gyarados lacked the coverage, and speed to pull of very many sweeps, and lacked the immediate power to do anything significant to the things it switched into. Even with Specs, I found Noivern to be disappointingly weak, and often took away momentum from the team instead of adding to it.
After going through several of the modifications described earlier, I eventually settled on Mixed Moxie Salamence and Sylveon, marking the conversion of my team from balanced to a more BO or even semi-stall style. With the addition of a WishPasser I also decided to try MegaTyranitar.
Further testing showed I had a massive weakness to status moves, I was getting Wisp-ed and Toxic-ed left and right, and since Sylveon doesn't get access to Heal Bell yet, I decided to settle for an Aromatherapy Florges. Even with Life Orb I found Mixed Salamence a bit underwhelming, mostly due to his over reliance on his Dragon STABs and then having no access to Outrage yet, and getting outsped was also a constant issue. Tyranitar's Mega also really didn't contribute anything that normal Tyranitar couldn't already do.
So I decided to add the all-mighty Charizard X as my late game sweeper, eventually deciding on a Mixed Dragon Dance set.
This rendition of the team worked very well for a while, and although I never did any serious laddering on Showdown with the team, it was cool for Wifi matches.
Then at the advice from a rater on Serebii, I decided to steer the team into the direction of a more traditional stall style (goodness how far have we come). Goodra would replace Charizard X as the Dragon type on the squad and Skarmory will cover Excadrill's spot on the team, completing the transition from bulky offense to full blown stall.
Soon, I made even more replacements. Certain boosting sweepers were giving me a hard time and Florges' wishes were ultimately underwhelming, so I replaced her with Unaware Clefable as my cleric. The lack of a spinner was also hampering me against opposing stall, so I replaced Rotom-W with Tentacruel.
The completed team can be viewed below.


I didnt quite know it at the time, but Gourgeist was to become my favorite Gen.6 Pokemon, so really this is a team centered around making Gourgeist successful in its role.



After getting a reply in to my post on the New Cores thread, I decided to go with the suggestion of adding a Gyarados, and I went with the bulky Sub Dragon Dance set
Afterwards I decided I needed a good special attacker on my team and decided to try out Specs Noivern on the team.




Even with my Tyranitar on the team, I felt vulnerable to Talonflame and to status moves, plus I needed a revenge killer that could put a full stop to Scizor, so I added Rotom-H to the posse.





And to top it off, since I did pack 3 SR weaknesses I needed a reliable Rapid Spinner, and bulky Mold Breaker Excadrill fit the bill perfectly.






So it seems I had the ideal balanced offense team in my hands right? Wrong.
(If I were to try and describe step by step all of the alterations this team went through I'd hit a character limit for sure.
I tried all sorts of things to improve the team, from Greninja to Gastrodon to Mega Aerodactyl, from Forretress to Mega Pinsir to Weakness Policy Dragonite. And most of these little experiments had only mild success at best.






However, they did lead to some of the more constructive observations I made about the team.)
First of all, I quickly figured out that Defensive Rotom-W was the way to go after all, as Rotom-H was too hampered by SR and the side effect of Overheat, in addition to compounding my Azumarril weakness.






Gyarados and Noivern were also just not pulling their weight. Gyarados lacked the coverage, and speed to pull of very many sweeps, and lacked the immediate power to do anything significant to the things it switched into. Even with Specs, I found Noivern to be disappointingly weak, and often took away momentum from the team instead of adding to it.
After going through several of the modifications described earlier, I eventually settled on Mixed Moxie Salamence and Sylveon, marking the conversion of my team from balanced to a more BO or even semi-stall style. With the addition of a WishPasser I also decided to try MegaTyranitar.






Further testing showed I had a massive weakness to status moves, I was getting Wisp-ed and Toxic-ed left and right, and since Sylveon doesn't get access to Heal Bell yet, I decided to settle for an Aromatherapy Florges. Even with Life Orb I found Mixed Salamence a bit underwhelming, mostly due to his over reliance on his Dragon STABs and then having no access to Outrage yet, and getting outsped was also a constant issue. Tyranitar's Mega also really didn't contribute anything that normal Tyranitar couldn't already do.
So I decided to add the all-mighty Charizard X as my late game sweeper, eventually deciding on a Mixed Dragon Dance set.






This rendition of the team worked very well for a while, and although I never did any serious laddering on Showdown with the team, it was cool for Wifi matches.
Then at the advice from a rater on Serebii, I decided to steer the team into the direction of a more traditional stall style (goodness how far have we come). Goodra would replace Charizard X as the Dragon type on the squad and Skarmory will cover Excadrill's spot on the team, completing the transition from bulky offense to full blown stall.
Soon, I made even more replacements. Certain boosting sweepers were giving me a hard time and Florges' wishes were ultimately underwhelming, so I replaced her with Unaware Clefable as my cleric. The lack of a spinner was also hampering me against opposing stall, so I replaced Rotom-W with Tentacruel.
The completed team can be viewed below.
Closer Look:

Tyranitar@Tyranitarite
Sassy
252 HP/252 SDef/4 SAtk
Sand Stream
- Stealth Rock
- Fire Blast
- Stone Edge
- Pursuit
Tyranitar is essentially my main special wall, with full investment even super effective special blows do not faze him as he reliably sets up Stealth Rock and proceeds to trap and dispose of any interfering Espeon, Gengar or Starmie in his way.
Stone Edge is Tyranitar's main STAB and is necessary to exterminate Talonflame and also prevents him from being set up on by common Dragon/Flying types weak to it.
Finally, Fire Blast destroys Scizor and stops Ferrothorn's Spike stacking cold while giving Tyranitar an option to hit Breloom with.
Although his main purpose is really to just set up Stealth Rock, he can be preserved for later due to his great synergy with the MVP, Gourgeist, as well as being the only team member capable of repeatedly switching in and tanking some of the enormous special attacks in the OU tier, such as from Gengar, Volcarona and Reuniclus.
Having Clefable as a Wish passer on the team influenced me to opt for Tyranitar's Mega Form in order to have access to that huge Attack and Defense boost to help secure KOs on bulkier enemies such as Latias and become a better check to Talonflame, as well as a little more immediate Special Defense. Having an XY team without a Mega is also just lame.
Gourgeist-Super@Leftovers
252 HP/152 Def/104 SDef
Impish
Frisk
- Will o Wisp
- Seed Bomb
- Shadow Sneak
-Leech Seed
The Halloween is here! The behemoth that is Gourgeist is one of my physically oriented walls with some SDef EVs to better take special Water-type moves and still have enough physical bulk to avoid the 2HKO by M-Kangaskhan's Crunch.252 HP/152 Def/104 SDef
Impish
Frisk
- Will o Wisp
- Seed Bomb
- Shadow Sneak
-Leech Seed
Gourgeist also plays the important role of being, in my humble opinion, the best spinblocker in Standard right now, it truly doesn't give a damn about Excadrill or Starmie, the premier spinners in the tier and also doesn't rely on gimmicky Harvest shenanigans like its competitor Trevenant (but it does suck to not have Natural Cure like Trevenant, though Frisk does have its uses) as well as having better overall bulk and STAB priority over it.
Shadow Sneak and Seed Bomb are mandatory STABs, one granting invaluable STAB priority off of a decent base 100 Atk, the other nails Rotom-W, Blastoise, and Donphan.
Leech Seed is very important for stalling out a more defensive opponent or predicting a switch then using the move to heal a teammate.
And finally Will o Wisp cripples physical attackers looking to set up on Gourgeist and checks massive physical threats.

Goodra@Leftovers
252 HP/252 SDef/4 Def
Careful
Gooey
-Infestation
-Outrage
-Rest
-Sleep Talk
With the mechanics of Sleep being reverted to the Gen. IV mechanics, Goodra can make effective use of Rest + Sleep Talk in order to sponge pretty much any special attack that the opposition throws at it while they lose 1/8 of their health via Infestation while Leftovers increases Goodra's survivability while its asleep.
Having Sleep Talk is also handy for switching into the likes of Breloom, Smeargle and Venusaur if having Sleep Clause activated is convenient at the time rather than being forced to switch Gourgeist in.
A STAB option in Outrage is chosen over Toxic to further take advantage of Sleep Talk's mechanics and to pose a more immediate threat against frailer sweepers looking to set up, or to inflict chip damage on Pokemon that may have been immune to Toxic (which is a substantial amount of the XY metagame, especially what Goodra will often encounter, making Toxic surprisingly useless most of the time).
Assuming full entry hazards are in play, a Pokemon hoping to switch in and threaten Goodra will be usually be disappointed to find themselves losing most of their health over 4-5 turns as I switch out into an appropriate physical wall.
The EVs and Nature maximize Goodra's amazing special bulk, and Gooey punishes opposing physical attackers with a drop in speed, making Goodra the perfect death fodder. In addition, this Goodra has little use for its other two abilities, Hydration and Sap Sipper.

Clefable@Leftovers
252 HP/252 Def/4 SDef
Bold
Unaware
-Moonblast
-Protect
-Wish
-Aromatherapy
Also unlike Sylveon, Moonblast will always be Clefable's main STAB, and because of its secondary effect, Clefable can afford to focus on maximizing its physical bulk to take on the likes of Mega Absol, Garchomp and Dragonite better (and uninvested base 90 SDef is still decent). Despite getting access to Softboiled, Wish + Protect is fantastic on Clefable in order to not only pass Wishes and heal itself, but also to scout sets and disrupt the opponent's momentum.

Tentacruel@Black Sludge
252 HP/240 Def/16 SDef
Bold
Liquid Ooze
-Scald
-Rapid Spin
-Toxic
-Ice Beam
Tentacruel is yet another bulky Pokemon and a great team player, this time in the form of a reliable bulky Water-type that can still check Talonflame and provide insurance against other stall teams in the form of Rapid Spin. Scald is the obligatory STAB that can discourage physical attackers from staying in as it may burn them and add on to the pressure from other residual damage, such as Stealth Rocks, Spikes and possibly Leech Seed. 252 HP/240 Def/16 SDef
Bold
Liquid Ooze
-Scald
-Rapid Spin
-Toxic
-Ice Beam
Toxic is great for crippling incoming spinblockers such as Gourgeist, Trevenant and Jellicent as well as being Tentacruel's most reliable way of dealing damage in general due to its poor Special Attack.
Tentacruel's typing and ability does so much for this team, such as by being a major nuisance to Harvest Trevenant, a Pokemon I hate with a passion.
Even an uninvested Ice Beam will always break the Substitutes of all but the most specially bulky Trevenants (and even 252/252+ Trev sometimes get their sub broken, and for those Trevenants that usually also like to run Curse, I have Skarmory to Whirlwind it away) and Liquid Ooze makes Horn Leech and Leech Seed counterproductive.
The best Trevenant can do back is burn it with Will o Wisp or do pitiful damage with an uninvested Phantom Force. Ice Beam also hits Dragon types, Landorus and Gliscor super effectively and is a good coverage move to have in general.
Thanks to its Poison typing, Tentacruel rids the field of the rare but bothersome Toxic Spikes and can also switch into Toxic itself due to being immune to it, lifting a little bit of pressure off of Clefable's cleric duties.
Liquid Ooze also helps me combat other Leech Seeders such as Venusaur and Ferrothorn, as Grass STAB is only neutral on Tentacruel and he resists their Poison and Steel STABs respectively while I can sit there and fish for Scald Burns or use Rapid Spin, then switch out if my health gets too low.
Even with Tentacruel's mediocre Defense, the EVs and nature help me take the aforemented attacks from the likes of Trevenant and Ferrothorn well, and it allows me to switch in on resisted Steel and Fighting type moves from the likes of Lucario and Aegislash better.
Despite the minimal investment given, Tentacruel still has great Special Defense and it generally doesnt care about any of Greninja's moves as well as resisting U-turn, helping me check another otherwise big threat to my team.

Skarmory@Leftovers
224 HP/252 Def/32 SDef
Impish
Sturdy
-Whirlwind
-Brave Bird
-Spikes
-Roost
Whirlwind is also very useful for brushing off annoying threats with Substitute that used to give this team hell (as well as forcing them to eat hazard damage), most notably Gliscor and Trevenant. Roost is obviously for reliable recovery and losing that Flying typing to take slower Volt Switches from the likes of Forretress and the rare Ampharos (also anyone stupid enough to not run Speed on Magnezone).
Brave Bird gives me a reliable and high BP STAB option to nail Breloom and other frail attackers, as well as giving me something to do if I am at risk of getting Taunted.
I have chosen last gen's standard EV spread to regain Sturdy after two turns of Leftovers should I switch in on Stealth Rocks (and obviously to optimize physical bulk).
Thanks for giving the team a look and please either rate or leave a like!
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