This is why stall is so fun (OU RMT)

This is a bit of an extension on the last team I posted here, though I think of the original team 2 members remain, and 1 with her moveset unaltered (it should be obvious who that is). As the thread title suggests this is a stall team, more specifically, a sandstorm stall team. And with its two Sandstream users, it's very fun to use this on a Rain or Hail team :]

Anyways...

TEAM AT A GLANCE

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@ Leftovers
Ability: Sand Stream
EVs: 252 HP/
252 Def/6 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Roar
- Slack Off


I haven't see too many Hippowdon leads lately, maybe because of the suicide leads, but I deal with both efficiently and neither trouble me since they're both predictable as hell. I'm actually less concerned with putting Stealth Rocks up in the first few turns than just getting a Sandstorm started, which really has a big effect on the stalling process of quite a few of my walls. In short, this thing ensures that - if walled correctly - everything my opponent sends out without Leftovers won't last terribly long.

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@ Leftovers
Ability: Natural Cure
EVs:
120 HP/252 Def/138 SDef
Calm nature (+SDef, -Atk)
- Wish
- Ice Beam
- Protect
- Toxic


Queen fat whore. But regardless, as much as you love to hate the fat pink blob, she is integral to my team's strategy if only for absorbing nearly every special attack in the game like an obese sponge, and moreso for Wish. Wish, man. Healing broken walls in a snap and generally pissing off my opponent. Toxic is there because of the reasons everyone uses Toxic on Wisbliss.

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@ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Spikes
- Rapid Spin
- Earthquake
- Toxic Spikes


Spiker/Toxic Spiker. It walls physical hits about as well as Skarmory used to and lays spikes like the dickens as well. I might run Rest or Explosion over Earthquake or something because I don't use it often but that's in the air at the moment.

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@ Light Clay
Ability: Levitate
EVs: 252 HP/
208 Def/44 Spd
Bold nature (+Def, -Atk)

- Thunderbolt
- Will-o-wisp
- Rest
- Sleep Talk


This guy changed from a largely utility poke to a pretty decent wall who also spreads burns on stuff. I don't really have to worry about Heatran because of my copious amount of special walls so Will-o-wisp is generally my first move and hopefully can catch a physical attacker off guard. This guy can tank decently and Thunderbolt destroys Gyarados, which is nice.

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@ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/140 SDef
Calm nature (+SDef, -Atk)
-
Dragon Pulse
- Roar
- Recover
- Psycho Shift


In a word: incredibly fun. If only for the fact that this is often the Latias set that my opponent did NOT expect, this little bugger can wreak havoc on unprepared teams and has. Latias is a status magnet and that's my reasoning for Psycho Shift...I didn't find much of a terrible use for an attacking move in the last slot, and Psycho Shift can effectively fuck the thing that was meant to be my counter, as well as bulky walls who think they can stall me out with Toxic and the like.

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@ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Perish Song
- Heal Bell
- Grass Knot
- Leech Seed


Cleric and Perish Song. Celebi usually doesn't come out until the late game but is very useful, if only for the combination of Heal Bell and Leech Seed in the mid game and Perish Song in the late game. Leech Seed likes to cause switches, which gives me an opportunity to put Forretress in, and Heal Bell gets rid of the nasty Toxic on Hippowdon or something else of the like. All in all, a solid Poke.
 
The thing I noticed with your team is that you lack a Toxic Spiker, which is somewhat needed on a Stall Team to effectively wear down every other non steel type. I suggest Obi's Tentacruel (fucking Obi) over Tentacruel since it acts as a special sponge, get's rid of your opponents spikes, and lays down Toxic Spikes.

Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Calm nature (+SpD, -Atk)
- Toxic Spikes
- Rapid Spin
- Surf
- Hidden Power [Electric]

Tentacruel is pretty much a great pokemon in general to have on a stall team. Test him out over Tyranitar.
 
oooh, I love stall. ;D Alright, just by looking at the team, you're going to have a whole lot of trouble with many common threats right now. You lack a real switch into Lucario and Salamence, and CB Scizor can also give you a lot of trouble as well. I'll start from the top here.

Your Hippowdon seems fine right now, probably shift most of the Sp. Def Ev's into Def since really now, he shouldn't be taking to many Sp. Attacks anyway. There really is nothing to comment about it since it does what it needs to, and it does it well. ^_^

Next up, Blissey. I don't see the need for any Sp. Attack on Blissey, if you have your reasons, I guess keep it, but I think it'd be of your best interest to throw them into Sp. Defense. Also consider dropping Ice Beam for Seismic Toss so Heatran doesn't have his way with you, it also helps out with getting the upper hand on the Lati's, and most CM'ers in general. Consider running a Soft Boil Aromatherapy though, since in most cases Status can really hinder a stall team.

Okay, consider dropping this for a Forretress, and run this moveset

Forretress @ shed shell
Impish - 252 HP / 252 Def /4 Atk
Sturdy
- Rapid Spin
- Spikes
- Toxic Spikes
- Earthquake

This will be your Spinner, and your dual spiker. It can also kill incoming Infernape/Lucario/Magnezone thinking they can come in and get a free kill or set up. This guy just makes the whole stalling aspect so much easier as he's your one stop shop kind of pokemon. Spikes/Tspikes add to the whole residual damage thing, and rapid spin rids the field of Stealth Rock, which can be an annoyance to stall teams who constantly switch in and out during a battle.

I would consider turning this into a RestTalk Rotom, since I plan on dropping your T-Tar. Rest Talk Rotom offers a lot to the playing field and can be of great annoyance to your opponent. With Thunderbolt/Rest/SleepTalk and Overheat or Will-o-Wisp not to many current threats will want to switch in. Overheat is a good move to kill scizor and lucario, while Will-o-Wisp allows you to effectively take on Salamence, Lucario, Scizor, helps take on Tar, and can ruin the day for Latias trying to set up on you thinking it resists both of your moves.

Your Latias seems fine, it looks like a neat little set. Consider running Pyschic or something so that you're not totally screwed over by Taunters. Also don't see the need for Thunder Wave as I'm sure you plan on toxicing everything in sight. You -could- even run HP Fire, so that you can take on Lucario/Scizor who can trouble this team to an extent. I kind of want to suggest that you run a Calm Mind set, as that can completey rape late game and it seems like a cool idea, stalling them out at first, and then setting up Latias for a sweep. I would just keep that in mind if you feel the need to change it up a bit.

As for Tyranitar, I would drop that for a Celebi. I have 2 reasons for this. Heal Bell, and Perish Song. Both of which are extremely effective moves on a stall team, and should be used on most stall teams. Heal Bell will help your team free itself of status, and Perish Song will be your only real way to handle CroCune, CroPert and Curse Lax. All of which can and will get a sweep in if they are saved for last since you lose the ability to just roar them out. For the last 2 moves you can run Grass Knot, Leech Seed, or you can run HP Fire/Ice depending on if you want to hit Scizor or the Dragons harder.

Well these are just my minor nitpicks. I'm a huge fan of stall, and this looked like a neat team, so I tried my best to help out. Good luck with the team. ^_^
 
I agree with Sot. Forry > Skarm would be great for your team
An small suggestion: leftovers in rotom, cause losing health every turn because the SS is something rotom doesnt like at all
 
Like they said above, you need a toxic spiker. Also, you may want at least 1 attacking move on Latias. Actually, looking at Latias, Celebi might fit this spot better. She can do the same things Latias can except phaze. Also, she has Heal Bell to deal with status you recieve that could potentially cripple your team.
 
Yeah, i agree with the sentiments of Forry>Skarm, as t-spikes is pretty much essential on stall. And I'd suggest psychic or dragon pulse or something over thunder wave or roar, so taunt doesnt screw you and you have some offence. T-wave isnt really nessesary as toxic is better on stall, and you already have two other phazers
 
Fort is going to want gyro ball to handle scarfgars if blissey is gone. EQ is to predict heatran switch-ins anyway, which is counterproductive on a stall team.
 
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