So shoddy doesn't work at my house. I had two seconds of free time at my school, where shoddy does happen to work. So I threw together a team that varied just slightly from another one I had made, and played for about a half hour with it. Surprisingly, I won all my games, which is pretty cool, even though that's only like 8-0. Without further ado...
An Offensive Team? O RLY?!
Well then, those are some pretty OU pokemon. Whatever. Now remember guys, I've not even played ten games with this team, and I can't test it further. This makes everyone's help extremely important here, so please give me your best. I really, really appreciate it.
Edits/other stuff being takent into thought: for now, heatran is replacing gallade. I will test this as soon as I can... anyways, I have no sleep inducer, and I now have a solid gyara counter, so possibly hypnosis on gengar over tbolt would be kinda cool.
Pixi Stix
a.k.a. Mesprit
-----------------------
Swampert @ Leftovers
Ability: Levitate
Nature: Bold
Ev's: 252 hp, 176 defense, 80 special attack
~ Stealth Rock
~ Thunder Wave
~ Thunderbolt
~ Grass Knot/Ice beam
_________________________________________
Comments: Well, this team had a gyara weak, and everyone posting was real honest about it. So, I decided to switch swampert (all he really liked to do was lay rocks) with mesprit, based totally on theory. The idea is that mesprit is a lead that can set up rocks, and then not get completely stroked by ttar. Mesprit does some good team support, and while it doesn't start the game on a fast note like gengar, it doesn't die immediately to pursuit. I'd like to add that only cb ttar with max attack pursuit while I'm switching can kill, so if he does, I get an early Luke sweep. Weavile's pursuit does even less, and then I can just switch so suicune, who cm's while weavile switches. So while he's pursuit weak, mesprit doesn't actually mind it too much. Another idea, though, is to have grass knot, so rather than die, I just hurt tyranitar, as cb crunch is the only thing that can ko if I don't switch, and it only does that about half the time. Ice beam isn't even a guaranteed 4hko, so I'm paralysing it and getting the hell out. This, in theory, should greatly benefit my team, eliminating the gyara weak and still setting up rocks. also, I don't die immediately to ttar if I go with grass knot. (ironic eh)
_________________________________________
AznSpirit...
a.k.a. Gengar
----------------
Gengar @ Choice Scarf
Ability: Levitate
Nature: Timid
Ev's: 252 speed, 252 special attack, 4 hp
~ Shadow Ball
~ Focus Blast
~ Hidden Power: Ice
~ Thunderbolt
_______________________________________
Comments: Ahh...timid scarfgar. I don't really mind timid and max speed, as this helps to outspeed other scarfgars, modest scarf-zelf, etc... This thing actually outsped a zapdos after an agilty, believe it or not. This guy serves as a decent revenge killer, able to hit hard and fast. His moves make for good coverage. It plugs holes in my team, stopping sweeps of guys I can't handle. I may put hypnosis somewhere, but it seems kinda weird with a scarf. It actually does pretty good damage. I like it. Thunderbolt takes care of any gyarados's that think they have business with this guy, even after two dd's.
________________________________________
My Pet 1-Shots Teh Nubz Pl0x!1!
a.k.a. Heatran
------------------
Heatran @ Life Orb
Ability: Flash Fire
Nature: Modest
Ev's: 252 special attack, 252 speed
~ Fire Blast
~ Earth Power
~ Dragon Pulse
~ Explosion
_________________________________
Comments: Heatran has replaced gallade for a few reasons. One was that the team was far too physical, with my biggest source of special attack being a revenge killer. Well, no more! The idea behind gallade was that if he got in, something was going to be in a world of pain, and that Lucario's big counters (gliscor, weezing, hippowdon) could be taken care of. Well, now, heatran comes in, giving me a switch-in to will-o-wisp, adding special attack to the team, and removing the rather large ghost weakness on the team. If he switches in, especially on a fire attack, something is going to get hurt. Bad. I may go for the orb, because switching moves without having to leave the battlefield would seem to come in handy in many situations. Another thing that heatran gives the team is explosion, just incase things get out of hand. Heatran kills weezing, and gliscor, cressy, and hippowdon don't like fire blast. The problem is, this guy shares the eq weak with lucario. But not much can live to tell about a heatran's specs'd flash fire'd fire blast. The name comes from World of Warcraft (damned game sucks ass imo), which seems to be all the craze where I am.
_________________________________
I Tot I Saw a Putty Tat :P
a.k.a. Suicune
-------------------
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
Ev's: 252 hp, 252 defense, 4 special attack
~ Calm Mind
~ Rest
~ Surf
~ Ice Beam
_______________________________________
Comments: Suicune takes hits incredibly well. After a few turns, he can also dish them out. Pressure stalling is an odd type of tactic on an offensive team, but it actually saved me one game. Suicune absorbs status like a man, but I want to put sleep talk somewhere on this. He takes physical hits off the bat quite nicely. Suicune also covers a rather large heatran weakness that I have, and I'm kind of refusing to put heatran on this team (I don't know, I just don't like him). I don't need to ohko garchomp really, and I'd rather take better hits. This thing is cool, taking status and lots of attacks like a bitch (dog). Suicune may seem odd on this kind of team, but he's cool, and pressure stalling is a decent answer to anything that this team can't handle.
_____________________________________
Big French Gay
a.k.a. BFG
a.k.a. Salamence
--------------------
Salamence @ Leftovers
Ability: Intimidate
Nature: Jolly
Ev's: 164 speed, 252 attack, 92 hp
~ Dragon Claw
~ Dragon Dance
~ Earthquake
~ Fire Fang
_________________________________
Comments: Well, ddmence has always been one of my favorites, and it just reminds me of this really big french guy I know called the Big French Gay. It's a long story lol... Anyways, I like ddmence, as it has immunities that it can come in on pretty well and then dd up to sweep with its fair speed. I'm thinking of making it faster, though. This thing paired up with Lucario is pretty damn amazing, especially when I sacrifice this guy to a scarfchomp outrage to let Luke get in two sd's. This thing outspeeds adamant scarfchomp after a dd, by the way. His myriad resistances let him get in a dd or two, and then he runs wild (hopefully).
__________________________________
Lukie
a.k.a. Lucario
------------------------
Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant
Ev's: 252 speed, 252 attack
~ Swords Dance
~ Close Combat
~ Extremespeed/hp ice
~ Bullet Punch
__________________________________________________
Comments: all out sweeper. I may go with hp ice to deal with gliscor if I bring him in too early (cbttar if I go with no grass knot). This guy is cool. He can get sweeps like nobody's buisiness, and if mesprit manages to get his fair share paralised. Luke relies on resistances, so after they switch to someone who can kill him, it doesn't matter how bulky he is, so bulky man shouldn't work in theory, unless your using like calm mind and pumped defense. The all out sweeper can do more with only one turn to set up. So, this guy smashes things into little tiny bits. He works fairly well paired up with heatran and 'mence.
___________________________________________________
So that's the team.
now, for your entertainment, I'm going to go through a lot of work that everyone will disregard. scroll down...
Threat List!
Tyranitar - Tyranitar actually isn't a threat. With scarfgar who can come in on eq and focus blast away. Also, suicune forces non tbolt versions to switch. CB pursuit allows luke to deal some damage early game.
Gyarados - Gengar outspeeds bulkygyara after two dd's. Otherwise, suicune can come in on cb and mix/special (lol) versions and just camly cm up. Get it? Calmly calm mind up?
Infernape - mixape is dealt with by, well, residual damage. grass knot without nasty plot can be dealt with by suicune, and nasty plot variations don't carry hp ice, so salamence can come in. Physical versions get walled by 'cune. Gengar can come in on grass knot and close combat to rape.
Azelf - azelf can be tricky. after a np suicune fears grass knot, while pretty much everone else fears stab psychic. the trick is to switch in on the np with gengar and make him eat gengars balls. oh wait, that's the shadow of his balls. scarf versions locked into, say, hp ice, get set up on by luke. Those locked into fire blast are mashed by heatran. Those locked into u-turn are set up on by well, nobody.
Electivire - free stealth rocks for mesprit. this isn't really too much of a threat. Salamence can come in on eq and cross chop and then kill with eq.
Heracross - cb heracross locked into stone edge gets set up on by lucario. close combat or megahorn, salamence. night slash, suicune. not really a problem. sd heracross gets revenge-raped by gengar, but that's about it.
Salamence - specs salamence locked into draco meteor gets set up on by luke. locked into hydro pump or fire blast, mence comes in to dd the switch. mixmence poses no real threat to suicune, who cm's up happily while mence switches away in fear of ice beam. dd versions get killed by gar, even after 1 dd.
Togekiss - I don't really like togekiss as a pokemon. scarf air slashes are "dealt with" by luke, who can't flinch. 'cune can come in, cm up, and commence pp-stalling.
Gengar - well, he gets revenged by my gengar, for starters. if scarfgar's locked into focus blast, salamence makes him pay for it. if he's locked into balls of darkness, luke comes in.
Garchomp - this team lol's at garchomp. salamence after a dd outspeeds adamant scarfchomp. jolly scarfchomp locked into outrage gets owned by luke (see luke's description for more details). this guy gets revenge killed, set up on, everything. sd garchomp can be problematic, but 'cune just beams away, 2hkoing the blighter.
Lucario - lucario can actually pose some threat. he gets revenged by gengar, at least. specs aura sphere and vacuum wave get switched on by gengar. cm versions say hello to suicune. sd'd extremespeed and close combat get owned by gengar, but crunch kills, as does bullet punch. so basically, I need to be telepathic to take out luke.
Starmie - starmie's thunderbolts don't hurt 'cune too much, unless he's specs, in which case I just, well, switch to gengar. gengar lol's at starmie, spin blocking and then killing it. starmie just doesn't pose too much of a threat.
Weavile - cb weavile's ice punch gets lol'd at by luke if they're intimidated. cb anything but ice punch/shard gets loled at by salamence nad intimidate. sd versions can prove bothersome, suicune can take a few hits.
Dugtrio - no real "counters" suicune, gengar, salamence, mesprit, and lucario (bullet punch if he has a sd) can either kill it or switch out. nothing else really to say.
PorygonZ - this guy is quite mean. scarf versions locked into dark pulse get owned by sd luke. scarf versions locked into tri attack get laughed at by gengar. tbolt ones by salamence, i guess, and ice beam by suicune. so scarf is okay. np ones I have to either phaze (If I switch in on, say, a tbolt) or sacrifice someone to revenge kill.
Machamp - suicune is a pretty decent answer. he pp stalls you out of dynamicpunch in a second and doesn't care too much about confusion. bulk up ones get cm'd at and then slowly killed.
Snorlax - lucario, if he manages to get in, can wreak havoc. non-curse versions get stalled by suicune, who cm's up and then rests, and then eventually kills it. gengar can kill weakened ones with focus blast.
Zapdos - zapdos leads eat a ice beam, hopefully killing or hurting most of them. like I said, I killed one of these with gar after an agility. heatran can come in with his nice sp. defense and fire blast for some fair damage.
Suicune - ah...suicune. I can wear it down with thunderbolts, which is probably a 3hko. luke can come in on the rest, sd twice, and then kill it if I can superly well predict it. this guy's tough to bring down, which is one of the reasons why I use him.
Breloom - gengar resists both stabs and suicune takes sleep. he doesn't do much else, and both gengar and suicune can kill him quite easily, though suicune has to be wary of seed bombs. salamence intimidates and then comes in, but has to watch for stone edge.
Slaking - well, I do have gengar, who does kinda resist both return and earthquake. also, there's suicune, who loves to have an extra turn to cm up.
Ninjask - leads get owned by tbolt. non-leads get owned by rocks
Metagross - cb gross locked into bullet punch or meteor mash gets set up on by suicune. agiligross gets owned by, well, suicune again. salamence can come in on earthquakes, thunderpunches, or bullet punches (intimidate) and then hurt with eq.
Heatran - suicune covers this guy well, cming up and then surfin away.
Jirachi - well, I don't have much experience with this guy, but most are support and I just take the time to set up someone or another. flinchhax get pressure-stalled by cune.
Dragonite - well, after a dd, gengar outspeeds and hp ice's. I love coming in on dry outrages with lucario, same thing applies to him as to garchomp. suicune doesn't take much from him and cm's up before ice beaming away.
Mamoswine - suicune takes this guy's stabs fairly well. he can pp stall him out of earthquakes and then luke has a field day. ice shard only threatens gar and mence. cb earthquake gets set up on by mence.
Gallade - suicune can take cb hits okay. bulk-uppers and swords dancers and twavers are problematic, but suicune can take some nice hits. not much else to say, but I have to be careful.
Yanmega - suicune takes sleep, and if he cm's enough, he can stall yanmega to hell, either by struggle or life orb damage.
Kingdra - he can't do much to suicune, who cm's up and then ice beams. hydro pump is pp-stalled.
Roserade - these things are bothersome with hypnosis and grass knot, but cune can take a hypnosis before switching to salamence to take the grass knot.
Scizor - not really sure on this guy. agility versions are set up on by salamence. sd versions are also set up on by salamence, I guess.
So basically, I set up stealth rocks whenever possible, and then batter the opponent while one of my guys's sweeps is just waiting if the opponent makes a mistake. I use resistances and decent bulkiness to make switches and take low damage while the enemy is under constant pressure. So, rate/hate/fix away!!
- Stathakis
An Offensive Team? O RLY?!






Well then, those are some pretty OU pokemon. Whatever. Now remember guys, I've not even played ten games with this team, and I can't test it further. This makes everyone's help extremely important here, so please give me your best. I really, really appreciate it.
Edits/other stuff being takent into thought: for now, heatran is replacing gallade. I will test this as soon as I can... anyways, I have no sleep inducer, and I now have a solid gyara counter, so possibly hypnosis on gengar over tbolt would be kinda cool.
Pixi Stix
a.k.a. Mesprit


-----------------------
Swampert @ Leftovers
Ability: Levitate
Nature: Bold
Ev's: 252 hp, 176 defense, 80 special attack
~ Stealth Rock
~ Thunder Wave
~ Thunderbolt
~ Grass Knot/Ice beam
_________________________________________
Comments: Well, this team had a gyara weak, and everyone posting was real honest about it. So, I decided to switch swampert (all he really liked to do was lay rocks) with mesprit, based totally on theory. The idea is that mesprit is a lead that can set up rocks, and then not get completely stroked by ttar. Mesprit does some good team support, and while it doesn't start the game on a fast note like gengar, it doesn't die immediately to pursuit. I'd like to add that only cb ttar with max attack pursuit while I'm switching can kill, so if he does, I get an early Luke sweep. Weavile's pursuit does even less, and then I can just switch so suicune, who cm's while weavile switches. So while he's pursuit weak, mesprit doesn't actually mind it too much. Another idea, though, is to have grass knot, so rather than die, I just hurt tyranitar, as cb crunch is the only thing that can ko if I don't switch, and it only does that about half the time. Ice beam isn't even a guaranteed 4hko, so I'm paralysing it and getting the hell out. This, in theory, should greatly benefit my team, eliminating the gyara weak and still setting up rocks. also, I don't die immediately to ttar if I go with grass knot. (ironic eh)
_________________________________________
AznSpirit...
a.k.a. Gengar


----------------
Gengar @ Choice Scarf
Ability: Levitate
Nature: Timid
Ev's: 252 speed, 252 special attack, 4 hp
~ Shadow Ball
~ Focus Blast
~ Hidden Power: Ice
~ Thunderbolt
_______________________________________
Comments: Ahh...timid scarfgar. I don't really mind timid and max speed, as this helps to outspeed other scarfgars, modest scarf-zelf, etc... This thing actually outsped a zapdos after an agilty, believe it or not. This guy serves as a decent revenge killer, able to hit hard and fast. His moves make for good coverage. It plugs holes in my team, stopping sweeps of guys I can't handle. I may put hypnosis somewhere, but it seems kinda weird with a scarf. It actually does pretty good damage. I like it. Thunderbolt takes care of any gyarados's that think they have business with this guy, even after two dd's.
________________________________________
My Pet 1-Shots Teh Nubz Pl0x!1!
a.k.a. Heatran


------------------
Heatran @ Life Orb
Ability: Flash Fire
Nature: Modest
Ev's: 252 special attack, 252 speed
~ Fire Blast
~ Earth Power
~ Dragon Pulse
~ Explosion
_________________________________
Comments: Heatran has replaced gallade for a few reasons. One was that the team was far too physical, with my biggest source of special attack being a revenge killer. Well, no more! The idea behind gallade was that if he got in, something was going to be in a world of pain, and that Lucario's big counters (gliscor, weezing, hippowdon) could be taken care of. Well, now, heatran comes in, giving me a switch-in to will-o-wisp, adding special attack to the team, and removing the rather large ghost weakness on the team. If he switches in, especially on a fire attack, something is going to get hurt. Bad. I may go for the orb, because switching moves without having to leave the battlefield would seem to come in handy in many situations. Another thing that heatran gives the team is explosion, just incase things get out of hand. Heatran kills weezing, and gliscor, cressy, and hippowdon don't like fire blast. The problem is, this guy shares the eq weak with lucario. But not much can live to tell about a heatran's specs'd flash fire'd fire blast. The name comes from World of Warcraft (damned game sucks ass imo), which seems to be all the craze where I am.
_________________________________
I Tot I Saw a Putty Tat :P
a.k.a. Suicune


-------------------
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
Ev's: 252 hp, 252 defense, 4 special attack
~ Calm Mind
~ Rest
~ Surf
~ Ice Beam
_______________________________________
Comments: Suicune takes hits incredibly well. After a few turns, he can also dish them out. Pressure stalling is an odd type of tactic on an offensive team, but it actually saved me one game. Suicune absorbs status like a man, but I want to put sleep talk somewhere on this. He takes physical hits off the bat quite nicely. Suicune also covers a rather large heatran weakness that I have, and I'm kind of refusing to put heatran on this team (I don't know, I just don't like him). I don't need to ohko garchomp really, and I'd rather take better hits. This thing is cool, taking status and lots of attacks like a bitch (dog). Suicune may seem odd on this kind of team, but he's cool, and pressure stalling is a decent answer to anything that this team can't handle.
_____________________________________
Big French Gay
a.k.a. BFG
a.k.a. Salamence


--------------------
Salamence @ Leftovers
Ability: Intimidate
Nature: Jolly
Ev's: 164 speed, 252 attack, 92 hp
~ Dragon Claw
~ Dragon Dance
~ Earthquake
~ Fire Fang
_________________________________
Comments: Well, ddmence has always been one of my favorites, and it just reminds me of this really big french guy I know called the Big French Gay. It's a long story lol... Anyways, I like ddmence, as it has immunities that it can come in on pretty well and then dd up to sweep with its fair speed. I'm thinking of making it faster, though. This thing paired up with Lucario is pretty damn amazing, especially when I sacrifice this guy to a scarfchomp outrage to let Luke get in two sd's. This thing outspeeds adamant scarfchomp after a dd, by the way. His myriad resistances let him get in a dd or two, and then he runs wild (hopefully).
__________________________________
Lukie
a.k.a. Lucario


------------------------
Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant
Ev's: 252 speed, 252 attack
~ Swords Dance
~ Close Combat
~ Extremespeed/hp ice
~ Bullet Punch
__________________________________________________
Comments: all out sweeper. I may go with hp ice to deal with gliscor if I bring him in too early (cbttar if I go with no grass knot). This guy is cool. He can get sweeps like nobody's buisiness, and if mesprit manages to get his fair share paralised. Luke relies on resistances, so after they switch to someone who can kill him, it doesn't matter how bulky he is, so bulky man shouldn't work in theory, unless your using like calm mind and pumped defense. The all out sweeper can do more with only one turn to set up. So, this guy smashes things into little tiny bits. He works fairly well paired up with heatran and 'mence.
___________________________________________________






So that's the team.
now, for your entertainment, I'm going to go through a lot of work that everyone will disregard. scroll down...
Threat List!
Tyranitar - Tyranitar actually isn't a threat. With scarfgar who can come in on eq and focus blast away. Also, suicune forces non tbolt versions to switch. CB pursuit allows luke to deal some damage early game.
Gyarados - Gengar outspeeds bulkygyara after two dd's. Otherwise, suicune can come in on cb and mix/special (lol) versions and just camly cm up. Get it? Calmly calm mind up?
Infernape - mixape is dealt with by, well, residual damage. grass knot without nasty plot can be dealt with by suicune, and nasty plot variations don't carry hp ice, so salamence can come in. Physical versions get walled by 'cune. Gengar can come in on grass knot and close combat to rape.
Azelf - azelf can be tricky. after a np suicune fears grass knot, while pretty much everone else fears stab psychic. the trick is to switch in on the np with gengar and make him eat gengars balls. oh wait, that's the shadow of his balls. scarf versions locked into, say, hp ice, get set up on by luke. Those locked into fire blast are mashed by heatran. Those locked into u-turn are set up on by well, nobody.
Electivire - free stealth rocks for mesprit. this isn't really too much of a threat. Salamence can come in on eq and cross chop and then kill with eq.
Heracross - cb heracross locked into stone edge gets set up on by lucario. close combat or megahorn, salamence. night slash, suicune. not really a problem. sd heracross gets revenge-raped by gengar, but that's about it.
Salamence - specs salamence locked into draco meteor gets set up on by luke. locked into hydro pump or fire blast, mence comes in to dd the switch. mixmence poses no real threat to suicune, who cm's up happily while mence switches away in fear of ice beam. dd versions get killed by gar, even after 1 dd.
Togekiss - I don't really like togekiss as a pokemon. scarf air slashes are "dealt with" by luke, who can't flinch. 'cune can come in, cm up, and commence pp-stalling.
Gengar - well, he gets revenged by my gengar, for starters. if scarfgar's locked into focus blast, salamence makes him pay for it. if he's locked into balls of darkness, luke comes in.
Garchomp - this team lol's at garchomp. salamence after a dd outspeeds adamant scarfchomp. jolly scarfchomp locked into outrage gets owned by luke (see luke's description for more details). this guy gets revenge killed, set up on, everything. sd garchomp can be problematic, but 'cune just beams away, 2hkoing the blighter.
Lucario - lucario can actually pose some threat. he gets revenged by gengar, at least. specs aura sphere and vacuum wave get switched on by gengar. cm versions say hello to suicune. sd'd extremespeed and close combat get owned by gengar, but crunch kills, as does bullet punch. so basically, I need to be telepathic to take out luke.
Starmie - starmie's thunderbolts don't hurt 'cune too much, unless he's specs, in which case I just, well, switch to gengar. gengar lol's at starmie, spin blocking and then killing it. starmie just doesn't pose too much of a threat.
Weavile - cb weavile's ice punch gets lol'd at by luke if they're intimidated. cb anything but ice punch/shard gets loled at by salamence nad intimidate. sd versions can prove bothersome, suicune can take a few hits.
Dugtrio - no real "counters" suicune, gengar, salamence, mesprit, and lucario (bullet punch if he has a sd) can either kill it or switch out. nothing else really to say.
PorygonZ - this guy is quite mean. scarf versions locked into dark pulse get owned by sd luke. scarf versions locked into tri attack get laughed at by gengar. tbolt ones by salamence, i guess, and ice beam by suicune. so scarf is okay. np ones I have to either phaze (If I switch in on, say, a tbolt) or sacrifice someone to revenge kill.
Machamp - suicune is a pretty decent answer. he pp stalls you out of dynamicpunch in a second and doesn't care too much about confusion. bulk up ones get cm'd at and then slowly killed.
Snorlax - lucario, if he manages to get in, can wreak havoc. non-curse versions get stalled by suicune, who cm's up and then rests, and then eventually kills it. gengar can kill weakened ones with focus blast.
Zapdos - zapdos leads eat a ice beam, hopefully killing or hurting most of them. like I said, I killed one of these with gar after an agility. heatran can come in with his nice sp. defense and fire blast for some fair damage.
Suicune - ah...suicune. I can wear it down with thunderbolts, which is probably a 3hko. luke can come in on the rest, sd twice, and then kill it if I can superly well predict it. this guy's tough to bring down, which is one of the reasons why I use him.
Breloom - gengar resists both stabs and suicune takes sleep. he doesn't do much else, and both gengar and suicune can kill him quite easily, though suicune has to be wary of seed bombs. salamence intimidates and then comes in, but has to watch for stone edge.
Slaking - well, I do have gengar, who does kinda resist both return and earthquake. also, there's suicune, who loves to have an extra turn to cm up.
Ninjask - leads get owned by tbolt. non-leads get owned by rocks
Metagross - cb gross locked into bullet punch or meteor mash gets set up on by suicune. agiligross gets owned by, well, suicune again. salamence can come in on earthquakes, thunderpunches, or bullet punches (intimidate) and then hurt with eq.
Heatran - suicune covers this guy well, cming up and then surfin away.
Jirachi - well, I don't have much experience with this guy, but most are support and I just take the time to set up someone or another. flinchhax get pressure-stalled by cune.
Dragonite - well, after a dd, gengar outspeeds and hp ice's. I love coming in on dry outrages with lucario, same thing applies to him as to garchomp. suicune doesn't take much from him and cm's up before ice beaming away.
Mamoswine - suicune takes this guy's stabs fairly well. he can pp stall him out of earthquakes and then luke has a field day. ice shard only threatens gar and mence. cb earthquake gets set up on by mence.
Gallade - suicune can take cb hits okay. bulk-uppers and swords dancers and twavers are problematic, but suicune can take some nice hits. not much else to say, but I have to be careful.
Yanmega - suicune takes sleep, and if he cm's enough, he can stall yanmega to hell, either by struggle or life orb damage.
Kingdra - he can't do much to suicune, who cm's up and then ice beams. hydro pump is pp-stalled.
Roserade - these things are bothersome with hypnosis and grass knot, but cune can take a hypnosis before switching to salamence to take the grass knot.
Scizor - not really sure on this guy. agility versions are set up on by salamence. sd versions are also set up on by salamence, I guess.
So basically, I set up stealth rocks whenever possible, and then batter the opponent while one of my guys's sweeps is just waiting if the opponent makes a mistake. I use resistances and decent bulkiness to make switches and take low damage while the enemy is under constant pressure. So, rate/hate/fix away!!
- Stathakis