I've been out of the game for a bit, and this team was created in an attempt to get me back in the game.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP, 228 Def, 30 SpA
Nature: Relaxed
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
That's too simple!
No, really? Stealth Rock is an obvious choice on a lead. Roar stops the stat-boosters that will cause me problems. Ice Beam defeats the Dragon-types that can easily rip through me. Easy to say, EarthQuake covers quite a few problematic Pokemon, such as Heatran. That is meant to make it useful after set-up of the rocks is complete.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP, 252 Att/ 10 SpD
Nature: Adamant
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
Dude, I hate you for using Scizor!
Your problem. Scizor is a very effective Pokemon to use. It comes in on many common move types without issue, and gets easy KO's with STAB Technician priority. It can scout, it can eliminate, give me a good reason not to use this, seriously. The resistance to most of the team's weaknesses is a plus as well.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 Att, 252 SpA, 252 Spe
Nature: Naive
- ThunderBolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Magnezone? What use could this possibly serve?
Magnezone can handle most things that can stop an Umbreon sweep. It's also an effective stop to any and all Dragon-type attacks, coming from the likes of opposing Salamence. HP Fire will take down Scizor, and with 2 STABs and Explosion, it will find no problem putting a considerable dent into everything. The Choice Scarf is there because it's simply the best option, though I already have a Scarf'd Salamence.
Salamence @ Choice Scarf
Ability: Intimidate
EVs: 180 Att, 252 SpA, 78 Spe
Nature: Naughty
- Outrage
- Earthquake
- Flamethrower
- Draco Meteor
Scarf MixMence? Really? Are you serious?
I actually have no idea why I use this. That said, it IS nice for taking out something that already has a speed or power boost under its belt. It revenge kills, and can take out some huge threats. It can even force switches with Intimidate! It's a valuable member.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP, 128 Att, 130 SpD
Nature: Sassy
- Payback
- Curse
- Rest
- Sleep Talk
Isn't Umbreon bad?
I've been using Umbreon for a long time before it became OU. I find it quite nice as a Latias counter, something that this team desperately needs. It's also useful because this team has little issue with Steel-type removal. It manages some sweeps, more often then most team members.
Zapdos @ Leftovers
Ability: Pressure
EVs: 250 HP, 228 Def, 32 Spe
Nature: Bold
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Grass]
Is this thing even necessary?
Yes, yes it is. There were a few things that I had a hard time switching into, such as Fighting-type attacks. This was my simple solution. While I don't think this warrants an explanation, this thing just attacks while using its high defenses to survive. Simple as that.
From Afar:






With More Detail:

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP, 228 Def, 30 SpA
Nature: Relaxed
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
That's too simple!
No, really? Stealth Rock is an obvious choice on a lead. Roar stops the stat-boosters that will cause me problems. Ice Beam defeats the Dragon-types that can easily rip through me. Easy to say, EarthQuake covers quite a few problematic Pokemon, such as Heatran. That is meant to make it useful after set-up of the rocks is complete.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP, 252 Att/ 10 SpD
Nature: Adamant
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
Dude, I hate you for using Scizor!
Your problem. Scizor is a very effective Pokemon to use. It comes in on many common move types without issue, and gets easy KO's with STAB Technician priority. It can scout, it can eliminate, give me a good reason not to use this, seriously. The resistance to most of the team's weaknesses is a plus as well.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 Att, 252 SpA, 252 Spe
Nature: Naive
- ThunderBolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Magnezone? What use could this possibly serve?
Magnezone can handle most things that can stop an Umbreon sweep. It's also an effective stop to any and all Dragon-type attacks, coming from the likes of opposing Salamence. HP Fire will take down Scizor, and with 2 STABs and Explosion, it will find no problem putting a considerable dent into everything. The Choice Scarf is there because it's simply the best option, though I already have a Scarf'd Salamence.

Salamence @ Choice Scarf
Ability: Intimidate
EVs: 180 Att, 252 SpA, 78 Spe
Nature: Naughty
- Outrage
- Earthquake
- Flamethrower
- Draco Meteor
Scarf MixMence? Really? Are you serious?
I actually have no idea why I use this. That said, it IS nice for taking out something that already has a speed or power boost under its belt. It revenge kills, and can take out some huge threats. It can even force switches with Intimidate! It's a valuable member.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP, 128 Att, 130 SpD
Nature: Sassy
- Payback
- Curse
- Rest
- Sleep Talk
Isn't Umbreon bad?
I've been using Umbreon for a long time before it became OU. I find it quite nice as a Latias counter, something that this team desperately needs. It's also useful because this team has little issue with Steel-type removal. It manages some sweeps, more often then most team members.

Zapdos @ Leftovers
Ability: Pressure
EVs: 250 HP, 228 Def, 32 Spe
Nature: Bold
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Grass]
Is this thing even necessary?
Yes, yes it is. There were a few things that I had a hard time switching into, such as Fighting-type attacks. This was my simple solution. While I don't think this warrants an explanation, this thing just attacks while using its high defenses to survive. Simple as that.
Original Team said:From Afar:
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With More Detail:
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Att, 252 SpA , 6 Spe
Nature: Rash
- Thunder Wave
- Iron Head
- Energy Ball
- Hidden Power [Ground]
Hold up, aren't leads supposed to just set up rocks and explode?
I found no need to add Stealth Rock onto this set. Quite simply, this set takes advantage of Serene Grace. Iron Head + Thunder Wave offers nice STAB and flinch. HP Ground handles any Heatran that attempt to switch in. This thing has no trouble handling most enemies. That said, the lack of any up for trade in the Wi-Fi section makes this impossible for me to get my hands on outside of Shoddy, therefore this thing might need a replacement for Wi-Fi battles, any ideas?
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Swampert @ Choice Band
Ability: Torrent
EVs: 106 HP, 204 Att, 100 Def, 100 Spe
Nature: Adamant
- Earthquake
- Ice Punch
- Stone Edge
- Waterfall
That EV spread is just stupid!
Agreed. That said, I have no clue what to do about it. Swampert follows the obvious job of a Choice Bander. Come in, rip up the enemy until they switch in a Grass-type that doesn't get KO'd on the switch in. Moves used include the most powerful and accurate options for double STAB. From experience, I know that Ice Punch is an easy knock out on Dragon-types, I've seen it OHKO through Yache Berry before. Stone Edge is just there for filler.
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Breloom @ Life Orb
Ability: Poison Heal
EVs: 50 HP, 252 Att, 208 Spe
Nature: Adamant
- Swords Dance
- Mach Punch
- Seed Bomb
- Spore
What's this doing here? Don't you already have Swampert for this job?
Breloom is a solid Suicune counter. That was the main reason for adding it. It's a pretty standard set, of course. Just put the enemy to sleep, power up with Swords Dance, and start KOing stuff with boosted STAB priority. Preferrably, this thing would be switching into something along the lines of Toxic. Otherwise, I only have 10 attacks, and that's making the highly unlikely assumption that I don't get hit.
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Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Att, 80 SpA, 178 Spe
Nature: Naughty
- Outrage
- Earthquake
- Fire Blast
- Hydro Pump
Scarf MixMence? Really? Are you serious?
I actually have no idea why I use this. That said, it IS nice for taking out something that already has a speed or power boost under its belt. This is probably the easiest member for me to drop at any time. I'm also considering changing this for Dragonite, to add more bulk on stuff that I'm not switching into, as nobody will seriously stay in after Intimidate.
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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP, 128 Att, 130 SpD
Nature: Sassy
- Payback
- Curse
- Rest
- Sleep Talk
Hei d00d, Ambraeun sakcs!11!oneone
I've been using Umbreon for a long time before it became OU. I find it quite nice as a Latias counter, something that this team desperately needs. It's also useful because this team has little issue with Steel-type removal. It manages some sweeps, more often then most team members. Aside from Jirachi, this is probably the most important member.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 250 HP, 228 Def, 32 Spe
Nature: Bold
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Grass]
Is this thing even necessary?
Yes, yes it is. There were a few things that I had a hard time switching into. This was my simple solution. While I don't think this warrants an explanation, this thing just attacks while using its high defenses to survive. Simple as that.