Project Threat Cores

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TPP

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Here is the team for Round 5: Credit goes to Vertex for building it!

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Substitute
- Dragon Dance

Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Roost

Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin

Skarmory @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 SpD / 24 Spe
Careful Nature
- Spikes
- Whirlwind
- Iron Head
- Roost

Hippowdon @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 248 HP / 148 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off
 

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Giga Drain

Serperior is a threat to everything broken mon smh...I first noticed a huge weakness to Mega Charizard Y. Its only switch-in is Hippo, which gets destroyed by Serperior. Starmie also has problems with Serperior with this set.
 
Mega Medicham + Reuniclus

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Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover


Mega Medicham's High Jump Kick OHKOes Gyarados-M, Kyurem-B and Skarmory while also 2HKOing Hippowdon and Starmie. Clefable is 2HKOed by Zen Headbutt so even that doesn't count as a switch-in. However, it cannot take hits at all so Reuniclus comes in to help it against Clefable, Starmie and Hippowdon. Reuniclus sets up on all the stated Pokemon and can even ignore Clefable's Calm Mind boosts with Psyshock while Mega Medicham defeats Mega Gyarados and Kyurem-B which stands in its way of a sweep.
 
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Thundurus + Breloom

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Nasty Plot

Breloom @ Life Orb / Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore


A very offensive core which is able to destroy the team due to the lack of switch-ins for it.
Thundurus OHKOs Gyarados-Mega, Kyurem-B, Starmie and Skarmory after Stealth Rocks damage and without being boosted. May kill Hippowdon in two hits, if Thundurus manages to get a free nasty plot then he becomes able to sweep the entire team (if Stealth Rocks are set up, because of sturdy + whirlwind, and roll on hippo), given only clefable resists a +2 Thunderbolt but doesn't OHKO back.
Breloom can also cripple the team as well thanks to his two stabs that are not handled well by the team, and also Spore, for what the team has not any parade, which may offer some free turns to maybe set up Swords Dance or Nasty Plot. Breloom also perfectly deals with Hippo, which annoys Thundurus a bit, by handling his two stabs and potentially OHKO back.
 
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Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA/ 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Icy Wind
- Focus Blast
- Sludge Wave

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch

This team can be easily taken advantage by strong special attackers that can break skarm. One thing I noticed is that clef doesn't have twave so Gengar can get in pretty easily on it and nothing can take a Shadow Ball and outspeed it. And yes it is Modest Gengar. Try it. It is amazing. It does super cool stuff like 2hkos on hippo and skarm and does way more to checks like heatran and Ferro than timid does. Starmie is the only thing that forces it out and it needs to sac every time.

Honestly Gengar is good enough on its own mega lopp can easily clean up once Gengar has dented the team a bit. PuP is a big threat to the team since it can take down the defensive core of this team if one of the mons gets a little weak. Not to mention the offensive core is slow and gets wrecked by hjk.
 
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that team is really outdated so idk why pokepals randomly chose it. guess you can already tell it's weak to a lot of growing trends like breloom, togekiss, and medicham but have fun n_n
 

TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
Voting is over and our winner is Core 1 by yuruuu

Core 1: 4
Core 4: 3
Core 3: 3
Core 2: 0
 
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TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
Here is the team for Round 6: Credit goes to Blackbloodz for making it!

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Roar
- Calm Mind
- Rest
- Scald

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Spikes
- Leech Seed

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 144 Def / 112 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 164 SpD / 96 Spe
Jolly Nature
- Will-O-Wisp
- Roost
- Flare Blitz
- Earthquake

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 180 Def / 72 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Soft-Boiled
- Ice Beam
 
Serperior + Mega Scizor



Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA/ 4 SpD/ 252 Spe
Timid Nature
-Leaf Storm
-Dragon Pulse
-Hidden Power Fire
-Glare

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP/ 44 Atk/ 16 Def/ 200 SpD
Impish Nature
-Roost
-Swords Dance
-Bullet Punch
-Superpower

As many have noted, Serperior is a major problem for this team, and I thought Mega Scizor would be a good teammate to aid in its sweep.

Scizor's main use is to break down Clefable and provide offensive pressure. It avoids the 2HKO from every mon on the opposing team bar Zard-X and uses the rest as set-up fodder. However, Suicune can burn it or roar it out.

Once Clef is gone, Serperior basically cleans up. Zard-X is nearly KO'd by Leaf Storm + boosted Dragon Pulse, and Suicune can't win.

Tl;dr They both erase the other's checks and enable a sweep by either member.
 
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Mega-Sceptile + air balloon Heatran

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Hidden Power Fire
- Substitute

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

Mega-Sceptile alone beats most of the team - giga drain destroys Suicune and Hippowdon and allows him to regain health in the process. HP fire 2HKOs Ferrothorn which can do nothing in return. Dragon pulse has a 62.5% chance to OHKO Latios from full and does 82-95% to Charizard X - ie it outspeeds and OHKOs both after rocks, which Heatran provides - though it can't switch in to either's dragon STAB (but Heatran can).

Air balloon Heatran walls Latios and CharX, reducing pressure from Sceptile. Air balloon also helps vs Hippowdon, fire blast for Ferro and of course he counters Clefable who does a maximum of 21.6% with unboosted thunderbolt while flash cannon is a clean 2HKO even with leftovers. (IF Clef is at full health and CMs on the switch flash cannon only does a maximum of 47.2% so Clef could attempt to stall out Tran's flash cannons with softboiled, however that would leave Clef with no softboiled pp left allowing her to be taken out easily by another team mate and the odds are still in Tran's favour anyway due to flash cannon's SpD drop chance.)
 
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Manaphy @ Leftovers / Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Set up Tail Glow = win gg
Serious talk, this team has almost nothing for Manaphy once it gets going. It easily steamrolls through the team once it sets up a Tail Glow (which it can freely set up on Hippowdon, Latios at -2, Charizard X, and even Clefable if using a Wacan Beery) and Ferrothorn is out of the question, which Scizor sets up all over on. Scizor is also a safer switch on to Latios since it lacks Hidden Power Fire, and Draco Meteors hurt Manaphy a lot obviously. The biggest threat to Scizor is also Charizard, which Manaphy beats pretty easily. Honestly the only way this core can be stopped versus this team is spamming Roar with Suicune, but Manaphy's Energy Ball can eventually bring it low enough to where it's forced to Rest, making it rely on luck for wether or not it wins.
 
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Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Giga Drain

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Serperior requires no explanation, just kills everything, I might as well reserve this thing for round 7 too, it's going to be another serp weak team. 6/6.
Gengar breaks this team pretty well. Taunt stops Suicune, Ferrothorn, Clefable, and Hippowdon, speed ties with Latios (which cannot switch in), and does a very respectable 80% with Shadow Ball to Mega Charizard X, i.e. it dies after rocks. Gengar can come in repeatedly on Clefable too, so the team is really really weak to it. Actually this team is just weak to all stallbreakers. I have no idea how it can work. But that is not really the point.
 
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Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind


The team is incredibly weak to Choice Specs Keldeo with Suicune being the only "safe" switch-in to it (Clefable, Latios and Zard-X are all 2HKOed). Mega Alakazam patches up the Suicune and Clefable weakness by locking them into Calm Mind or taking negligible damage from their attacks. It also outspeeds Latios which is the only Pokemon faster than Keldeo. Keldeo also easily smashes Hippowdon, Charizard-X and Ferrothorn who can stomach a hit from Mega Alakazam. However, this core needs something to tank Latios's Draco Meteor which OHKOes both members.
 

Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature
- Calm Mind
- Hyper Voice
- Psyshock
- Focus Blast


Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Ice
- Focus Blast

Unless the Focus Blast gods are mean to you, Mega Gardevoir balls pretty hard all over the team after a CM. You can afford to run Modest to ensure the KO on Ferrothorn and Hippowdon because Charizard-X is the only potentially faster Pokemon on the chosen team. Thundurus can clean up the scraps afterwards and is equally as scary to the team...unless, again, you miss Focus Blast ._.
 
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