Project Threats to OU Cores v2: Round 72: Mega Charizard X + Ash-Greninja

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Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Crunch
- Dragon Dance
- Substitute

Mega Gyarados can OHKO (or has a very good chance to OHKO, see calcs below) both members of this core with EQ/Crunch. From full it can live Draco Meteor from Latios and even a Thunderbolt from non-Specs Magnezone, giving it an opportunity to set up a DD on either member of the core. It outspeeds Magnezone before a boost, as well.

252 Atk Mold Breaker Gyarados-Mega Crunch vs. 0 HP / 0 Def Latios-Mega: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
252 SpA Latios-Mega Draco Meteor vs. 0 HP / 4 SpD Gyarados-Mega: 198-234 (59.8 - 70.6%) -- guaranteed 2HKO

252 Atk Mold Breaker Gyarados-Mega Earthquake vs. 0 HP / 4 Def Magnezone: 440-520 (156.5 - 185%) -- guaranteed OHKO
252+ SpA Magnezone Thunderbolt vs. 0 HP / 4 SpD Gyarados-Mega: 258-306 (77.9 - 92.4%) -- guaranteed 2HKO
 
reserving diancie mega


Diancie @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Earth Power

Diancie Can easily kill both Mlatios and Zone with Moonblast / Earth Power and even if Latios risks Speed Tie, Earthquake doesnt KO if Diancie is above 70% (67.2% maximum damage).
 
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Reserving mega latias
177945

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 8 Def / 248 Spe
Timid Nature
- Calm Mind
- Recover
- Stored Power
- Ice Beam

Comes in on magnezone, it gets +1 and then proceeds to just eat hits and calm mind until it can remove them with IB or SP. Since draco lowers sp.atk after use, you can just spam recover until they're forced to switch out. To always move last 4 is taken from speed which shouldn't affect it too much.

252+ SpA Magnezone Corkscrew Crash (160 BP) vs. +1 252 HP / 0 SpD Latias-Mega: 135-160 (37 - 43.9%) -- guaranteed 3HKO
252 SpA Latios-Mega Draco Meteor vs. +1 252 HP / 0 SpD Latias-Mega: 234-276 (64.2 - 75.8%) -- guaranteed 2HKO after Stealth Rock
-2 252 SpA Latios-Mega Draco Meteor vs. +1 252 HP / 0 SpD Latias-Mega: 116-140 (31.8 - 38.4%) -- 96.9% chance to 3HKO
+1 0 SpA Latias-Mega Ice Beam vs. 0 HP / 0- SpD Latios-Mega: 248-292 (82.3 - 97%) -- 62.5% chance to OHKO after Stealth Rock
+2 0 SpA Latias-Mega Stored Power (100 BP) vs. 0 HP / 0 SpD Magnezone: 156-185 (55.5 - 65.8%) -- guaranteed 2HKO after Stealth Rock
 
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Hi everyone, I will be taking over this thread until Jordy returns! I enjoy metagame exploration and innovation, so I'm looking forward to all your participation in this project :] If you have any core suggestions, feel free to PM them to me. Now without further ado, let's get this started.

Highlights


Threat of the Round:

: Gastrodon is not only able to freely switch in on both core members, but it also harasses the entire Mega Latios BO archetype well by walling other members such as Heatran, Tornadus-Therian, and Ash Greninja. Even the commonly spammed grass types on Mega latios teams are at risk of burns or toxic.

Additional Notes:

: While Mega Gyarados can certainly destroy this core after a Dragon Dance, it can't safely set up vs Magnezone and isn't a very splashable pokemon for most team archetypes.

Round 69 Core: Mega Venusaur + Celesteela

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 172 Def / 68 SpD / 16 Spe
Bold Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Careful Nature
- Leech Seed
- Protect
- Heavy Slam
- Earthquake
  • Mega Venusaur + Celesteela is a strong defensive backbone for balance and bulky offense teams, providing near perfect type synergy and a lot of threat compression in two teamslots.
  • This core is resilient, utilizing double leech seed to keep both members healthy while wearing down mutual switch-ins such as fire types.
  • Interestingly, the duo also has a good offensive presence against most opposing bulky offense teams. Mega Venusaur's amazing matchup against all other fat grass types in OU frees up Celesteela to use Earthquake, increasing the coverage that the core has.
As always, try to post only OU viable Pokémon and don't post sets specifically for this core. Additionally, your threat should not be complete deadweight against teams that do not feature the core of Mega Venusaur + Celesteela. Have fun with threatening this one, and happy counterteaming!
 

Egor

нет, товарищ генерал, это вы даёте
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RoAPL Champion

Reuniclus @ Leftovers / Psychium Z
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Psyshock
- Energy Ball / Focus Blast
- Recover

Easily sets up on both because doesn't care about any residual damage, and the members of the core don't inflict much damage on Reuniclus with direct attacks.
 
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179151

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Substitute

Icium Z Kyurem-B can threaten to do major damage to this core and even the teammates of this core due it being most common on balance, which Kyurem usually eats up. This set can hammer both Venusaur and Celesteela with z-Freeze Shock for a OHKO and a decent shot at a OHKO respectively. It also 2HKOs Venusaur with Ice Beam thanks to Teravolt and 2HKOs Celesteela with Fusion Bolt. It can even set up Substitute on the switch or even on a potential Leech Seed to really threaten something without fear. However, Kyurem can’t switch-in easily to either due to potential Sludge Bomb poisoning, a weakness to Heavy Slam, and Leech Seed wearing Kyurem down. Celesteela can even Protect on potential Sub-Zero Slammer, making it super weak.

4 SpA Kyurem-Black Ice Beam vs. 252 HP / 88 SpD Venusaur-Mega: 186-218 (51 - 59.8%) - - guaranteed 2HKO

252 Atk Kyurem-Black Sub-Zero Slammer (200 BP) vs. 252 HP / 172+ Venusaur-Mega: 528-624 (145 - 171.4%) - - guaranteed OHKO

0 SpA Venusaur-Mega vs. 0 HP / 0- SpD Kyurem-Black: 141 - 166 (36 - 42.4%) --guaranteed 3HKO

252 Atk Kyurem-Black Sub-Zero Slammer (200 BP) vs. 248 HP / 28 Def Celesteela: 379 - 447 (95.4 - 112.5%) -- 75% chance to OHKO

252 Atk Kyurem-Black Fusion Bolt vs. 248 HP / 28 Def Celesteela: 254 - 300 (63.9 - 75.5%) -- guaranteed 2HKO

0 Atk Celesteela Heavy Slam (80 BP) vs 0 HP / 0 Def Kyurem-Black: 174 - 206 (44.5 - 52.6%) -- 21.5% chance to 2HKO
 
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Katy

Banned deucer.
reserving mega garchomp

8445-Mega-Garchomp.png
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Fire Fang

Mega-Garchomp can setup on both as it takes very little from their offensive Attacks in Hidden Power Fire and Sludge Bomb in Mega-Venusaurs case and
Heavy Slam and Earthquake in Celesteelas case. Even when they try to Leech Seed "stall" it Mega Garchomp can just SD up once again and get to a high amount of Attack and OHKO both with its respective
STAB in Earthquake in Mega-Venusaurs case and can even put out crucial damage on Celesteela with either Stone Edge or Fire Fang.
When Mega-Garchomp is on Sand teams it even gets a boost on its Gorund STAB and its coverage option in Stone Edge. Also pre-mega'ed Garchomp-Mega can be annoying for Celesteela when it Heavy Slams as Celesteela takes chip from its Rough Skin.
In overall, when Mega-Chomp is at +2 it already is a threat to both of these members on this core, as they take a good amount of damage.
Also in general Garchomp-Mega is a threat in the OU metagame currently due to a multitudes of reasons.

Calcs:
vs Mega-Venusaur
+2 252 Atk Garchomp-Mega Earthquake vs. 252 HP / 172+ Def Venusaur-Mega: 264-312 (72.5 - 85.7%) -- guaranteed 2HKO
+2 252 Atk Garchomp-Mega Stone Edge vs. 252 HP / 172+ Def Venusaur-Mega: 176-208 (48.3 - 57.1%) -- 91.8% chance to 2HKO
+2 252 Atk Garchomp-Mega Fire Fang vs. 252 HP / 172+ Def Thick Fat Venusaur-Mega: 116-138 (31.8 - 37.9%) -- 94% chance to 3HKO

in Sand:
+2 252 Atk Sand Force Garchomp-Mega Earthquake vs. 252 HP / 172+ Def Venusaur-Mega in Sand: 343-405 (94.2 - 111.2%) -- 68.8% chance to OHKO
+2 252 Atk Sand Force Garchomp-Mega Stone Edge vs. 252 HP / 172+ Def Venusaur-Mega in Sand: 229-270 (62.9 - 74.1%) -- guaranteed 2HKO

vs Celesteela
+2 252 Atk Garchomp-Mega Stone Edge vs. 248 HP / 28 Def Celesteela: 253-298 (63.7 - 75%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Garchomp-Mega Fire Fang vs. 248 HP / 28 Def Celesteela: 328-388 (82.6 - 97.7%) -- guaranteed 2HKO after Leftovers recovery

in Sand:
+2 252 Atk Sand Force Garchomp-Mega Stone Edge vs. 248 HP / 28 Def Celesteela in Sand: 328-387 (82.6 - 97.4%) -- guaranteed 2HKO after Leftovers recovery


Damage on Mega-Chomp:
0 SpA Venusaur-Mega Sludge Bomb vs. 0 HP / 4 SpD Garchomp-Mega: 60-71 (16.8 - 19.8%) -- guaranteed 6HKO
0 SpA Venusaur-Mega Hidden Power Fire vs. 0 HP / 4 SpD Garchomp-Mega: 27-32 (7.5 - 8.9%) -- possibly the worst move ever

0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Garchomp-Mega: 117-138 (32.7 - 38.6%) -- 99% chance to 3HKO
0 Atk Celesteela Earthquake vs. 0 HP / 0 Def Garchomp-Mega: 65-77 (18.2 - 21.5%) -- possible 5HKO




 
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Charizard @ Charizardite-Y
Ability: Solar Power
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Flamethrower
-Solar Beam
-Focus Blast
-Roost

Zard Y cleanly 2HKOs Mega Venusaur with Flamethrower and OHKOs Celesteela after Stealth Rock damage while keeping itself healthy with Roost. It also threatens Tapu Fini, which is often paired with this core, with Solar Beam.
 


Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Searing Shot
- Stored Power
- Focus Blast
- Celebrate

I tend to slap CeleSaur on most of my teams, and if there's one thing I've learned, it's that this little fucker is scary. Band Tini can be played around with Synthesis, Heatran or Lando, but Z-Celebrate? Nope. Both Venu and Steela are setup fodder (even with the unexpected Earthquake, not that Steela is staying in on Tini either way), at which point it's free to tear through the core, the team and the planet. You'd better hope that Sludge Bomb poisons.

+1 252 SpA Victini Stored Power (120 BP) vs. 252 HP / 68 SpD Venusaur-Mega: 396-468 (108.7 - 128.5%) -- guaranteed OHKO
0 SpA Venusaur-Mega Sludge Bomb vs. +1 0 HP / 4 SpD Victini: 76-91 (22.2 - 26.6%) -- 25.2% chance to 4HKO

+1 252 SpA Victini Searing Shot vs. 248 HP / 232+ SpD Celesteela: 296-350 (74.5 - 88.1%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Celesteela Earthquake vs. +1 0 HP / 0 Def Victini: 98-116 (28.7 - 34%) -- 0.8% chance to 3HKO
 
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Solaros & Lunaris

Hold that faith that is made of steel
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Reserving Firium Tran

179149

Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magma Storm
- Earth Power
- Stealth Rock
- Toxic

Because this Venusaur runs far less SpDef because its a bad Gren check, it is actually OHKOed by Magma Storm after trapping damage and Rocks (not that Venu can do much to Heatran). Despite Celesteela having Earthquake, Heatran can still beat it since it outspeeds and EQ is only a low roll to KO. I know the set looks odd, lacking Taunt, but Toxic has become far better because of M-Alakazam, (M-)Garchomp, Rotom-W and the Latis being the primary Heatran checks, and all of them hate Toxic (Gliscor and Fini remain unannoyed though).
 
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Reserving Mega-Sableye

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect

Mega-Venusaur and Celesteela have the same problem, they don't have a reliable way to heal themselves.( 8pp is too small for a healing move with a pokemon without leftovers and without regenerator)
M-Sableye have the possibility to block leech seed, can remove the leftovers of Celesteela and can burn both.

Moreover, Sableye doesn't fear the attacks of these pokemons:
0 SpA Venusaur-Mega Sludge Bomb vs. 248 HP / 252+ SpD Sableye-Mega: 38-45 (12.5 - 14.8%) -- possible 7HKO
0 Atk Celesteela Heavy Slam (120 BP) vs. 248 HP / 8 Def Sableye-Mega: 108-127 (35.6 - 41.9%) -- guaranteed 3HKO
 
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Reserving Hoopa- Unbound
179502

Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast

Comes in on a venusaur synthesis or steela protect, while needing +2 to deal with steela is irritating, it should be easy enough to get since most people wouldn't want to risk Venusaur.

+2 224 SpA Hoopa-Unbound All-Out Pummeling (190 BP) vs. 248 HP / 232+ SpD Celesteela: 362-426 (91.1 - 107.3%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

0 Atk Celesteela Earthquake vs. 32 HP / 0 Def Hoopa-Unbound: 110-130 (35.5 - 42%) -- guaranteed 3HKO

+2 224 SpA Hoopa-Unbound Psychic vs. 252 HP / 68 SpD Venusaur-Mega: 570-672 (156.5 - 184.6%) -- guaranteed OHKO

0 SpA Venusaur-Mega Sludge Bomb vs. 32 HP / 0 SpD Hoopa-Unbound: 93-109 (30 - 35.2%) -- 20.8% chance to 3HKO
 
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Volcarona @ Psychium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Psychic

Volcarona is 3HKO by either Venusaur's Sludge Bomb or Celesteela's EQ and all it needs is +1 to smash through this core with Psychium Z and Fire Blast, respectively. Not a whole lot else that needs to be said, Volcarona is a huge threat and when played well can smash through a lot of cores/teams.

+1 252 SpA Volcarona Shattered Psyche (175 BP) vs. 252 HP / 58+ SpD Venusaur-Mega: 434-512 (119.2 - 140.6%) -- guaranteed OHKO
0 SpA Venusaur-Mega Sludge Bomb vs. 0 HP / 4 SpD Volcarona: 109-130 (35 - 41.8%) -- guaranteed 3HKO

+1 252 SpA Volcarona Fire Blast vs. 248 HP / 232+ SpD Celesteela: 404-476 (101.7 - 119.8%) -- guaranteed OHKO
0 Atk Celesteela Earthquake vs. 0 HP / 0 Def Volcarona: 103-122 (33.1 - 39.2%) -- 99.9% chance to 3HKO[/calcs]
 

insydia

I COULD BE BANNED!

File:Bag Charizardite X Sprite.pngCharizard @ Charizardite X
Ability: Blaze / Tough Claws
EVs: 252 Atk / 4 SpD / 252 Speed
Jolly Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Roost

Mega Charizard X is a threat to this core as it can OHKO Celesteela and 2HKO Mega Venusaur after rocks with its strong STAB option in Flare Blitz boosted by Tough Claws. However, Charizard has a difficult time switching into Venusaur as Sludge Bomb does a decent chunk of damage while also having a 30% chance to poison. Charizard does not fear switching into Celesteela as it can stay in it's regular form to avoid Earthquake and Roost or Dragon Dance if Celesteela wants to Protect after Charizard switches into a Leech Seed.

252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 252 HP / 172+ Def Thick Fat Venusaur-Mega: 168-200 (46.1 - 54.9%) -- guaranteed 2HKO after Stealth Rock
252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 28 Def Celesteela: 482-570 (121.4 - 143.5%) -- guaranteed OHKO
0 SpA Venusaur-Mega Sludge Bomb vs. 0 HP / 4 SpD Charizard-Mega-X: 132-156 (44.4 - 52.5%) -- 17.2% chance to 2HKO
 
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Heika

I may very well be the worst player on this site
is a Pre-Contributor
Reserving Hp Fly Thundy-T (as I believe this great post from MSU shows it’s niche is relevant enough to apply here)


Thundurus-Therian (M) @ Fightinium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Focus Blast

+2 252 SpA Thundurus-Therian Hidden Power Flying vs. 252 HP / 68 SpD Venusaur-Mega: 342-404 (93.9 - 110.9%) -- 62.5% chance to OHKO
+2 252 SpA Thundurus-Therian Thunderbolt vs. 248 HP / 232+ SpD Celesteela: 462-546 (116.3 - 137.5%) -- guaranteed OHKO

At +2 Thundurus kind of obliterate this core, it can easily set the nasty plot on celesteela as the worst thing it could do to it is a flamthrower burn, though venusaur is a bit more tricky to set up on as sludge bomb deals approximately 50% and can poison.
 
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MANNAT

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1560784147187.png
Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Psychic
- Rest / Ice Beam

Rain Manaphy can absolutely blow through this core, as it gets free setup against Celesteela and OHKOs Mega Venu with +3 Psychic. as well as blowing up Celes with +3 Hydro Vortex. Mana is a pretty cool mon in general and it's easily my favorite Z-move user on rain besides Magearna and as a bonus it tends to dismantle Venusteela balances in general, not just the core posted above.
 
Lots of big threats submitted this week, great stuff! Basically every submission does a great job at blowing this core up and I had a hard time deciding on a definitively biggest "threat," so I'll discuss a few more of them than usual.

Highlights


Threats of the Round:

: The entire premise of Venu + Steela is residual damage being thrown around everywhere. Reuniclus ignores all of that poison, double leech seed nonsense and can give VenuSteela teams in general lot of trouble.
: Other water types such as Tapu Fini are more common on a Venusaur build as opposed to Toxapex, which means Zard Y is free to collect its kills against this core's team archetype. Even Sludge Bomb doesn't annoy Zard Y as much, since it can roost off the damage and sponge the hit with naturally high spdef.
: A gigantic threat to most bulky offense teams in general, Venusaur + Steela teams hard rely on prediction to beat Kyu-B... which is alleviated by using Substitute.

Additional Notes:

: Don't get me wrong, Mega Sableye can annoy this core quite nicely. However, the most it can do is burn Venusaur while getting poisoned by Sludge Bomb in return (and competent Steela users will not let the flying fortress get hit by Sableye's bullshit). It's also awkward to switch in safely because spdef Sableye still takes up to 42% from Steela's Heavy Slam, compound this with poison chip and it gets worn down quickly. It'll get the job done and shut down this core on paper, but needs a bit more support than other submissions. Still a good and somewhat sleeper pick!

Round 70 Core: Mega Latias + Ferrothorn

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Ice Beam
- Surf
- Hidden Power Fire
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave

  • The Magic Spam starter kit of USUM, Latias-Mega + Ferrothorn has phenomenal type and defensive synergy.
  • Thunder Wave Ferrothorn lures faster switch-ins, notably Torn-T, for Latias to threaten more easily and prevent reliable defogging. It can also set up spikes to abuse the numerous switches that the core can force, while not minding a hazard war because of Latias' Levitate.
  • In return, Latias can comfortably answer many fire types and threatening wallbreakers that Ferrothorn tends to invite.
As always, try to post only OU viable Pokémon and don't post sets specifically for this core. Additionally, your threat should not be complete deadweight against teams that do not feature the core of Mega Latias + Ferrothorn. I personally really, really hate playing against these sorts of magic spam teams so let's break them down this week. Happy cteaming!
 
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Bug-Z Volcarona

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power Ground

Volc cleaves trough this team like a hot knife (or moth) trough butter. It lives a Surf from Latias with Savage Spinout, and OHKOs it with Savage Spin-out, and Ferro gets cooked alive by Fire Blast. Just keep in mind that non-Z Bug Buzz won't OHKO Latias.

Calcs VS
:

0 SpA Latias-Mega Surf vs. 0 HP / 4 SpD Volcarona: 166-196 (53.3 - 63%) -- guaranteed 2HKO
252 SpA Volcarona Bug Buzz vs. 252 HP / 0 SpD Latias-Mega: 216-254 (59.3 - 69.7%) -- guaranteed 2HKO
252 SpA Volcarona Savage Spin-Out (175 BP) vs. 252 HP / 0 SpD Latias-Mega: 414-488 (113.7 - 134%) -- guaranteed OHKO


Calcs VS
:

252 SpA Volcarona Fire Blast vs. 252 HP / 232+ SpD Ferrothorn: 492-580 (139.7 - 164.7%) -- guaranteed OHKO
 
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