Throwback
Articuno has always been one of my favorite pokemon so I decided I wanted to make a team that would allow it to shine. Unfortunately thats no easy task as she needs a lot of support to be viable. After I decided that I wanted to use her I thought why not make the whole team Gen. 1 pokemon, so here we have it a team of veterans that have been around from the beginning.
At a Glance
In Depth
Articuno
Special Defender
Nature: Calm
Item: Leftovers
Ability: Pressure
EVs 248 HP, 252 SpeD, 8 Spd
Moves
Ice Beam
Roost
Roar
Toxic
Wartortle
Rapid Spin Support
Nature: Calm
Item: Evolite
Ability: Torrent
EVs 252 HP, 4 Def, 252 SpeD
Moves
Rapid Spin
Foresight
Scald
Yawn
This little guy is alot bulkier than I expected him to be. He is also absolutely essential to this team due to Articuno and Flareon's weakness to Stealth Rocks. Scald gets STAB and that burn rate never hurt anyone besides the other team. If the other team has a spin blocker I can usually predict the switch and Foresight them on the switch and Rapid Spin away the other teams hazards. Yawn is extremely helpful at causing switches and racking up damage from my own Stealth Rocks.
Special Defender
Nature: Calm
Item: Leftovers
Ability: Pressure
EVs 248 HP, 252 SpeD, 8 Spd
Moves
Ice Beam
Roost
Roar
Toxic
I love this pokemon, seriously how cool does it look? Unfortunately she is really hard to use due to her 4x weakness to Stealth Rocks. Once Wartortle has gotten rid of them though she can come in and Toxic the opposing wall and stall them out with Roost or phaze them out with Roar and Toxic something else. Ice Beam is for STAB and hits decently hard.
Wartortle
Rapid Spin Support
Nature: Calm
Item: Evolite
Ability: Torrent
EVs 252 HP, 4 Def, 252 SpeD
Moves
Rapid Spin
Foresight
Scald
Yawn
This little guy is alot bulkier than I expected him to be. He is also absolutely essential to this team due to Articuno and Flareon's weakness to Stealth Rocks. Scald gets STAB and that burn rate never hurt anyone besides the other team. If the other team has a spin blocker I can usually predict the switch and Foresight them on the switch and Rapid Spin away the other teams hazards. Yawn is extremely helpful at causing switches and racking up damage from my own Stealth Rocks.
Flareon
Wish Support / Cleric
Nature: Calm
Item:Leftovers
Ability: Flash Fire
EVs 252 HP, 4 Def, 252 SpeD
Moves
Lava Plume
Wish
Protect
Heal Bell
Exeggutor
Special Attacker
Nature: Modest
Item: Choice Specs
Ability: Chlorophyll
EVs 132 HP, 252 SAtck, 124 Spd
Moves
Leaf Storm
Psychic
Sleep Powder
Hidden Power Ice
He hits like a truck! Leaf Storm is the go to move, it usually can KO anything in one or two hits even after the Special Attack drop. Sleep Powder is usually unexpected and misleading and let's me put a would be counter to sleep for a little bit. Hidden Power good really use a different type considering I have Articuno for Ice Type moves.
Nature: Calm
Item:Leftovers
Ability: Flash Fire
EVs 252 HP, 4 Def, 252 SpeD
Moves
Lava Plume
Wish
Protect
Heal Bell
This girl is so important to this team. Status can ruin a lot of my team but she fixes that problem with Heal Bell. Wish allows gives my team some much needed longevity. Flamethrower gets STAB and I usually bring her in on a fire type attack aimed at Exeggutor.
Exeggutor
Special Attacker
Nature: Modest
Item: Choice Specs
Ability: Chlorophyll
EVs 132 HP, 252 SAtck, 124 Spd
Moves
Leaf Storm
Psychic
Sleep Powder
Hidden Power Ice
He hits like a truck! Leaf Storm is the go to move, it usually can KO anything in one or two hits even after the Special Attack drop. Sleep Powder is usually unexpected and misleading and let's me put a would be counter to sleep for a little bit. Hidden Power good really use a different type considering I have Articuno for Ice Type moves.
Tauros
Physical Attacker / Revenge Killer
Nature: Jolly
Item: Life Orb
Ability: Sheer Force
EVs 4 HP, 252 Atck, 252 Spd
Moves
Rock Climb
Rockslide
Earthquake
Zen Headbutt
Hits hard and hits fast! Sheer Force and Life Orb are a match made in heaven for this guy. Rock Climb combined with STAB, Life Orb, and Sheer Force is nothing to mess with. Earthquake doesn't get a boost from Sheer Force but it provides good coverage.
Nature: Jolly
Item: Life Orb
Ability: Sheer Force
EVs 4 HP, 252 Atck, 252 Spd
Moves
Rock Climb
Rockslide
Earthquake
Zen Headbutt
Hits hard and hits fast! Sheer Force and Life Orb are a match made in heaven for this guy. Rock Climb combined with STAB, Life Orb, and Sheer Force is nothing to mess with. Earthquake doesn't get a boost from Sheer Force but it provides good coverage.
Golem
Physical Wall / Stealth Rocks User
Nature: Adamant
Item: Leftovers
Ability: Sturdy
EVs 4 HP, 252 Atk, 252 Spd
Moves
Stealth Rocks
Sucker Punch
Earthquake
Rock Blast
My answer to Swellow. This guy can reliably get Rocks up due to it's ability Sturdy. With 252 EVs in Speed it can outspeed most defensive pokemon and hit hard with STAB Earthquake. Rock Blast is really helpful for breaking through substitutes and getting rid of Swellow. Sucker Punch is nice priority to get rid of some speedier threats.
Nature: Adamant
Item: Leftovers
Ability: Sturdy
EVs 4 HP, 252 Atk, 252 Spd
Moves
Stealth Rocks
Sucker Punch
Earthquake
Rock Blast
My answer to Swellow. This guy can reliably get Rocks up due to it's ability Sturdy. With 252 EVs in Speed it can outspeed most defensive pokemon and hit hard with STAB Earthquake. Rock Blast is really helpful for breaking through substitutes and getting rid of Swellow. Sucker Punch is nice priority to get rid of some speedier threats.
RATE AWAY!!!





