So after using a lot of sample teams and sticking on the ladder for good amount of time, i thought to myself that i should try building a team myself and learn more and this is what i ended up drafting. So, lets get into it.
I decided to include this build around one of my favourite pokes Hydreigon. This thing is a beast and hits very hard and nothing really comes in on a draco unless it is a fairy or a pink blob. I opted for the specs set since it hits very hard and really smokes stuff late-game and is pretty strong right now.
Then i decided to pair it up with the best mega going around currently and something that pairs well with hydreigon as both pack decent power to wreck havoc mid to late game. Aero-mega takes care of fast threats and eliminates nuisances such as mega beedrill and mega sceptile as well as taking care of some fire types and fighting types and breaking grass types for the team.
I needed something that can act as a emergency blanket check to any fairy as well as something that can pack decent resistances without being dead weight and escavalier fit the bill and i completely love this guy right now with sylveon and celebi flying around on every 2nd team.
Next i added a bulky water to check fire types better and suicune checks and sets up on a lot of things and unprepared teams do get swept. Suicune is also my team's defensive answer to all the banded attackers out there who try to punch holes in the team.
I lacked hazards and stealth rock is so broken technically that not running it is like intentionally maiming your team and i needed electric immunity. I opted krookodile as my stealth rocker as it has decent natural bulk and intimidate always helps in soft checking physical hitters. Krook's main role here is to set hazards and ko what it needs to.
In the final slot i needed a cleric and sylveon seemed pretty fit in the role since it has decent natural bulk and all the moves needed. Sylveon being a fairy also gives me a crucial immunity to dragon as nothing on my team really takes a draco or other moves comfortably and my team also hates status spams.
Thug Lucifer (Hydreigon) (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
This is the hero and the building point of my team right here. Choice Specs makes him a terrifying offensive presence on the field and grab various ko'es. Max Speed and special attack investment to be as fast as possible while hitting decently hard as well. Draco Meteor is a nuclear nuke and most of the things can't come in without getting dented and it breaks mons for my other teammates. Dark Pulse is obvious stab and punishes psychic types and hits various things for neutral damage. Flash cannon got replaced with fire blast to hit steel and grass types in the tier. U-turn is in the final slot of momentum and running out of bad matchups and to some degree allows me to bluff scarf.
Thug Wilson (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Pursuit
- Defog
Max speed investment to take full advantage of that absurd speed tier. Stone Edge and Aerial Ace are self explanatory stab and hit most mons for good damage and take care of flying, fight, grass etc.
Pursuit to catch and trap some psychic and ghost types or maim something on the switch and getting mega-beedrill as worn out as possible is very important as that thing won't just stop u-turning everywhere. As i could not find myself fitting a rapid spinner or defog user in my team i decided to use defog on mega-aero here and super fast defog really helps as it prevents hazard stack and sticky web shenanigans.
Thug Knight (Escavalier) (M) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Protect
I just love using this mon right now and it's one of my favorites. I wanted something that could have great amount of resists and not lacking that offensive presence at the same time and unlike forretress this thing is not to passive. Decent bulk across the board and a respectable attack stat to boot it up. The only thing that this thing thing does not have is speed, it's slower than a turtle. Leftovers for recovery and overcoat helps deal with gimmicks. 248 hp and 204 spd allow me to take hits from both sides of the spectrum and adamant nature with 56 investment allows me to deal good damage at the same time.
Megahorn is strong stab and 2hko'es every cresselia variant and ohko any varient of celebi. Iron Head does about 60-70% on defensive florges and ohko sylveon with a medium roll. This bad boy's stab really ruins the centralizing mons of the meta currently. Knock Off has amazing utility and hits psychic/ghosts for good damage and finally i run protect on the last slot to scout for incoming fire attacks/hidden power fire and lock choice users to switch in accordingly.
Thug King (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Classic calm mind suicune puts in work as always. Scald is hax lord's own move burns happen all the time. Calm mind setup on various mons and finally rest and sleep talk for complete recovery without giving away dead turns. My team lacks a decent phazer so i just might remove calm mind to run roarcune to make things easier but i am not sure yet.
Thug Lord (Krookodile) (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Superpower
Krook is here to provide electric immunity and set up rocks for the team as mega-aero and hydreigon put in lot of work amidst hazards. Knock Off is stab and again no mon likes to loose it's items. Earthquake hits for decent damage and dents weak links in opposing team and finally superpower in the final slot to hit curselax harder and bop shuca berry users who don't fear earthquake and switch in or stay in.
Thug Queen (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell
Cleric Sylveon is the glue to my team and helps hold the team together. Wish and protect combo allow to to stall out something or pass it to others mons to keep them healthy throughout the match. Hyper Voice hits hard and smokes the double D - Dark and dragon with ease. Finally heal bell to suppress burns and provide medical aid wherever necessary.
Thug Lucifer (Hydreigon) (M) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Thug Wilson (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Pursuit
- Defog
Thug Knight (Escavalier) (M) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Protect
Thug King (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Thug Lord (Krookodile) (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Superpower
Thug Queen (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn
Thug Wilson (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Pursuit
- Defog
Thug Knight (Escavalier) (M) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Protect
Thug King (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Thug Lord (Krookodile) (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Superpower
Thug Queen (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell
Improvements and suggestions are welcome and any set mistakes or impending synergy needs to be excused as this is my legit first attempt to build a competitive UU team :3
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