SV OU Thundurus + Tornadus Rain

Monsoon

tornadus.gif
thundurus-therian.gif
ragingbolt.gif
irontreads.gif
kingambit.gif
barraskewda.gif



https://pokepast.es/59d42d195deb89b1

Just an Intro + Breakdown, too lazy to give process/threats/et cetera. It's pretty obvious.

Introduction:
At this point, Rain Offense is something of a known entity, and I wanted to build around the genie trio (Enam is a fraud). So I started looking at all of the options- Landorus Therian is a relatively known entity, and he really does do it all. I looked at Tornadus, mostly Tornadus-Therian and saw an AV Regenerator Pivot, then Thundurus, which is when I came across a RMT by Pinkacross, which showed how Thundurus Therian is actually a stellar breaker. I looked at the Incarnate forms, then realized that Tornadus could be a pretty viable option as a rain setter (I will expand more below), and that Thund-T is pretty good in Rain Dance.

Team Breakdown:
Fujin (Tornadus) @ Damp Rock
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Tailwind
- Rain Dance
- Taunt
- U-turn

Role: He's a primary setter, and he's pretty damn good at it. So when I was building, I saw Prankster, and thought that he could be a decent manual rain setter. He can also Priority Rain Dance, which is the basis for the entire Rain Offense archetype, as well as Tailwind for speed control, which is great! Taunt is what makes him great as a setter, as he can really upset/disrupt many archetypes, single-handedly stop manual weather, stop webs, stop setup, stop utility moves, et cetera. Manual weather also means he would overwrite something like Ninetails' sun, and you can also REALLY mess with HO Veil teams, as if you Priority Rain Dance before the Alolan Ninetails will Veil, so they can't Veil, wasting their turn and keeping your weather! (Or you could just taunt, which is more applicable outside of that niche.)
Item: Damp Rock is mandatory for Rain Dance.
Tera: Tera is interchangeable, I just like Ghost because it gives me two immunities (both of which are strong!)
Moves: Tailwind + Rain Dance is given, I gave why Taunt is great on him, and U-Turn is good for momentum. He's not really in an attacking role, but Hurricane is acceptable as perfectly accurate Hurricanes are awesome. Also, people don't really know his role, because nobody uses Tornadus.
EVs: You can run minimum Spe on this to try to get a slow U-Turn, but then you risk getting Taunted by somebody else with Priority Taunt (i.e. Whimsicott). It's an option, I just don't like it. EVs are to maximize bulk, he's not really attacking.

Raijin (Thundurus-Therian) @ Expert Belt
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Tera Blast
- Focus Blast
- Weather Ball

Role: Thundurus Therian is an insanely good breaker, and I went with this kinda weird 4-attack spread to maximize coverage with Expert Belt. I often U-Turn into him straight from Tornadus, as he can deal very good damage (often OHKOing)
Item: Expert Belt! With five types, you can often trigger the 1.2x multiplier.
Tera: Flying because Tera Blast Flying STAB is too good to pass on.
Moves: With five different types (cause of Tera Blast), and the not-really-seen role of Thundy-T, he can be really hard to switch into. Spamming perfectly accurate Thunders in Rain is a hell of a drug, but using Wildbolt Storm for more consistency out of rain is acceptable as well. Tera Blast cos he doesn't learn Hurricane, which although does waste a Tera can semi-reliably break HARD. Focus Blast for Fighting coverage (70% accuracy sucks, so you could switch it out for Grass Knot. I find the typing too valuable.) Weather Ball for a 100 BP Water move.
EVs: I just used the Smogon Special Sweeper Set and added 0 Atk IVs, I won't lie. To be honest, in the comments I wish people could help me with EV/IV breakpoints.

Note: You could viably switch him out for a Specs Set with Thunder + Tera Blast, and then U-Turn and Knock Off for utility, for the guaranteed SpA bonus. I like this set a little better as not to get walled.

Taranis (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Thunderclap
- Thunder
- Weather Ball
- Draco Meteor

Role: Secondary rain abuser, priority, special sweeper.
Item: Booster Energy. More SpA never hurt anyone.
Tera: Tera Fairy is standard on Bolt for a reason lmao
Moves: Draco Meteor can be switched out for Pulse, I just find the burst/edge on something like Wake too valuable. Volt Switch or Dazzling Gleam or Calm Mind or even something like Tera Blast would love to be added here, but I think this gives priori, Thunder spam in rain, and two decent coverage high damage options.
EVs: pretty standard Bulky Special Sweeper set, 20 IVs because that's the minimum. (low attack IVs are standard because of confusion, foul play, et cetera)

Talos (Iron Treads) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ghost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Volt Switch

Role: Treads is a pivot. Treads is a Stealth Rocker. Treads is a spinner. Treads is a vital lightning immunity for this team. Treads is a really damn good fix for this team, and is indeed for many rain teams.
Item: Boots, because when hazards happen, he's the one who comes in. There are AV Treads builds out there which I don't hate.
Tera: I don't know, Ghost for mild spin-blocking utility. Water or Fire is fine too for the Ice resist, but to be honest I don't Tera Treads that much.
Moves: Spin -> to be a spinner, EQ -> strong STAB option, Rocks -> Entry hazards + break sashes, Volt Switch -> pivoting
EVs: Standard stuff.

Kusanagi (Kingambit) @ Lum Berry
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch

Role: The finest late-game sweeper in the whole game, a Gholdengo answer, you know the drill.
Item: Lum Berry is what I prefer on Kingambit as not to get cooked by a stray Will-O-Wisp. Black Glasses is WAYYY too greedy for my tastes.
Tera: Tera Ghost to remove the 4x Fighting weakness. Tera Flying is also acceptable, but we already have flyers on this team. Do not run Tera Fire, you have Lum Berry, do not run Tera Greed Dark, it's not worth it.

I know someone out there runs Tera Dark + Black Glasses Kingambit, and I want you to know that that is genuinely Biblical levels of greed.

Moves: Standard Kingambit set
EVs: Standard Kingambit set

mean fish >:( (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Aqua Jet
- Close Combat
- Flip Turn

Role: Barraskewda destroys literally everything in rain. He's a strong breaker, and can also be a late-game cleaning option. Tera Watering + Choice Band + Liquidation is really scary, and he can be brought in as a threat and Flip Turn out. Can annoy Kingambit with outspeeding with his Aqua Jet.
Item: Choice Band to be even more murderous.
Tera: Water to get double STAB, to be even more murderous.
Moves: Liquidation to be more murderous is the main thing, Aqua Jet/Flip Turn for the more obvious utility, Close Combat for idk Ogerpon-Wellspring. Psychic Fangs is fine to break screens as well.
EVs: Fast, to be even more murderous, Killy to be even more murderous.

Conclusion:
That's the team! This is my first RMT, so please give tips/feedback!
 
With :Tornadus: being the weather setter you ensure that your setter has to first take chip to set up rain and That makes it difficult to set up weather again, and with :Iron Treads: being your removal mon for hazards, :Pecharunt: , :Sinistcha: and even some :Gholdengo: will force your team to deal with Hazards which long term I think that it will be difficult to deal with. Always love to see people building rain teams though!
 
Monsoon

tornadus.gif
thundurus-therian.gif
ragingbolt.gif
irontreads.gif
kingambit.gif
barraskewda.gif



https://pokepast.es/59d42d195deb89b1

Just an Intro + Breakdown, too lazy to give process/threats/et cetera. It's pretty obvious.

Introduction:
At this point, Rain Offense is something of a known entity, and I wanted to build around the genie trio (Enam is a fraud). So I started looking at all of the options- Landorus Therian is a relatively known entity, and he really does do it all. I looked at Tornadus, mostly Tornadus-Therian and saw an AV Regenerator Pivot, then Thundurus, which is when I came across a RMT by Pinkacross, which showed how Thundurus Therian is actually a stellar breaker. I looked at the Incarnate forms, then realized that Tornadus could be a pretty viable option as a rain setter (I will expand more below), and that Thund-T is pretty good in Rain Dance.

Team Breakdown:
Fujin (Tornadus) @ Damp Rock
Ability: Prankster
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Tailwind
- Rain Dance
- Taunt
- U-turn

Role: He's a primary setter, and he's pretty damn good at it. So when I was building, I saw Prankster, and thought that he could be a decent manual rain setter. He can also Priority Rain Dance, which is the basis for the entire Rain Offense archetype, as well as Tailwind for speed control, which is great! Taunt is what makes him great as a setter, as he can really upset/disrupt many archetypes, single-handedly stop manual weather, stop webs, stop setup, stop utility moves, et cetera. Manual weather also means he would overwrite something like Ninetails' sun, and you can also REALLY mess with HO Veil teams, as if you Priority Rain Dance before the Alolan Ninetails will Veil, so they can't Veil, wasting their turn and keeping your weather! (Or you could just taunt, which is more applicable outside of that niche.)
Item: Damp Rock is mandatory for Rain Dance.
Tera: Tera is interchangeable, I just like Ghost because it gives me two immunities (both of which are strong!)
Moves: Tailwind + Rain Dance is given, I gave why Taunt is great on him, and U-Turn is good for momentum. He's not really in an attacking role, but Hurricane is acceptable as perfectly accurate Hurricanes are awesome. Also, people don't really know his role, because nobody uses Tornadus.
EVs: You can run minimum Spe on this to try to get a slow U-Turn, but then you risk getting Taunted by somebody else with Priority Taunt (i.e. Whimsicott). It's an option, I just don't like it. EVs are to maximize bulk, he's not really attacking.

Raijin (Thundurus-Therian) @ Expert Belt
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Tera Blast
- Focus Blast
- Weather Ball

Role: Thundurus Therian is an insanely good breaker, and I went with this kinda weird 4-attack spread to maximize coverage with Expert Belt. I often U-Turn into him straight from Tornadus, as he can deal very good damage (often OHKOing)
Item: Expert Belt! With five types, you can often trigger the 1.2x multiplier.
Tera: Flying because Tera Blast Flying STAB is too good to pass on.
Moves: With five different types (cause of Tera Blast), and the not-really-seen role of Thundy-T, he can be really hard to switch into. Spamming perfectly accurate Thunders in Rain is a hell of a drug, but using Wildbolt Storm for more consistency out of rain is acceptable as well. Tera Blast cos he doesn't learn Hurricane, which although does waste a Tera can semi-reliably break HARD. Focus Blast for Fighting coverage (70% accuracy sucks, so you could switch it out for Grass Knot. I find the typing too valuable.) Weather Ball for a 100 BP Water move.
EVs: I just used the Smogon Special Sweeper Set and added 0 Atk IVs, I won't lie. To be honest, in the comments I wish people could help me with EV/IV breakpoints.

Note: You could viably switch him out for a Specs Set with Thunder + Tera Blast, and then U-Turn and Knock Off for utility, for the guaranteed SpA bonus. I like this set a little better as not to get walled.

Taranis (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Thunderclap
- Thunder
- Weather Ball
- Draco Meteor

Role: Secondary rain abuser, priority, special sweeper.
Item: Booster Energy. More SpA never hurt anyone.
Tera: Tera Fairy is standard on Bolt for a reason lmao
Moves: Draco Meteor can be switched out for Pulse, I just find the burst/edge on something like Wake too valuable. Volt Switch or Dazzling Gleam or Calm Mind or even something like Tera Blast would love to be added here, but I think this gives priori, Thunder spam in rain, and two decent coverage high damage options.
EVs: pretty standard Bulky Special Sweeper set, 20 IVs because that's the minimum. (low attack IVs are standard because of confusion, foul play, et cetera)

Talos (Iron Treads) @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Ghost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Volt Switch

Role: Treads is a pivot. Treads is a Stealth Rocker. Treads is a spinner. Treads is a vital lightning immunity for this team. Treads is a really damn good fix for this team, and is indeed for many rain teams.
Item: Boots, because when hazards happen, he's the one who comes in. There are AV Treads builds out there which I don't hate.
Tera: I don't know, Ghost for mild spin-blocking utility. Water or Fire is fine too for the Ice resist, but to be honest I don't Tera Treads that much.
Moves: Spin -> to be a spinner, EQ -> strong STAB option, Rocks -> Entry hazards + break sashes, Volt Switch -> pivoting
EVs: Standard stuff.

Kusanagi (Kingambit) @ Lum Berry
Ability: Supreme Overlord
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch

Role: The finest late-game sweeper in the whole game, a Gholdengo answer, you know the drill.
Item: Lum Berry is what I prefer on Kingambit as not to get cooked by a stray Will-O-Wisp. Black Glasses is WAYYY too greedy for my tastes.
Tera: Tera Ghost to remove the 4x Fighting weakness. Tera Flying is also acceptable, but we already have flyers on this team. Do not run Tera Fire, you have Lum Berry, do not run Tera Greed Dark, it's not worth it.

I know someone out there runs Tera Dark + Black Glasses Kingambit, and I want you to know that that is genuinely Biblical levels of greed.

Moves: Standard Kingambit set
EVs: Standard Kingambit set

mean fish >:( (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Aqua Jet
- Close Combat
- Flip Turn

Role: Barraskewda destroys literally everything in rain. He's a strong breaker, and can also be a late-game cleaning option. Tera Watering + Choice Band + Liquidation is really scary, and he can be brought in as a threat and Flip Turn out. Can annoy Kingambit with outspeeding with his Aqua Jet.
Item: Choice Band to be even more murderous.
Tera: Water to get double STAB, to be even more murderous.
Moves: Liquidation to be more murderous is the main thing, Aqua Jet/Flip Turn for the more obvious utility, Close Combat for idk Ogerpon-Wellspring. Psychic Fangs is fine to break screens as well.
EVs: Fast, to be even more murderous, Killy to be even more murderous.

Conclusion:
That's the team! This is my first RMT, so please give tips/feedback!
on thundurus-t, imo grass knot is almost completely superior to focus blast, as you can two shot ting-lu and tera water garg without the chances of missing, the only real benifit is the ohko on gambit which you already nuke with thunder. Expert belt isnt the greatest so specs could be a better option for more power as tera blast has the capability to deal massive damage even to resists. Would also like to see more offensive treads to fit the playstyle better.
 
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