PsyducksChili
Banned deucer.
THUNDY WEBS HO
Thundurus really fell off after the introduction of Tapu Koko, who outclasses is in pretty much every way. It’s still incredibly strong and hits like a truck after nasty plot, except Koko has boosted stabs and support capabilities, which make it the superior choice. However, I still really like Thundy. He can be a powerful late game cleaner or a wallbreaker, so I wanted to build a team around him. Heres and in-dept analysis of the teambuilding process.
But before that, heres the import and proof of peak.
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Thundurus @ Expert Belt
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
- Thunderbolt
Araquanid (M) @ Focus Sash
Ability: Water Bubble
Shiny: Yes
EVs: 216 HP / 252 Atk / 40 SpA
Brave Nature
- Liquidation
- Sticky Web
- Hidden Power [Fire]
- Magic Coat
Bisharp (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Waterfall
Tapu Koko @ Light Clay
Ability: Electric Surge
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Taunt
- Light Screen
- Reflect
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Fleur Cannon
- Shift Gear
- Calm Mind
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
- Thunderbolt
Araquanid (M) @ Focus Sash
Ability: Water Bubble
Shiny: Yes
EVs: 216 HP / 252 Atk / 40 SpA
Brave Nature
- Liquidation
- Sticky Web
- Hidden Power [Fire]
- Magic Coat
Bisharp (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Waterfall
Tapu Koko @ Light Clay
Ability: Electric Surge
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Taunt
- Light Screen
- Reflect
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Fleur Cannon
- Shift Gear
- Calm Mind
Thundurus is pretty power, except it just needs team support. It doesn’t really fit on balance, and it’s hard to set up
with, so I thought hyper offense was the way to go. It does have trouble setting up nasty plot, so screens helps, and
it does lose to faster stuff like protean Greninja and scarfed Tapu Lele, so webs helps it get an easier sweep.
I picked Araquanid over Ribombee, since it does better against stuff like Scarf Lando-T, Lele, or Mega-Zam, which threaten Thundurus, it also does well against ExcaTar, which this team kind of struggles with. And with water bubble liquidation, it can hit really hard.
Next, I needed something that deals with defoggers and keeps webs up. Bisharp is the best at doing this, and it also benefits from screens, allowing it to set up swords dance easier
Another important thing I needed, was a mega that could benefit from webs and screens. I could choose between Zard X, Mawile, Gyarados, or Pinsir, all of which do great on these builds, but I decided to go with Gyarados. Pinsir does work, but it’s easy to get rid of Pinsir, while it’s incredibly hard to stop a Gyara sweep.
Koko is the screens setter. It’s pretty much the only viable dual-screens user, since veil as a playstyle pretty much died, and I didn’t want my Gyarados or Thundurus taking any chip damage, so I went with Koko. It helps boost my Magearna’s Elec Z aswell, which is nice too.
My final member is Magearna. It’s a powerful Pokemòn who is bulky enough to set up both cm and sg, and also
does a lot of damage.
Let’s get started with the team, frens
Thundurus @ Expert Belt
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Nasty Plot
- Focus Blast
- Thunderbolt
Thundurus is what I built this team around. It’s a really powerful sweeper, and usually it’s used in tandem with a z move, but
I knew my z mover would be my Magearna, so I came up with an idea. Expert Belt.
After a nasty plot, it can pretty much break through every wall with expert belt, and it can
just annihilate anything that it can’t deal supereffective damage to with a 2+ tbolt.
It’s pretty hard to set up with, though. It struggles with Scarf Lando, since it gets 2HKO by
stone edge after reflect, and it isn’t faster than Scarfed Lando either, so that isn’t good. This team doesn’t run defog or spin
either, so it can easily get chipped down by sr. Now, you may be asking “why isn’t this defiant?”. Well,
the point of this is to do damage. It also has the same affect, (if that makes sense). It deters any defog attempt
alongside Bisharp, since they probably won’t want to risk getting Thundy a free swords dance boost. It kind of
relies on the surprise factor, since a Pokemòn that gets defiant isn’t defiant on a webs team.
Also, here are some calcs.
+2 252 SpA Expert Belt Thundurus Focus Blast vs. 252 HP / 176+ SpD Heatran: 449-530 (116.3 - 137.3%) -- guaranteed OHKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 252 HP / 68 SpD Venusaur: 286-338 (78.5 - 92.8%) -- guaranteed 2HKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 0 HP / 4 SpD Multiscale Dragonite: 305-360 (94.4 - 111.4%) -- 68.8% chance to OHKO
+2 252 SpA Expert Belt Thundurus Focus Blast vs. 252 HP / 232+ SpD Ferrothorn: 403-475 (114.4 - 134.9%) -- guaranteed OHKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 252 HP / 0 SpD Latias: 245-288 (67.3 - 79.1%) -- guaranteed 2HKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 248 HP / 0 SpD Zapdos: 334-394 (87.2 - 102.8%) -- 18.8% chance to OHKO after Leftovers recovery
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 248 HP / 252+ SpD Assault Vest Tangrowth: 221-262 (54.8 - 65%) -- guaranteed 2HKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 252 HP / 68 SpD Venusaur: 286-338 (78.5 - 92.8%) -- guaranteed 2HKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 0 HP / 4 SpD Multiscale Dragonite: 305-360 (94.4 - 111.4%) -- 68.8% chance to OHKO
+2 252 SpA Expert Belt Thundurus Focus Blast vs. 252 HP / 232+ SpD Ferrothorn: 403-475 (114.4 - 134.9%) -- guaranteed OHKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 252 HP / 0 SpD Latias: 245-288 (67.3 - 79.1%) -- guaranteed 2HKO
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 248 HP / 0 SpD Zapdos: 334-394 (87.2 - 102.8%) -- 18.8% chance to OHKO after Leftovers recovery
+2 252 SpA Expert Belt Thundurus Hidden Power Ice vs. 248 HP / 252+ SpD Assault Vest Tangrowth: 221-262 (54.8 - 65%) -- guaranteed 2HKO
Araquanid (M) @ Focus Sash / Aguav Berry
Ability: Water Bubble
Shiny: Yes
EVs: 216 HP / 252 Atk / 40 SpA
Brave Nature
- Liquidation
- Sticky Web
- Hidden Power [Fire]
- Magic Coat
Araquanid is the best sticky web setter for this team. It provides an extra fire resist and helps deal with Heatran.
It can also HP Fire Kartana and get rid of it which is huge. Araquanid is the best sticky web
user (that is objective btw). It never dies, it gets magic coat, it’s bulky asf, and blows massive holes in anything
that can’t resist liquidation. It slightly harder to lead with, since it‘s more matchup reliant than Ribombee due to it’s low speed and because of leads like Tapu Koko, stone edge Lando, and hurricane Pelipper, however, I believe it is the most rewarding. I usually don’t like to
brainlessly blow my sash turn 1, since Araq can usually put in work after webs are up, which is why I ran Aguav Berry for a while. For the past
few months, I’ve been shifting back and forth towards these, since sash is better if they have Z rock Garchomp or Z fly Lando, but Aguav is better if they have stuff that struggle to break it, like av Magearna or Lopunny.
Bisharp (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Nobody clicks defog in the presence of this knifey boi. He’s just like hazards vs a magic bounce Pokemòn, you don’t even risk it,
and the few poor souls who try and get rid of my webs with defog get blown back by knock off and sucker punch. Steel + dark has such nice synergy, and with sd, they are boosted to nosebleed heights. I might be exaggerating how good Bisharp truly is, but he
definitely puts in a LOT of work for the team. It also benefits from screens, being able to set up sd and break through the opponent’s
sticky-webbed team. It’s mostly a hole-puncher so that stuff like Thundurus and Gyarados can successfully sweep. Bisharp destroys most ladder kids, which is why I really love using it too. Basically what I’m trying to say here is that Bisharp does it’s job
pretty much perfectly.
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Waterfall
Gyarados is so. damn. powerful. It can pretty much destroy everything after a dd or two, it’s the premier hyper offense mega, at least in my opinion. It even saves me from being 6-0ed by rain. Crunch+waterfall+eq hits pretty much everything for neutral damage, and water and dark stabs coming from a 155 base attack stat boosted by a dragon dance hit super hard. But the reason Gyarados works so well is for two reasons. First of all, it’s matchup against rain is great, being able to KO stuff like Tornadus-T, Pert, Pelipper, Manaphy, etc. The only thing it struggles with it is Ferrothorn, which usually isn’t a problem for this team if I play correctly. The second one is being able to adapt to the matchup. If the opponent has few things for it, it can just get a dd and win, but if the opponent has many stuff for it, it can just be a breaker that helps out the other sweeper. All in all, it’s an important member, and a great mega for the team.
Tapu Koko @ Light Clay
Ability: Electric Surge
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Taunt
- Light Screen
- Reflect
Screens Koko grew on me. I used to think it was garbo, but I think it’s low-key the BEST Koko.
It’s great speed let’s it set up pretty easily and it’s access to taunt lets it block walls from statusing my mons/setting up hazards.
I feel u-turn is pretty damn useless. I know it’s easier to get in sweepers, but I prefer just switching them in, to be honest.
Thunderbolt sounds superior in every way, since it can do damage and
allow it to avoid being completely useless midgame and endgame. Even with no spatk evs, tbolt boosted by terrain hits stuff for decent damage. Koko may be the most important member, since it enables all my powerful sweepers, but it’s just so useless after turn 20 or so, which is why I don’t always run screens on ho, but I feel Koko isn’t too useless after it’s set up screens. I believe it’s good, which is why I gave it a
spot on this team.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Fleur Cannon
- Shift Gear
- Calm Mind
Last but DEFINITELY not least is Magearna. I’ve heard people say that ho is just an excuse to use sg Mag, which I think is a bit of a
stretch, but it’s still incredibly
immediate power rather than relying on soul-heart. Unlike the others, it’s pretty self-sufficient, which is why it’s a premier ho mon.
CHECKS AND COUNTERS TIME LETS GO
TRICK ROOM
Trick room teams demolish this team. A combo of Alolawak+Cress+Hoopa-U does amazing vs. this.
MEGA-ZAM
Mega Alakazam absolutely shitpumps this team, like many other teams.
MEGA-SCIZ
Mega Scizor swords dances on everything and can destroy all of my mons individually.