Don't forget that either Pyukumuku has Unaware or will kill you with Innards Out if you OHKO it with a +2 Z-Stone Edge.
Don't forget that either Pyukumuku has Unaware or will kill you with Innards Out if you OHKO it with a +2 Z-Stone Edge.
passing some lava here
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137/205/100/105/90/98![]()
you guys probably know this buttplugger, mostly probably because of his notorious high attack stat, 205 base attack bypasses even the likes of Regigigas and Slaking. heres a couple of cool sets ive been experimenting on this beast:
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Rock Slide
- Superpower / Earthquake
This set was adopted from the infamous dual dance primal groudon in ubers. I was looking for dual dance users in TS and ofc rampardos came to my head. The concept is pretty simple, click SD vs stall and RP vs offense. Rampardos really likes quag being gone since it was a near-hard counter to this thing. The biggest problems to this set is getting the boost since its still frail for a tier like TS and pyukumuku. Rock slide is optimal imo since its nearly equal in BP to stone edge and more accurate. Superpower isnt optimal but u need it desperately for steels and for ursaring too cause rock slide doesnt kill. U can probably try something like EQ for it though. The spread is for maximum damage output and lets u still outrun base 90s (i have no idea how common they are though lol).
Rampardos @ Rockium Z
Ability: Mold Breaker
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Rock Polish
- Earthquake
A theoretical set that lets you spank pyukumuku. +2 z edge will always kill even max defense pyuku: +2 252+ Atk Mold Breaker Rampardos Continental Crush (180 BP) vs. 252 HP / 252+ Def Pyukumuku: 448-528 (113.7 - 134%) -- guaranteed OHKO
Although I havent even tried it yet and I have no idea how good it is, it actually looks a lot better than the set above. While stone edge is a shaky stab and is not as strong as a LO sheer force rock slide, the z move lets you score a lot of important kos. You can afford eq on this set now since z edge kills ursaring anyway. The spread is same as above.
lmk what you guys think :D
After seeing the popularity and the play number of the Meta decreasing by a good margin as well as many player complaints and issues i think we should take an action or at-least have a thorough discussion about possibly the most controversial thing gracing the Tier Shift Meta-game currently and that is ...
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EVIOLITEor the God Stone
Eviolite has been a controversial matter in every meta that promotes Bulk and the fact that Tier Shift provides huge boosts to PU and NU based mons, the legality and power of this item has been largely centralizing and quite an headache to deal with for most of the players.
1) Eviolite adds additional bulk on mons which can aid in furthur setup and/or stalling capabilities.
2) Stall gets a much needed edge against the meta where many super offensive threats lurk waiting to sweep.
3) If Eviolite gets banned, stall dies with it and gets steam-rolled by offense
4) Eviolite is not only limited to stall mons, some offensive mons use it as well such as Gurdurr and Fraxure to name a few.
5) Eviolite is not the main issue since the whole premise of Tier Shift promotes bulk scaling in regards to offensive stat scaling.
1) Eviolite makes things extremely bulky which in combination with the already huge stat boosts make some Pokemon ridiculously tanky and impart them impeccable stalling capabilities.
2) Stall is one the best play-styles in Tier Shift and dominates to a certain extent and Eviolite greatly boosts its capability to do so and should be banned for other play-styles to gain equal footing.
3) Eviolite gives stall a much needed but unfair edge since some cores are ridiculously tough to break through without running multiple stall-breakers.
4) Eviolite makes stall centralizing to such a degree that it's almost necessary to pack multiple stall-breakers to even the match-up and still struggle to offense due to your team catering to destroy stall.
5) Eviolite makes stall extremely centralizing to the point where we have to question when consistency becomes unhealthy and centralizing.
My Personal thoughts regarding Eviolite are that it needs a ban or nerf since it has made the tier a stall fest and generally very stally in nature along with being a major deterrent towards making this a healthy meta which is popular and user friendly to existing and newly joining players. Eviolite's 1.5x to both defenses are bullshit when already strong defensive mons get +30, +40 boosts since bulk scales higher than offense naturally. Eviolite also restricts team-building by making stall a major powerhouse and makes the meta a lot more volatile and a lot less match-up dependent.
What are your thoughts on Eviolite ? Broken, Not Broken or Suspect Worthy ? I think a suspect should be in order or at-least a rational discussion.
Talking about Pyukumuku, i have experimented with some sets, they're not that overpowered but good enough, so Pyukumuku shouldn't really be banned. With this experimenting, i found that Pyukumuku can have many roles! Such as getting rid of sweepers, Baton Passing, and finally STALLING.Last night, I had couple Tier Shift games which were the first ones in my life. I have enjoyed playing the meta where otherwise-would-be-subpar-'mons would turn into monsters thanks to the premise of the tier.
However, I have realized the problem that was visible to even the newest of the newest player in the tier that is possibly another universal cancer followed by Tangela:
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Pyukumuku.
Because most of my OU teams are based on stall, I attempted on building stall-based teams which would obviously consist with Mega Sableye (turned out to be a shit mon in this meta but needed Magic Bounce), Miltank as pseudo-Chansey which can function as cleric, Golbat as defogger, and Unaware Quagsire as a setup check. After being obliterated by Nasty Plot Ninetales, I have decided to get Unaware user, and the first thing that came up to me was Pyukumuku.
Outsides tier shift, due to low HP stats, Pyukumuku tends to struggle functioning as an efficient wall. However, story is different in Tier Shift.
View attachment 87701
This monstrous bulk lets Pykukumku live 2 Solar Beams from base 120 SpAtk assuming non-STAB, and gives 0 fuck to most offensive 'mons. As I was using Pyukumuku, it's bulk turned out to be capable of doing stuff like this:
252+ Atk Guts Gurdurr Hammer Arm vs. 252 HP / 252+ Def Pyukumuku: 144-169 (36.5 - 42.8%) -- 97.8% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Typhlosion Focus Blast vs. 252 HP / 0 SpD Pyukumuku: 130-153 (32.9 - 38.8%) -- 6.9% chance to 3HKO after Leftovers recovery
Especially for Gurdurr, according to my short experience, it mostly gets Drain Punch and that means it can't break Pyukumuku after prior damage and after x1.5 Attack boost from Guts triggers after being poisoned. Choice wallbreakers can't break Pyukumuku without doing some prior damage, and if they just stay in for rolls of secondary effect, they just end up losing their STAB boost thanks to Soak.
I am pretty sure Pyukumuku is not the only 'mon which boasts this level of monstrosity in bulk, but the ones who are able to have similar bulk as Pyukumuku are usually reliant on its typing and Eviolite, which can be ruined by omnipresent Knock Off. But Pyukumuku is the freakin Unaware wall that has like 2 weakness, and this leaves status as the only way to actually cripple it, but because of Pyukumuku's passive nature, it is mostly accompanied by semi-stall or stall teams in which cleric most likely exists.
I thought it would be just me but Aman Indra agreed that Pyukumuku is one of the most impenetrable walls in the current metagame that is causing some sort of unhealthiness and was eager for suspect / ban. However, because I feel like I have to lurk around more in this meta, I will stop here.
While we are able to stop this Pyukumuku using Taunt or Substitute, it can still invalidate most offensive teams that do not specifically prepare to break it (in my perspective), and I believe Pyukumuku is definitely a worthwhile topic of discussion for current Tier Shift meta. Thanks for reading.
Without trying to suggest anything in particular I'd just like to point out that these days it's quite easy to put a limit on the number of Eviolites e.g. 'Eviolite > 2' in a team - the banlist supports the syntax directly.
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Raticate @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Crunch
- Quick Attack/Sucker Punch
Stats: 95/121/100/90/110/137
The top percentage has arrived! This is another underrated set I really like. The gist here is simple: set up Swords Dance, and then go wild with Facade. Crunch is for Ghosts, and the last slot is priority depending on what you prefer. 95/100/110 bulk is more than enough to set up on walls, and the damage output with Facade is commendable, to say the least. The juiciest part about Raticate is it's speed tier, allowing it to outpace some notable things like Pikachu. So yeah, give Raticate a try, it's not half bad.
It might help to provide a screenshot of your alt as proof.Awesome meta, hopefully we could get a semi tier shift meta at some point too. Here are some teams that got my alt (Lord Yerba) first on the ladder LOL
If only Showdown still have them replays, but here you go AnaconjaIt might help to provide a screenshot of your alt as proof.
I lost to that Gurrdurr team on my road to 11th. You absolutely deserve to be first on the ladder.Awesome meta, hopefully we could get a semi tier shift meta at some point too. Here are some teams that got my alt (Lord Yerba) first on the ladder LOL
Making Tier Shift ubers based was discussed before it was submitted this gen. Overall the consensus was that the power difference would still be too great between Uber pokemon and lower pokemon and besides what's the benefit from including ubers?Anyone up to use Ubers in the next Tier Shift metagame?