I don't know if a mini Kokoloko specifically is justified here, trying to strong arm a different, more balanced meta purely because PL is on the horizon isn't necessarily good practice, and I don't think fatter playstyles are completely awful either (I haven't been back very long, so take this with a grain of salt). I do believe that Tera is problematic, as I always have, but that's not really the point for this thread and tiering that mess is a whole new can of worms that I won't get into here.
All that being said, I do think that Gouging Fire should actually be the priority for tiering action. Waterpon is quite stupid, to be sure, and the combination of the two in the same meta puts massive strain on the builder. (I don't really think Raging Bolt should be in this conversation mostly due to it's comparatively lacking speed tier and linear coverage, although it's definitely very good) However, Waterpon is a rather linear threat that, while fast, is also generally locked into its given speed tier. As Kyo stated, revenge killing it is quite doable with several common offensive Pokemon, as well as various Choice Scarfers. Meanwhile, defensively checking it, while challenging and straining in builder to an extent, isn't impossible if you're willing to go that route. Additionally, the unique inflexibility of it's Tera means you kinda know what's coming, making it (in my opinion) far easier to prepare for.
On the other hand, Gouging Fire is an extremely powerful offensive threat in a similar vein as Waterpon, but it is far more threatening in terms of its flexibility. The ability to run Tera or Z moves mean you have multiple different ways this can threaten you; Tera Ground giving it three extra STAB moves, Tera Flying is interesting as a way to deter revenge killing from options like Scarf Lando or Gliscor trying to take a hit, and Tera Poison is a funny way to shut down Alomomola (this is worse though). On the other hand, Dragonium Z, as stated, is extremely challenging to answer defensively consistently. You get one thing wrong vs Gouging and it can sweep your entire team. Not to mention it's very possible to run this with Sun, which makes it even more ridiculous and can give Protosynthesis boosts to Z sets (which is rly stupid). I also think Morning Sun and Substitute sets are underexplored in how they abuse certain slower builds. Quite frankly, its hard to adequately answer all of Gouging's options with whats available to us in the tier at this time, and, crucially, virtually all of them are more than viable and fit on many different team styles.
The fact that Waterpon is another absurd physical breaker that we must contend with, and the fact that both of them will often fit on the same teams, only furthers the above issues. However, I do believe we should consider tiering action on Gouging before Waterpon, as I believe it is equally as restricting if not more so in the builder as it stands right now.
TL;DR Don't quickban anything, suspect test Gouging before Waterpon, don't touch Bolt, Tera is probably the issue anyway if y'all wanna reopen that can of worms.
All that being said, I do think that Gouging Fire should actually be the priority for tiering action. Waterpon is quite stupid, to be sure, and the combination of the two in the same meta puts massive strain on the builder. (I don't really think Raging Bolt should be in this conversation mostly due to it's comparatively lacking speed tier and linear coverage, although it's definitely very good) However, Waterpon is a rather linear threat that, while fast, is also generally locked into its given speed tier. As Kyo stated, revenge killing it is quite doable with several common offensive Pokemon, as well as various Choice Scarfers. Meanwhile, defensively checking it, while challenging and straining in builder to an extent, isn't impossible if you're willing to go that route. Additionally, the unique inflexibility of it's Tera means you kinda know what's coming, making it (in my opinion) far easier to prepare for.
On the other hand, Gouging Fire is an extremely powerful offensive threat in a similar vein as Waterpon, but it is far more threatening in terms of its flexibility. The ability to run Tera or Z moves mean you have multiple different ways this can threaten you; Tera Ground giving it three extra STAB moves, Tera Flying is interesting as a way to deter revenge killing from options like Scarf Lando or Gliscor trying to take a hit, and Tera Poison is a funny way to shut down Alomomola (this is worse though). On the other hand, Dragonium Z, as stated, is extremely challenging to answer defensively consistently. You get one thing wrong vs Gouging and it can sweep your entire team. Not to mention it's very possible to run this with Sun, which makes it even more ridiculous and can give Protosynthesis boosts to Z sets (which is rly stupid). I also think Morning Sun and Substitute sets are underexplored in how they abuse certain slower builds. Quite frankly, its hard to adequately answer all of Gouging's options with whats available to us in the tier at this time, and, crucially, virtually all of them are more than viable and fit on many different team styles.
The fact that Waterpon is another absurd physical breaker that we must contend with, and the fact that both of them will often fit on the same teams, only furthers the above issues. However, I do believe we should consider tiering action on Gouging before Waterpon, as I believe it is equally as restricting if not more so in the builder as it stands right now.
TL;DR Don't quickban anything, suspect test Gouging before Waterpon, don't touch Bolt, Tera is probably the issue anyway if y'all wanna reopen that can of worms.

















