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VGC Tinkerbell (mega floette)

[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Flower Veil
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest / Timid nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect


[SET COMMENTS]
* Mega Floette is one of the most popular Mega Evolutions in Regulation M-A, with a phenomenal Special Attack further boosted by Fairy Aura. Using its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's middling Speed tier requires it to utilize its bulk often, as it is slower than threats like Mega Froslass, Mega Gengar, and Garchomp. With a bit of investment, its respectable base defensive stats allow it to survive Sneasler's Dire Claw and Archaludon's Flash Cannon.

* ** Moonblast and Dazzling Gleam**: Moonblast offers more power that can OHKO Sneasler and Garchomp while bypassing Wide Guard, whereas Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing Pokemon such as Garchomp and Whimsicott.

* **Calm Mind vs Light of Ruin**: Calm Mind can let Floette OHKO Pokemon like Archaludon and Kingambit. It can also allow Floette to take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. It has the capacity to OHKO most of the Pokemon in the current metagame, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick Room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is that the recoil damage severely impacts Mega Floette's longevity on the field.


Other Options
========
* **Draining Kiss**: Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows it to do comparable damage to unboosted Dazzling Gleam.


SP Spreads
========
* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The SPs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. They also let it avoid the OHKO from Adamant Basculegion-M's Wave Crash.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This spread lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This spread is more offensively focused and is better for dual Mega teams that don't rely on bringing Floette to every game. The Timid nature allows Floette to always outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the Modest nature gives it the ability to always OHKO bulky Pokemon such as Farigiraf with Light of Ruin.


Teambuilding
========
* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor, as they all threaten it with super effective damage. Given its dependence on Fairy-type moves, Pokemon that resist Fairy, like Mega Charizard Y, also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy; not only does it cover Mega Floette's weaknesses, but Mega Floette covers its weaknesses to other Dragon-types, such as Dragonite and opposing Garchomp. Mega Floette helps Basculegion-M beat threatening Grass- and Dark-types while dealing with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection. Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low Defense. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from partners like Aerodactyl and Whimsicott allows Mega Floette to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp and Basculegion-M, using the former's Earthquake and Rock Slide as well as the latter's Wave Crash to cover Pokemon that resist its Fairy-type moves. Another common way to use Mega Floette is to set up Calm Mind while Floette is supported by moves like Fake Out from Sneasler and Incineroar or redirection like Follow Me and Rage Powder from Maushold and Sinistcha. Removing Pokemon that resist Fairy-type moves can help with a clean sweep late-game. Having another Mega Evolution like Mega Charizard Y or Mega Delphox to use over Mega Floette helps the team beat difficult matchups such as Mega Scizor.


[SET CREDITS]
Written by:
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Quality checked by:
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Last edited:
AMQC check, feel free to implement whatever you want

add remove highlight comment

[SET]
Bully Bulky Sweeper (Floette-Mega) (F) @ Floettite (I think "Offensive" would fit better as the set name. Running Light of Ruin can shift Mega Floette's role into an aggressive early- or mid-game attacker.)
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 12 Def / 19 SpA / 3 Spe (maybe change this to 16 Def / 15 SpA? maybe add in 32 HP / 2 Def / 16 SpA / 16 Spe as an alternative? see notes in SP Spreads)
Modest Nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular mega Pokemon in Champions Regulation M-A, with a phenomenal special attack stat and an ability that boosts it even farther. With its powerful fairy type moves, it can threaten Garchomp, Tyranitar, (maybe specify Mega TTar since it's more relevant) and many other meta-defining Pokemon. (I'd replace the highlighted part with another example like Dragonite)

* **Damaging Moves Moonblast and Dazzling Gleam** (You talk about LoR in its own separate bullet point.) Mega Floette has very powerful fairy type moves because of its typing and ability that boosts its moves even farther. (This seems pretty obvious? You also already discussed the majority of this in the first bullet point.) Dazzling Gleam offers consistent spread damage, while Moonblast gives powerful single-target damage. (Switch the order of these around to follow the move order of the set.)

* **Calm Mind** Calm Mind provides an extra damage boost for Mega Floette. Calm Mind can punish the opponent for stalling or setting up.

* **Light of Ruin** Light of Ruin is a very powerful attack that is typically seen on faster, more offense-focused Mega Floette spreads sets. Despite Light of Ruin having the capacity to OHKO most of the Pokemon in the current meta, it has a downside of 50% recoil damage. (This is dex info. I'd rephrase this to focus on how the massive recoil impacts MFloe's longevity.)

* **SPs: 32 HP / 12 Def / 19 SpA / 3 Spe** With the bulk given to this Mega Floette, it can always survive Dire Claw from a sneasler that does not have an attack boosting nature. It can also survive Wave Crash from a Basculegion with an attack boosting nature.

(might be worth making a bullet point on Fairy Aura, boosts other common Fairies like Whimsicott and Sylveon, especially relevant since it affects foes)

SP Spreads
========

* **32 HP / 12 Def / 19 SpA / 3 Spe with Modest**: With the bulk given to this Mega Floette, it can always survive Dire Claw from a sneasler that does not have an attack boosting nature.
(32 HP / 12 Def lets MFloe almost always survive Adamant Sneasler's Dire Claw. This is contradictory to what you're saying.) It can also survive Wave Crash from a Basculegion with an attack boosting nature. (I’d clarify the specific nature for both Sneasler and Basc.) (I suggest shifting 4 SpA SPs to Def. This lets Mega Floette always survive Adamant Sneasler's Dire Claw and Kingambit's Iron Head, and Mega Floette will still have enough power to OHKO Kingambit guaranteed with +1 Moonblast or nearly always with Light of Ruin.)

(32 HP / 2 Def / 16 SpA / 16 Spe with Modest -
what I personally have most experience with, frailer version of the above spread that lets Mega Floette outspeed Modest Archaludon, survives Dire Claw from Jolly Sneasler)

(2 HP / 32 SpA / 32 Spe with Modest or Timid -
If you're going to mention "offense-focused" spreads that use LoR, I feel like 2/32/32 would be viable b/c it's the most common spread on ladder. Modest MFloe always OHKOes Sneasler with Moonblast and very likely to OHKO full-HP Mega Dragonite with LoR. Timid can be used to outspeed Adamant Chomp and opposing Modest MFloe.)

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is known for being weak to Sneasler, Mega Gengar, and other infamous steel or poison types in the current meta. (I'd rephrase this to say "common Poison- and Steel-types like..." and have at least one Steel-type example.) (I think Fire-types like Mega Charizard Y are worth mentioning given their Fairy resistance and the fact that CharY is a meta-warping threat. I also think it’s worthwhile to discuss Floette-E’s dependence on Mega Evolution, since that can make it a bit inflexible on two-Mega teams where both the alternative Mega and Fairy-type coverage may be required against certain team comps. I also suggest mentioning Sylveon if you decide to do this.)

* **Good Partners and Synergies**: Pokemon like Aerodactyl and Basculegion Basculegion-M are popular because they counter common threats like Sneasler and Mega Gengar (Try rephrasing this sentence such that it relates back to these Pokemon's synergies with Floette.) (If you’re going to talk about speed control in the next bullet point, I’d mention Aero’s Tailwind support. I also heavily suggest adding in Garchomp, since it handles both Poison- and Steel-types for Mega Floette and can deal with Char Y with Rock-type coverage. Chomp also appreciates Mega Floe’s matchup against opposing Garchomp and other Dragon-types like Dragonite.)

* **How to Overcome (The Pokemon you are writing about)'s Mega Floette's Weaknesses**: Getting speed control and applying more damage before your opponents move is a popular way to use Mega Floette well. (Is there any particular type of speed control that Floette appreciates?) Pairing Mega Floette with other powerful offensive Pokemon and overwhelming offense is one way to overcome most threats to Mega Floette. (I'd elaborate on this because this seems to apply to any offensive Pokemon in a doubles format.) Another common way to use Mega Floette is to set up and overwhelm nearly every Pokemon after a few Calm Minds have been set up. (anything that helps Floette achieve this, i.e. redirection, Fake Out, healing? also, can Floette just get away with only one or two boosts? any more than that seems only necessary for Fairy-resistant foes)

[SET CREDITS]
Written by:

https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
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Grammar checked by:
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bdudeinthehouse when you want to reset the color of the text in your analyses, please use the eraser tool at the top of the toolbar instead of setting the color to black. It makes the text almost invisible for people on dark mode.
 
i want to see this again, ping me when implemented
add remove comment highlight
[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe (since you mention other spreads in the SPs section, they should be mentioned up here I'm pretty sure? Separate the spreads just by writing "OR", so it would look like this: 32 / 16 / 15 / OR ....)
Modest Nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular mega Pokemon in Champions Regulation M-A, with a phenomenal special attack stat and an ability that boosts it even farther. With its powerful fairy type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. (up to you, but I think talking about floette's phenomenal special defense + speed tier is relevant here; how it can tank attacks from common Pokemon like Mega Froslass and Sylveon and how it can outpace many Pokemon like Mega Kangaskhan.)

* ** Moonblast and Dazzling Gleam** Moonblast offers more powerful single-target damage, while Dazzling Gleam outputs more consistent spread damage. (I'd mention how Moonblast gets around Wide Guard from Pelipper and how Dazzling Gleam gets around redirection from the likes of Sinistcha and Maushold)

* **Calm Mind** Calm Mind provides an extra damage boost for Mega Floette. Calm Mind can punish the opponent for stalling or setting up.

* **Light of Ruin** Light of Ruin is a very powerful attack that is typically seen on faster, more offense-focused Mega Floette sets. Despite Light of Ruin having the capacity to OHKO most of the Pokemon in the current meta, the recoil damage severely impacts the longevity of Mega Floette on the field.
(these two should be together in the same bullet, for they are slashed on the set)


SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: With the bulk given to this Mega Floette, it can almost always survive a Dire Claw from Sneasler and Kingambit's Iron Head Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set is a more offensive focused set and is better for dual mega teams that dont don't fully rely on bringing Floette to every game. (mention the difference between Modest and Timid; what KOs are picked up with Modest, and what do you outspeed with Timid?)

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is known for being weak to common Poison- and Steel-types such as Sneasler, Mega Gengar, and common Poison- and Steel-types like Agislash Aegislash and Mega Scizor. With Mega Floettes' dependence on fairy type moves, fire type Pokemon like Mega Charizard Y also become notable weaknesses. (Like a blue banana mentioned, I'd mention, likely in a second bullet, Floette's extreme dependency on its Mega Evolution, and how that makes it less flexible on teams; this means you can rope in the mention of Sylveon as a comeptition for Floette, since it also deals strong Fairy-type damage but doesn't take up a Mega slot)

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the steel, poison, and fire types that give Mega Floette a hard time. (they hit them with what moves? You can also certainly expand here; Aerodactyl provides Tailwind for Mega Floette + defeats Sneasler, Garchomp has good offensive synergy since not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types such as Dragonite or opposing Garchomp and can help overwhelm Grass-types, namely Sinistcha. Mega Floette also helps Basculegion-M again beating down Grass-types, but also by again hitting Dragon-types hard that resist Wave Crash and being able to threaten big damage onto the Dark-types like Kingambit that resist Last Respects. I would also mention allies like Incineroar that can help defensively play against the threats you mentioned or Sinistcha who provides good redirective and healing support for Mega Floette)

* **How to Overcome Mega Floette's Weaknesses**: Getting Tailwind from supporters like Aerodactyl or Whimsicott and applying more damage before your opponents move (is this just not saying getting Tailwind up and attacking? I'd delete this and instead expand on why using Tailwind is so good next to Mega Floette) is a popular way to use Mega Floette well. Pairing Mega Floette with other powerful offensive Pokemon that can hit the Pokemon that resist fairy-type attacks for super effective damage is something most successful Floette teams apply (provide examples of such allies). Another common way to use Mega Floette is to set up Calm Minds by gaining support from moves like Fake Out or redirection moves like Follow Me or Rage Powder (again, provide examples). (I'd like to see you talk about how to position Mega Floette in a game; mention resists the Fairy should be removed early on to allow for a clean sweep; mention possibly building with a secondary mega and provide an example of it to cover a bad matchup, such as Mega Charizard Y going into matchups like the Scizor Rain one or the Mega Gengar matchup.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
bring this back to qc 0/2, since a blue banana's check was an AMQC, so it doesn't actually count as an actual check, though you are free to implement their suggestions as i see you have
 
mark as 1/2 when implemented
[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest Nature OR Timid
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular mega Pokemon in Champions Regulation M-A, with a phenomenal special attack stat and an ability that boosts it even further. With its powerful fairy type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Its respectable bulk is also worth mentioning, allowing it to stay on the field for longer than other offensive Pokemon (feels kinda like a nothing burger type statement without examples, so try adding some in; also partially my fault, but try and emphasize its speed tier a bit more).

* ** Moonblast and Dazzling Gleam** Moonblast offers more powerful single-target damage that is not affected by Wide Guard, while Dazzling Gleam outputs more consistent spread damage that can get around redirection, Rage Powder, or and Follow Me.

* **Calm Mind and vs Light of Ruin** Calm Mind provides an extra damage boost for Mega Floette (dex info, instead mention something that calm mind allows you to OHKO / 2HKO). Calm Mind can punish the opponent for stalling or setting up. Light of Ruin is a very powerful attack that is typically seen on faster, more offense-focused Mega Floette sets. Despite Light of Ruin having the capacity to OHKO most of the Pokemon in the current meta, the recoil damage severely impacts the longevity of Mega Floette on the field.

I'd add an "other options" section to this analysis to talk about Draining Kiss over Moonblast, considering its usage

SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: With the bulk given to this Mega Floette, it can almost always survive a Dire Claw from Sneasler and Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set is a more offensive focused set and is better for dual mega teams that don't fully rely on bringing Floette to every game. The Timid nature allows you always to outspeed threats like Mega Charizard Y and Mega Kangaskhan. The added damage from the Modest gives you a solid boost, like the ability to always OHKO Farigiraf with Light of Ruin, no matter how much bulk they run or how much they run (the phrase "always OHKO" already implies this).

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is known for being weak to common Poison- and Steel-types such as Sneasler, Mega Gengar, Aegislash, and Mega Scizor. With Mega Floettes' dependence on fairy type moves, fire type Pokemon like Mega Charizard Y also become notable weaknesses.

* **Flexibility** Mega Floette is not a very flexible Pokemon in the sense that when you bring it, it nearly always must be your mega evolution for that battle. Options like Sylveon have seen significant success as alternatives for addressing this issue. (this isn't really mentioning the correct issue; it isn't inflexible in battle, but rather in the builder, since if you want a Fairy-type of that caliber, you need it to take up a mega slot, which some teams just can't afford. So I guess it is the right thing but accentuate more and expand on what I mentioned)

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the steel, poison, and fire types Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler (with what?). Garchomp has good offensive synergy since not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types, such as Dragonite or opposing Garchomp, and can help overwhelm Grass-types, mainly Sinistcha. Mega Floette also helps Basculegion-M to beat Grass-types, but also hits Dragon-types hard that resist Wave Crash, and can threaten big damage onto the Dark-types like Kingambit that resist Last Respects. Allies like Incineroar and Sinisita are examples of Pokemon that can preserve Floette with damage mitigation, Fake Out, and redirection.

* **How to Overcome Mega Floette's Weaknesses**: Getting Tailwind from supporters like Aerodactyl or Whimsicott to get speed control is good because of Floette's medium speed tier in the metagame (I'm not a huge fan of this phrase. Instead, try talking about it allowing to outrun specific threats, like Mega Delphox and Sneasler). Pairing Mega Floette with other powerful offensive Pokemon that can hit the Pokemon that resist fairy-type attacks for super effective damage is something most successful Floette teams apply, like Garchomp with Earthquake and Rockslide Rock Slide or Aerodactyl with Dual Wingbeat and Rock Slide (what pokemon are you hitting? mention examples). Another common way to use Mega Floette is to set up Calm Minds by gaining support from moves like Fake Out or redirection moves like Follow Me or Rage Powder from supporters like Sneasler, Sinistia, or Incineroar. Removing Pokemon that can resist fairy can help with a clean sweep in the endgame. Support from an additional Mega Pokemon like Mega Charizard Y, going into matchups like the Scizor Rain one or the Mega Gengar or Mega Scizor matchups, is a solid strategy to cover against more teams.

[SET CREDITS]
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Grammar checked by:
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[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest Nature OR Timid
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular mega Pokemon in Champions Regulation M-A, with a phenomenal special attack stat and an ability that boosts it even further. With its powerful fairy type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega floettes Floette's medium speed tier requires it to utilize it's its bulk more than others offensive Pokemon Can you rewrite this? It's not super clear what you mean by this. I assume you meant "other offensive Pokémon", but just thought i'd check. Also mention examples; speed tieing garchomp, being outsped by froslass/sneasler/gengar, etc. I see pengu already mentioned this, so i'll just repeat it.. It's Its respectable base defense defensive stats with a bit of investment allows floette Floette to work well.

* ** Moonblast and Dazzling Gleam** Moonblast offers more powerful Elaborate: what is moonblast able to do that dazzling gleam can't? Talk about OHKOing bulky garchomp, having an OHKO roll in your favour on no bulk sneasler, etc. single-target damage that is not affected by Wide Guard, while Dazzling Gleam outputs more consistent spread damage that can get around Rage Powder and Follow Me.

* **Calm Mind vs Light of Ruin** Calm Mind provides an extra damage and special defense boost for Mega Floette. This is dex info, why is this useful? mention stuff like OHKOing kingambit with moonblast at +1 (with 15 spa modest as an example vs 32 hp/2 spdef kingambit). Calm Mind can punish the opponent for stalling or setting up. This is good; i would also mention stuff like a bad lead matchup allowing for the space to calm mind. I would also just rephrase what you currently have as "passive play" (because stall doesn't really exist outside of perish trap, whereas passive play would also include stuff like pivoting around). This is more nitpicky though Light of Ruin is a very powerful attack that is typically seen on faster, this is not true more offense-focused Mega Floette sets. Despite Light of Ruin having the capacity to OHKO most of the Pokemon in the current meta list examples; what can light of ruin ohko that moonblast can't do? Talk about kingambit, archaludon, light of ruin as a way to OHKO tr setters such as farigiraf and sinistcha, the recoil damage severely impacts the longevity of Mega Floette on the field.

Other Options
========
* **Draining Kiss** Draining Kiss is a good option on bulkier floette sets. With fairy aura it does respectable damage and heals Mega Floette. I'd specify calm mind floette; non-calm mind floette very rarely run draining kiss. Also mention that at +1, it doesn't change rolls into specifically garchomp when comparing it to moonblast.

SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: With the bulk given to this Mega Floette, it can almost always survive a Dire Claw from Sneasler and Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set is a more offensive focused set and is better for dual mega teams that don't fully rely on bringing Floette to every game. The Timid nature allows you always to outspeed threats like Mega Charizard Y and Mega Kangaskhan. The added damage from the Modest nature gives you a solid boost, like the ability to always OHKO Farigiraf with Light of Ruin.

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is known for being weak to common Poison- and Steel-types Dex info; just mention that these are its biggest threats. Also be sure to limit it to 3 examples; i would recommend Sneasler, Glimmora, and a steel type (Aegislash/Excadrill/Scizor). Sneasler is obviously its biggest threat and very common, and Glimmora is also very common (moreso than gengar). such as Sneasler, Mega Gengar, Aegislash, and Mega Scizor. With Mega Floettes' dependence on fairy type moves, fire type Pokemon like Mega Charizard Y also become notable weaknesses.

* **Flexibility** Mega Floette is not a very flexible Pokemon in the sense that it is a Mega Pokemon. Teams can typically only run 1-2 mega Pokemon. This isn't a very helpful section. Floette isn't inflexible while battling, and teambuilding flexibility goes in the good partners and synergies section.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy: since not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types, such as Dragonite or opposing Garchomp, and. Floette can also help overwhelm Grass-types, mainly such as Sinistcha. Mega Floette also helps Basculegion-M to beat Grass-types, but also hits while threatening Dragon-types hard that resist Wave Crash., and Floette can also threaten big damage onto the Dark-types like Kingambit that resist Last Respects mention light of ruin specifically dealing with it in one turn; same goes for archaludon, which isnt threatened all too much by a 100 bp last respects. Allies like Incineroar and Sinisitcha are examples of Pokemon that can preserve Floette with damage mitigation, Fake Out, and redirection. Hospitality? mention intimidate and fake out for incineroar, and rage powder and hospitality for sinistcha. Split the two into different sentences/subsentences.

* **How to Overcome Mega Floette's Weaknesses**: Getting Tailwind from supporters like Aerodactyl or Whimsicott to get speed control is good because it allows it to outspeed can't highlight spaces, so just remove the space in "out speed" here threats like Mega Delphox and Sneasler. Pairing Mega Floette with other powerful offensive Pokemon that can hit the Pokemon that resist fairy-type attacks for super effective damage is something most successful Floette teams apply Don't love this phrasing; use "Mega Floette is often paired with x and x" instead. , like Garchomp with Earthquake and Rock Slide or Aerodactyl with Dual Wingbeat and Rock Slide that hits Mega Charizard Y and Sneasler. Another common way to use Mega Floette is to set up Calm Minds by gaining support from moves like Fake Out or redirection moves like Follow Me or Rage Powder from supporters like Sneasler, Sinistcha, or Incineroar. Removing Pokemon that can resist fairy can help with a clean sweep in the endgame. Support from an additional Mega Pokemon like Mega Charizard Y, this makes it sound like you're bringing both; rephrase it in a way so that it's clear that there's a second mega on the team that you bring into floette's bad matchups rather than something you bring together with floette. going into the Mega Gengar or Mega Scizor matchups, is a solid strategy to cover against more teams.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
Would like to see this again before marking it as 2/2.
add remove highlight comment
I also noticed you didn't implement all of pengu's feedback: i repeated it in my QC so there's no need to check both, but in the future, make sure to implement QCs properly before marking the QC as completed or discuss any issues you have with some comments with the person who left the QC.
 
[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest Nature OR Timid
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular mega Pokemon in Champions Regulation M-A, with a phenomenal special attack stat and an ability that boosts it even further. With its powerful fairy type Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's medium speed tier requires it to utilize its bulk more than than what? , becuase as it is slower than key threats like Mega Frosslass, Mega Gengar and speed ties Garchomp I think there are more relevant threats than Froslass and Garchomp to floette: Sneasler, Basculegion, etc.. Its respectable base defensive stats with a bit of investment allow Floette to work well. can you rephrase to mention specific attacks? e.g. "take <x attack (such as dire claw)>"?

* ** Moonblast and Dazzling Gleam** Moonblast offers allows more powerful damage that can OHKO Sneasler and Garchomp while bypassing that is not affected by Wide Guard, while Dazzling Gleam outputs more consistent spread damage that can get around Rage Powder and Follow Me. note what it can't ohko: never OHKOs no bulk sneasler, Whimsicott, etc.

* **Calm Mind vs Light of Ruin** Calm Mind provides and extra special attack and defense boost this is still dex info. Please remove this. that can let you Floette OHKO pokemon pokémon like Archaulodon Archaludon and Kingambit. Calm Mind can take advantage of a bad lead matchup or passive play from the opponent. punish the opponent for pivoting or setting up. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. Light of Ruin has the capacity to OHKO most of the Pokemon in the current meta like , such as Archaulodon Archaludon and Kingambit that can threatan threaten Mega Floette with their steel type Steel-type moves. It can also remove Trick room setters like Sinistia Sinistcha and Farigiraf in one turn . The main downside to Light of Ruin is the fact that the recoil damage severely impacts the longevity of Mega Floette on the field.

Other Options
========
* **Draining Kiss** Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which that allows Draining Kiss to do comparable damage to unboosted Moonblast Dazzling Gleam after a +1 boost this is implied because you're talking about Calm Mind, and is confusing in relation to the move you mentioned before.

SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: With the bulk given to this Rephrase this as "The EVs in bulk" or similar phrases (and then change the sentence a bit so the grammar still fits) Mega Floette, it can almost always survive a Dire Claw from Sneasler and Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set is a more offensive focused set and is better for dual mega teams that don't fully rely on bringing Floette to every game. The Timid nature allows you always to outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the. The added damage from the Modest nature gives you a solid boost, like the ability to always OHKO bulky pokémon such as Farigiraf with Light of Ruin.

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is known for being very weak to Pokemon like Sneasler, Glimmora, and a steel type Scizor why? ",as they all threaten Floette with blah blah blah" (or similar phrasing). With Given Mega Floette's' dependence on fairy type Fairy-type moves, fire type Pokemon pokémon that resist Fairy like Mega Charizard Y also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy: not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types, such as Dragonite or opposing Garchomp. Floette can also help overwhelm Grass-types such as Sinistcha. Mega Floette also helps Basculegion-M beat Grass-types the Grass- and Dark-types that threaten it while also threatening being able to deal with Dragon-types that resist Wave Crash. Floette can also threaten big damage onto the Dark-types like Kingambit which gets OHKOd by Mega Floette and resists Last Respects. Allies like Incineroar and Sinisitcha Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection. Incineroar also has acsess access to Fake Out you already mentioned this Parting Shot and Initmidate Intimidate, which that can turn make up for Floette's lower relatively low base defense stat into something more respectable. Sinistia's Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support that helps preservation.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from supporters like Aerodactyl or Whimsicott allows it to outspeed threats like Mega Delphox and Sneasler. Pairing Mega Floette with Garchomp or Basculegion is something most successful Floette teams apply. , see my note on this in the previous QC like Garchomp with Earthquake and Rock Slide or Aerodactyl with Dual Wingbeat and Rock Slide, which are able to OHKO that hits Mega Charizard Y and Sneasler. Another common way to use Mega Floette is to set up Calm Minds by gaining support from Floette is supported by moves like Fake Out from Sneasler and Incineroar or redirection moves like Follow Me or Rage Powder from supporters like Sneasler, Maushold or Sinistcha respectively, or Incineroar. Removing Pokemon that can resist fairy Fairy-type moves can help with a clean sweep in the endgame. Having another mega evolution options like Mega Charizard Y or Mega Delphox to use over Mega Floette into hard matchups like Mega Scizor is a good way to build with Mega Floette. helps Floette teams beat difficult matchups such as Mega Scizor.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
add remove highlight comment
I would like to see this again after you implement this. Please make sure to implement everything this time.
 
[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest Nature OR Timid
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular mega Pokemon in Champions Regulation M-A, with a phenomenal special attack stat and an ability that boosts it even further. With its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's medium speed tier requires it to utilize its bulk more than faster Pokemon like Mega Frosslass, Mega Gengar and Sneasler I meant that these things outspeed floette and that that is why it needs to use its bulk more; not that these outspeed it and thus need to use their bulk less. You could rephrase it as "requires it to utilize its bulk often, as it is slower than threats like <examples mentioned before>". Its respectable base defensive stats with a bit of investment allow Floette to survive Sneasler's Dire Claw and Archaulodon's Flash Cannon.

* ** Moonblast and Dazzling Gleam** Moonblast offers more powerful damage that can OHKO Sneasler and Garchomp while bypassing Wide Guard, while Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing unfinished sentence; just add the examples in the form of "pokémon such as <x and y>."

* **Calm Mind vs Light of Ruin** Calm Mind can let Floette OHKO pokémon like Archaludon and Kingambit. Calm Mind It The repeat of "calm mind" at the start of the sentence along with 2 short sentences is awkward to read can also take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. Light of Ruin It has the capacity to OHKO most of the Pokemon in the current meta, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is the fact that the recoil damage severely impacts the longevity of Mega Floette on the field.

Other Options
========
* **Draining Kiss** Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows Draining Kiss to do comparable damage to unboosted Dazzling Gleam.

SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The EVs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set is a more offensive focused set and is better for dual mega teams that don't rely on bringing Floette to every game. The Timid nature allows you always to outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the added damage from the Modest nature gives you the ability to always OHKO bulky pokémon such as Farigiraf with Light of Ruin.

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor as they all threaten Floette with supper super effective damage. Given Mega Floette's' dependence on Fairy-type moves, pokémon that resist Fairy like Mega Charizard Y also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy: not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types, such as Dragonite or opposing Garchomp. Floette can also help overwhelm Grass-types such as Sinistcha. Mega Floette also helps Basculegion-M beat the Grass- and Dark-types that threaten it while also being able to deal with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection. Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low base defense stat. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support that helps preservation.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from supporters like Aerodactyl or Whimsicott allows it to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp and Basculegion because they cover for the Pokemon that resist Mega Floettes fairy moves. Some notable examples are Garchomp with Earthquake and Rock Slide or Aerodactyl with Dual Wingbeat and Rock Slide, which are able to OHKO Mega Charizard Y and Sneasler. Another common way to use Mega Floette is to set up Calm Minds while Floette is supported by moves like Fake Out from Sneasler and Incineroar or redirection like Follow Me or Rage Powder from Maushold or Sinistcha respectively. Removing Pokemon that can resist Fairy-type moves can help with a clean sweep in the endgame. Having another mega evolution option like Mega Charizard Y or Mega Delphox to use over Mega Floette helps Floette teams beat difficult matchups such as Mega Scizor.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/carrotman.668837/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
add remove comment highlight
Good work! Implement these last few changes and you may mark this as 2/2; make sure to recheck your work real quick to make sure there are no unfinished sentences as well.
 
[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest Nature OR Timid
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular mega Pokemon in Regulation M-A, with a phenomenal special attack stat and an ability that boosts it even further. With its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's medium speed tier requires it to utilize its bulk often, as it is slower than threats like Mega Frosslass, Mega Gengar, and Garchomp. Its respectable base defensive stats with a bit of investment allow Floette to survive Sneasler's Dire Claw and Archaulodon's Flash Cannon.

* ** Moonblast and Dazzling Gleam** Moonblast offers more powerful damage that can OHKO Sneasler and Garchomp while bypassing Wide Guard, while Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing unfinished sentence; just add the examples in the form of "pokémon such as <x and y>."

* **Calm Mind vs Light of Ruin** Calm Mind can let Floette OHKO pokémon like Archaludon and Kingambit. It can also take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. It has the capacity to OHKO most of the Pokemon in the current meta, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is the fact that the recoil damage severely impacts the longevity of Mega Floette on the field.

Other Options
========
* **Draining Kiss** Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows Draining Kiss to do comparable damage to unboosted Dazzling Gleam.

SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The EVs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set is a more offensive focused set and is better for dual mega teams that don't rely on bringing Floette to every game. The Timid nature allows you to always outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the added damage from the Modest nature gives you the ability to always OHKO bulky pokémon such as Farigiraf with Light of Ruin.

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor, as they all threaten Floette with super effective damage. Given Mega Floette's dependence on Fairy-type moves, pokémon that resist Fairy, like Mega Charizard Y, also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy: not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types, such as Dragonite or opposing Garchomp. Floette can also help overwhelm Grass-types such as Sinistcha. Mega Floette also helps Basculegion-M beat the Grass- and Dark-types that threaten it while also being able to deal with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection. Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low base defense stat. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support that helps preservation.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from supporters like Aerodactyl or Whimsicott allows it to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp and Basculegion because they cover for the Pokemon that resist Mega Floette's fairy moves. Some notable examples are Garchomp with Earthquake and Rock Slide or Aerodactyl with Dual Wingbeat and Rock Slide, which are able to OHKO Mega Charizard Y and Sneasler. Another common way to use Mega Floette is to set up Calm Mind while Floette is supported by moves like Fake Out from Sneasler and Incineroar, or redirection like Follow Me or Rage Powder from Maushold or Sinistcha, respectively. Removing Pokemon that can resist Fairy-type moves can help with a clean sweep in the endgame. Having another mega evolution option like Mega Charizard Y or Mega Delphox to use over Mega Floette helps Floette teams beat difficult matchups such as Mega Scizor.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/carrotman.668837/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
Hi, you left in some QC elements. Make sure to double check that you're actually ready for 2/2. I've marked an example of it in bold.
 
hello! this is an AMGP check! feel free to implement this if you want :)

add remove comment

[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest Nature OR Timid / Timid nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular Mega Pokemon in Regulation M-A, with a phenomenal Special Attack stat and an ability that boosts it even further. With its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's medium Speed tier requires it to utilize its bulk often, as it is slower than threats like Mega Frosslass Froslass, Mega Gengar, and Garchomp. Its respectable base defensive stats with a bit of investment allow Floette to survive Sneasler's Dire Claw and Archaulodon's Archaludon's Flash Cannon.

* ** Moonblast and Dazzling Gleam** Moonblast offers more powerful damage that can OHKO Sneasler and Garchomp while bypassing and bypasses Wide Guard, while Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing unfinished sentence; just add the examples in the form of "pokémon Pokemon such as Garchomp and Whimsicott."

* **Calm Mind vs Light of Ruin** Calm Mind can let Floette OHKO pokémon Pokemon like Archaludon and Kingambit. It can also take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. It has the capacity to OHKO most of the Pokemon in the current meta metagame, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick Room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is the fact that the recoil damage severely impacts the Mega Floette's longevity of Mega Floette on the field.

Other Options
========

* **Draining Kiss** Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows Draining Kiss to do comparable damage to unboosted Dazzling Gleam.

SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The EVs SPs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting Attack-boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set spread is a more offensive offensively focused set and is better for dual Mega teams that don't rely on bringing Floette to every game. The Timid nature allows you it to always outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the added damage from the Modest nature gives you it the ability to always OHKO bulky pokémon Pokemon such as Farigiraf with Light of Ruin.

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor, as they all threaten Floette with super effective damage. Given Mega Floette's dependence on Fairy-type moves, pokémon Pokemon that resist Fairy, like Mega Charizard Y, also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy: not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types, such as Dragonite or and opposing Garchomp. Floette can also help overwhelm Grass-types such as Sinistcha. Mega Floette also helps Basculegion-M beat the Grass- and Dark-types that threaten it while also being able to and can deal with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection. Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low base Defense stat. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support that helps preservation.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from supporters like Aerodactyl or and Whimsicott allows it to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp and Basculegion because they cover for the Pokemon that resist Mega Floette's fairy Fairy-type moves. Some notable examples are Garchomp with Earthquake and Rock Slide or and Aerodactyl with Dual Wingbeat and Rock Slide, which are able to can OHKO Mega Charizard Y and Sneasler. Another common way to use Mega Floette is to set up Calm Mind while Floette is supported by moves like Fake Out from Sneasler and Incineroar, or redirection like Follow Me or and Rage Powder from Maushold or and Sinistcha, respectively. Removing Pokemon that can resist Fairy-type moves can help with a clean sweep in the endgame late-game. Having another Mega Evolution option like Mega Charizard Y or Mega Delphox to use over Mega Floette helps Floette teams beat difficult matchups such as Mega Scizor.
 
hello! this is an AMGP check! feel free to implement this if you want :)

add remove comment

[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest Nature OR Timid / Timid nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect

[SET COMMENTS]

* Mega Floette is one of the most popular Mega Pokemon in Regulation M-A, with a phenomenal Special Attack stat and an ability that boosts it even further. With its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's medium Speed tier requires it to utilize its bulk often, as it is slower than threats like Mega Frosslass Froslass, Mega Gengar, and Garchomp. Its respectable base defensive stats with a bit of investment allow Floette to survive Sneasler's Dire Claw and Archaulodon's Archaludon's Flash Cannon.

* ** Moonblast and Dazzling Gleam** Moonblast offers more powerful damage that can OHKO Sneasler and Garchomp while bypassing and bypasses Wide Guard, while Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing unfinished sentence; just add the examples in the form of "pokémon Pokemon such as Garchomp and Whimsicott."

* **Calm Mind vs Light of Ruin** Calm Mind can let Floette OHKO pokémon Pokemon like Archaludon and Kingambit. It can also take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. It has the capacity to OHKO most of the Pokemon in the current meta metagame, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick Room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is the fact that the recoil damage severely impacts the Mega Floette's longevity of Mega Floette on the field.

Other Options
========

* **Draining Kiss** Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows Draining Kiss to do comparable damage to unboosted Dazzling Gleam.

SP Spreads
========

* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The EVs SPs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an attack boosting Attack-boosting nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This set spread is a more offensive offensively focused set and is better for dual Mega teams that don't rely on bringing Floette to every game. The Timid nature allows you it to always outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the added damage from the Modest nature gives you it the ability to always OHKO bulky pokémon Pokemon such as Farigiraf with Light of Ruin.

Teambuilding
========

* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor, as they all threaten Floette with super effective damage. Given Mega Floette's dependence on Fairy-type moves, pokémon Pokemon that resist Fairy, like Mega Charizard Y, also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy: not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's weaknesses to other Dragon-types, such as Dragonite or and opposing Garchomp. Floette can also help overwhelm Grass-types such as Sinistcha. Mega Floette also helps Basculegion-M beat the Grass- and Dark-types that threaten it while also being able to and can deal with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection. Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low base Defense stat. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support that helps preservation.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from supporters like Aerodactyl or and Whimsicott allows it to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp and Basculegion because they cover for the Pokemon that resist Mega Floette's fairy Fairy-type moves. Some notable examples are Garchomp with Earthquake and Rock Slide or and Aerodactyl with Dual Wingbeat and Rock Slide, which are able to can OHKO Mega Charizard Y and Sneasler. Another common way to use Mega Floette is to set up Calm Mind while Floette is supported by moves like Fake Out from Sneasler and Incineroar, or redirection like Follow Me or and Rage Powder from Maushold or and Sinistcha, respectively. Removing Pokemon that can resist Fairy-type moves can help with a clean sweep in the endgame late-game. Having another Mega Evolution option like Mega Charizard Y or Mega Delphox to use over Mega Floette helps Floette teams beat difficult matchups such as Mega Scizor.
implimented
 
add remove comment
want one more look at this after it's implemented. GP Team done no need to tag the bot again, and credit both of us for GP

[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Fairy Aura (you need to specify the base form ability because Eternal Floette has 2 abilities)
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest / Timid nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect


[SET COMMENTS]
* Mega Floette is one of the most popular Mega Pokemon Evolutions in Regulation M-A, with a phenomenal Special Attack stat and an ability that boosts it even further further boosted by Fairy Aura. With its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's medium middling Speed tier requires it to utilize its bulk often, as it is slower than threats like Mega Froslass, Mega Gengar, and Garchomp. Its respectable base defensive stats with a bit of investment With a bit of investment, its respectable base defensive stats allow Floette to survive Sneasler's Dire Claw and Archaludon's Flash Cannon.

* ** (remove extra space here) Moonblast and Dazzling Gleam**: (add colon) Moonblast offers more powerful damage that can OHKO Sneasler and Garchomp and bypasses while bypassing Wide Guard, while whereas Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing Pokemon such as Garchomp and Whimsicott.

* **Calm Mind vs Light of Ruin**: (add colon) Calm Mind can let Floette OHKO Pokemon like Archaludon and Kingambit. It can also allow Floette to take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. It has the capacity to OHKO most of the Pokemon in the current metagame, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick Room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is that the recoil damage severely impacts Mega Floette's longevity on the field.


Other Options
========
* **Draining Kiss**: (add colon) Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows Draining Kiss it to do comparable damage to unboosted Dazzling Gleam.


SP Spreads
========
* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The SPs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. It can also survive Wave Crash from a Basculegion with an Attack-boosting nature (does it ever use an Attack-boosting nature other than Adamant? if not, just say "...from Adamant Basculegion.").

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This set spread lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This spread is more offensively focused and is better for dual Mega teams that don't rely on bringing Floette to every game. The Timid nature allows it to always outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the added damage from the Modest nature gives it the ability to always OHKO bulky Pokemon such as Farigiraf with Light of Ruin.


Teambuilding
========
* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor, as they all threaten Floette it with super effective damage. Given Mega Floette's its dependence on Fairy-type moves, Pokemon that resist Fairy, like Mega Charizard Y, also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy:; (replace colon with semicolon) not only does it cover Mega Floette's weaknesses, but Mega Floette covers Garchomp's its weaknesses to other Dragon-types, such as Dragonite and opposing Garchomp. Floette can also help overwhelm Grass-types such as Sinistcha (this seems repetitive with the following sentence). Mega Floette also helps Basculegion-M beat the threatening Grass- and Dark-types that (like you could probably put "such as Sinistcha" here if that fits) while dealing threaten it and can deal with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection. Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low base Defense. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support that helps preservation.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from supporters partners like Aerodactyl and Whimsicott allows it Mega Floette to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp and Basculegion (specify which Basculegion forme) because they cover for the Pokemon that resist Mega Floette's Fairy-type moves. Some notable examples (notable examples of what? this sentence seems out of place) are Garchomp with Earthquake and Rock Slide and as well as Aerodactyl with Dual Wingbeat and Rock Slide, which can OHKO Mega Charizard Y and Sneasler. Another common way to use Mega Floette is to set up Calm Mind while Floette is supported by moves like Fake Out from Sneasler and Incineroar (RC) or redirection like Follow Me and Rage Powder from Maushold and Sinistcha (RC) respectively. Removing Pokemon that can resist Fairy-type moves can help with a clean sweep in the late-game. Having another Mega Evolution option like Mega Charizard Y or Mega Delphox to use over Mega Floette helps Floette teams the team beat difficult matchups such as Mega Scizor.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/carrotman.668837/
https://www.smogon.com/forums/members/skype.600060/ (put this in GP, not QC. same for me)
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
 
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