TL vs DW

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Flora

Yep, that tasted purple!
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Challenging Destiny_Warrior to a 1v1 singles.
1 hr match
Final Destination

Taking it, but idk if we can finish in an hour. Let's hope we do!

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BigJaws(Carvanha)(Male)

Types
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD)
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4(+)
SpD: Rank 0(-)
Spe: 65

EC: 1/6
MC: 2
DC: 1/5

Abilities
Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Dream World(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Bite
Leer
Rage
Focus Energy
Scary Face
Ice Fang
Screech
Swagger
Crunch

Hydro Pump
Thrash
Ancientpower

Waterfall
Ice Beam
Protect

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Beldum [Hephaestus] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Level Up:
Take Down

Tutor:
Zen Headbutt
Iron Head
Iron Defense

those right?

DW orders then TL orders!
 
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90 hp
100 energy
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90 hp
100 energy

bigjaws: did a beautiful 12 + 3 + (1.5) = 17 damage/7 energy hpump. beldum is getting pounded.
heph: did a wonderful 9 + (1.5) = 11 damage/7 energy take down and took 3 damage in recoil as well as another 3 damage due to rough skin. bigjaws got some broken jaws.

bigjaws: did a splendid 8 + 3 + (0) = 11 damage/5 energy crunchy. beldum has a dent.
heph: did a sexy 8 + 3 + (1.5) x .67 = 8 damage/4 energy iron head and took 2 damage due to rough skin. bigjaws got bumped.

bigjaws: did a awesome 12 + 3 + (1.5) = 17 damage/7 energy hpump. beldum is getting smashed.
heph: did a superb 9 + (1.5) = 11 damage/7 energy take down and took 3 damage in recoil as well as another 3 damage due to rough skin. bigjaws raped.

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60 hp
81 energy
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30 hp
82 energy

go travel!
 
Spr_5b_318.png

60 hp
81 energy
374.png

30 hp
82 energy

go travel!

bigjaws: did a wtfbbq 12 + 3 + (1.5) = 17 damage/7 energy hpump. this manages to destroy parts of beldum's steel. :(
heph: did a terrible 9 + (1.5) = 11 damage/7 energy take down and took 3 damage in recoil as well as another 3 damage due to rough skin. this chops parts of beldum's head off.

bigjaws: did a game ending 8 + 3 + (0) = 11 damage/5 energy crunchy. beldum is crunched into a salad.
AND HEPH FAINTS!
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49 hp
69 energy
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ded hp
ded energy

Rewards
DW > 2 Trainer Counters
- bigjaws > 1 KOC | 1 EC | 2 MCs | 1 DC
TL > 2 Trainer Counters
- heph > 1 EC | 2 MCs | 1 DC
Flora > 2 Ref Tokens
 
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