Having gotten used to the OU metagame, I thought I'd try out UU. My first thought was Victreebel, a pokemon I've always liked, but I had no idea how viable it was competitively. A quick look at its analysis page made it clear - I was going to have to make a sunny day team. Which was fine by me, as I've always been interested in making a weather team.
So I got searching, read up on the sunny day team building article, desperate to find a way to use victree without him being outclassed. I quickly discovered his anlysis is actually outdated, and that he now has physical options, which was a small ray of hope, until I realised how limited his movepool still was. Tangrowth was better in pretty much every way physically, while exeggutor still had the edge specially. Alas, there was no hope. It was just as I was about to cave and make it a NU team with him as a swords dancer, that I discovered one thing he learned which made him usable in UU: weather ball. And thus, Team Victory was born.
Yup, this is the result of my efforts, and it's performing fairly. There are definite issues with typing, and I'm not at all well versed in the UU metagame, so please bear that in mind when rating if there are any glaring weaknesses. :) I'm also pretty scared of the thought of opposing rain dance teams, and really need help to reliably deal with them.
The Lead
Impish Uxie @ Heat Rock
Levitate
EVs: 252 HP, 252 Def, 6 Spe
The Special Sweeper
Modest Victreebel @ Life Orb
Chlorophyll
EVs: 252 SpA, 252 Spe, 6 HP
The remaining moveslot has several options; I picked Sludge Bomb reliably damages everything that walls the other moves. HP Ice helps against Altaria but didn't KO bulky variants and left me helpless against fire types. HP Rock is much more viable but is negligibly different, 2HKOing everything Sludge Bomb does. It only helps against Moltres, whilst loses the ability to hurt ludicolo and blaziken. All in all however the difference is small and probably not that important. I have also considered sunny day despite his lack of heat rock, just for emergencies. He'll rarely attack with sludge bomb/ whatever anyway and really is useless without the sun.
He hates priority moves, so I have to be wary around them. Chansey is the worst possible switch in, but is dealt with by dugtrio. Clefable can be annoying too, but won't enjoy facing hariyama. In general, if I come across something I need to sleep something I'll take the oppurtunity to switch back to a sunny day setup, or if there are still a good few rounds of sun left I'll let tangrowth switch in and set up.
Oh, and max speed is run simply to be on the safe side with scarfers. Victree isn't taking hits anyway, so it seems silly to risk being revenge killed. 478 speed as opposed to the 420 suggested allows me to outspeed almost everything, scarfed or not.
The Spaghetti Monst- I mean, Physical Sweeper
Jolly Tangrowth @ Life Orb
Chlorophyll
EVs: 252 Atk, 252 Spe, 6 HP
Tangrowth has similar counters to Victree, just less of them. Fire and Ice attacks can be taken by arcanine and hariyama easily, though flying attacks are a big problem. Fortunately not much can outspeed me once I've set up, but the team has 3 flying weaknesses and no resistance... definitely a flaw I'd like to fix, but it's so hard when your options are so limited. @_@ Oh yeah, grass types have it easy against him too, with my best option actually being a resisted power whip. However, rock slide is still used over return as grass types give this team a lot less trouble than flyers; I need the super effective coverage.
The Second Sun Setup
Adamant Arcanine @ Heat Rock
Flash Fire
EVs: 120 HP, 152 Atk, 236 Spe
The Final Sun Setup
Impish Hariyama @ Heat Rock
Thick Fat
EVs: 80 HP, 172 Atk, 252 Def, 6 Spe
The Revenge Killer
Jolly Dugtrio @ Life Orb
Arena Trap
EVs: 252 Atk, 252 Spe, 6 HP
The reason I opt for LO over band is that it is especially important with this team that I don't get locked into something and allow the opponent to set up. (Being locked into earthquake for example would be a death sentence against anything flying.)
So yeah, that's my team. As I said, I'm new to UU, so don't be too harsh. D: But any help at all would be appreciated. Thanks in advance.
So I got searching, read up on the sunny day team building article, desperate to find a way to use victree without him being outclassed. I quickly discovered his anlysis is actually outdated, and that he now has physical options, which was a small ray of hope, until I realised how limited his movepool still was. Tangrowth was better in pretty much every way physically, while exeggutor still had the edge specially. Alas, there was no hope. It was just as I was about to cave and make it a NU team with him as a swords dancer, that I discovered one thing he learned which made him usable in UU: weather ball. And thus, Team Victory was born.






Yup, this is the result of my efforts, and it's performing fairly. There are definite issues with typing, and I'm not at all well versed in the UU metagame, so please bear that in mind when rating if there are any glaring weaknesses. :) I'm also pretty scared of the thought of opposing rain dance teams, and really need help to reliably deal with them.
The Lead

Impish Uxie @ Heat Rock
Levitate
EVs: 252 HP, 252 Def, 6 Spe
- Stealth Rock
- Sunny Day
- U-Turn
- Memento
The Special Sweeper

Modest Victreebel @ Life Orb
Chlorophyll
EVs: 252 SpA, 252 Spe, 6 HP
- SolarBeam
- Weather Ball
- Sludge Bomb
- Sleep Powder
The remaining moveslot has several options; I picked Sludge Bomb reliably damages everything that walls the other moves. HP Ice helps against Altaria but didn't KO bulky variants and left me helpless against fire types. HP Rock is much more viable but is negligibly different, 2HKOing everything Sludge Bomb does. It only helps against Moltres, whilst loses the ability to hurt ludicolo and blaziken. All in all however the difference is small and probably not that important. I have also considered sunny day despite his lack of heat rock, just for emergencies. He'll rarely attack with sludge bomb/ whatever anyway and really is useless without the sun.
He hates priority moves, so I have to be wary around them. Chansey is the worst possible switch in, but is dealt with by dugtrio. Clefable can be annoying too, but won't enjoy facing hariyama. In general, if I come across something I need to sleep something I'll take the oppurtunity to switch back to a sunny day setup, or if there are still a good few rounds of sun left I'll let tangrowth switch in and set up.
Oh, and max speed is run simply to be on the safe side with scarfers. Victree isn't taking hits anyway, so it seems silly to risk being revenge killed. 478 speed as opposed to the 420 suggested allows me to outspeed almost everything, scarfed or not.
The Spaghetti Monst- I mean, Physical Sweeper

Jolly Tangrowth @ Life Orb
Chlorophyll
EVs: 252 Atk, 252 Spe, 6 HP
- Swords Dance
- Power Whip
- Earthquake
- Rock Slide
Tangrowth has similar counters to Victree, just less of them. Fire and Ice attacks can be taken by arcanine and hariyama easily, though flying attacks are a big problem. Fortunately not much can outspeed me once I've set up, but the team has 3 flying weaknesses and no resistance... definitely a flaw I'd like to fix, but it's so hard when your options are so limited. @_@ Oh yeah, grass types have it easy against him too, with my best option actually being a resisted power whip. However, rock slide is still used over return as grass types give this team a lot less trouble than flyers; I need the super effective coverage.
The Second Sun Setup

Adamant Arcanine @ Heat Rock
Flash Fire
EVs: 120 HP, 152 Atk, 236 Spe
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Sunny Day
The Final Sun Setup

Impish Hariyama @ Heat Rock
Thick Fat
EVs: 80 HP, 172 Atk, 252 Def, 6 Spe
- Brick Break
- Ice Punch
- Fire Punch
- Sunny Day
The Revenge Killer

Jolly Dugtrio @ Life Orb
Arena Trap
EVs: 252 Atk, 252 Spe, 6 HP
- Earthquake
- Stone Edge
- Sucker Punch
- Substitute
The reason I opt for LO over band is that it is especially important with this team that I don't get locked into something and allow the opponent to set up. (Being locked into earthquake for example would be a death sentence against anything flying.)
So yeah, that's my team. As I said, I'm new to UU, so don't be too harsh. D: But any help at all would be appreciated. Thanks in advance.