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Project Top 10 Titans of Generation 8 OM Metagames

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Mix and Mega Submissions are OPEN!
From July 24th to August 7th, you will nominate Pokemon that will be voted on for the top 10 most influential Pokemon throughout Gen 8 Mix and Mega. After that, you will all evaluate all the nominations and individually rank the Pokemon from 1-10 by vote. Of course, all the nominations will count as long as they're reasonable and fit the criteria. Please keep in mind that we're not ranking Pokemon based on how good they are, but we're ranking Pokemon based on how influential they've been. When nominating Pokemon, consider their influence not just in the current Crown Tundra format, but in the Isle of Armor, Home, and Pre-Home metagames as well (if they were there, of course)!

Please use the format below to frame your posts or we won't count them!

Enter your nominee's sprite here.
:ss/pokemon:


What effect did Pokemon have on the metagame?

Explain how the Pokemon effected the metagame as whole, and how the metagame adapted around it. A brief description of which Pokemon it countered and which Pokemon it did well against would be good here as well. Be sure to consider their impact in previous iterations of SS MnM as well if they weren't removed.

In what main roles was Pokemon used?

Explain why this Pokemon was used on a team more often then most other Pokemon, and what was it particularly used for? What made it so good at this role?

What caused it to have a significant impact?

What exactly made this Pokemon have such a large impact on the metagame? Was it its stats, ability, useful resistances, amazing synergy, or the ability to sweep most of the metagame very easily? Did a certain Pokemon cause it to become that much better when it was partnered with it?

How do/did you deal with this Pokemon in MnM?

What are the best checks/counters to this Pokemon? How does the metagame adapt to this Pokemon?

:ss/arcanine:

What effect did Pokemon have on the metagame?

It was super dominant in pre DLC as a Altarianite sweeper/revenge killer

In what main roles was Pokemon used?

It used Extreme Speed to revenge kill other Pokemon and had Morning Sun to stay healthy or could use Howl sets to break past teams

What caused it to have a significant impact?

See above

How do/did you deal with this Pokemon in MnM?

Fat walls like Toxapex or Venusarite Corviknight

please format your suggestions more seriously than this one it's just an example to show off the format

You're allowed to reserve nominations, but make sure to finish them in 24 hours, or they will be back up for grabs! Also, you can only reserve one nomination at a time. This is to make sure that your reservation gets done before you finish another. If you pick a Pokemon that has more than one form, be sure to clarify which it is. Happy posting!

Regieleki
Zacian
Blissey
Urshifu-S
Urshifu-R
Entei
Slowbro
Lunala
Eternatus
Magearna
Solgaleo
Ho-Oh
Zygarde
Dragonite
Arcanine
Gengar
Toxapex
Pheromosa
Mew
 
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:ss/regieleki:


What effect did Pokemon have on the metagame?

Regieleki is the fastest Pokemon in Gen 8 Mix and Mega, allowing it to be a devastating revenge killer and late-game sweeper. When using Altarianite, it gained access to Fairy-type STABs such as Rapid Spin, Extreme Speed, and Explosion. Rapid Spin allowed Regieleki to clear hazards without being spinblocked by Ghost-types, Extreme Speed let it revenge kill even fast Extreme Speed users like Zygarde, and Explosion was a high-powered attack which could do big damage to Steel- and Fire-types in a pinch and generate momentum. Additionally, with high Special Attack stats after its Mega evolution, it was able to attack with moves like Thunderbolt and Volt Switch, doing big damage to any unresisted switch-ins. Regieleki strongly pressures all teams into running at least one Ground-type to resist its Electric attacks and keep it healthy so it doesn't succumb to its Fairy-type STABs.

In what main roles was Pokemon used?

Regieleki was mainly used as a Revenge Killer, a late-game sweeper, a spinner, and a screens setter.

What caused it to have a significant impact?

Just Regieleki's presence on any team meant that the opponent needed to keep a Ground-type or Electric resist healthy to prevent a sudden sweep. This could be compounded with Regieleki's utility in Rapid Spin and ability to set screens to enable other offensive sweeps from setup users like Zygarde, Genesect, and Xerneas. Additionally, its ability to threaten out any Electric-neutral Pokemon and use Volt Switch to pivot out meant that it was able to repeatedly generate tons of momentum, allowing other offensive threats to switch in and attack freely.

How do/did you deal with this Pokemon in MnM?

Regieleki's biggest threat is any Ground-type that resists its Electric-type attacks and can easily OHKO it due to its paper thin defenses. Additionally, since it doesn't have much to offer defensively, it requires foes to be heavily chipped or weak to one of its STABs to secure a KO.
 
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:ss/zacian:

What effect did Pokemon have on the metagame?

Zacian was a dominant force that was very difficult to deal with in one Pokemon. It severely limited the options players had to form defensive cores without risking simply being 6-0d by it. Its huge presence led to the rise of some dedicated counters that remained somewhat relevant, such as Aggronite Slowking-G and Manectite Solgaleo. Overall, it shifted the defensive metagame around itself and proved itself too much for the metagame to bear, being banned by suspect.

In what main roles was Pokemon used?

Zacian was primarily used as a Choice Band wallbreaker. Its incredible stats and ability made it superior to many other physical wallbreakers, especially with its good coverage. It could also run a Swords Dance set that beat some of the "checks" to band variants, but more often than not, band was better.

What caused it to have a significant impact?

Perhaps Zacian's most defining attribute was its incredible stats. Its 138 speed let it outpace a significant amount of the meta, even after mega evolution, its 130 attack, while outdone by some mega pokemon, was boosted even further with intrepid sword, making it one of the hardest hitting pokemon in the tier. Its 92/115/115 bulk allowed it to take hits and deal its own, oftentimes more than one.

How do/did you deal with this Pokemon in MnM?

The best checks to Zacian were Pokemon like Manectite Magearna, Aggronite Slowking Galar, and Manectite Solgaleo, all of which are present to some degree in today's metagame and rose to popularity during the Zacian meta. If it was sufficiently chipped, it could be KOed by Extreme Speed users like Entei.
 
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:ss/eternatus:
What effect did Pokemon have on the metagame?
Through pre-home and DLC2, Eternatus was a dominant force in the metagame. With its incredible speed, bulk, and special attack, Eternatus was a force to be reckoned with. Its combination of these three traits made it both a defensive and offensive juggernaut, with incredible set diversity making it hard to check for all but the most prepared teams.

In what main roles was Pokemon used?
Eternatus had multiple sets it was able to use effectively. Recover three attacks was its most prominent, paired with Metronome or Life Orb. This set let it pressure SpDef walls such as Blissey/Ho-oh with Sludge Bomb poisons while also having great coverage with its Dragon STAB (Dragon Pulse or Dynamax Cannon) and Flamethrower. There were defensive sets with Black Sludge and Toxic Spikes that saw some usage, but considering Eternatus's already fantastic bulk with minimal investment, these were not common. There were also Meteor Beam sets, either with Power Herb and 2-3 attacks or w/ Cosmic Power and Black Sludge. These sets were more niche, but were effective due to their surprise factor and ability to PP stall the opponent with Pressure.

What caused it to have a significant impact?
As stated above, it was Eternatus's fantastic defensive-typing, power, and bulk that set it apart from other pokemon in the MnM metagame. Eternatus's set diversity also gave it significant surprise factor, and while its set could be guessed from preview to moderate success, it could always tech different items and moves to bypass its checks.

How do/did you deal with this Pokemon in MnM?
Eternatus lacked many hard counters in the metagame. Blissey was the most common, due to its ability to shrug off Sludge Bomb poisons with Natural Cure and its access to Teleport, letting it sponge attacks and pivot out into a breaker that threatened Eternatus. Venusaurite stone users such as Magearna and Solgaleo were also great Eternatus answers, shrugging off Flamethrower and being able to threaten back with a Thunder Wave or Psychic STAB respectively. Slowking-Galar was also effective, eating Dynamax Cannons somewhat comfortably and threatening back with a Psychic. Due to Eternatus not often carrying Heavy-Duty Boots, it could also be worn down with hazard chip over the course of a game.
 
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:ss/urshifu-rapid-strike:

What effect did Pokemon have on the metagame?
Coming into more prominence with the ban of its brother Urshifu-S, Urshifu-R was no less threatening than its counterpart, and was able to apply pressure to all defensive cores when on the field. Even with moderate hard-counters such as Eternatus, it only took cycling its checks once or twice, especially with hazards up, to be able to break through. This was mostly due to its signature move, Surging Strikes, which let it circumvent the attack drops from common Manectite users such as Mew and Magearna. Paired with U-Turn, this gave Urshifu the ability to gain lots of momentum throughout the game.

In what main roles was Pokemon used?
Urshifu was used as an offensive breaker, paired with Aerodactylite or Metagrossite to boost its power. Surging Strikes, Close Combat, U-Turn, and then Thunder Punch to hit Slowbro harder and Ice Punch to hit Eternatus.

What caused it to have a significant impact?
The short answer is just that it hit hard. Urshifu was able to repeatedly cycle checks such as Slowbro very easily, wearing them down incredibly fast if the opponent did not play smart with their Regenerator users and increasing the potency of the mons it was commonly paired with, such as Eternatus, Regieleki, and Pheromosa.


How do/did you deal with this Pokemon in MnM?
The most splashable answer was Eternatus, although if it swapped in on an Ice Punch, it took a heavy chunk of damage. Slowbro was an okay answer, but it took significant damage from U-Turn. Urshifu was easily revenge-killed by opposing Regieleki, which was its best offensive answer. It could also be baited by Scarf Xerneas (my favorite mon) and other lures.
 
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:ss/blissey:

What effect did Pokemon have on the metagame?

Blissey has been the premier, near omnipresent special wall in the mnm metagame, offering security vs top threats like eternatus, lunala, dragapult, genesect and many more. It warped the special attacking metagame around itself, including influencing the partners chosen for these offensive threats, often Pokemon like the Urshifus that were capable of breaking past Blissey for their teammates. Its wide array of utility moves made it almost never a bad choice and it was a staple on balance, bulky offense, and stall for much of the generation.

In what main roles was Pokemon used?

Blissey was used as a special wall that offered significant utility. Its incredible HP and already impressive Special Defense stat combined with a mega stone boost made it outshine a number of other special walls. In a tier where defensive magic bouncers are very common, ampharosite sets allowed it to freely set Stealth Rocks, especially valuable because of the rarity of heavy duty boots, as well as spread status thanks to its Mold Breaker. Sablenite sets were strong magic bouncers that could withstand most hits while also offering pivot and potential cleric support. Slowbronite was a lesser used option that gave Blissey immense bulk on both sides.

What caused it to have a significant impact?

Blisseys immense HP and strong defensive stats after mega evolution, when combined with its good support movepool and abilites post-mega evolution made it a great choice. In particular, its ability Mold Breaker let it freely set Stealth Rocks and spread status.

How do/did you deal with this Pokemon in MnM?

The best way to beat Blissey is to use the ever popular fighting type, be it an Urshifu form, Zapdos-G, or even just fighting coverage, like a Close Combat from a Zacian. Most fightings arent threatened by Blissey whatsoever and can force it out or OHKO it easily. Blissey may very well be part of the reason that one of the most prevalent breakers in the tier is always a fighting type, often paired with a special attacker.
 
:ss/urshifu:

What effect did Pokemon have on the metagame?

Urshifu-S was an incredibly powerful wallbreaker that had very limited defensive counterplay, even being able to wear down pokemon like magearna over a few switchins. It often required specific pokemon to deal with it, like Altarianite Hippowdon that otherwise would not have been top choices. There are some breakers that you didnt need to plan for in mnm, but if you didnt have a darkshifu check, you were gone.

In what main roles was Pokemon used?

As a pure wallbreaker, most often with Lucarionite or Aerodactylite. Very straightforward.

What caused it to have a significant impact?

Its raw power and ability to break past "checks" without much effort needed from the player. It and its fellow urshifu had pretty seperate counterplay but it was often not immediately obvious which form was present at team preview, giving the urshifu player a slight surprise factor.

How do/did you deal with this Pokemon in MnM?

It was very difficult to do so defensively, a lot of the time being limited to things like Slowbronite or Gyaradosite Pex, and sometimes other Slowbronite and Altarianite mons. Offensive pressure from Extreme Speed users like Entei and Regieleki was one of the surest ways to check it, but most users couldnt switch in more than once, if at all, putting the burden back on defensive pokemon
 
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C4205F2D-3CC3-49AC-9827-4241CD842B8F.gif

What effect did Pokemon have on the metagame?

Entei is a strong wallbreaker, cleaner, and revenge killer due to it's great movepool and good stats. There was few checks, and those few checks could be broken past with enough effort. Answers such as Manectite Slowbro were temporary stops to the onslaught that Entei brought to the table.

In what main roles was Pokemon used?

Entei is a wallbreaker to the purest degree, and is most often seen with a Altarianite giving it the famed PixiSpeed combination. Alternatively, it can use a Pinsirite for Fire/Flying coverage, but Altarianite is generally better.

What caused it to have a significant impact?

Boasting a great attack stat, and a widely unresisted STAB Combination as well as Stone Edge, it is able to break down teams easily. Many unprepared teams can get easily bowled over by Entei. Howl is able to boost Entei's attack stat even further, and it really only needs its STABs to put holes into teams, or clean up teams with PixiSpeed.

How do/did you deal with this Pokemon in MnM?

Entei is very hard to deal with defensively. The counterplay was limited to mainly bulky waters, such as the aforementioned Manectite Slowbro, and Ho-Oh, if the Entei in question didn't know Stone Edge. If you let your bulky water get too low, it might be lights out against Entei.
 
:ss/lunala:

What effect did Pokemon have on the metagame?

Lunala was a huge Pokemon in pre-DLC MnM, being both a powerful offensive presence and playing key defensive roles on teams. The lack of pursuit and general lack of strong Dark-types made it a menacing Pokemon to deal with. It continued this role after being freed in the Crown Tundra metagame, initially more often being used as a defensive pivot or Calm Mind user until Meteor Beam sets rose in popularity, once again making it a premier offensive threat. It ended up getting banned during pre-DLC MnM and remained that way until being freed in CT

In what main roles was Pokemon used?

Early in the gen, Lunala was a dominant defensive presence, checking espeeders, spin blocking excadrill, while also being a potent offensive threat with calm mind sets, threatening to beat its own so-called counters like mandibuzz. Specs Lunala was another option that had very few counters, limited to gyarapex and aggronite mandibuzz. Later in the gen, during CT, it was a strong defensive pivot that exerted offensive pressure with its Calm Mind sets, then more pure breaker sets rose with Meteor Beam + Power Herb Lunala.

What caused it to have a significant impact?

Its versatility of sets, constantly making it a threat in the game, its great longevity and pretty decent statline, only really lacking with its 89 Defense stat but making up for that with Shadow Shield and a pretty unique set of defensive advantages to offer. It also performed well offensively and defensively, making it an excellent choice on a wide variety of teams and styles, giving it more opportunity to have an impact, which it absolutely did.

How do/did you deal with this Pokemon in MnM?

Normal types like Blissey, Dark types like Gyarapex and Mandibuzz were good checks but Lunala often found ways around them. Having Stealth Rocks up and a faster Pokemon like Solgaleo or Urshifu-S with a Dark attack were good ways to offensively check it. In more modern MnM, dealing with Power Herb sets can come down to dodging focus blasts, often with Blissey, and forcing it out, ensuring that it is no longer as large of a threat.
 
:ss/slowbro:

What effect did Pokemon have on the metagame?

Slowbro often shaped the entire physical metagame around itself, requiring physical attackers to have some plan of attack vs slowbro, especially considering its exception longevity with its pre-mega ability, regenerator. Its prominence has had something to do with things like dragapult, crunch solgaleo, and zeraora rising in viability.

In what main roles was Pokemon used?

As a defensive wall and a regenerator pivot

What caused it to have a significant impact?

Regenerator and Teleport making it an amazing pivot for balance and bulky offense teams, while also acting as a physical wall.

How do/did you deal with this Pokemon in MnM?

Special attackers like Lunala, Zapdos, and Dragapult all often had no trouble dispatching Slowbro. Constantly pressuring it with uturns and outdamaging its regenerator was another way players took advantage of it.
 
:ss/ho-oh:
What effect did Pokemon have on the metagame?
With its introduction in DLC2, Ho-oh quickly rose to being one of the most prominent Defog users in the tier. With its great typing, fantastic special defense, access to Regenerator, and now Heavy-Duty Boots, Ho-oh was used on balance and stall teams to great effect. In my opinion, Ho-oh signified the move of the meta towards more bulky offense team, filling that hole teams had of a specially-defensive, bulky Defog user with great longevity. Ho-oh was able to check many threatening attackers across the board, such as Regieleki (without Wild Charge), Pheromosa, Magearna, Lunala (if its popped Meteor Beam already), Kartana, and Solgaleo (without Wild Charge). As you can see a decent amount of these Pokemon have prerequisites attached, but that is due to them having to tech new moves in order to now bypass Ho-oh.

In what main roles was Pokemon used?
It had two roles, one offensive and one defensive. Defensively, it was used as a Defog user with Sacred Fire and Defog, and then two of Earthquake/Whirlwind/Brave Bird/Toxic/Roost. Offensively, it could run Choice Band, Life Orb, or Curse. All of these sets were threatening, but what version you went with was largely personal preference.

What caused it to have a significant impact?
It was fat and it lived a long time, really. It was repeatedly able to switch in over the course of a match and was very hard to wear down.

How do/did you deal with this Pokemon in MnM?
There were three main ways of wearing down Ho-oh. First, by statusing it. A Ho-oh that is poisoned or paralyzed is much easier to deal with, making it harder for it to fulfill its role. The second was by removing its boots. Although Knock off is rare in MnM, pokemon such as Kartana are able to effectively bait in Ho-oh and remove its boots. The third way was to tech coverage for it. Wild Charge Regieleki and Wild Charge Solgaleo became more prominent due to their ability to effectively bring Ho-oh in and remove it with these moves.
 
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:ss/solgaleo:

What effect did Pokemon have on the metagame?

Solgaleo offered lots of excellent utility in one package depending on its stone, speed control from Metagrossite, set up wincon from venusaurite, manectite and cameruptite, and general great bulk. Its capabilities on both sides very quickly let it rise to prominence and remain at the top for a large portion of DLC 2.

In what main roles was Pokemon used?

It could be used as a calm mind wincon with venusaurite, cameruptite or manectite, threatening to win games on the spot depending on the variation, powerful and bulky speed control with Metagrossite mostly with morning sun + 3a, offering good offensive counterplay to the majority of fighting types, or a powerful wallbreaker with Aerodactylite, sometimes forgoing recovery for coverage to hit Pokemon like Ho-Oh.

What caused it to have a significant impact?

Its Steel-typing gave it a very useful resistance to pixispeed and its natural bulk supplemented that even further, letting it take hits and dish out damage afterwards. It variety of sets and each of the individual sets being good at what they did and their varied checks and counters all contributed to solg's potency in the meta.

How do/did you deal with this Pokemon in MnM?

Despite its power, most bulky water types like Slowbro and Milotic could shrug off solgaleo's attacks relatively easily, regardless of its coverage most of the time. Ground types were relatively consistent offensive answers, along with Pokemon like Entei for the physically offensive sets, threatening a burn and avoiding a KO from its attacks.
 
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:ss/magearna:

What effect did Pokemon have on the metagame?
With its introduction in Isle of Armor, Magearna quickly rose to the top of the metagame by virtue of its fantastic typing, bulk, and set diversity. Its sheer number of viable sets made it difficult to handle and made it nearly impossible to guess its stone on preview. This, along with its fantastic movepool, has made Magearna one of the top Pokemon since its introduction to now.

In what main roles was Pokemon used?
It's hard to name one role that Magearna was most effective in due to how many sets were good on it. A Manectite pivot was its most common set, and has remained its best set through DLC 2. However, it had many other more niche sets that were run. Latiasite and Sablenite were good stones, giving it a ground immunity or Magic Bounce. CM sets with Cameruptite or Venusaurite were good, giving its BoltBeam coverage more power or allowing Mage to check fire-type betters. Pinsirite was also good, both physical and special, giving it good sweeping potential.

What caused it to have a significant impact?
As stated above, Magearna was impactful due to its large movepool and large number of sets it was able to viably run at once (really upwards of 3-4+ with an immeasurable number of niche sets).

How do/did you deal with this Pokemon in MnM?
There isn't really one good way of dealing with Magearna in MnM as each of its sets have different checks and counters. Regenerator pivots are good at switching into its defensive Volt Switch sets, nullifying the chip damage that it would otherwise have. Statusing Magearna with Thunder Wave makes it much more inconsistent at its job of a defensive pivot. Heatran is probably its best "counter", although it severely dislikes taking chip damage. Wearing down Magearna with hazards is the best way to beat it, as Pain Split is a very inconsistent recovery move. However, this is still painful as, unless you have a Pokemon at low HP, Pain Split will still chunk something on your own team.
 
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:ss/zygarde: (Aura Break)

What effect did Pokemon have on the metagame?
DLC2 brought two Dragon-types to prominence. The first was Eternatus, which I posted above. The second was Zygarde. Zygarde largely continued where it left off in Gen 7, running multiple different sets to metagame prominence. Altarianite gave it a powerful Ground/Fairy combo, bypassing otherwise would-be checks in Ho-oh and threatening potential checks in Milotic/Slowbro with a possible Substitute or Facade. Lucarionite sets boosted the power of Thousand Arrows to insane levels, making it very difficult to switch into.

In what main roles was Pokemon used?
Zygarde was both a wallbreaker and sweeper depending on both the stone and scenario. Lucarionite was perfect for mid-game wallbreaking, chipping common physical walls such as Slowbro and Milotic for significant damage at +1 and higher. Altarianite was more of a late-game sweeper, performing the role of other common -ate speed users such as Entei and Regielelki but with better set-up moves and STAB Thousand Arrows before it Mega-d. Other niche sets such as Heracronite also became prominent later in the meta and were effective.

What caused it to have a significant impact?
Primarily I believe it was Zygarde's strength and set disguise. At preview, it was generally difficult to know if Zygarde was going to be Lucarionite, Altarianite, or Heracronite (or even Power Construct, although this isn't being discussed here). While the gameplan defensively was generally the same for each set, it did mean that dealing with it offensively would be different for each stone. It also had a multitude of coverage options, whether Substitute, Coil + DD (on the same set), ExtremeSpeed on Lucarionite, Facade, or Stone Edge. This made it difficult to switch into.

How do/did you deal with this Pokemon in MnM?
The easiest way was just not to give it opportunities to set up. A Zygarde at neutral or not behind a sub was much easier to deal with, being easily OHKO'd with Ice Beam from physical walls such as Milotic, Slowbro, and Slowbronite Blissey. If Zygarde was DD instead of Coil, it could be easily revenge-killed (at +1) by Regieleki and Entei.
 
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:ss/dragonite:

What effect did Pokemon have on the metagame?

Dragonite was one of the premier -atespeed users for much of the beginning of DLC2, using several different sets. Dragon Dance sets with Pinsirite, Altarianite or Salamencite made it a strong wallbreaker and sweeper, while bulkier Altarianite sets could act as clerics while still having offensive pressure.

In what main roles was Pokemon used?

Dragon Dance sets were some of the most common sets, acting as wallbreakers and sweepers in the mid to late game, with powerful Double Edges dishing out significant damage to physical walls like Slowbro. It could also run bulky cleric Altarianite sets that could offer some protection from pokemon like Urshifu or Zygarde.

What caused it to have a significant impact?

Its good stats and access to extreme speed made it a difficult Pokemon to easily revenge kill, especially when set up with Dragon Dances. Its sets performing their functions very consistently made it a good choice for teams.

How do/did you deal with this Pokemon in MnM?

Revenge killing it with Pokemon like Entei, Regieleki and even Solgaleo, and not allowing it to set up were the easiest ways to deal with it. Depending on its moveset, it could struggle with Steel-types and feared an Ice Beam or a Scald burn from common walls like Slowbro.
 
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