Tornadus

Idyll

xD
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This is part of a QC project where we revamp old badmons lol!


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[OVERVIEW]

Tornadus is outclassed in almost all aspects in the DOU metagame. While it can function as either a priority Tailwind setter or a Defiant attacker, both sets are mediocre compared to Talonflame and Bisharp, respectively. The only notable advantage Tornadus has is its Speed as a Defiant attacker, but even then, it is still overshadowed by Bisharp, which is more powerful and has priority and a better typing. While it does have great Speed, good coverage, and a solid Attack stat, Tornadus's inability to run an item such as Life Orb due to its reliance on Acrobatics, by far the strongest Flying-type STAB move in its movepool, serves as a great hindrance. Furthermore, Tornadus is frail and has few resistances, leaving it unable to safely switch in and contribute most of the time.

[SET]
name: Defiant
move 1: Acrobatics
move 2: Superpower
move 3: Knock Off
move 4: Protect
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=======

Acrobatics is Tornadus's only reliable STAB move. Superpower provides coverage for some Steel-types such as Heatran and Bisharp while also dealing major super effective damage to targets such as... such as Mega Kangaskhan, Kyurem-B, and Hydreigon. Knock Off allows Tornadus to do significant damage to Aegislash and Psychic-types such as Latios and Jirachi in addition to providing some utility in removing the items of foes. Protect defends Tornadus from any damage, letting it safely stall out any field condition and get into a more favorable position as needed.
Set Details
=======

Maximum Attack and Speed investment and a Jolly nature are used in order to maximize Tornadus's offensive potential, letting it deal as much damage as possible and outrun base 110s such as Gengar, Latios, and Mega Diancie. Defiant lets Tornadus function as a deterrent against Intimidate, which would boost Tornadus's Attack. No item is run in order to let Tornadus utilize Acrobatics effectively.

Usage Tips
=======

As Tornadus's main role is to be a deterrent to Intimidate, one should try to pair it with physical attackers such as Mega Diancie and Mega Kangaskhan. Against teams with an Intimidate Pokemon, Tornadus can function as a good anti-lead in order to have the initiative from the get-go. Tornadus can also take advantage of moves that lower stats such as Snarl and Icy Wind for a +2 boost to its Attack; however, one should note that Icy Wind also lowers Tornadus's Speed, making it vulnerable to more foes. One should caution against directly switching in Tornadus, as it risks getting KOed due to its frailty and few resistances.

Team Options
=======

Since Tornadus's niche is to take advantage of opposing Intimidate, physical attackers such as Mega Kangaskhan, Mega Diancie, Landorus-T, and Terrakion make for good partners. Pokemon that can deal with Electric-types such as Rotom-W and Thundurus work well; Dragon-types such as Kyurem-B and Hydreigon resist most of their blows and can deal a lot of damage back. Even though Tornadus carries the appropriate coverage moves, partners that can deal with Steel-types such as Aegislash and Jirachi are still appreciated in order to let Tornadus use Acrobatics more freely; Landorus-T and Fire-types such as Heatran and Volcanion can deal major damage against them too, with Landorus-T again also appreciating Tornadus's ability to deter Intimidate. Steel-types are also good teammates, as they can handily deal with opposing Ice- and Rock-types for Tornadus, with Jirachi capable of covering for Tornadus's frailty, letting it stay in longer on the field, and Aegislash also able to support it with Wide Guard to block Diamond Storm and Rock Slide.

[STRATEGY COMMENTS]
Other Options
=============

A set utilizing Prankster with Tailwind is workable; however, a physical variant is wholly outclassed by Talonflame, while a special one is unreliable due to needing Hurricane. U-turn can be useful in order to let Tornadus deal some chip damage while also functioning as a positioning tool. Taunt, serviceable with either ability but naturally better with Prankster, can let Tornadus stop any kind of setup from foes.

Checks and Counters
==============

**Electric-type Pokemon**: Rotom-W, Thundurus, and Zapdos all resist Tornadus's STAB moves and can deal major damage back with Thunderbolt.

**Rock-type Pokemon**: Mega Diancie can take any attack from Tornadus and OHKO it in return with Diamond Storm. Terrakion can also OHKO Tornadus with Rock Slide, but it has to watch out for Superpower.

**Ice-type Pokemon**: While they have to watch out for Superpower, both Kyurem-B and Weavile can OHKO Tornadus with their respective STAB moves, the latter of which also outrunning Tornadus.

**Burns**: Will-O-Wisp from the likes of Mega Gengar and Talonflame can limit Tornadus's effectiveness greatly by weakening its blows if it's a physical variant.

**Faster Pokemon**: The likes of Deoxys-A, Mega Aerodactyl, and Mega Gengar threaten Tornadus greatly, as they can outrun it and hit through its paper-thin defenses. Kingdra, Ludicolo, and Venusaur also work well, but only in their respective weathers.

**Paralysis, Tailwind, and Trick Room**: Without its Speed advantage, Tornadus loses its offensive presence and becomes vulnerable to strong attacks. Thunder Wave, which is commonly used by Pokemon like Thundurus and Gyarados, permanently cripples Tornadus, while Tailwind from the likes of Talonflame and Zapdos and Trick Room from Pokemon such as Cresselia and Hoopa-U turn the tables on it entirely.
 
Last edited:

Rare Poison

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amchecking this - implement what you like and leave out what you don't (feel free to ask if you have any questions about anything I edited)
add/change; remove; (comment); (AC) = add comma; (RC) = remove comma; (SC) = add semicolon; (RP) = remove period; (AP) = add period
[OVERVIEW]

Tornadus is outclassed in almost all aspects in the DOU metagame. While it can function as either a priority Tailwind setter or a Defiant attacker, both sets are mediocre compared to those of Talonflame and Bisharp, respectively. The only notable niche Tornadus has is its Speed as a Defiant attacker, but even then, (AC) it is still overshadowed by Bisharp, (AC) who is due to it being more powerful in addition to having and has priority and better typing. While it does have great Speed, good coverage, and a solid Attack stat, its Tornadus cannot benefit from using inability to effectively run an item such as Life Orb due to its relying reliance on Acrobatics, (RC) by far the strongest Flying-type STAB move in its movepool, serves as a great hindrance. Furthermore, (AC) It's also Tornadus is frail and has few resistances, leaving it unable to safely switch in and contribute most of the time.

[SET]
name: Defiant
move 1: Acrobatics
move 2: Superpower
move 3: Knock Off
move 4: Protect
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=======

Acrobatics is Tornadus's reliable STAB move. Superpower provides coverage for some Steel-types such as Heatran and Bisharp while also letting Tornadus deal quick major damage to super effective targets such as Mega Kangaskhan, Kyurem-B, and Hydreigon. Knock Off allows Tornadus to do significant damage to Aegislash and Psychic-types such as Latios and Jirachi in addition to letting it provide providing some utility in removing the items of foes. Protect defends Tornadus from any damage, safely letting it safely stall out any field condition and position (can you clarify what you mean by "position" because I'm confused) as needed.

Set Details
=======

Maximum Attack and Speed investment and a Jolly nature are used in order to maximize Tornadus's offensive potential, letting it deal as much damage as possible while letting it outrun base 110s such as Gengar, Latios, and Mega Diancie. Defiant lets Tornadus function as a deterrent against Intimidate, (AC) as it provides a boost to its Tornadus's Attack. No item is run in order to maximize the Base Power of let Tornadus utilize Acrobatics effectively.

Usage Tips
=======

As Tornadus's main role is a deterrent to Intimidate, one should try to pair it with some physical attackers such as Mega Diancie and Mega Kangaskhan. Against teams with an Intimidate Pokemon, Tornadus can function as a good anti-lead in order to have the initiative from the get-go. Tornadus can also take advantage of moves that lower stats such as Snarl and Icy Wind for a +2 boost to its Attack; however, one should note that Icy Wind also lowers Tornadus's Speed, making it prone vulnerable to more foes. One should caution from directly switching in Tornadus, (AC) as it risks getting KOed due to its frailty and few resistances make this unsafe and simply risk it getting KOed.

Team Options
=======

Since Tornadus's niche is to take advantage of opposing Intimidate, physical attackers such as Mega Kangaskhan, Mega Diancie, Landorus-T, and Terrakion make for good partners. Pokemon that can deal with Electric-types such as Rotom-W and Thundurus work well; Dragon-types such as Kyurem-B and Hydreigon resist most of their blows and can deal major damage back. Even though Tornadus carries the appropriate coverage moves that can hit them, partners that can deal with Steel-types such as Aegislash and Jirachi are still appreciated in order to let Tornadus hit with use Acrobatics more freely; Landorus-T and Fire-types such as Heatran and Volcanion can deal major damage against them, with Landorus-T again also appreciating Tornadus's ability to deter Intimidate. Steel-types are also good teammates as they can handily deal with opposing Ice- and Rock-types for Tornadus, with Jirachi capable of covering for Tornadus's frailty, letting it stay in longer on the field, and Aegislash also able to support with Wide Guard to block Diamond Storm and Rock Slide.

[STRATEGY COMMENTS]
Other Options
=============

A set utilizing Prankster with Tailwind is workable; however, a physical variant is wholly outclassed by Talonflame while a special one variant is unreliable due to needing Hurricane. U-turn can be useful in order to let it Tornadus deal some chip damage while also functioning as a positioning tool. Taunt, serviceable with either ability but naturally better with Prankster, can let Tornadus stop any kind of set_up from foes.

Checks and Counters
==============

**Electric-type Pokemon**: Rotom-W, Thundurus, and Zapdos all resist Tornadus's STAB moves and can simply deal major damage back with their Thunderbolt.

**Rock-type Pokemon**: Mega Diancie can take any attack from Tornadus and OHKO back with Diamond Storm. Terrakion can also OHKO Tornadus with Rock Slide but it has to watch out for Superpower.

**Ice-type Pokemon**: While they have to watch out for Superpower, both Kyurem-B and Weavile can OHKO Tornadus with their respective STAB moves, the latter of which also outruns it Tornadus and is capable of just OHKOing with Icicle Crash.

**Burns**: Will-O-Wisp from the likes of Mega Gengar and Talonflame can limit Tornadus's effectiveness greatly by weakening its blows if it's a physical-attacking variant.

**Faster Pokemon**: The likes of Deoxys-A, Mega Aerodactyl, and Mega Gengar threaten Tornadus greatly as they can outrun it and hit through its paper-thin defenses. Kingdra, Ludicolo, and Venusaur also work well but only in their respective weathers conditions.

**Trick Room, Tailwind, and Paralysis (reordered so they correspond with the order you reference them)**: Without its Speed advantage, Tornadus loses its offensive presence and becomes prone to strong attacks. Trick Room from Pokemon such as Cresselia and Hoopa-U and Tailwind from the likes of Talonflame and Zapdos turn the tables on Tornadus entirely, while Thunder Wave from Thundurus and Gyarados permanently cripples it.
 

Lumari

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RP: add/change; remove; (comment); (AC) = add comma; (RC) = remove comma; (SC) = add semicolon; (RP) = remove period; (AP) = add period[/hide]
TDP: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Tornadus is outclassed in almost all aspects in the DOU metagame. While it can function as either a priority Tailwind setter or a Defiant attacker, both sets are mediocre compared to those of (eh, I see what you're trying to do here, but adding this implies that Tailwind / Defiant are just one of many possible Talon / Sharp sets, while I'm pretty sure they're their only relevant ones pretty much. Those sets are in a way outclassed by Talon / Sharp as an entire species in the doubles context, and keeping that nuance is more specific than making the wording equivalent. If that makes remote sense @_@) Talonflame and Bisharp, respectively. The only notable niche Tornadus has is its Speed as a Defiant attacker, but even then, (AC) it is still overshadowed by Bisharp, (AC) who is due to it being (who -> which, but okay otherwise. somewhat optional but participles get awk quickly so alright) more powerful in addition to having and has priority and better typing. While it does have great Speed, good coverage, and a solid Attack stat, its Tornadus cannot benefit from using inability to effectively run an item such as Life Orb due to its relying reliance on Acrobatics, (RC) by far the strongest Flying-type STAB move in its movepool, serves as a great hindrance. (relying -> its reliance ye, but otherwise the original seems okay / the change doesn't seem better. there is a case to be made for removing that parenthesis too bc it is kind of clunky yeah, but that depends on whether or not it's considered crucial information to mention) Furthermore, (AC) It's also Tornadus is frail and has few resistances, leaving it unable to safely switch in and contribute most of the time.

[SET]
name: Defiant
move 1: Acrobatics
move 2: Superpower
move 3: Knock Off
move 4: Protect
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=======

Acrobatics is Tornadus's reliable STAB move. Superpower provides coverage for some Steel-types such as Heatran and Bisharp while also ("also" is better here because they're really two separate functions) letting Tornadus deal quick major damage to super effective targets such as Mega Kangaskhan, Kyurem-B, and Hydreigon. Knock Off allows Tornadus to do significant damage to Aegislash and Psychic-types such as Latios and Jirachi in addition to letting it provide providing (okay) some utility in removing the items of foes. Protect defends Tornadus from any damage, safely letting it safely (okay) stall out any field condition and position (can you clarify what you mean by "position" because I'm confused) as needed.

Set Details
=======

Maximum Attack and Speed investment and a Jolly nature are used in order to maximize Tornadus's offensive potential, letting it deal as much damage as possible while letting it outrun outrunning (or just "and outrun", but ye resolve repetitiveness) base 110s such as Gengar, Latios, and Mega Diancie. Defiant lets Tornadus function as a deterrent against Intimidate, (AC) as it provides a boost to its Tornadus's Attack. No item is run in order to maximize the Base Power of let Tornadus utilize Acrobatics effectively. (seems optional really)

Usage Tips
=======

As Tornadus's main role is a deterrent to Intimidate, one should try to pair it with some (ye) physical attackers such as Mega Diancie and Mega Kangaskhan. Against teams with an Intimidate Pokemon, Tornadus can function as a good anti-lead in order to have the initiative from the get-go. Tornadus can also take advantage of moves that lower stats such as Snarl and Icy Wind for a +2 boost to its Attack; however, one should note that Icy Wind also lowers Tornadus's Speed, making it prone vulnerable (ye) to more foes. One should caution from ("refrain from", "avoid", or "be wary of" or w/e, "caution from" doesnt exist indeed but this is not what "caution" as a verb means) directly switching in Tornadus, (AC) as it risks getting KOed due to (to resolve redundancy? okay cool) its frailty and few resistances make this unsafe and simply risk it getting KOed.

Team Options
=======

Since Tornadus's niche is to take advantage of opposing Intimidate, physical attackers such as Mega Kangaskhan, Mega Diancie, Landorus-T, and Terrakion make for (optional, both are okay. afaik there's some super obscure argument that "make" is "more correct", but according to other people there's one in favour of "make for" too, and it's really not worth worrying about) good partners. Pokemon that can deal with Electric-types such as Rotom-W and Thundurus work well; Dragon-types such as Kyurem-B and Hydreigon resist most of their blows and can deal major damage back. Even though Tornadus carries the appropriate coverage moves that can hit them, (ye) partners that can deal with Steel-types such as Aegislash and Jirachi are still appreciated in order to let Tornadus hit with use (ye) Acrobatics more freely; Landorus-T and Fire-types such as Heatran and Volcanion can deal major damage against them, with Landorus-T again also (think this is okay because it does recap a point made earlier in the paragraph, but the text doesnt suffer from it being removed so optional i'd say) appreciating Tornadus's ability to deter Intimidate. Steel-types are also good teammates, (AC; always add a comma before as or since if they mean because, and if that makes the text read weird just change them to because) as they can handily deal with opposing Ice- and Rock-types for Tornadus, with Jirachi capable of covering for Tornadus's frailty, letting it stay in longer on the field, and Aegislash also (keep this because Aegislash *also* is able to cover for its frailty, in addition to using WG) able to support with Wide Guard to block Diamond Storm and Rock Slide.

[STRATEGY COMMENTS]
Other Options
=============

A set utilizing Prankster with Tailwind is workable; however, a physical variant is wholly outclassed by Talonflame while a special one variant (i'd say "one" is better for repetitiveness reasons) is unreliable due to needing Hurricane. U-turn can be useful in order to let it Tornadus deal some chip damage while also functioning as a positioning tool. Taunt, serviceable with either ability but naturally better with Prankster, can let Tornadus stop any kind of set_up from foes.

Checks and Counters
==============

**Electric-type Pokemon**: Rotom-W, Thundurus, and Zapdos all resist Tornadus's STAB moves and can simply deal major damage back with their Thunderbolt.

**Rock-type Pokemon**: Mega Diancie can take any attack from Tornadus and OHKO back with Diamond Storm. Terrakion can also OHKO Tornadus with Rock Slide, (AC) but it has to watch out for Superpower.

**Ice-type Pokemon**: While they have to watch out for Superpower, both Kyurem-B and Weavile can OHKO Tornadus with their respective STAB moves, the latter of which also outruns it Tornadus and is capable of just OHKOing with Icicle Crash. (repetiveness, okay)

**Burns**: Will-O-Wisp from the likes of Mega Gengar and Talonflame can limit Tornadus's effectiveness greatly by weakening its blows if it's a physical-attacking variant.

**Faster Pokemon**: The likes of Deoxys-A, Mega Aerodactyl, and Mega Gengar threaten Tornadus greatly, (AC) as they can outrun it and hit through its paper-thin defenses. Kingdra, Ludicolo, and Venusaur also work well but only in their respective weathers conditions. (seems optional)

**Trick Room, Tailwind, and Paralysis (reordered so they correspond with the order you reference them)**: (afaik that order is standardised to keep some uniformity in the set names so it should be kept as is, but ye it would've been a fine change had it not been for that :0 alternatively reorder the sentences in the paragraph itself to fit the order, though there's also an argument to be made against that if some forms of speed control are more relevant than others and therefore deserve to be mentioned earlier) Without its Speed advantage, Tornadus loses its offensive presence and becomes prone vulnerable (hard to explain properly but "prone" is rooted in "eager" / "inclined to", so whenever you use "prone" you have to be able to read that connotation in it, meaning it works pretty much only with verbal phrases off the top of my head. "prone to being KOed by strong attacks" wouldve been fine, for instance) to strong attacks. Trick Room from Pokemon such as Cresselia and Hoopa-U and Tailwind from the likes of Talonflame and Zapdos turn the tables on Tornadus entirely, while Thunder Wave from Thundurus and Gyarados permanently cripples it.


nice check rare poison, didn't really miss any objective errors aside from some nitpicky ones. you could stand being a little more conservative; some of the more rigid prose changes are okay even if i personally don't consider them necessary, like the one that got rid of the participles in the overview, but other ones really seem to accomplish nothing more than changing the writing to suit your preference, like the acrobatics sentence in the overview, which we don't want. there's also a couple where the changes remove some nuances from the text that are actually kind of important, so that's another reason to be wary with those. try to keep that in mind, and i'm looking forward to seeing more checks of yours~
 
Last edited:

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
The Dutch Plumberjack

I actually wasn't completely sure what to do with the Acrobatics sentence so I discussed it with Sh (Lemonade I think?) on Discord. Not saying you're wrong or anything, but here's my rationale behind that change:
[12:58 AM] justice 4 barb: While it does have great Speed, good coverage, and a solid Attack stat, Tornadus' inability to effectively run an item such as Life Orb, due to relying on Acrobatics, by far its strongest STAB move, serves as a great hindrance.
[12:58 AM] justice 4 barb: i'm a little iffy on the latter part of this sentence
[12:59 AM] justice 4 barb: because it features two parenthetical clauses that compound
[12:59 AM] justice 4 barb: "due to relying on Acrobatics" "by far its strongest stab move"(edited)
[1:02 AM] Sh: yeah too many , blah,
[1:07 AM] justice 4 barb: how fix friends
[1:11 AM] Sh: identify phrases that don't add very much information
[1:11 AM] Sh: "serves as a great hindrance"
[1:11 AM] Sh: isn't really saying anything
[1:12 AM] Sh: "while it does have good stuff"(edited)
[1:12 AM] Sh: implies you are going to say that tornadus isn't that great
[1:13 AM] Sh: since while is contrasting
[1:13 AM] Sh: also "inability to effectively" is already saying tornadus has issues
[1:15 AM] justice 4 barb: so what about something like
[1:16 AM] justice 4 barb: "..., Tornadus is held back by its inability to effectively run an item such as Life Orb due to relying on Acrobatics, by far its strongest STAB move."
[1:17 AM] Sh: still too wordy
[1:18 AM] Sh: oh by the way the original also has a problem
[1:19 AM] Sh: because "it" was referring to "tornadus's inability"
[1:19 AM] justice 4 barb: oh
[1:19 AM] justice 4 barb: yeah i didn't catch that
[1:20 AM] justice 4 barb: I don't know how to make it less wordy without scrapping the latter part of the sentence altogether because you can't just leave the "such as life orb" part in there without the stuff following it
[1:21 AM] Sh: what's the analysis btw
[1:21 AM] justice 4 barb: maybe something like "Tornadus cannot benefit from using an item such as Life Orb due to its reliance on acrobatics" ?
[1:22 AM] justice 4 barb: http://www.smogon.com/forums/threads/tornadus-gp-0-2.3579564/
This is part of a QC project where we revamp old badmons lol! bird up [OVERVIEW] Tornadus is outclassed in almost all aspects in the DOU...
[1:22 AM] Sh: mm yeah that's good
[1:24 AM] Sh: "by far its strogest STAB move" isn't adding much either because 1) Hurricane is stronger so it's not technically true and 2) you are saying why it can't use LO, not why it's using acro(edited)
[1:26 AM] justice 4 barb: gotcha @Sh
[1:27 AM] justice 4 barb: so is the change i proposed above fine or too drastic
[1:28 AM] Sh: it's fine
[1:29 AM] Sh: assume you mean you're keeping the beginning part "while it does ..."
[1:29 AM] justice 4 barb: yeah


I appreciate the feedback, though!
 

dhelmise

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add remove comment

[OVERVIEW]

Tornadus is outclassed in almost all aspects in the DOU metagame. While it can function as either a priority Tailwind setter or a Defiant attacker, both sets are mediocre compared to Talonflame and Bisharp, respectively. The only notable niche Tornadus has is its Speed as a Defiant attacker, but even then, it is still overshadowed by Bisharp, which is more powerful and has priority and a better typing. While it does have great Speed, good coverage, and a solid Attack stat, Tornadus's inability to run an item such as Life Orb due to its reliance on Acrobatics, by far the strongest Flying-type STAB move in its movepool, serves as a great hindrance. Furthermore, Tornadus is frail and has few resistances, leaving it unable to safely switch in and contribute most of the time.

[SET]
name: Defiant
move 1: Acrobatics
move 2: Superpower
move 3: Knock Off
move 4: Protect
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=======

Acrobatics is Tornadus's only (add this in if what you said in the overview is true) reliable STAB move. Superpower provides coverage for some Steel-types such as Heatran and Bisharp while also letting Tornadus deal major damage to super effective targets (idk if i like the wording for this; maybe try "while also dealing major super effective damage to targets such as . . .") such as Mega Kangaskhan, Kyurem-B, and Hydreigon. Knock Off allows Tornadus to do significant damage to Aegislash and Psychic-types such as Latios and Jirachi in addition to providing some utility in removing the items of foes. Protect defends Tornadus from any damage, letting it safely stall out any field condition and position as needed.

Set Details
=======

Maximum Attack and Speed investment and a Jolly nature are used in order to maximize Tornadus's offensive potential, letting it deal as much damage as possible and outrun base 110s such as Gengar, Latios, and Mega Diancie. Defiant lets Tornadus function as a deterrent against Intimidate, as it provides a boost to Tornadus's Attack. No item is run in order to let Tornadus utilize Acrobatics effectively.

Usage Tips
=======

As (this is nitpicky but maybe change "As" to "Because"? it just sounds better when coming out of the mouth or when thinking in my head) Tornadus's main role is to be a deterrent to Intimidate, one should try to pair it with physical attackers such as Mega Diancie and Mega Kangaskhan. Against teams with an Intimidate Pokemon, Tornadus can function as a good anti-lead in order to have the initiative from the get-go. Tornadus can also take advantage of moves that lower stats such as Snarl and Icy Wind for a +2 boost to its Attack; however, one should note that Icy Wind also lowers Tornadus's Speed, making it vulnerable to more foes. One should caution directly switching in Tornadus, as it risks getting KOed due to its frailty and few resistances.

Team Options
=======

Since Tornadus's niche is to take advantage of opposing Intimidate, physical attackers such as Mega Kangaskhan, Mega Diancie, Landorus-T, and Terrakion make for good partners. Pokemon that can deal with Electric-types such as Rotom-W and Thundurus work well; Dragon-types such as Kyurem-B and Hydreigon resist most of their blows and can deal major a lot of (repetitive) damage back. Even though Tornadus carries the appropriate coverage moves, partners that can deal with Steel-types such as Aegislash and Jirachi are still appreciated in order to let Tornadus use (ye) (remove leftover comment) Acrobatics more freely; Landorus-T and Fire-types such as Heatran and Volcanion can deal major damage against them too, with Landorus-T again also appreciating Tornadus's ability to deter Intimidate. Steel-types are also good teammates, as they can handily deal with opposing Ice- and Rock-types for Tornadus, with Jirachi capable of covering for Tornadus's frailty, letting it stay in longer on the field, and Aegislash also able to support with Wide Guard to block Diamond Storm and Rock Slide.

[STRATEGY COMMENTS]
Other Options
=============

A set utilizing Prankster with Tailwind is workable; however, a physical variant is wholly outclassed by Talonflame while a special one is unreliable due to needing Hurricane. U-turn can be useful in order to let Tornadus deal some chip damage while also functioning as a positioning tool. Taunt, serviceable with either ability but naturally better with Prankster, can let Tornadus stop any kind of set_up setup from foes.

Checks and Counters
==============

**Electric-type Pokemon**: Rotom-W, Thundurus, and Zapdos all resist Tornadus's STAB moves and can deal major damage back with Thunderbolt.

**Rock-type Pokemon**: Mega Diancie can take any attack from Tornadus and OHKO back with Diamond Storm. Terrakion can also OHKO Tornadus with Rock Slide, but it has to watch out for Superpower.

**Ice-type Pokemon**: While they have to watch out for Superpower, both Kyurem-B and Weavile can OHKO Tornadus with their respective STAB moves, the latter of which also outruns outrunning Tornadus.

**Burns**: Will-O-Wisp from the likes of Mega Gengar and Talonflame can limit Tornadus's effectiveness greatly by weakening its blows if it's a physical variant.

**Faster Pokemon**: The likes of Deoxys-A, Mega Aerodactyl, and Mega Gengar threaten Tornadus greatly, as they can outrun it and hit through its paper-thin defenses. Kingdra, Ludicolo, and Venusaur also work well, (AC) but only in their respective weathers. (AP)

**Paralysis, Tailwind, and Trick Rom Room**: Without its Speed advantage, Tornadus loses its offensive presence and becomes vulnerable to strong attacks. Thunder Wave from Thundurus and Gyarados permanently cripples Tornadus, while Tailwind from the likes of Talonflame and Zapdos and Trick Room from Pokemon such as Cresselia and Hoopa-U turn the tables on it entirely.


amcheck
 
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fleurdyleurse

nobody,not even the rain,has such small hands
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[OVERVIEW]

Tornadus is outclassed in almost all aspects in the DOU metagame. While it can function as either a priority Tailwind setter or a Defiant attacker, both sets are mediocre compared to Talonflame and Bisharp, respectively. The only notable niche advantage Tornadus has is its Speed as a Defiant attacker, but even then, it is still overshadowed by Bisharp, which is more powerful and has priority and a better typing. While it does have great Speed, good coverage, and a solid Attack stat, Tornadus's inability to run an item such as Life Orb due to its reliance on Acrobatics, by far the strongest Flying-type STAB move in its movepool, serves as a great hindrance. Furthermore, Tornadus is frail and has few resistances, leaving it unable to safely switch in and contribute most of the time.

[SET]
name: Defiant
move 1: Acrobatics
move 2: Superpower
move 3: Knock Off
move 4: Protect
ability: Defiant
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
=======

Acrobatics is Tornadus's only reliable STAB move. Superpower provides coverage for some Steel-types such as Heatran and Bisharp while also letting Tornadus deal major damage to super effective targets (idk if i like the wording for this; maybe try "while also dealing major super effective damage to targets such as . . .") (the original is fine, but rhythms' wording does see improvement in flow, so implement it) such as Mega Kangaskhan, Kyurem-B, and Hydreigon. Knock Off allows Tornadus to do significant damage to Aegislash and Psychic-types such as Latios and Jirachi in addition to providing some utility in removing the items of foes. Protect defends Tornadus from any damage, letting it safely stall out any field condition and position as needed. what do you mean here? please reword to make this clearer

Set Details
=======

Maximum Attack and Speed investment and a Jolly nature are used in order to maximize Tornadus's offensive potential, letting it deal as much damage as possible and outrun base 110s such as Gengar, Latios, and Mega Diancie. Defiant lets Tornadus function as a deterrent against Intimidate, as it provides a boost to Tornadus's Attack which would boost Tornadus's Attack. No item is run in order to let Tornadus utilize Acrobatics effectively.

Usage Tips
=======

As Tornadus's main role is to be a deterrent to Intimidate, one should try to pair it with physical attackers such as Mega Diancie and Mega Kangaskhan. Against teams with an Intimidate Pokemon, Tornadus can function as a good anti-lead in order to have the initiative from the get-go. Tornadus can also take advantage of moves that lower stats such as Snarl and Icy Wind for a +2 boost to its Attack; however, one should note that Icy Wind also lowers Tornadus's Speed, making it vulnerable to more foes. One should caution against directly switching in Tornadus, as it risks getting KOed due to its frailty and few resistances.

Team Options
=======

Since Tornadus's niche is to take advantage of opposing Intimidate, physical attackers such as Mega Kangaskhan, Mega Diancie, Landorus-T, and Terrakion make for good partners. Pokemon that can deal with Electric-types such as Rotom-W and Thundurus work well; Dragon-types such as Kyurem-B and Hydreigon resist most of their blows and can deal major a lot of (repetitive) damage back. Even though Tornadus carries the appropriate coverage moves, partners that can deal with Steel-types such as Aegislash and Jirachi are still appreciated in order to let Tornadus use (ye) (remove leftover comment) Acrobatics more freely; Landorus-T and Fire-types such as Heatran and Volcanion can deal major damage against them too, with Landorus-T again also appreciating Tornadus's ability to deter Intimidate. Steel-types are also good teammates, as they can handily deal with opposing Ice- and Rock-types for Tornadus, with Jirachi capable of covering for Tornadus's frailty, letting it stay in longer on the field, and Aegislash also able to support it with Wide Guard to block Diamond Storm and Rock Slide.

[STRATEGY COMMENTS]
Other Options
=============

A set utilizing Prankster with Tailwind is workable; however, a physical variant is wholly outclassed by Talonflame, (AC) while a special one is unreliable due to needing Hurricane. U-turn can be useful in order to let Tornadus deal some chip damage while also functioning as a positioning tool. Taunt, serviceable with either ability but naturally better with Prankster, can let Tornadus stop any kind of set_up setup from foes.

Checks and Counters
==============

**Electric-type Pokemon**: Rotom-W, Thundurus, and Zapdos all resist Tornadus's STAB moves and can deal major damage back with Thunderbolt.

**Rock-type Pokemon**: Mega Diancie can take any attack from Tornadus and OHKO back it in return with Diamond Storm. Terrakion can also OHKO Tornadus with Rock Slide, but it has to watch out for Superpower.

**Ice-type Pokemon**: While they have to watch out for Superpower, both Kyurem-B and Weavile can OHKO Tornadus with their respective STAB moves, the latter of which also outruns outrunning Tornadus.

**Burns**: Will-O-Wisp from the likes of Mega Gengar and Talonflame can limit Tornadus's effectiveness greatly by weakening its blows if it's a physical variant.

**Faster Pokemon**: The likes of Deoxys-A, Mega Aerodactyl, and Mega Gengar threaten Tornadus greatly, as they can outrun it and hit through its paper-thin defenses. Kingdra, Ludicolo, and Venusaur also work well, (AC) but only in their respective weathers. (AP)

**Paralysis, Tailwind, and Trick Rom Room**: Without its Speed advantage, Tornadus loses its offensive presence and becomes vulnerable to strong attacks. Thunder Wave from Thundurus and Gyarados, which is commonly used by Pokemon like Thundurus and Gyarados, permanently cripples Tornadus, while Tailwind from the likes of Talonflame and Zapdos and Trick Room from Pokemon such as Cresselia and Hoopa-U turn the tables on it entirely.


stamping Rhythms' check

gp 2/2
 
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