Torterra (OU Analysis)

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Current Analysis

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status: Will upload when everything gets sorted out. Good job Chillarmy

<p>At first glance, one may perceive Torterra to be unsuited for OU play due to its exploitable weaknesses, such as those to common offensive types like Fire and Ice. In fact, one may question Torterra's merits over Metagross, who boasts much higher Attack and Speed stats, resists common priority attacks, and has a sizable movepool to work with, including a powerful Explosion as a last resort option. However, Torterra's Grass / Ground typing grants it a resistance to common moves such as Earthquake and Stone Edge, along with Stealth Rock, allowing it to switch in and out safely on most OU teams. Torterra's typing also grants it an immunity to Thunderbolt, and more importantly, Thunder Wave, something that many Pokemon would kill to have. Offensively, Grass and Ground complement each other very well. Torterra's STAB Earthquake can plow though some of the most common Pokemon in OU, such as Jirachi and Heatran, while its STAB Wood Hammer removes bulkier Pokemon from play, at the cost of some recoil.</p>

<p>Despite its perks, Torterra still has trouble muscling though Skarmory, Forretress, Celebi, and Breloom, all of which are common in the OU metagame. If one plans to use Torterra, be prepared to pack a method of weakening the aforementioned Pokemon, or removing them from play entirely.</p>

[SET]
name: OU Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Wood Hammer
move 4: Return / Stone Edge
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[Set Comments]

<p>With Rock Polish, Torterra becomes a potent late-game threat due to its dual STAB moves and above-par Attack stat. After a boost, Torterra's abysmal Speed doubles from 232 to 464, allowing it to outpace and OHKO Choice Scarf Heatran and Rotom-A with the appropriate STAB attack. While Grass and Ground may seem like an odd combination of offensive types, they work very well together. One STAB move KOes bulkier Pokemon such as Hippowdon and Vaporeon, while the other STAB move takes down most of OU's more offensively oriented Pokemon, such as Infernape and Lucario, before they get the chance to OHKO Torterra or nail it for massive damage. That being said, you may find running Leftovers to be a viable choice as well, as it gives Torterra a bit of longevity and heals off the recoil from Wood Hammer, albeit slowly. However, it should be noted that without Life Orb, Torterra loses out on quite a few notable KOs, such as the OHKO on Vaporeon and Choice Scarf Rotom-A after Stealth Rock, as well as the 2HKO on Gliscor.</p>

<p>Max Speed with a Jolly nature places Torterra at 232 Speed, outpacing everything up to and including Adamant Scizor before a Rock Polish, and Pokemon with base 90 Speed holding a Choice Scarf after. Those numbers are important, as many Pokemon in OU try to take advantage of Torterra's low Speed; however, if Speed is of little concern, then an Adamant nature can work as well. With an Adamant nature, Torterra gains the ability to reliably OHKO and 2HKO more Pokemon, such as CroCune, Kingdra, and Blissey, while still maintaining enough Speed to outpace all forms of Heatran. Unfortunately, the boost in power doesn't make much of a difference since Torterra typically cleans up late-game, when the aforementioned Pokemon are normally weakened enough to be KOed regardless of Torterra's nature. With that in mind, Seed Bomb is an alternative option over Wood Hammer if the recoil is unappealing, as it can clean up late-game very nicely once the opposing team is weakened. However, keep in mind that because Grass is mediocre offensively, it's very unlikely that Torterra will need to use Wood Hammer very often. Moreover, Wood Hammer is Torterra's only method of OHKOing Flygon after Stealth Rock damage.</p>

<p>The final slot's purpose is to hit either Grass- or Flying-types for more damage. Return is highly recommended as most Flying-types in OU are neutered by Stealth Rock, while opposing Grass-types usually have a reliable method of healing themselves (i.e, Leech Seed, Rest, and Recover). Stone Edge, on the other hand, prevents the likes of Togekiss, Zapdos, and Gyarados from forcing Torterra out. Without it, Zapdos and Togekiss would otherwise stall Torterra out with Roost, or OHKO it with Heat Wave and Air Slash, respectively, while Gyarados can use Torterra as set-up fodder thanks to its handy bulk and Intimidate.</p>

[Additional Comments]

<p>Torterra has quite a few other options for the final slot. Crunch is Torterra's best move for hitting Celebi, 3HKOing defensive variants and 2HKOing more offensive variants. Double-Edge may add to the amount of recoil damage that Torterra will take, but it should definitely be considered for the chance of KOing 4 HP / 0 Def Zapdos after two switch-ins to Stealth Rock, as well as OHKOing the standard Breloom after it has taken damage from two layers of Spikes. You also have the option of taking 80 EVs from Speed and delegating them to Torterra's HP for a bit added bulk while still outpacing Choice Scarf Heatran, though despite the investment, there won't be any significant change to the amount of damage that Torterra takes.</p>

<p>This set greatly benefits from residual damage so Torterra can KO Pokemon such as Suicune and Kingdra more reliably. Infernape and Metagross can provide Stealth Rock support from the start while almost always preventing the use of Toxic Spikes from Roserade. Heatran can provide Stealth Rock support outside of the lead position very well, especially when running Shuca Berry, effectively bluffing Choice Scarf. If you plan to use Torterra to clean up for a more defensively oriented team, then Forretress is a great partner. Forretress can spin away entry hazards that constantly plague Torterra, and can potentially open up holes in the opposing team with Explosion. Torterra also appreciates having Skarmory, Forretress, Bronzong, Gyarados, and Celebi out of play or weakened, making checks and lures for the aforementioned Pokemon fantastic partners. Choice Specs Kingdra is an excellent choice due to its STAB Hydro Pump OHKOing Skarmory and Forretress as they switch in attempting to sponge its STAB Waterfall and Outrage. Kingdra's STAB Draco Meteor also dents Grass-types to the point where Torterra can finish them off. Tyranitar is another useful partner for Torterra, as it's tremendously powerful and can feign multiple sets. BaitTar and Choice Band Tyranitar, with Fire Blast and Stone Edge, respectively, are very effective for luring Skarmory, Breloom and Forretress while providing a bit of extra damage with a permanent sandstorm.</p>

[Team Options]

<p>Stealth Rock is the key to this set's success; without it, Torterra will miss out on quite a few KOs, and won't be able to combat Flying-types very well. Heatran is very capable of setting up Stealth Rock, and it resists all of Torterra's weaknesses. Heatran is also able to handle Skarmory, Forretress, Scizor, Celebi, and defensive Rotom-A very well, while Torterra can take on the bulky Waters Heatran commonly lures in. Azelf can set up Stealth Rock as well and has the added benefit of preventing Toxic Spikes from being set up with Taunt, a powerful Explosion to punch holes in your opponent's team, and possibly dual screens to buffer Torterra's already usable bulk. A layer or two of Spikes is also very beneficial to Torterra, as it helps weaken the opposing team. Forretress and Skarmory are very potent users of Spikes, but keep in mind that they share a weakness to Fire-type moves with Torterra. Forretress can also spin away Toxic Spikes, and Skarmory can help rack up entry hazard damage with Whirlwind. If one's team has a more offensive pace, then one may want to look into Froslass or Smeargle for setting up Spikes. Both Pokemon can set up Spikes reliably and support Torterra with Destiny Bond and Spore, respectively; Froslass can even block Rapid Spin if it comes down to it.</p>

<p>As far as offensive teammates go, Tyranitar and Kingdra make excellent partners for Torterra. Choice Specs Kingdra can threaten Skarmory and Bronzong with Hydro Pump while deterring Celebi and Breloom with its powerful Draco Meteor. In addition to that, Kingdra often lures in bulky Waters whom Torterra has no problem setting up against. Tyranitar makes an excellent lure for most of Torterra's counters and checks with its Choice Band and mixed sets. Tyranitar also enjoys bulky Waters being out of the picture. Lucario covers Torterra's crippling Ice weakness and has a much easier time sweeping with Swampert, Suicune, and Choice Scarf Rotom-H out of the picture. Substitute Machamp works very well with this set, despite being crippled by Toxic Spikes as well. Machamp has more than enough power to lure out and weaken most of Torterra's checks, and can provide set-up fodder with its 100% accurate Dynamicpunch. Offensive Trick Room Bronzong benefits from the removal of Rotom-H, bulky Waters, and just about any other Pokemon whom Torterra can lure in and beat. Torterra also does very well in Trick Room as it almost always goes first against offensive teams.</p>

<p>When searching for defensive partners, one should look for Pokemon who have excellent type synergy with Torterra, as those Pokemon tend to lure in potential set-up fodder as well. Suicune and Heatran are perfect examples of such Pokemon, since they both cover Torterra's Ice and Fire resistances while luring in Pokemon such as Jolteon and Swampert, giving Torterra more chances to switch in and net a free boost.</p>

[Optional Changes]

<p>Torterra has a wide array of offensive options to choose from, but only a handful actually work. Body Slam allows Torterra to potentially paralyze Choice Scarf Flygon at the cost of a moveslot. Swords Dance can double Torterra's already decent Attack, allowing it to fire off incredibly powerful Earthquakes and Wood Hammers, but Torterra's Speed is incredibly low, so it will be revenge killed very quickly. Superpower is an option to hit Blissey harder and is Torterra's strongest physical attack against Bronzong, but the stat drops make it a much less appealing option.</p>

<p>On the more defensive side, Torterra has access to quite a few support and defensive moves that could potentially work. Leech Seed lets Torterra to heal off damage and abuse entry hazards, but other than boasting an immunity to sandstorm and access to Roar, it's outclassed by other Grass-types in this regard. However, Leech Seed does allow Torterra to heal off residual damage while maintaing its great damage output, so it deserves a mention. Synthesis can work, but the prevalence of sandstorm reduces its usefulness. Since Torterra can force switches somewhat well, Stealth Rock is a viable option if one lacks a reliable user of it. Stockpile is an interesting option, since after a boost, Torterra is capable of surviving even Life Orb Suicune's Ice Beam (assuming 252 HP / 252 SpD / 4 Def with a Careful nature) and can strike back with Wood Hammer. However, it needs a lot of support, such as a Pokemon who can get rid of Toxic Spikes, Wish support, and a cleric. Tickle is another move that Torterra can use in order to force switches, since none of Torterra's common switch-ins enjoy having their Attack and Defense stats dropped a stage. Torterra also has access to both Reflect and Light Screen, giving it quite a bit of added bulk while supporting its team very well.</p>

<p>Torterra has a respectable base 80 Special Attack, but one should only use it if one decides to run Hidden Power Fire for the sole purpose of beating Skarmory, Breloom, and Forretress. Otherwise, Torterra won't do much damage with its special movepool.</p>

<p>There aren't that many alternate EV spreads that Torterra can choose from since Speed is incredibly important; however, if one doesn't fear Choice Scarf users, then an alternate EV spread of 56 HP / 252 Atk / 200 Spe with an Adamant nature is another option for the Rock Polish set. This spread maximizes Torterra's damage output, while placing +2 Torterra above all OU Pokemon not holding a Choice Scarf.</p>

[Counters]

<p>Skarmory can take any attack from Torterra and either hit it hard with STAB Brave Bird or proceed to set up Spikes and phaze Torterra out with Whirlwind. Bronzong walls Torterra outright, and can hit it very hard with Gyro Ball or Explosion. Grass-types in general cause Torterra problems as they resist both of its main STAB attacks. Breloom in particular can set up a Substitute on Torterra if Return isn't present and fire off its incredibly powerful STAB Focus Punch, or put another Pokemon to sleep with Spore. Forretress can take a few hits from Torterra and either spin away its entry hazards, set up its own, hit Torterra hard with its STAB Gyro Ball, or Explode.</p>

<p>After a boost, Torterra can still be revenge killed by Jolly Choice Scarf Flygon and Jirachi, though the former can't hit Torterra hard without locking itself into Outrage or running Fire Blast. Flying-types such as Zapdos, Dragonite, and Togekiss must be wary of Stone Edge, but they otherwise check Torterra well with their respective super effective attacks. Gyarados can safely switch into Earthquake or Rock Polish and threaten Torterra with Ice Fang or Bounce, or set up on Torterra thanks to Intimidate. While defensive Rotom-H can't switch into Wood Hammer or Stone Edge without risking the chance of being 2HKOed, it can switch into Rock Polish or Earthquake safely and either burn Torterra or deliver a fatal blow with Overheat. Scizor can't switch into Earthquake or Stone Edge, but it can deal massive damage with a Choice Band-boosted Bullet Punch or U-turn.</p>

<p>When attempting to check Torterra, one should take advantage of its low Speed and its typing. If you can prevent Torterra from setting up a Rock Polish, it becomes significantly easier to check due to the number of moves that can spell its doom.</p>
 
I missed this thread apparently. On with the sets, I don't really like Rock Polish Torterra. Apart from the fact that it can be revenge killed by several Pokemon, including CS Flygon / Jirachi / Rotom-H, others such as Skarmory, Gyarados, and Celebi can still fight this set and most likely shut Torterra down. Torterra is quite a slow Pokemon, who in this case, needs that boost from Rock Polish in order to be able to do something to his opponents, otherwise it won't have much chances of survival. In regard to the second set, I have to say "no" as well, as SubSed Roserade / Shaymin / Celebi exist already, and there is no doubt they perform widely better than Torterra.
 
I'm going to have to reject the leech seed set, as there are many other grass types in OU as it that can do this job a little bit better. Regarding the RP set, I can see the uses it has but its slow speed turn me off. I'm not completely rejecting this set but I will have to run some calcs some common OU stuff and see exactly what it can beat after an RP
 
Apart from the fact that it can be revenge killed by several Pokemon, including CS Flygon / Jirachi / Rotom-H
Metagross, Tyranitar, Infenape, Lucario, Scizor, Salamence, Kingdra, and Empoleon are all revenged by the same Pokemon, that doesn't make them any less viable as sweepers. Though Metagross can run a Jolly nature with 200 Spe EVs to beat Flygon and Zen Headbutt to pick off Rotom, it needs a Life Orb to make up for the loss of power, making it easier to wear down and vulnerable to status. Futhermore, at +2 Jolly Torterra outspeeds Choice Scarf Rotom and does 87% minumum with Wood Hammer, so with Stealth Rock, it's more than likely to KO.

others such as Skarmory, Gyarados, and Celebi can still fight this set and most likely shut Torterra down.
Skarmory and Celebi shut down a sufficient amount of physically Pokemon so I honstly don't see your point there, and Gyarados isn't that difficult to beat. Offensive DD Gyarados can be taken out after two switch ins to Stealth Rock, or after 3 rounds of LO recoil (Adamant is an option to beat both it after one switch in to SR); Bulky DD has not way of harming it outside of Bounce, and it isn't used enough to force Torterra out very often; RestTalk Gyarados can't switch into Stealth Rock and successfully Rest off the damage with Torterra outspeeding it before a Rock Polish and doing 36.1% - 42.7% with Stone Edge.

Torterra is quite a slow Pokemon, who in this case, needs that boost from Rock Polish in order to be able to do something to his opponents, otherwise it won't have much chances of survival.
I wouldn't consider a 232 "slow" once two things are conisdered: 1. Torterra can still outpace Scizor, CBTar, Machamp, Crocune, Empoleon, Vaporeon, Hippowdon, and Machamp before a boost, and 2. 464 Speed is only beaten by +base 100s, which aren't incredibly hard to check.

Regarding the RP set, I can see the uses it has but its slow speed turn me off. I'm not completely rejecting this set but I will have to run some calcs some common OU stuff and see exactly what it can beat after an RP
Speaking of which, it might be a good idea to post a few calcs for Torterra:

*all are Jolly with LO unless stated otherwise*
Earthquake vs 0/24 Empoleon: 100%
Earthquake vs 252/144 Relaxed Forretress: 32.2% - 38.4%
Earthquake vs 252/4 Careful Forretress: 39.5% - 46.9%
Earthquake vs 4/0 Kingdra: 67% - 79.4%
Earthquake vs 252/0 Machamp: 58.9% - 69.5%
Earthquake vs 252/252 Bold Blissey: 47.5% - 56%
Earthquake w/Leftovers + Adamant vs 252/252 Bold Blissey: 40.3% - 47.5%
Earthquake vs 4/0 Jirachi: 100%
Earthquake vs 164/0 Jirachi: 97.9% - 100%
Earthquake vs 252/220 Bold Jirachi: 68.8% - 81.7%
Earthquake vs 160/0 Tyranitar: 91.3% - 100%
Earthquake vs 252/0 Tyranitar: 86.1% - 100%
Earthquake vs 4/0 Scizor: 66% - 78.7%
Earthquake vs 248/0 Scizor: 54.2% - 64.7%
Earthquake is and should be Torterra's most used STAB option due to the great amount of coverage and more importantly, the lack of recoil. These calcs, aren't anything special, but they prove that through the aid of a bit of residual damage, Torterra can beat most of the common Pokemon in OU after a boost. The only problems exist in Scizor, Machamp and Foretress. Unlike Metagross, Torterra can be checked to some extent by CB Scizor since it can take an Earthquake and U-turn for an OHKO. Torterra can also be revenged by Scizor since Bullet Punch does 55% max. Machamp is always a bitch to handle, and Torterra has a 50% chance of beating variants that don't run Ice Punch (LeadChamp shouldn't be much of a problem since it's usually damaged to the point where Earthquake can finish it off). Foretress can take a hit and either explode, or wear Torterra down with Gyro Ball/Payback.

Wood Hammer vs 252/252 Bold Suicune: 73.3% - 86.6%
Wood Hammer w/Adamant vs 252/252 Bold Suicune: 80.2% - 95%
Wood Hammer vs 4/0 Kingdra: 80.8% - 95.2%
Wood Hammer vs 252/252 Hippowdon: 68.6% - 81.4%
Wood Hammer vs 4/0 Rotom-A: 87.6% - 103.7%
Wood Hammer vs 252/168 Bold Rotom-A: 54.6% - 64.5%
Wood Hammer vs 188/252 Bold Vaporeon: 99.1% - 100%
Wood Hammer vs 252/40 Gliscor: 52.5% - 61.9%
Wood Hammer vs 4/0 Flygon: 90% - 106.6%
-1 Wood Hammer vs 4/0 Gyarados: 55.3% - 65.3%
Seed Bomb vs 4/0 Suicune: 78.9% - 93%
Seed Bomb w/Adamant vs 4/0 Suicune: 84.8% - 100%
Seed Bomb w/Adamant vs 252/252 Bold Suicune: 53.5% - 62.9%
Seed Bomb w/Adamant + Leftovers vs 252/252 Bold Suicune: 41.6% - 49%
Seed Bomb vs 252/40 Gliscor: 35% - 41.5%

Fortunately, what Torterra lacks in terms of defensive typing, it makes up in with its dual STAB. While Grass isn't the best offensive type, it compliments Ground very well in terms of coverage. Wood Hammer can down most of the common Pokemon in OU without much trouble, only missing out on the KO on Crocune (with Jolly) after SR damage, but IMHO, it can't do much back. One of the most notable calcs is the 2HKO on Hippowdon; this is important because Metagross can't achive this without going mixed (or exploding), which is just silly. I did a calc on offensive Dos since taking a bit of recoil is a lot better than relying on Fail Edge.

Stone Edge vs 252/4 Calm Togekiss: 69.5% - 82.4%
Stone Edge vs 4/0 Togekiss: 83.3% - 98.7%
Stone Edge vs 252/232 Bold Zapdos: 53.8% - 63.7%
Stone Edge vs 192/64 Zapdos: 72.1% - 85.1%
Stone Edge vs 0/4 Zapdos: 89.1% - 100%
-1 Stone Edge vs 4/0 Gyarados: 61% - 71.9%
-1 Stone Edge w/Adamant vs 4/0 Gyarados: 67.1% - 79.2%
-1 Stone Edge vs 156/96 Gyarados: 48.6% - 57.8%
-1 Stone Edge vs 252/252 Impish Gyarados: 36.1% - 42.7%

I can't say much about Miss Edge other than the fact that it can prevent Zapdos, Togekiss, and Gyarados from walling this set. Ensuring that RestTalk Gyarados takes a decent chunk of damage before Roaring Torterra out is awesome too.

Overgrow Wood Hammer vs 252/40 Gliscor: 78.8% - 92.7%
Overgrow Seed Bomb vs 252/40 Gliscor: 52.5% - 61.9%
Overgrow Wood Hammer vs 252/188 Rotom-A: 85.7% - 101%
Overgrow Wood Hammer vs 252/252 Bold Blissey: 85.7% - 101%
-1 Overgrow Wood Hammer vs 156/96 Gyarados: 65.9% - 77.8%
-1 Overgrow Wood Hammer vs 4/0 Gyarados: 81.9% - 97%

Not really important, but Overgrow prevents a few Pokemon from finishing off a severely weakened Torterra.

EDIT: after testing it few more times, I removed SubSeed since it's just too easy to wall/play around .-.
 
I messed around with the RP set a little bit, and it was actually not bad. Torterra's natural bulk and resistances were pretty useful, and the odd STAB combination was awesome. I can especially see this being great with Salamence gone, since you don't have to worry about predicting its switch in with Intimidate on EQ or Wood Hammer over and over again to ruin your power for sweeping. Anyways...

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Oxymentus, I'm looking forward to your writeup. I have always liked your style, and was sad to reject your last writeup. Good luck.
 
Only RP set is viable in OU ? I remember few people used with good effect Lead Torterra with Occa Berry (however I don't remember EVs for this set and Occa is for Heatran and Infernape, Stealth Rock is almost guarranted). Also I think that Choice Band isn't bad (in my few battles it was solid, however more tests are neccesary). Great typing with few resistances allow it to switch easily, and now with Salamence gone it's easier to predict, as probably the best resist for CB Torterra is gone (and Dragonite won't enjoy Stone Edge without Intimidiate like Salamence). Just my two cents - I think it would be worth at least to check those two options ;). Cheers.
 
I think a CB set would be cool. Max speed with Adamant outspeeds no speed Rotom so I think it could work pretty well. Bronzong, Breloom, Skarm, and Zappy (other than stone miss obviousy) shit on it but I think it could work pretty well in OU.
 
I think a CB set would be cool. Max speed with Adamant outspeeds no speed Rotom so I think it could work pretty well. Bronzong, Breloom, Skarm, and Zappy (other than stone miss obviousy) shit on it but I think it could work pretty well in OU.

Now you have one more slot, so you may easily add in Return/Double-Edge even if only for Breelom, which is dangerous enough pokemon to add it in. Zapdos and Dragonite will easily switch most of time, however Stone Edge somewhat makes them think twice before doing it. And with this now we have only Skarmory and Bronzong as a 100% counters, for which we may easily add Magnezone (and Torterra + Magnezone works together quite well, Torterra resist ground attacks and Magnezone ice ones, but watch out on Fire weakness though).
 
I don't have a say, but I don't see much potential in this set. Torterra is weak to a bunch of common attacking types and resists very few, so it doesn't find much time to setup. Its low speed means that most things can take a shot at it while it sets up. And it needs Life Orb to be even remotely threatening, so it definitely won't be around long (this isn't even counting Wood Hammer's recoil).

Finally, even after setting up, Torterra doesn't hit hard enough to threaten most targets. Both of its STABs are easily resisted, so opponents can switch in and out to wear it down. Being unable to take down the now-ubiquitous Grass-types is a problem as well.

In short, it takes damage upon setting up, it takes massive recoil from attacking, and it can't OHKO much of OU, esp in today's grass-dominated metagame.
 
Thanks phil ^_^

@Everyone: I'll test out CB since it sounds effective in a Mence-less meta. As for the lead, I tried it out for a while (128 Spe/128 HP/252 Atk @Occa) and it didn't accomplish much outside of beating Swampert, Hippowdon, and Metagross. Though, wasn't enough to keep using it since it was usuall forced out on the 3rd turn without getting SR up. It also didn't help that it still lost to Smeargle, Heatran, Machamp, and Roserade. If anyone has a reason for me to continue testing it, I'm listening;

Torterra is weak to a bunch of common attacking types and resists very few, so it doesn't find much time to setup.
Choice-locked Stone Edges / Earthquakes / Thunderbolts aren't uncommon, and forcing switches isn't hard. Torterra sets up like any legitimate lategame sweeper does imo.

Its low speed means that most things can take a shot at it while it sets up.
Isn't that a risk of setting up a Speed boost with any Pokemon? I mean, most of the Pokemon that use Agility/Rock Polish to sweep have a low base Speed to begin with.

Finally, even after setting up, Torterra doesn't hit hard enough to threaten most targets.
How hard does it need to hit? It's not going to be overwhemingly powerful to the point where it can OHKO/2HKO anything that gets hit for neutral by its attacks. If that were the case, it wouldn't be UU lol. However if power is a concern, Adamant can be ran (as mentioned in the OP) since it still outspeeds ScarfTran after a boost.


Both of its STABs are easily resisted, so opponents can switch in and out to wear it down. Being unable to take down the now-ubiquitous Grass-types is a problem as well.
Its STABs only take up two out of the three remaining slots. Stone Edge hits most of what resists Grass + Ground for SE damage, and I'm going to mention Double-Edge in AC to hit rivaling Grass-types if it comes down to it.

In short, it takes damage upon setting up, it takes massive recoil from attacking, and it can't OHKO much of OU, esp in today's grass-dominated metagame
It OHKOes most of the bulky waters in OU while the ones that can survive a Wood Hammer can't do much back. There's also moost of the Steel-types, 4/0 Rotom-A, Dragonite, Zapdos (SubRoost and LO), Tyranitar, Infernape, and Gengar - yes, OHKOes require SR or some residual damage, but neither are difficult to achieve. In addition to that, Wood Hammer isn't going to be Torterra's main STAB since its use is to OHKO some of the bulkier Pokemon in OU that can take an Earthquake.

252 speed?

Just make it go up to 198 and then it outspeeds all OU's.

Yeah, but then it loses to Adamant Scizor before a Rock Polish, and Timid Scarf Rotom-A after, plus the leftover EVs don't really make a difference since there isn't anything that Torterra takes hits from any better, and it already hits the LO number with the EVs given. If it matters, I could add a couple of sentences about why Torterra runs max Speed and how some of the EVs can be donated to HP for a bit of extra bulk =/
 
I don't have a say, but I don't see much potential in this set. Torterra is weak to a bunch of common attacking types and resists very few, so it doesn't find much time to setup. Its low speed means that most things can take a shot at it while it sets up. And it needs Life Orb to be even remotely threatening, so it definitely won't be around long (this isn't even counting Wood Hammer's recoil).

Finally, even after setting up, Torterra doesn't hit hard enough to threaten most targets. Both of its STABs are easily resisted, so opponents can switch in and out to wear it down. Being unable to take down the now-ubiquitous Grass-types is a problem as well.

In short, it takes damage upon setting up, it takes massive recoil from attacking, and it can't OHKO much of OU, esp in today's grass-dominated metagame.

What?! I agree with Grass-types on the rise, Torterra does become less viable, but other than that, I can't disagree more. Grass/Ground is actually quite a good typing, both offensively and defensively. Defensively, it resists QuakeEdge and is immune to Thunderbolt, which is probably three of the most used offensive attacks. Offensively, Grass/Ground is actually really good STAB. If the Grass Pokemon goes down, Torterra completely gimps the rest of the F/W/G core. With its solid bulk (95/105/85 defenses are even better than Machamp's), it can set up on quite a wide range of opponents. ScarfTar locked into Crunch or Pursuit is just one example.
 
With a 231 Speed, Torterra beats max Speed Scizor before a boost and Scarftom after.
With 252 speed EV doesn't that make it a 232 speed? If you meant to put 248 speed EVs, then an extra 4 EV can be a good thing.

And about the speed EV, I was going to post a similar view to what Precognition had on the 196 speed EV. I guess maybe making the spread of 60 HP/252 Atk/196 Spe as an alternative? This speed is enough for Torterra to outrun a max speed Jolly Gyarados. The slightly bulkier spread is viable if the player's team already has a check to Scizor. The usage of Scizor had also begun to decline significantly after Salamence's ban, so I see why not. Just saying.
 
Thanks for catching that. Also, I already said that I would give mention to a "slightly" bulkier spread that takes a bit from Speed (the spread that you mentioned doesn't beat Scarftom, making Adamant the superior option unless a 432 Speed beats something worth noting), but running max Speed is usually the better option.
 
Oops. So it's 224 speed EVs that produce 224 speed and 448 after a boost. It's funny how both the stat and EV numbers are the same.
 
Okay, so here's what I've been able to come up with over the past few days:

  • Choice Band Torterra is great, it plowed through a few stall teams in fact. When paired alongside something that can remove Skarmory from play (I always use MixTar since for some reason, it lures in Dragonite and Blissey) it's fantastic given a bit of prediction
  • I re-tried the lead sets (my own set and the one here to be exact) but neither were successful. Torterra would either get up Stealth Rock and die, or the opposing lead would get up Stealth Rock and either explode or switch and force Torterra out. In the end, it felt like Torterra needed to explode or something to be of any use to me - imo, it's way too slow and underwhelming in the lead slot.
 
QCstamp.png


Or

Approved (2/3)

Tbh, you dont need to test lead variants, I think we have enough "anti-leads" for now that QC can deal with. I'm not convinced CB tort can really work that well in OU, considering that commiting to be locked on a grass attack isnt going to be the best thing, more like setup fodder. It also lacks a great neutral coverage move to scout for counters
 
The Rock Polish set has been approved, and that´s the one that is being moved to OU. Once there, please remove the rest of the OP.

Thanks for this contribution. Looking forward to your write up.

Moved.
 
Okay, I gave the OP a much needed update, removed Choice Band, finished Rock Polish, and made the skeleton for Team Options, OC, and Counters. If there's anything I missed, feel free to tell me

EDIT: Finished the analysis, ready for GP checks
 
Changes in bold
Removals in red

[Overview]

<p>At first glance, one may perceive Torterra to be a Pokemon unsuited for OU play due to its exploitable disadvantages - weaknesses to common offensive types such as Fire and Ice for example. However, Torterra's typing grants it a resistance to incredibly common moves such as Earthquake and Stone Edge, along with Stealth Rock, allowing it to switch in and out safely on most OU teams;. Torterra's typing also grants it an immunity to Thunderbolt, and more importantly, Thunder Wave, something that most Pokemon would kill to have. Offensively, Grass and Ground complement each other very well. Its STAB Earthquake can plow though some of the most common Pokemon in OU, such as Jirachi and Heatran can while its STAB Wood Hammer removes bulkier Pokemon from play at the cost of some recoil.</p>

<p>Despite its perks, Torterra still has trouble muscling though Skarmory, Forretress, Celebi, and Breloom, all whom are common in the OU metagame. If you plan to use Torterra, be prepared to pack a method of weakening the aforementioned Pokemon, or removing them from play entirely.</p>

name: OU Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Wood Hammer
move 4: Return / Stone Edge
item: Life Orb / Leftovers
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[Set Comments]

<p>With Rock Polish, Torterra becomes a potent threat late game due to its dual STAB and above par Attack stat. After a boost, Torterra's abysmal Speed doubles from 232 to 464, allowing it to outpace and OHKO Choice Scarf Heatran and Rotom-A with the appropriate STAB attack. While Grass and Ground may seem like an odd combination of offensive types, they work very well alongside each other. One STAB KOes bulkier Pokemon such as Hippowdon and Vaporeon while the other STAB takes down most of OU's more offensively oriented Pokemon, Infernape and Lucario for example, before they get the chance to OHKO Torterra or nail it for massive damage. That being said, you may find running Leftovers to be a viable choice as well, in order to give Torterra bit of longevity and to heal off the recoil from Wood Hammer, albeit slowly;. However, it should be noted that without a Life Orb, Torterra loses out on quite a few notable KOes, - for instance, the OHKOs on Vaporeon and Choice Scarf Rotom-A after Stealth Rock, as well as the 2HKO on Gliscor to name a few.</p>

<p>Max Speed with a Jolly nature places Torterra at a 232 Speed, outpacing everything up to Adamant Scizor before a Rock Polish, and Pokemon with base 90 Speed holding a Choice Scarf after. Those numbers are important, as many Pokemon in OU will try to take advantage of Torterra's low Speed, however if Speed is of little concern to you, then running an Adamant nature is workable can work as well(It just sounded a little wierd to me, you can keep it if you want). With an Adamant nature, Torterra gains the ability to reliably OHKO and 2HKO more Pokemon such as Crocune, Kingdra, and Blissey, while still maintaining enough Speed to outpace all forms of Heatran. Unfortunately, the gain in power doesn't make much of a difference since Torterra typically cleans up late game, when the mentioned Pokemon are normally weakened enough to be KOed regardless of Torterra's nature. With that in mind, Seed Bomb is an alternative option over Wood Hammer if the recoil is unappealing, as it can clean up late game very nicely, given that you've weakened the opposing team enough;. though do Howver keep in mind that because Grass typing is mediocre offensively, it's very unlikely that Torterra will need to use its Wood Hammer very often anyway. Moreover, Wood Hammer is Torterra's only method of OHKOing Flygon after Stealth Rock damage.</p>

<p>The final slot's purpose is to hit either Grass(you need a - here, but it barely shows up bolded) or Flying-types for more damage. Return is highly recommended as most Flying-types in OU are neutered by Stealth Rock while rivaling Grass-types have a reliable method of healing themselves later in the game (i.e, Leech Seed, Rest, and Recover). Stone Edge, on the other hand, prevents the likes of Togekiss, Zapdos, and Gyarados from forcing Torterra out frequently. Without it, Zapdos and Togekiss would otherwise stall Torterra out with Roost, or OHKO it with Heat Wave and Air Slash respectively, while Gyarados can use Torterra as set up fodder thanks to its handy bulk and Intimidate.</p>

[Additional Comments]

(extra enter)
<p>One may question Torterra's merits over Metagross, who boasts much higher Attack and Speed stats, resists common priority attacks, and has a sizable movepool to work with, including a powerful Explosion as a last resort option. Unlike Metagross, Torterra resists Earthquake, one of the most common attacks in OU, and possesses immunities to both Thunderbolt and Thunder Wave, giving it more opportunities to net a speed boost. One of the biggest differences between the two Pokemon is Torterra's STAB options boasting boast much better coverage than Metagross's. While Metagross can choose from several different attacks in order to maximize its chances of sweeping, its choices are severely limited in both power and coverage. For example, Metagross can run Ice Punch and Zen Headbutt in order to combat both Flygon and Rotom-A, while Torterra only requires Wood Hammer to take down the aforementioned Pokemon; this is important, because this gives you a bit more freedom when choosing Torterra's teammates. Despite that, Torterra isn't without its own set of disadvantages over Metagross. For instance, Torterra takes a significant amount of damage from most of OU's common priority attacks due to the lack of Steel typing. Its lower Speed is a hindrance as well because even after a boost from Rock Polish, Torterra is still outpaced by Choice Scarf Jirachi and Flygon, assuming that both of them are running a Jolly nature. Those disadvantages aside, Torterra has more than enough attributes to make it a viable choice over Metagross.</p>

(I'm thinking about removing this paragraph or chopping it up and placing it in the overview, I need some input)

<p>Torterra has quite a few options the opt for in the final slot, but only a few will actually benefit Torterra. Crunch is Torterra's best chance at hitting Celebi, 3HKOing defensive variants, and 2HKOing more offensive variants. Double-Edge may add onto the amount of recoil damage that Torterra will take, but it should definitely be considered for the chance of KOing 4/0 Zapdos after two switch ins to Stealth Rock, as well as OHKOing the standard Breloom after it's taken damage from two layers of Spikes. You also have the option of taking 80 EVs (a total of 172) from Speed, and delegating them to Torterra's HP for a bit added bulk while still outpacing Choice Scarf Heatran, though despite the investment, there won't be any significant changes to the amount of damage that Torterra takes on average.</p>

<p>This set greatly benefits from residual damage so Torterra can KO Pokemon such as Suicune and Kingdra more reliably. Infernape and Metagross can provide Stealth Rock support from the start while almost always preventing the use of Toxic Spikes from Roserade. Heatran can provide Stealth Rock support outside of the lead position very well, especially with the capability of bluffing a Choice Scarf effectively. If you plan to use Torterra as clean up for a more defensive paced team, then Forretress and Skarmory are great partners as well;. Forretress can spin away entry hazards that constantly plague Torterra, and can potentially open up holes in the opposing team with Explosion, while Skarmory can rack up entry hazard damage with Whirlwind. Torterra would also appreciate Skarmory, Forretress, Gyarados, and Celebi out of play, making checks and lures for those said the aforementioned Pokemon viable options as partners. Choice Specs Kingdra is an excellent choice at performing such a feat due its STAB Hydro Pump OHKOing Skarmory and Forretress as they switch in attempting to check the Dragon Dance variant;. its Kingdra's STAB Draco Meteor also dents Grass-types to the point where Torterra can finish them off, or will just OHKO them outright off the bat. Tyranitar is another useful Pokemon for Torterra to choose from, as it's tremendously powerful and can feign multiple sets. BaitTar and Choice Band Tyranitar in particular are very effective at luring and KOing Skarmory, Breloom, and Forretress with Fire Blast and Stone Edge respectively, while providing a bit of extra damage with a permanent sandstorm. Substitute Machamp may not posses the type synergy with Torterra that Kingdra and Tyranitar have, but its ability to scout, weaken the opposition, and potentially give Torterra set up fodder with confusion makes it a great partner as well.</p>

[Team Options]

<p>Stealth Rock is the key to this set's success, since without it, Torterra will miss out on quite a few KOes, and won't be able to combat Flying-types very well. Heatran is very capable of doing so, and it resists all of Torterra's weaknesses. Heatran is also able to handle Skarmory, Forretress, Scizor, Celebi, and defensive Rotom-A very well, while Torterra can take on the bulky Waters that Heatran commonly lures in. Azelf can set up Stealth Rock as well, but with the added benefit of preventing Toxic Spikes from going up with Taunt, a powerful Explosion to punch holes in your opponent's team, and possible dual screens to buffer Torterra's already usable bulk. A layer or two of Spikes is also very beneficial to Torterra, as it helps weaken the opposing team down enough to the a point where Torterra can clean up with ease. Forretress and Skarmory are very potent spikers, but keep in mind that they share a weakness to Fire with Torterra. Forretress can also spin away Toxic Spikes, and Skarmory can help rack up entry hazard damage with Whirlwind. If your team takes a more offensive pace, then you may want to look into Froslass or Smeargle for setting up Spikes. Both Pokemon can get up Spikes reliably, and support Torterra with either Destiny Bond or Spore; Froslass can even block Rapid Spin if it comes down to it.</p>

<p>As far as offensive Pokemon go, Tyranitar and Kingdra, as mentioned before, make excellent partners for Torterra. Choice Specs Kingdra can threaten Skarmory and Bronzong with Hydro Pump while deterring Celebi and Breloom with its powerful Draco Meteor. In addition to that, Kingdra often lures in bulky Waters, Vaporeon and Crocune as examples, that Torterra has no problem setting up on. Tyranitar makes for an excellent lure for most of Torterra's counters and checks with its Choice Band and mixed sets. It should also be noted that Tyranitar enjoys bulky Waters being out of the picture. Lucario resists Torterra's crippling Ice weakness and has a much easier time sweeping with Swampert, Suicune, and Choice Scarf Rotom-H out of the picture.Substitute Machamp works very well with this set, despite being crippled by Toxic Spikes as well. Machamp has more than enough power to lure out and weaken most of Torterra's checks and can provide pseudo set up fodder with its 100% accurate Dynamicpunch. Offensive Trick Room Bronzong benefits from the removal of Rotom-H, bulky waters, and just about any other Pokemon that Torterra can lure in and beat. Torterra also does very well in Trick Room due to it almost always going first against offensive teams.</p>

<p>When searching for defensive partners, you should look for Pokemon that have excellent type synergy with Torterra, as those Pokemon tend to lure in potential set up fodder as well. Suicune and Heatran perfect examples of such Pokemon, since they both resist Torterra's Ice and Fire resistances while luring in Pokemon such as Jolteon and Swampert, giving Torterra more chances to switch in and net a free boost.</p>

[Optional Changes]

<p>Torterra has a wide array of offensive options to choose from, but only a handful will actually work. Body Slam allows Torterra to potentially paralyze Choice Scarf Flygon at the cost of a moveslot. Swords Dance can double Torterra's already decent Attack, allowing it to fire off incredibly powerful Earthquake's and Wood Hammers, butTorterra's Speed is incredibly low and will be revenge killed very quickly. Superpower is an option to hit Blissey harder and is Torterra's strongest physical attack against Bronzong, but the Speed stat drops make it a much lesser option.</p>

<p>On the more defensive side, Torterra has access to quite a few support and defensive moves that can potentially work, given the correct support. Leech Seed allows Torterra to heal off damage and abuse entry hazards very while, but other than boasting an immunity to sandstorm and access to Roar, it's outclassed by other Grass-types. who either boast a much higher Speed or better defensive typing; However, it might not be a completely bad idea to fit Leech Seed onto the Rock Polish set, since with it, Torterra can heal off the recoil it takes while maintaining great damage output. Synthesis can work, but the prevalence of sandstorm reduces its usefulness most of the time. Since Torterra can force switches somewhat well, Stealth Rock could work if you lack a reliably user of it. Stockpile is an interesting option since after a boost, Torterra is capable of surviving even Life Orb Suicune's Ice Beam, (assuming 252 HP / 252 SpD / 4 Def with a Careful nature) and being able to can strike back with Wood Hammer;. However though, it needs a lot of support such as getting rid of Toxic Spikes, Wish support, and a cleric. Tickle is another move that Torterra can use in order to rack up damage with entry hazards, since none of Torterra's common switch ins enjoy having their Attack and Defense stats dropped a stage. Torterra also has access to both Reflect and Light Screen, giving it quite a bit of added bulk while supporting its team very well.</p>

<p>Torterra has a respectable base 80 Special Attack, but you should only use it if you decide to run Hidden Power Fire for the sole purpose of beating Skarmory, Breloom, and Forretress. Otherwise, Torterra won't do much damage with its special movepool.</p>

<p>There aren't that many alternate EV spreads that Torterra can choose from since Speed is incredibly important, however if you don't have any fear of Choice Scarfers, then an alternate EV spread of 56 HP/ 252 Atk / 200 Spe with an Adamant nature is another option for the Rock Polish set. This spread maximizes Torterra's damage output, while placing it above all OU Pokemon not holding a Choice Scarf after a boost.</p>

[Counters]

<p>Skarmory can take any attack from Torterra and either hit it hard with its STAB Brave Bird or proceed to set up Spikes and pHaze it out. Bronzong outright walls Torterra and can hit it very hard with Gyro Ball or Explosion. Grass-types in general cause Torterra problems as they resist both of its main STAB attacks. Breloom in particular can set up a Substitute on Torterra if Return isn't present and fire off incredibly powerful STAB Focus Punches, or put another Pokemon on your team to sleep with Spore. Forretress can take a few hits from Torterra and either spin away its entry hazards, set up its own, hit hard Torterra with its STAB Gyro Ball, or explode.</p>

<p>After a boost, Torterra can still be revenged Jolly Choice Scarf Flygon and Jirachi, though, the former can't hit it hard without locking itself into Outrage or running Fire Blast. Flying-types such as Zapdos, Dragonite, and Togekiss must be wary of Stone Edge, but they otherwise check Torterra well with their respective super-effective attacks. Gyarados can switch into an Earthquake or a Rock Polish safely and threaten Torterra with Ice Fang or Bounce, or set up on it thanks to Intimidate. While defensive Rotom-H can't switch into a Wood Hammer or Stone Edge without the chance of being 2HKOed, it can switch into a Rock Polish or Earthquake safely, take a hit, and either burn Torterra, or deliver a fatal blow with Overheat. Scizor can't switch into Earthquake or Stone Edge safely, but it can deal massive damage with a Choice Banded Bullet Punch or U-turn.</p>

<p>When attempting to check Torterra, you should take advantage of its low Speed and typing. If you can prevent Torterra from setting up a Rock Polish, it becomes significantly easier to check due to the amount of moves that can spell its doom.</p>

I like your writing style, but you need to use commas more often. Other then that it was pretty good :).
 
pink is grammar edits
blue is prose edits

[Overview]

<p>At first glance, one may perceive Torterra to be a Pokemon unsuited for OU play due to its exploitable disadvantages, such as weaknesses to common offensive types like Fire and Ice. However, Torterra's typing grants it a resistance to common moves such as Earthquake and Stone Edge, along with Stealth Rock, allowing it to switch in and out safely on most OU teams. Torterra's typing also grants it an immunity to Thunderbolt, and more importantly, Thunder Wave, something that most Pokemon would kill to have. Offensively, Grass and Ground complement each other very well. Torterra's STAB Earthquake can plow though some of the most common Pokemon in OU, such as Jirachi and Heatran, while its STAB Wood Hammer removes bulkier Pokemon from play at the cost of some recoil.</p>

<p>Despite its perks, Torterra still has trouble muscling though Skarmory, Forretress, Celebi, and Breloom, all of whom are common in the OU metagame. If you plan to use Torterra, be prepared to pack a method of weakening the aforementioned Pokemon, or removing them from play entirely.</p>

[SET]
name: OU Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Wood Hammer
move 4: Return / Stone Edge
item: Life Orb / Leftovers
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[Set Comments]

<p>With Rock Polish, Torterra becomes a potent threat late-game due to its dual STAB moves and above-par Attack stat. After a boost, Torterra's abysmal Speed doubles from 232 to 464, allowing it to outpace and OHKO Choice Scarf Heatran and Rotom-A with the appropriate STAB attack. While Grass and Ground may seem like an odd combination of offensive types, they work very well alongside each other. One STAB KOes bulkier Pokemon such as Hippowdon and Vaporeon, while the other STAB takes down most of OU's more offensively oriented Pokemon, such as Infernape and Lucario, before they get the chance to OHKO Torterra or nail it for massive damage. That being said, you may find running Leftovers to be a viable choice as well, as it gives Torterra a bit of longevity and heals off the recoil from Wood Hammer, albeit slowly. However, it should be noted that without a Life Orb, Torterra loses out on quite a few notable KOes, such as the OHKO on Vaporeon and Choice Scarf Rotom-A after Stealth Rock, as well as the 2HKO on Gliscor.</p>

<p>Max Speed with a Jolly nature places Torterra at a 232 Speed, outpacing everyone up to Adamant Scizor before a Rock Polish, and Pokemon with base 90 Speed holding a Choice Scarf after. Those numbers are important, as many Pokemon in OU will try to take advantage of Torterra's low Speed; however, if Speed is of little concern to you, then an Adamant nature can work as well. With an Adamant nature, Torterra gains the ability to reliably OHKO and 2HKO more Pokemon, such as CroCune, Kingdra, and Blissey, while still maintaining enough Speed to outpace all forms of Heatran. Unfortunately, the gain in power doesn't make much of a difference since Torterra typically cleans up late-game, when the aforementioned Pokemon are normally weakened enough to be KOed regardless of Torterra's nature. With that in mind, Seed Bomb is an alternative option over Wood Hammer if the recoil is unappealing, as it can clean up late-game very nicely once the opposing team is weakened enough. However, keep in mind that because Grass-typing is mediocre offensively, it's very unlikely that Torterra will need to use its Wood Hammer very often anyway. Moreover, Wood Hammer is Torterra's only method of OHKOing Flygon after Stealth Rock damage.</p>

<p>The final slot's purpose is to hit either Grass- or Flying-types for more damage. Return is highly recommended as most Flying-types in OU are neutered by Stealth Rock, while opposing Grass-types usually have a reliable method of healing themselves later in the game (i.e, Leech Seed, Rest, and Recover). Stone Edge, on the other hand, prevents the likes of Togekiss, Zapdos, and Gyarados from forcing Torterra out frequently. Without it, Zapdos and Togekiss would otherwise stall Torterra out with Roost, or OHKO it with Heat Wave and Air Slash, respectively, while Gyarados can use Torterra as set up fodder thanks to its handy bulk and Intimidate.</p>

[Additional Comments]

<p>One may question Torterra's merits over Metagross, who boasts much higher Attack and Speed stats, resists common priority attacks, and has a sizable movepool to work with, including a powerful Explosion as a last resort option. Unlike Metagross, Torterra resists Earthquake, one of the most common attacks in OU, and possesses immunities to both Thunderbolt and Thunder Wave, giving it more opportunities to net a Rock Polish boost. One of the biggest differences between the two Pokemon is that Torterra's STAB options boast much better coverage than Metagross's. While Metagross can choose from several different attacks in order to maximize its chances of sweeping, its choices are severely limited in both power and coverage. For example, Metagross can run Ice Punch and Zen Headbutt in order to combat both Flygon and Rotom-A, while Torterra only requires Wood Hammer to take down the aforementioned Pokemon; this is important, because this gives you a bit more freedom when choosing Torterra's teammates. Despite that, Metagross isn't without its own set of advantages over Torterra. For instance, Torterra takes a significant amount of damage from most of OU's common priority attacks due to its lack of a Steel-typing. Its lower Speed is a hindrance as well, because even after a boost from Rock Polish, Torterra is still outpaced by Choice Scarf Jirachi and Flygon, assuming that both of them are running a Jolly nature. Those disadvantages aside, Torterra has more than enough attributes to make it a viable choice over Metagross.</p>

<p>
Torterra has quite a few options for the final slot, but only a few will actually benefit it. Crunch is Torterra's best chance at hitting Celebi, 3HKOing defensive variants and 2HKOing more offensive variants. Double-Edge may add onto the amount of recoil damage that Torterra will take, but it should definitely be considered for the chance of KOing 4/0 Zapdos after two switch-ins to Stealth Rock, as well as OHKOing the standard Breloom after it has taken damage from two layers of Spikes. You also have the option of taking 80 EVs from Speed and delegating them to Torterra's HP for a bit added bulk while still outpacing Choice Scarf Heatran, though despite the investment, there won't be any significant changes to the amount of damage that Torterra takes.</p>

<p>This set greatly benefits from residual damage so Torterra can KO Pokemon such as Suicune and Kingdra more reliably. Infernape and Metagross can provide Stealth Rock support from the start while almost always preventing the use of Toxic Spikes from Roserade. Heatran can provide Stealth Rock support outside of the lead position very well, especially with its ability to run Shuca Berry, effectively bluffing a Choice Scarf. If you plan to use Torterra as clean up for a more defensively-oriented team, then Forretress and Skarmory are great partners as well. Forretress can spin away entry hazards that constantly plague Torterra, and can potentially open up holes in the opposing team with Explosion, while Skarmory can rack up entry hazard damage with Whirlwind. Torterra also appreciates Skarmory, Forretress, Gyarados, and Celebi out of play, making checks and lures for the aforementioned Pokemon viable partners. Choice Specs Kingdra is an excellent choice at performing such a feat due its STAB Hydro Pump OHKOing Skarmory and Forretress as they switch in attempting to check the Dragon Dance variant. Kingdra's STAB Draco Meteor also dents Grass-types to the point where Torterra can finish them off, or OHKO them outright. Tyranitar is another useful partner for Torterra, as it's tremendously powerful and can feign multiple sets. BaitTar and Choice Band Tyranitar in particular are very effective at luring and KOing Skarmory, Breloom, and Forretress with Fire Blast and Stone Edge, respectively, while providing a bit of extra damage with a permanent sandstorm. Substitute Machamp may not posses the type synergy with Torterra that Kingdra and Tyranitar have, but its ability to scout, weaken the opposition, and potentially give Torterra set up fodder with confusion makes it a great partner as well.</p>

[Team Options]

<p>Stealth Rock is the key to this set's success, since without it, Torterra will miss out on quite a few KOes, and won't be able to combat Flying-types very well. Heatran is very capable of setting up Stealth Rock, and it resists all of Torterra's weaknesses. Heatran is also able to handle Skarmory, Forretress, Scizor, Celebi, and defensive Rotom-A very well, while Torterra can take on the bulky Waters who Heatran commonly lures in. Azelf can set up Stealth Rock as well, but has the added benefit of preventing Toxic Spikes from being set up with Taunt, a powerful Explosion to punch holes in your opponent's team, and possible dual screens to buffer Torterra's already usable bulk. A layer or two of Spikes is also very beneficial to Torterra, as it helps weaken the opposing team to a point where Torterra can clean up with ease. Forretress and Skarmory are very potent Spikes users, but keep in mind that they share a weakness to Fire with Torterra. Forretress can also spin away Toxic Spikes, and Skarmory can help rack up entry hazard damage with Whirlwind. If your team takes a more offensive pace, then you may want to look into Froslass or Smeargle for setting up Spikes. Both Pokemon can get up Spikes reliably and support Torterra with either Destiny Bond or Spore, respectively; Froslass can even block Rapid Spin if it comes down to it.</p>

<p>As far as offensive teammates go, Tyranitar and Kingdra make excellent partners for Torterra. Choice Specs Kingdra can threaten Skarmory and Bronzong with Hydro Pump while deterring Celebi and Breloom with its powerful Draco Meteor. In addition to that, Kingdra often lures in bulky Waters who Torterra has no problem setting up on. Tyranitar makes for an excellent lure for most of Torterra's counters and checks with its Choice Band and mixed sets. It should also be noted that Tyranitar enjoys bulky Waters being out of the picture. Lucario resists Torterra's crippling Ice weakness and has a much easier time sweeping with Swampert, Suicune, and Choice Scarf Rotom-H out of the picture. Substitute Machamp works very well with this set, despite being crippled by Toxic Spikes as well. Machamp has more than enough power to lure out and weaken most of Torterra's checks, and can provide pseudo set up fodder with its 100% accurate Dynamicpunch. Offensive Trick Room Bronzong benefits from the removal of Rotom-H, bulky Waters, and just about any other Pokemon who Torterra can lure in and beat. Torterra also does very well in Trick Room due to it almost always going first against offensive teams.</p>

<p>When searching for defensive partners, you should look for Pokemon who have excellent type synergy with Torterra, as those Pokemon tend to lure in potential set up fodder as well. Suicune and Heatran are perfect examples of such Pokemon, since they both resist Torterra's Ice and Fire resistances while luring in Pokemon such as Jolteon and Swampert, giving Torterra more chances to switch in and net a free boost.</p>

[Optional Changes]

<p>Torterra has a wide array of offensive options to choose from, but only a handful will actually work. Body Slam allows Torterra to potentially paralyze Choice Scarf Flygon at the cost of a moveslot. Swords Dance can double Torterra's already decent Attack, allowing it to fire off incredibly powerful Earthquakes and Wood Hammers, but Torterra's Speed is incredibly low, so it will be revenge killed very quickly. Superpower is an option to hit Blissey harder and is Torterra's strongest physical attack against Bronzong, but the stat drops make it a much lesser option.</p>

<p>On the more defensive side, Torterra has access to quite a few support and defensive moves that can potentially work given the correct support. Leech Seed allows Torterra to heal off damage and abuse entry hazards, but other than boasting an immunity to sandstorm and access to Roar, it's outclassed by other Grass-types in this regard. However, it might not be a completely bad idea to fit Leech Seed onto the Rock Polish set, since with it, Torterra can heal off the recoil it takes while maintaining great damage output. Synthesis can work, but the prevalence of sandstorm reduces its usefulness most of the time. Since Torterra can force switches somewhat well, Stealth Rock could work if you lack a reliable user of it. Stockpile is an interesting option, since after a boost, Torterra is capable of surviving even Life Orb Suicune's Ice Beam (assuming 252 HP / 252 SpD / 4 Def with a Careful nature) and can strike back with Wood Hammer. However, it needs a lot of support, such as a teammate who can get rid of Toxic Spikes, Wish support, and a cleric. Tickle is another move that Torterra can use in order to rack up entry hazard damage, since none of Torterra's common switch-ins enjoy having their Attack and Defense stats dropped a stage. Torterra also has access to both Reflect and Light Screen, giving it quite a bit of added bulk while supporting its team very well.</p>

<p>Torterra has a respectable base 80 Special Attack, but you should only use it if you decide to run Hidden Power Fire for the sole purpose of beating Skarmory, Breloom, and Forretress. Otherwise, Torterra won't do much damage with its special movepool.</p>

<p>There aren't that many alternate EV spreads that Torterra can choose from since Speed is incredibly important; however, if you don't have any fear of Choice Scarf users, then an alternate EV spread of 56 HP / 252 Atk / 200 Spe with an Adamant nature is another option for the Rock Polish set. This spread maximizes Torterra's damage output, while placing it above all OU Pokemon not holding a Choice Scarf after a boost.</p>

[Counters]

<p>Skarmory can take any attack from Torterra and either hit it hard with its STAB Brave Bird or proceed to set up Spikes and phaze it out with Whirlwind. Bronzong walls Torterra outright, and can hit it very hard with Gyro Ball or Explosion. Grass-types in general cause Torterra problems as they resist both of its main STAB attacks. Breloom in particular can set up a Substitute on Torterra if Return isn't present and fire off its incredibly powerful STAB Focus Punch, or put another Pokemon on your team to sleep with Spore. Forretress can take a few hits from Torterra and either spin away its entry hazards, set up its own, hit Torterra hard with its STAB Gyro Ball, or explode.</p>

<p>After a boost, Torterra can still be revenge killed by Jolly Choice Scarf Flygon and Jirachi, though the former can't hit it hard without locking itself into Outrage or running Fire Blast. Flying-types such as Zapdos, Dragonite, and Togekiss must be wary of Stone Edge, but they otherwise check Torterra well with their respective super-effective attacks. Gyarados can switch into an Earthquake or a Rock Polish safely and threaten Torterra with Ice Fang or Bounce, or set up on it thanks to Intimidate. While defensive Rotom-H can't switch into a Wood Hammer or Stone Edge without the chance of being 2HKOed, it can switch into a Rock Polish or Earthquake safely and either burn Torterra or deliver a fatal blow with Overheat. Scizor can't switch into Earthquake or Stone Edge safely, but it can deal massive damage with a Choice Band-boosted Bullet Punch or U-turn.</p>

<p>When attempting to check Torterra, you should take advantage of its low Speed and typing. If you can prevent Torterra from setting up a Rock Polish, it becomes significantly easier to check due to the amount of moves that can spell its doom.</p>

Good analysis. I actually think that this analysis is maybe a little too long in its current state, so I would consider concising it down just a little bit. However, I really like your writing style; nice job!
 
Thanks for the grammar check, Snorlaxe. I added the changes to the OP and trimmed down AC a bit. I removed the paragraph comparing Torterra to Metagross since the gist of it is covered in the overview and removed mention of Skarmory and Machamp since they're covered in TO and spin support/getting rid of Grass-types, Skarmory, and Forretress is much more important to Torterra.

It's still long as hell, but at least I managed to remove one of the longest paragraphs in this write-up .-.
 
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