uploaded -tondas
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam / Recover
item: Ghostium Z / Waterium Z
ability: Cursed Body / Water Absorb
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Ice Beam lets Jellicent pressure Dragon-types like Drampa and Altaria that would otherwise easily wall it and eases its task of cleaning late-game, netting considerable damage on targets such as Torterra, Victreebel, and Oricorio-E. Alternatively, Recover allows Jellicent to play a more active role early- to mid-game, letting it function as a solid switch-in to foes like Gurdurr and Alolan Sandslash throughout the match, making it harder to revenge kill, and allowing it to consistently set up Trick Room later in the game.
Set Details
========
A Quiet nature along with 0 Speed IVs allows Jellicent to outspeed almost the entire metagame when Trick Room is active. Ghostium Z turns Shadow Ball into Never-Ending Nightmare, which lets Jellicent take out a large portion of the metagame, including bulky Psychic-types such as Musharna and Bronzor and prevalent Water-type checks such as Victreebel, Lurantis, and Abomasnow, after slight chip damage. Alternatively, Waterium Z lets Jellicent bypass Hydro Pump's imperfect accuracy and deal considerably more damage to targets such as Gurdurr, Eelektross, and Stoutland.
Usage Tips
========
Jellicent performs best late-game, when it can utilize its good coverage and ability to outspeed the majority of the metagame under Trick Room to function as a cleaner. However, it can also attempt to wallbreak early-game by threatening Stealth Rock setters such as Regirock and Mudsdale, foes its typing allows it to switch into like Primeape, and targets that may switch in expecting defensive Jellicent such as Drampa and Victreebel. If Jellicent is running Recover, it can also be used early- to mid-game as a solid switch-in to foes such as Alolan Sandslash and Gurdurr and utilize forced switches to regain health. It can also perform double switches to get the upper hand on expected switch-ins like Cryogonal and Lanturn. Otherwise, Jellicent should ideally be preserved until late-game and attempt to set up Trick Room once priority users that threaten it such as Skuntank, Absol, and Kangaskhan have fainted and specially defensive foes like Cryogonal, Lanturn, and Articuno have been KOed or severely weakened. Jellicent should ideally attempt to set up Trick Room against foes that can't weaken it with coverage or cripple it with Taunt, such as Mudsdale, Alolan Sandslash, and Combusken, as well as against Choice item users locked into unfavorable moves, such as Primeape, Aurorus, and Drampa.
Team Options
========
Jellicent partners well with other slow Pokemon that can benefit from Trick Room turns, such as Gurdurr, Musharna, and Drampa. Gurdurr is an excellent offensive partner, as it is able to switch into Jellicent's checks such as Kangaskhan, Cryogonal, and Alolan Persian. In return, Jellicent is able to break through foes that Gurdurr struggles with such as Mudsdale, Claydol, and Qwilfish. Musharna can support Jellicent by increasing its wallbreaking potential with Future Sight, notably letting Jellicent break through special walls such as Articuno and Lanturn, as well as Dragon-types like Drampa and Altaria in case it isn't running Ice Beam, and giving variants that lack Recover additional opportunities to wallbreak with Healing Wish. In return, Jellicent can break through Steel-types that Musharna struggles with such as Alolan Sandslash and Metang. Drampa has a notably good matchup against Grass-types such as Victreebel that can check Jellicent when Trick Room is not active and is able to apply pressure to specially defensive foes like Lanturn and Eelektross. In return, it highly appreciates Jellicent being able to check Silvally-Fairy as well as Fighting- and Ice-types like Gurdurr and Alolan Sandslash. Eelektross provides Jellicent with momentum via a slow Volt Switch, appreciates Trick Room turns to pick off weakened foes, and assists it in pressuring opposing Water- and Grass-types such as Lanturn and Lurantis. Jellicent fits well on entry hazard-stacking teams, acting as a solid late-game cleaner that benefits from Stealth Rock and Spikes support, as well as a decent spinblocker due to its good matchup against common spinners such as Alolan Sandslash, Claydol, and non-Thunder Punch Hitmonchan. The chip damage from entry hazards guarantees its ability to OHKO foes such as Victreebel, Oricorio-E, and Rotom-F and pressure switch-ins such as Cryogonal and Articuno. Regirock, in addition to providing Stealth Rock support, is notably able to counter Cryogonal as well as deal with Skuntank, Absol, Kangaskhan, and Calm Mind Oricorio-E, and it appreciates Jellicent threatening Fighting-types like Gurdurr as well as Ground-types like Mudsdale. Torterra can assist Jellicent by pressuring Eelektross as well as Water-types like Lanturn and Gastrodon. Ferroseed has great defensive synergy with Jellicent, as it can handle physical attackers that Jellicent struggles with such as Kangaskhan and Skuntank and scout Choice-locked foes such as Drampa for potential coverage. In return, Jellicent can check Fire- and Fighting-types that threaten Ferroseed like Combusken and Primeape. Cryogonal is an ideal spinner to pair with Jellicent, as it can take on threats like Victreebel, Oricorio-G, and Lanturn that are capable of checking Jellicent outside of Trick Room, and in return, it appreciates Jellicent handling Regirock, Metang, and Choice Scarf variants of Alolan Sandslash. Kangaskhan and Jellicent assist each other by pressuring common targets and easing either Pokemon's job of late-game cleaning. Kangaskhan notably has a good matchup against foes that Jellicent relies on Trick Room to beat, like Victreebel and Stoutland, and Jellicent can clear roadblocks for Kangaskhan such as Mudsdale and Gurdurr. Primeape, aside from providing momentum with U-turn and bringing Jellicent in against targets like Mudsdale and Musharna, can revenge kill checks to Jellicent such as Kangaskhan, Absol, and Alolan Raichu. Pursuit users such as Skuntank and Stoutland can greatly assist Jellicent by Pursuit trapping foes that threaten it outside of Trick Room such as Oricorio-G, Alolan Raichu, and Haunter, as well as by alleviating pressure on it to check Musharna. Both teammates appreciate Jellicent's ability to deal with physical walls such as Mudsdale and Regirock as well as Fighting-types like Primeape and Gurdurr.
[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [Estarossa, 461329], [2xTheTap, 11407]]
- Grammar checked by: [[Estronic, 240732], [Rabia, 336073]]
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Hydro Pump
move 3: Shadow Ball
move 4: Ice Beam / Recover
item: Ghostium Z / Waterium Z
ability: Cursed Body / Water Absorb
nature: Quiet
evs: 252 HP / 4 Def / 252 SpA
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Ice Beam lets Jellicent pressure Dragon-types like Drampa and Altaria that would otherwise easily wall it and eases its task of cleaning late-game, netting considerable damage on targets such as Torterra, Victreebel, and Oricorio-E. Alternatively, Recover allows Jellicent to play a more active role early- to mid-game, letting it function as a solid switch-in to foes like Gurdurr and Alolan Sandslash throughout the match, making it harder to revenge kill, and allowing it to consistently set up Trick Room later in the game.
Set Details
========
A Quiet nature along with 0 Speed IVs allows Jellicent to outspeed almost the entire metagame when Trick Room is active. Ghostium Z turns Shadow Ball into Never-Ending Nightmare, which lets Jellicent take out a large portion of the metagame, including bulky Psychic-types such as Musharna and Bronzor and prevalent Water-type checks such as Victreebel, Lurantis, and Abomasnow, after slight chip damage. Alternatively, Waterium Z lets Jellicent bypass Hydro Pump's imperfect accuracy and deal considerably more damage to targets such as Gurdurr, Eelektross, and Stoutland.
Usage Tips
========
Jellicent performs best late-game, when it can utilize its good coverage and ability to outspeed the majority of the metagame under Trick Room to function as a cleaner. However, it can also attempt to wallbreak early-game by threatening Stealth Rock setters such as Regirock and Mudsdale, foes its typing allows it to switch into like Primeape, and targets that may switch in expecting defensive Jellicent such as Drampa and Victreebel. If Jellicent is running Recover, it can also be used early- to mid-game as a solid switch-in to foes such as Alolan Sandslash and Gurdurr and utilize forced switches to regain health. It can also perform double switches to get the upper hand on expected switch-ins like Cryogonal and Lanturn. Otherwise, Jellicent should ideally be preserved until late-game and attempt to set up Trick Room once priority users that threaten it such as Skuntank, Absol, and Kangaskhan have fainted and specially defensive foes like Cryogonal, Lanturn, and Articuno have been KOed or severely weakened. Jellicent should ideally attempt to set up Trick Room against foes that can't weaken it with coverage or cripple it with Taunt, such as Mudsdale, Alolan Sandslash, and Combusken, as well as against Choice item users locked into unfavorable moves, such as Primeape, Aurorus, and Drampa.
Team Options
========
Jellicent partners well with other slow Pokemon that can benefit from Trick Room turns, such as Gurdurr, Musharna, and Drampa. Gurdurr is an excellent offensive partner, as it is able to switch into Jellicent's checks such as Kangaskhan, Cryogonal, and Alolan Persian. In return, Jellicent is able to break through foes that Gurdurr struggles with such as Mudsdale, Claydol, and Qwilfish. Musharna can support Jellicent by increasing its wallbreaking potential with Future Sight, notably letting Jellicent break through special walls such as Articuno and Lanturn, as well as Dragon-types like Drampa and Altaria in case it isn't running Ice Beam, and giving variants that lack Recover additional opportunities to wallbreak with Healing Wish. In return, Jellicent can break through Steel-types that Musharna struggles with such as Alolan Sandslash and Metang. Drampa has a notably good matchup against Grass-types such as Victreebel that can check Jellicent when Trick Room is not active and is able to apply pressure to specially defensive foes like Lanturn and Eelektross. In return, it highly appreciates Jellicent being able to check Silvally-Fairy as well as Fighting- and Ice-types like Gurdurr and Alolan Sandslash. Eelektross provides Jellicent with momentum via a slow Volt Switch, appreciates Trick Room turns to pick off weakened foes, and assists it in pressuring opposing Water- and Grass-types such as Lanturn and Lurantis. Jellicent fits well on entry hazard-stacking teams, acting as a solid late-game cleaner that benefits from Stealth Rock and Spikes support, as well as a decent spinblocker due to its good matchup against common spinners such as Alolan Sandslash, Claydol, and non-Thunder Punch Hitmonchan. The chip damage from entry hazards guarantees its ability to OHKO foes such as Victreebel, Oricorio-E, and Rotom-F and pressure switch-ins such as Cryogonal and Articuno. Regirock, in addition to providing Stealth Rock support, is notably able to counter Cryogonal as well as deal with Skuntank, Absol, Kangaskhan, and Calm Mind Oricorio-E, and it appreciates Jellicent threatening Fighting-types like Gurdurr as well as Ground-types like Mudsdale. Torterra can assist Jellicent by pressuring Eelektross as well as Water-types like Lanturn and Gastrodon. Ferroseed has great defensive synergy with Jellicent, as it can handle physical attackers that Jellicent struggles with such as Kangaskhan and Skuntank and scout Choice-locked foes such as Drampa for potential coverage. In return, Jellicent can check Fire- and Fighting-types that threaten Ferroseed like Combusken and Primeape. Cryogonal is an ideal spinner to pair with Jellicent, as it can take on threats like Victreebel, Oricorio-G, and Lanturn that are capable of checking Jellicent outside of Trick Room, and in return, it appreciates Jellicent handling Regirock, Metang, and Choice Scarf variants of Alolan Sandslash. Kangaskhan and Jellicent assist each other by pressuring common targets and easing either Pokemon's job of late-game cleaning. Kangaskhan notably has a good matchup against foes that Jellicent relies on Trick Room to beat, like Victreebel and Stoutland, and Jellicent can clear roadblocks for Kangaskhan such as Mudsdale and Gurdurr. Primeape, aside from providing momentum with U-turn and bringing Jellicent in against targets like Mudsdale and Musharna, can revenge kill checks to Jellicent such as Kangaskhan, Absol, and Alolan Raichu. Pursuit users such as Skuntank and Stoutland can greatly assist Jellicent by Pursuit trapping foes that threaten it outside of Trick Room such as Oricorio-G, Alolan Raichu, and Haunter, as well as by alleviating pressure on it to check Musharna. Both teammates appreciate Jellicent's ability to deal with physical walls such as Mudsdale and Regirock as well as Fighting-types like Primeape and Gurdurr.
[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [Estarossa, 461329], [2xTheTap, 11407]]
- Grammar checked by: [[Estronic, 240732], [Rabia, 336073]]
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