So assuming that Greninja gets the ban, or even if it doesn't, I had a rather interesting set for Trick Room I thought I'd run by you all. This set really needs a safe switch, preferably off Memento (Uxie is great at that), but once he's in bad things happen:
Ursaring @
Flame Orb Toxic Orb, see discussion below
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Facade
- Fire Punch / Play Rough / Hammer Arm / Gunk Shot
- One of the above
- Swords Dance
Facade, even without an SD boost, hits horrendously hard with STAB and a Guts attack boost - OHKOing all average bulk pokemon that don't resist. For a bit of perspective it hits even harder than a burnt 252+ Life Orb Mega Rayquaza Facade or a 252+ Landorus-T Explosion. At a +2 it gets even sillier, hitting harder than a +1 252+ Life Orb Mega Rayquaza
Dragon Ascent - yes you did just read that right. Let's have a look at what that can do:
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252+ Atk Guts Ursaring Facade (140 BP) vs. 0 HP / 0 Def Latias: 411-484 (136.5 - 160.7%) -- guaranteed OHKO
252+ Atk Guts Ursaring Facade (140 BP) vs. 0 HP / 4 Def Mega Charizard X: 343-405 (115.4 - 136.3%) -- guaranteed OHKO
252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 0 Def Politoed: 477-562 (124.2 - 146.3%) -- guaranteed OHKO
252+ Atk Guts Ursaring Facade (140 BP) vs. 232 HP / 0 Def Mega Venusaur: 315-372 (87.7 - 103.6%) -- guaranteed OHKO after Stealth Rock
252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Rotom-W: 259-306 (85.1 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Guts Ursaring Facade (140 BP) vs. 4 HP / 252+ Def Eviolite Chansey: 499-588 (77.7 - 91.5%) -- 31.3% chance to OHKO after Stealth Rock
+1 252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Landorus-T: 435-513 (113.8 - 134.2%) -- guaranteed OHKO
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 0 HP / 4 Def Multiscale Dragonite: 390-460 (120.7 - 142.4%) -- guaranteed OHKO
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Mega Slowbro: 352-415 (89.3 - 105.3%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 4 HP / 0 Def Bisharp: 375-442 (137.8 - 162.5%) -- guaranteed OHKO
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 248 HP / 0 Def Heatran: 357-421 (92.7 - 109.3%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 4 HP / 0 Def Mega Metagross: 264-311 (87.4 - 102.9%) -- 56.3% chance to OHKO after Stealth Rock
That means unboosted it can OHKO huge portions of the meta game (even things as bulky as offensive Mega Venusaur after rocks) - perfect for a late game clean - but it can also boost to take out resists with Facade and wall break early game; as demonstrated even Mega Metagross and Mega Slowbro after rocks or Multiscale Dragonite aren't safe. This kind of power in one move is huge and when coupled to a Healing Wish user, of which there are many that also have Trick Room and decent bulk, allows you to go for round two even when you do bring it out early. Now let's get onto problematic checks and walls, at least IMO, of Trick Room play:
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252+ Atk Guts Ursaring Gunk Shot vs. 252 HP / 252+ Def Unaware Clefable: 378-446 (95.9 - 113.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Guts Ursaring Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 360-428 (102.2 - 121.5%) -- guaranteed OHKO
252+ Atk Guts Ursaring Hammer Arm vs. 248 HP / 252+ Def Tyranitar: 484-572 (120 - 141.9%) -- guaranteed OHKO
252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 252+ Def Unaware Quagsire: 301-355 (76.3 - 90.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Guts Ursaring Facade (140 BP) vs. 252 HP / 4 Def Hippowdon: 651-766 (155 - 182.3%) -- guaranteed OHKO
+2 252+ Atk Guts Ursaring Play Rough vs. 252 HP / 252+ Def Mega Sableye: 398-470 (130.9 - 154.6%) -- guaranteed OHKO
+2 252+ Atk Guts Ursaring Fire Punch vs. 252 HP / 252+ Def Skarmory: 306-362 (91.6 - 108.3%) -- guaranteed OHKO after Stealth Rock
As you can see with the right coverage it can OHKO most things that are difficult for Trick Room teams to handle (Unaware physically defensive Clefable being the No.1 trouble maker from my experience), though if you're going to go toe to toe with Mega Sableye you need to catch it outside of Trick Room or on the mega-evo turn in Trick Room to outspeed. Pick the coverage that best suits your team, but remember at an effective 210 BP Facade (factoring in STAB) will often do more neutral damage than a super effective hit.
In terms of other advantages it offers, not caring about status is pretty huge. Burns are pretty common in the current meta, to not care about them at all is great. The main drawbacks are fairly low bulk and lack of access to priority, but it doesn't need bulk under Trick Room when it hits as hard as it does and the priority issue on a good TR team should already be addressed anyway. It will also take damage for its burns, so Healing Wish recovery is a very good idea.
To summarise:
Pros
* An ungodly powerful Guts Facade which at the +2 surpasses the power (in terms of neutral damage) of a +1 252+ Life Orb Mega Rayquaza Dragon Ascent.
* Great coverage that can easily deal with pretty much any typing you want it to.
* Low speed, which is great for Trick Room.
* Can't be afflicted with status after the initial burn.
* Comfortably 2HKOes all Unaware users with Facade (75% chance to OHKO 252 HP / 252+ Def Unaware Clefable with rocks), and OHKOes them with coverage.
Cons
* Low bulk so you need to think about how to bring it in for free.
* No priority, making it an easy target for priority users.
* Lack of recovery plus burn damage makes its assault unsustainable for many turns, and it will likely need Healing Wish support.
Replays:
http://replay.pokemonshowdown.com/oususpecttest-199659155 - watch him go, featuring a Jirachi OHKO with +2 Facade
http://replay.pokemonshowdown.com/oususpecttest-199730467 - here's Ursaring KOing Mega Slowbro then coming back for a late game clean after Healing Wish, Chansey couldn't finish him off with Seismic Toss leading to the opponent quitting