Importabile https://pokepast.es/ab596b78ae7f9369
Hi everyone this is my first rmt. I played competitive pokemon for almost 1 year now so so once my confidence as a player grew up I wanted to reach the top of the ladder. I always played with some unconventional heat teams that I built myself that were very funny to use, however competitively speaking they were not solid enaugh to reach the first spot in the ladder (I was in the mid 1700s) . So i decided to switch to more solid archetipes and I saw a big difference in the gxe that got around 83 from 77. My gxe was so terribile as I never used alts to test the heat shit that I was building so I usually lost games on team preview due to forgetting to cover something in the builder. Then once I reached the 1900s, I started switching to even fatter archetipes as I felt very confortable with those, and I felt like my builds were just very solid. After getting to the 2000s I built this unconventional stall, using quagsire over clefable. Quagsire in my opinion is a very underexplored pokemon in this metagame but it does such an excellent job, and his role compression is insane. It gives the team an electric immunity while being able to stop most of the physical set up sweepers in the game. Haze allows him to stall out pokemons such as cm reuni and cm clef with the help of his teammates. As I started building around earthquake less quagsire, I immediately thought about counterplay for heatran, so I came up with defog spdef dragonite. Multiscale allows dragonite to survive pretty much every hit in the game which can come very handy in certain situations. Flamethrower allows dragonite to be an emergency option for kartana, meteor beam celesteela, scizor and to also annoy ferrothorn while it is setting up his hazards. The ev spread allows dnite to outspeed defensive heatrans so you don’t have to play 50 50s with taunt. I then added zapdos to form a hazard control core with dnite. Pressure allows zap to stall out the opposing hazard setters like lando and ferrothorn. Zapdos is used as an answer to kartana, which is a nightmare for quagsire, and helps quag in dealing with bisharp, landorus, melmeltal scizor and buzzwole. Zap can also be used as an answer to some annoying tapu fini. The fourth mon I added was blissey. Leftovers over boots as I had double defog and lefties are very important to keep bliss healthy while absorbing dragapult u-turns and volt switch from things like offensive zapdos (as quag gets cooked by hurricane), heliolisk, toxicitry and tapu koko. Blissey eats those special hits and can heal the team with heal bell or cripple opposing pokemons with toxic. I then added toxapex, which is the glue of many stall teams due to his durability and his amazing ability in regenerator. Pex helps the team scouting a lot of sets as it survives any hit due to his stellar defences. It absorbs annoying tspikes and gives the team an answer to weavile, tapu fini (poison jab), buzzwole, the initial switch to blacephalon, melmeltal, rillaboom, and many others. The team now has an insane weakness to tapu lele, toxic landorus therian and garchomp, cm clef and cm hatterene so corvinight was the sixth pokemon. Spdef Corvi is so important in allowing the team to stall out cosmic power taunt mew as pressure plus the insane special bulk plus the steel type plus leftovers recovery allow corvi to drain stored power pps easily but you have to keep lefties and keep corvi very healthy throughout the game. The main problem with this team is that it cannot force progress against regen cores due to the fact that it doesn’t have hazard nor trappers to deal with them so you are going to have to draw those games. Keep in mind that to deal with future sight slowking g you can go corvi and u turn after they future sight. Against slowbro and slowking you have to position your mons right to be able to deal with the breaker that uses fs to his advantage.
Feel free to help improving this team. The dnite ev spread might be improved.
Cheers
Hi everyone this is my first rmt. I played competitive pokemon for almost 1 year now so so once my confidence as a player grew up I wanted to reach the top of the ladder. I always played with some unconventional heat teams that I built myself that were very funny to use, however competitively speaking they were not solid enaugh to reach the first spot in the ladder (I was in the mid 1700s) . So i decided to switch to more solid archetipes and I saw a big difference in the gxe that got around 83 from 77. My gxe was so terribile as I never used alts to test the heat shit that I was building so I usually lost games on team preview due to forgetting to cover something in the builder. Then once I reached the 1900s, I started switching to even fatter archetipes as I felt very confortable with those, and I felt like my builds were just very solid. After getting to the 2000s I built this unconventional stall, using quagsire over clefable. Quagsire in my opinion is a very underexplored pokemon in this metagame but it does such an excellent job, and his role compression is insane. It gives the team an electric immunity while being able to stop most of the physical set up sweepers in the game. Haze allows him to stall out pokemons such as cm reuni and cm clef with the help of his teammates. As I started building around earthquake less quagsire, I immediately thought about counterplay for heatran, so I came up with defog spdef dragonite. Multiscale allows dragonite to survive pretty much every hit in the game which can come very handy in certain situations. Flamethrower allows dragonite to be an emergency option for kartana, meteor beam celesteela, scizor and to also annoy ferrothorn while it is setting up his hazards. The ev spread allows dnite to outspeed defensive heatrans so you don’t have to play 50 50s with taunt. I then added zapdos to form a hazard control core with dnite. Pressure allows zap to stall out the opposing hazard setters like lando and ferrothorn. Zapdos is used as an answer to kartana, which is a nightmare for quagsire, and helps quag in dealing with bisharp, landorus, melmeltal scizor and buzzwole. Zap can also be used as an answer to some annoying tapu fini. The fourth mon I added was blissey. Leftovers over boots as I had double defog and lefties are very important to keep bliss healthy while absorbing dragapult u-turns and volt switch from things like offensive zapdos (as quag gets cooked by hurricane), heliolisk, toxicitry and tapu koko. Blissey eats those special hits and can heal the team with heal bell or cripple opposing pokemons with toxic. I then added toxapex, which is the glue of many stall teams due to his durability and his amazing ability in regenerator. Pex helps the team scouting a lot of sets as it survives any hit due to his stellar defences. It absorbs annoying tspikes and gives the team an answer to weavile, tapu fini (poison jab), buzzwole, the initial switch to blacephalon, melmeltal, rillaboom, and many others. The team now has an insane weakness to tapu lele, toxic landorus therian and garchomp, cm clef and cm hatterene so corvinight was the sixth pokemon. Spdef Corvi is so important in allowing the team to stall out cosmic power taunt mew as pressure plus the insane special bulk plus the steel type plus leftovers recovery allow corvi to drain stored power pps easily but you have to keep lefties and keep corvi very healthy throughout the game. The main problem with this team is that it cannot force progress against regen cores due to the fact that it doesn’t have hazard nor trappers to deal with them so you are going to have to draw those games. Keep in mind that to deal with future sight slowking g you can go corvi and u turn after they future sight. Against slowbro and slowking you have to position your mons right to be able to deal with the breaker that uses fs to his advantage.
Feel free to help improving this team. The dnite ev spread might be improved.
Cheers
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