Intro
Well hello there. I've been having quite a bit of success with this team, which I have labelled "Team Triple Hit." You may be wondering why I called it that. Well basically, I wanted to try out a team that abused both Spikes and Stealth Rock, but I really didn't want to use a stall team, since I tried and I'm just not that good at stall. Therefore, I decided to try out a more offensive type of hazard-abusing team, and it's nice since I don't see many people running this type of team. With both Spikes and Stealth Rock up, it makes lategame sweeps a piece of cake (unless the opponent uses a team of Levitators, at which point I get angry). Hence the name "Triple Hit." The opponent first takes Stealth Rock, then Spikes, and then an actual attack just by switching in. I've also found it pretty easy to set up max hazards (3 layers of spikes and 1 stealth rock) with this team.
Anyways, without further ado, here's team Triple Hit:
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Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Spikes
- Destiny Bond
- Ice Shard
I wanted to try something new when I decided to make this team, and since this was going to be an offensive hazard team, I wanted a spiker that wasn't Skarmory. Also, I always put something that's rather underappreciated on my team, and this time I chose Froslass. I never used her before I made the team, but when I did, I fell in love (note: I am NOT a necrophiliac). Seriously, she's the fastest Spiker in OU and doesn't fear getting her hazard spun away in her face. Plus, Taunt + Destiny Bond is a sexy combination. Let's take a look at the top 15 leads and see how Froslass fares against them:
1. Metagross - Froslass generally doesn't like Metagross if they have Bullet Punch, prompting me to switch to Rotom-c. However, the MM/EQ/SR/Explosion ones are a different story. Froslass is guaranteed 2 layers of Spikes against those ones, 3 if Metagross puts up Stealth Rock while Froslass lays one of her Spikes. An alternative is guaranteeing 1 layer of Spikes and then Destiny Bonding Metagross to death. However, the additional layers of Spikes are more helpful later on in the match.
2. Azelf - The Azelf leads are a pain in the ass, so I just generally switch to Heatran and set up Stealth Rock, and then Spike up after Azelf is dead. It's not really worth staying in, since you're either going to get Taunted, or only be guaranteed 1 layer of Spikes, which is a bit of a waste considering you can just set them up later (though it still helps).
3. Jirachi - Froslass is guaranteed 2 layers of Spikes against non-Scarfed versions, and gets a possible 3 if it sets up Stealth Rock while Froslass Spikes. However, Froslass doesn't like Scarfed leads, and those go straight to Magnezone, though lately I've been switching to Heatran, because Magnezone has this odd tendency to get flinched 10 times in a row against Jirachi even though this happens to no one else on my team. I swear Magnet Pull must have some glitch, because it happens all the fucking time. :/
4. Swampert - These are very enjoyable for Froslass to face. They seem to like Stealth Rocking first turn, so Froslass Spikes. Then Taunt the imminent Roar, and keep Spiking until there's 3 layers. If they didn't switch, and 3 layers are up, they're Bonded to death.
5. Aerodactyl - These things are a pain in the ass, in that they don't let me get any Spikes up. However, they are 2HKOed by Ice Shard most of the time. They seem to like Taunting as their first move, so I can Ice Shard them, and then Ice Shard again for the 2HKO, meaning that they often don't deal any actual damage, or get Stealth Rock up.
6. Infernape - Since Froslass is immune to both Fake Out and Vaccum Wave, they have no choice but to either Taunt or attack. Personally, I find that Taunting LeadApes are extremely rare, so they often attack or try to set up rocks. If they attack, 2 layers. If they try to set up rocks, 3 layers. Lead ScarfApes usually U-turn as their first move, so Froslass can just set up Spikes as they U-turn. There's also the option of Bonding it to death, but that usually isn't needed, since Latias kills it pretty easily.
7. Hippowdon - They seem to like using Stealth Rock as their first move, so I just Spike that turn, and then Taunt the imminent Roar. Then I can still get in another 2 layers of Spikes.
8. Bronzong - Froslass is pretty much guaranteed at least 2 layers of Spikes here. If I think it's going to use Hypnosis, Froslass Taunts the move and he's forced to attack. If Bronzong tries setting up Stealth Rock, once again, Froslass gets all 3 layers of Spikes.
9. Ninjask - I'm a lot more offensive with these ones, because Baton Pass chains are very dangerous. First things first, Taunt when it tries using Substitute. Then, Froslass can 2HKO it with Ice Shard.
10. Tyranitar - I seriously just run like hell from these unless I feel that 1 layer of Spikes is enough. Froslass can't even Destiny Bond it because the Focus Sash breaks and Sandstorm kills me. Usually I switch to Breloom to take care of these.
11. Heatran - These are an easy 2 layers of Spikes, and 3 if they Stealth Rock. It gets taken care of pretty easily by Latias.
12. Roserade - Taunt prevents them from using Sleep Powder, though sometimes I don't bother Taunting. Sometimes they don't bother using Sleep Powder and just go right for Toxic Spikes. However, all that does is aid me in setting up Spikes, because Froslass is the only one on the team even affected negatively by them (it helps Breloom). They're also 2HKOed by Ice Shard, but I rarely actually attack these. After all, they're good setup fodder for Latias. ScarfRades are a little more annoying, but I can set up a layer of Spikes on their Leaf Storm, switch in Heatran, set up rocks, and then bring Froslass back in to get more Spikes up.
13. Smeargle - The hazard throwing Smeargles are Taunted, so they can't use Spore, and they're basically rendered useless, so I'm basically guaranteed 3 layers of Spikes against those unless Tyranitar comes out. Scarfed ones are a little annoying because they actually succeed in putting Froslass to sleep. Honestly, I just let Froslass take the sleep if that's the case, because I don't think Scarfed Spore is a good idea, since giving the opponent a free turn is not the best idea IMO (though admittedly, when I'm trying to wake up Froslass later in the match it gives them several free turns...)
14. Abomasnow - These things are Froslass's chance to laugh her ass off. SubPunching isn't going to do anything to her, she's immune to hail, and has Snow Cloak so that Leech Seed has terrible accuracy against her. Abomasnow is basically forced to use Blizzard since it has a good chance of missing with its other moves, meaning that Froslass can set up lots of Spikes with enough health left over to Bond Abomasnow's sorry ass to hell.
15. Mamoswine - I don't like facing these leads. Froslass can only get 1 layer up against these things since they all carry Ice Shard, so I usually just switch off to Rotom-c.
I think being able to guarantee 2 layers of Spikes on a huge amount of common leads is pretty damn handy, and it just goes to show what Froslass can really do. I really couldn't care less if they set up Stealth Rock against me, because the only Stealth Rock weak Pokemon is my lead, who's not meant to live very long in the first place, and no one else on the team really minds it (I guess Rotom-c to an extent since it doesn't have Leftovers recovery).
It doesn't seem like Jolly nature would be that helpful since it's making Ice Shard weaker, but it's very helpful against the common LeadApe, whom Froslass outspeeds with the +Speed nature, allowing a guarantee for 2 layers as opposed to 1. Speaking of Ice Shard, you may be wondering why I picked this over Ice Beam. It's quite simple: Froslass is barely going to be attacking any of the opposing leads. Most of the time it will kill things with Destiny Bond. But for the few things it actually will be attacking, such as Aerodactyl & Ninjask, they're both faster than it, and all Ice Beam will do is cause Froslass to lose those match-ups (moreso against Aero), while Ice Shard can let it go first and win. It needs all those Attack EVs to have a good chance at a 2HKO on Aerodactyl, and it doesn't need HP EVs that much anyway with the Focus Sash, so it's all good. In addition, if Froslass by any chance still alive after laying down her Spikes, she can be a nice revenge-killer to Salamence, Flygon, and Dragonite. I don't think I'll be getting rid of this girl. :]
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Explosion
- Flash Cannon
I always wanted to try out ScarfZone, since a Scarfer with this much bulkiness, power, and resistances is rather awesome. It's a great stopper to annoying Scizors which threaten my Latias. It also fries up Lucario (though that's an internal frying since STAB Thunderbolt is stronger than SE HP Fire), giving it no chance, especially when paired up with Rotom-c. It does take out Scarf Jirachi, but like I said, it works sometimes, and it fails sometimes because for some reason this giant UFO wusses up and flinches 10 times in a row when some little pixie shit headbutts him...he's also a potent revenge-killer of BulkyGyara, since it still outspeeds it after 1 DD. In addition, if I need an emergency stopper for CM Latias, Explosion is there...though I generally don't like it when it has to Explode for reasons stated in the next paragraph. Just as a note, the Naive nature is solely for Explosion. Honestly, if Magnezone had a better movepool, I would put a different attack over Explosion, but nothing else seems useful enough to put over Explosion, so I guess it will stay.
On this team, Magnezone is so much more than just a Steel-killer/revenge-killer. It's also a mean sweeper because of all the entry hazards. A lot of things can normally take Magnezone's attacks pretty well, but that changes when they're taking a true triple hit. Magnezone's fast and strong Thunderbolt are able to rip through quite a bit late in the game, even if there's just 1 layer of each hazard. In addition, it's incredibly easy to bring in due to those 13 resistances, including 2 nice 4x resists and an immunity.
Rotom-c @ Choice Scarf
Ability: Levitate
EVs: 252 HP/216 Spd/40 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunder Wave
- Thunderbolt
- Shadow Ball
Every good player knows that a hazard-based team, whether it's offensive or defensive needs a sturdy Ghost-type to block Rapid Spin. I know what you're thinking, I already have Froslass as a Ghost-type. However, she's not exactly the most reliable Pokemon when it comes to living a long time...I mean, she already died once or else she wouldn't be a Ghost-type in the first place! But seriously, most of the time she faints doing her job of laying hazards, or by dragging someone to hell with her, so I needed another Ghost. Rotom-c does the job very well, and hasn't earned the title of "best spin-blocker" for nothing.
I chose to run the bulky Choice Scarf set, since Tricking a wall is very helpful, along with allowing me to beat Gyarados after a DD and kill Starmie quite reliably. It also makes Rotom-c a nice Agiligross counter, since Metagross can't do much to him, and Rotom-c outspeeds him. Thunder Wave also acts as a stopper for an Agility/Rock Polish user, or just a fast pokemon in general.
Rotom-c is also there to kill Starmie, since that's the only Rapid Spinner which really threatens me with spinning, though if Rotom-c doesn't succeed, Magnezone can also kill Starmie as a revenge-kill, since Rapid Spin Starmie's don't use max Speed, as they need the defenses.
You may be wondering about my EV spread. Well, first off, in order to make Rotom-c have any real bulk, it absolutely requires max HP. Then, I decided to give Rotom enough Speed to outspeed even a Jolly Gyarados after a DD. I then decided to dump the rest in Special Attack.
Heatran (F) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Taunt
Heatran is responsible for setting up Stealth Rock, and she does an incredible job of it too. She has a gazillion resistances, and that makes it quite easy to stroll on in and chuck some rocks out, and once those are out, the triple hit hell starts. I decided to use the Lead set, but with Taunt in place of Explosion since Taunt is very good for blocking recovery, and also with a Life Orb. Heatran also helps preventing crap from setting up on me. For instance, I really hate it when Gyarados set up Dragon Dance, or when Tyranitar does the same, so there are some times where I'm feeling risky as hell, I Taunt them (even though that's practically suicide), and by golly it actually succeeds in preventing their setup. Blissey enjoys switching in on Heatran too, and I actually really enjoy when Blissey's on the opposing team, since she's pure setup fodder for my team. I use Taunt on her, and then what I do next is try and scout for Seismic Toss. If she has Seismic Toss, that's Breloom's cue to come in and fuck and her team up with SubSeeding hell. However, if she doesn't have Seismic Toss, her team is in some serious trouble, since that's Latias's cue to come in and start sweeping, and that can end the game right there.
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 172 HP/204 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
I tried many things in this slot when I was in testing mode, but this variation of Breloom performed the best out of all of them, so I decided she was a keeper. Originally, when I made this team, I was ridiculously DD Tyranitar weak, so I needed something that could stop them before they rampaged through my team, even after 1 DD. I tried fitting Bulk Up Breloom on this team, but I realized that it seriously doesn't work on this team, because while it was killing those two, it wasn't doing its primary job of sweeping like it did in my previous RMT. I decided to try out SubSeeding Breloom, since I was initially iffy on having Focus Punch as my only attack, but I tried it out and it seriously rips holes in teams.
SubSeeding is an extremely nice strategy on a team like this, because not only do offensive teams love Leech Seed recovery, but with residual damage building up, along with possible Leech Seeding on the switch-in, surviving becomes a tough task for the opponent. Focus Punch is ridiculously powerful, OHKOing a whole ton of things after a triple hit, or even a double hit, even with no Attack EVs. I like it when Scizors come in and try to Bullet Punch Breloom, only to face her deadly punch in the solar plexus, causing the appendix to burst. I like bringing her in on Swamperts as well, since they're an extremely easy setup target. It's rather funny how Breloom can go from 25% to perfect health in a matter of turns due to Poison Heal's ridiculous healing + Leech Seed absorption.
Often times, I find that the only thing stopping Breloom is a Substitute Rotom-h (if I don't manage to hit it with Leech Seed on the switch while I'm behind a Sub) or Celebi. While I often switch over to Heatran to take care of Rotom-h, I often find myself switching to Latias for Celebi. If Celebi tries using HP Fire on Breloom, it may be held responsible for the opponent's loss since Latias can start up those unbreakable special subs very easily on Celebi.
You may be wondering about my EV spread. While it's the norm to the 44 HP/252 Atk/212 Spe on SubSeeding Breloom, I have a few reason why I deviated. First off, while the large amount of Speed EVs may be important for outspeeding BulkyGyara and Adamant Tyranitar, I didn't feel that was necessary, in fact it would be a hindrance. I don't believe I've EVER seen Adamant Max Speed Tyranitar in my life, because if they're running DD, they need Jolly so they don't get screwed over by things above base 100 after 1 DD. As for BulkyGyara, I actually find it beneficial if it Taunts Breloom before she can Sub or Spore. If I know that Gyarados has Taunt, I'm not going to hesitate to switch to my Magnezone, because I know that it won't stand a chance against Magnezone even after 1 DD. Therefore, instead of wasting those EVs on Speed, I dumped them into HP to help Breloom take hits better. But I made sure that she kept the ability to outspeed 4 Speed EV Cresselia and Suicune, hence the 132 Speed EVs, as they give a 209 Speed stat. This spread also allows her to have a chance to survive even an Adamant +1 Fire Punch from Tyranitar, meaning that it's no longer a shaky DDTar stopper, it's actually rather good at it now.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Dragon Pulse
- Recover
This girl is one of the deadliest sweepers I've ever used, only next to that Swords Dance Lucario. I'm serious, she's swept so many teams and made a ton of people leave because they knew their loss was inevitable. With Magnezone on this team, it's quite difficult to stop her from setting up since Scizor is one of her main stoppers. The strategy here is to make unbreakable Substitutes on the special side while being extremely fast and powerful. Recover only helps this by replenishing health from broken subs, and it allows her to even set up on a defensive Rotom-a's Shadow Ball, and actually come out the winner of the bout.
Latias's job is made a lot easier by everyone on the team. I mean, there's Froslass + Heatran providing hazards to ensure a lot more OHKOs, Breloom stopping the blasted Tyranitar, Rotom-c setting up screens (though they're just to help and aren't a necessity), Magnezone getting rid of Scizor. However, just like Magnezone isn't just a Steel-killer, Latias isn't just a sweeper. Usually, if I bring this in early-game, I put up a Substitute just to see what will happen. It often lures out that fresh Scizor or Tyranitar meat. Pursuit will only break the Substitute if I switch out with it up, so I can switch out to my hungry Magnezone for Scizor, and Breloom for Tyranitar. Of course, Scizor might U-Turn, but he's going to be a hell of a lot more cautious now, meaning that he won't be trying to Bullet Punch my Breloom, for instance, since that means he's dead.
After that, when Latias comes in later, she can Recover off the damage she took from any Subs she had to make, and set up on that Swampert's Ice Beam, the Blissey's Flamethrower, or basically any Pokemon that uses special attacks that aren't STAB Ghost, Dark, Bug or Dragon typed (it can set up on most Ice Beams since most of them aren't STAB in OU). Bug Buzz and Dark Pulse are pretty rare in OU (bar Yanmega, Special Tyranitar and Porygon-Z), and like I mentioned before, Latias does find a way to set up on defensive Rotom-a without much trouble (though don't try tanking Gengars, just kill them!), so mainly watch out for Dragon attacks. The only time Latias will ever be setting up on special Dragon attacks are against other Latias (and possibly SpecsMence), and it will only work if they've already used Draco Meteor, and they'll probably switch after doing that. That's still pretty impressive though, being able to come out on top of attacks its even weak to.
You may be wondering about my EV spread. Often times, these kinds of sets are given a bulky spread, but I honestly dislike how dependent those are on setting up, it takes like 3 CMs to even have a chance at sweeping with those kinds of spreads. I don't want a Pokemon that's so self-absorbed that it ends up not contributing to the team if it doesn't get set up. The sweeper spread lets it be a nice revenge-killer as well, since Dragon Pulse is still a very strong STAB move that basically isn't resisted, particularly with Magnezone's help. This way, it can at least stop MixMence from fucking with my team, or be able to deliver a big hit to Infernape, delivering some kind of team support. Also, with max Special Attack, it can actually be a potent threat after just 1 or 2 CMs, which is very helpful, and goes with the offensive nature of this team. Even though it's offensive, I want Leftovers though, I wouldn't change that.
Threat List
What a joke.
Hmm, better watch my back.
Don't taze me bro! Don't taze me!
Defensive
Blissey - No threat at all with both Breloom and Latias on the team. They both set up on her, and if needed, Heatran can Taunt her recovery and lay on the pain with Fire Blast.
Bronzong - Heatran takes care of him, and he's pretty useless against Rotom-c and Breloom, especially if no one else is asleep yet.
Cresselia - Pure setup bait for Latias, and Heatran can Taunt her support moves/recovery, making walling a difficult task for her.
Donphan - Rotom-c blocks his spinning, along with Breloom setting up easily on him.
Dusknoir - Heatran's a near-perfect counter for him with Taunt, with Rotom-c easily dispatching Sucker Punch variants.
Forretress - Forretress takes quite a bit of damage from Rotom-c along with getting his spins blocked, and if by some chance Rotom-c doesn't survive, Magnezone kills him with ease.
Gliscor - If Froslass is still alive, she can 2HKO with Ice Shard and stop his setups. He's also pretty bad setup bait for Latias since they rarely carry Ice Fang anymore, and carries a very weak U-turn. Rotom-c also deals with him pretty well, and same with Breloom, as Aerial Ace is a pretty rare move on Gliscor now.
Gyarados - BulkyGyara and RestTalk Gyarados are stopped by Rotom-c, Magnezone, and Breloom without much trouble.
Hippowdon - He's a joke against Breloom, and if he gets Taunted, Latias can set up on him as well. On the leads, Froslass sets up lots of Spikes in his face.
Jirachi - Scarfed Jirachi is taken down by Magnezone or Heatran, both of whom can take the Trick pretty easily as well. Heatran can also stop CM Variants from setting up with Taunt.
Rotom-A - Defensive variants can be setup on by Latias even through Shadow Ball, but offensive variants are a little harder to kill, since I have to rely on Heatran for those. Against Scarfed ones, I just predict what move they'll do. I often send in Magnezone when I predict a Thunderbolt, and give it my own Thunderbolt, since it'll still hurt a lot due to their low defensive investment.
Skarmory - Magnezone kills it if it has Leftovers, and Heatran stops it from doing anything.
Snorlax - He's stopped pretty easily by Rotom-c due to Reflect and in some cases, Snorlax can't even touch him. Breloom gives him a really hard time as well. Non-Earthquake variants are Taunted by Heatran so they don't start Cursing up.
Suicune - Latias always beats Crocune in a CM war, while Magnezone & Rotom-c can bring some serious pain to Suicune as well.
Swampert - Lets Froslass setup Spikes with ease, gives Breloom an easy switch-in, and if they don't carry Roar, they're in trouble against Latias.
Tentacruel - Toxic Spikes are downright useless against my team, in fact they help me in many ways. His spinning is blocked by Rotom-c, who nails him really hard with STAB Thunderbolt. Also, if I don't really feel threatened by his spinning (for instance, if I didn't get to set up many hazards that battle), I'll just use him as setup fodder for Latias.
Tyranitar - Defensive Tyranitar like CurseTar aren't the hardest things to stop. I have Breloom to give them a really hard time.
Vaporeon - Roarless variants are setup fodder for Latias, while also getting taken to school by Magnezone, Rotom-c, and Breloom.
Zapdos - Defensive Zapdos are pathetic against Latias, and Rotom-c can lay on the damage quite heavily.
Offensive
Azelf - Usually the lead gets taken down by Heatran, while letting me set up Stealth Rock. I haven't encountered a Nasty Plot Azelf with this team, but Latias seems like she can take it, sporting a resistance to every move in the set.
Breloom - He's in a lot of trouble against Latias, since she forces him out pretty well, and can Sub on his Spore or Leech Seed. If Breloom doesn't have a Sub up, Heatran can outspeed and kill it. Scarfed variants are usually taken down by Rotom-c, since he can take the Superpowers while Heatran can take Seed Bombs. It's not that difficult to predict around either.
Dragonite - Froslass can 2HKO with Ice Shard if she's still alive, and Rotom-c can Thunder Wave him while he sets up, making it very difficult for him to sweep. If he uses Outrage, I switch over to Magnezone, who can dispatch him pretty well.
Dugtrio - He can kill something, but he's really bad setup fodder after he gets the kill. Also, I have 3 pokemon resistant to its STAB, which is its main way of dealing good damage.
Electivire - Rotom-c walls him pretty badly. The mixed set is nice setup fodder for Latias too.
Empoleon - He usually can't beat Latias, and I can CM up while he's trying to Sub down to the Petaya boost. Before he uses Agility, Magnezone and Rotom-c can deal with him pretty well.
Flygon - Since they're pretty much all Scarfed, I just switch to something resistant to whatever it's going to do. With 3 Ground resists and 2 Dragon resists, it's not that hard of a task.
Gallade - He has a lot of trouble against Rotom-c since all it can really do is Shadow Sneak due to the Scarf, and it doesn't do very much damage, and Gallade certainly won't enjoy taking STAB Shadow Balls despite the high Special Defense.
Gengar - I can switch Magnezone in on a predicted Shadow Ball and get a OHKO with Thunderbolt if SR is up. If it uses Focus Blast, Latias can take care of him. If he's Scarfed and uses Focus Blast, Latias can set up a Sub and start CMing. Trick is easily taken by Heatran or Magnezone.
Gyarados - He's not nearly as hard to deal with as he was before. Choice Scarf Rotom-c OHKOs with Thunderbolt, and outspeeds even after a DD; Breloom can Spore him and even take a boosted Ice Fang while SubSeeding him to death.
Heatran - He's not very hard to stop. Froslass sets up a lot of Spikes on him if he's a lead, and Rotom-c can set up Light Screen while avoiding Explosion. Every other type of Heatran is stopped pretty easily by Latias and isn't too hard to turn into setup fodder.
Heracross - Rotom-c acts as a nice stopper, since Night Slash/Pursuit will be pretty weak if Rotom-c gets the Reflect up.
Infernape - Latias can get an easy kill on Infernape, and Magnezone can revenge kill as well. Froslass can set up lots of Spikes against the lead.
Jolteon - I can play around SpecsJolt pretty well since I have 3 Electric resists. Generally, against LO Jolt, Magnezone can do okay, but LO Jolt is still a pain in the ass. If I play my cards right, it can become setup fodder for Latias, but Shadow Ball is still really painful.
Kingdra - Rotom-c usually does a pretty good job of dealing with Kingdra due to the Scarf Thunder Wave, and powerful STAB attacks. However, I do need to take risks against the Rain Dancers with Heatran sometimes. For the DDer, if it gets locked into an Outrage, Magnezone can usually take it down. Although I can work around these usually, I do dislike facing them.
Latias - I usually try Taunting them with Heatran, and sometimes it saves me from getting Calm Minded on, and sometimes it gets Heatran drenched (though I believe it requires Specs to OHKO). Rotom-c does a pretty good job with the Scarfed Thunder Wave (provided they don't have a sub up), and Scarfed STAB Shadow Ball. Magnezone can Explode on one in an emergency since he's faster. The same Latias set I'm using is the only one that seems to give me a bit of trouble, but thankfully, very few others seem to use it besides myself.
Lucario - Usually Rotom-c and Magnezone take care of him together. Rotom-c sets up a Reflect in Lucario's face while it either SDs or Crunches, and then I switch over to Magnezone for the kill. Sometimes I let Rotom-c do it himself as well if I want Magnezone to be in tip-top shape for something else.
Machamp - Usually I let Rotom-c absorb the DynamicPunch and then Reflect so Payback doesn't hurt too much, and then he can kill Machamp. Usually after I put the Reflect up, I switch over to Breloom though, so I can set him up for the SubSeedPunch strategy.
Magnezone - Well, if he comes in on my Magnezone's Thunderbolt, there's not a whole lot I can do about that (unless he takes lots of hazards in the face on the way in :]). Otherwise, Heatran takes him, Rotom-c takes him, and he's setup fodder for Latias, who can also just Sub on his Explosion.
Mamoswine - He doesn't stand a lick of a chance against Rotom-c, even with Bite due to the Reflect.
Metagross - Rotom-c is able to take these pretty easily, even Agiligross, and Breloom likes switching in on Earthquake so he can outspeed and Spore. Heatran can take non-Occa variants pretty well. If need be, Magnezone can take a weakened one for the trap and kill.
Porygon-Z - Rotom-c can switch in on a large amount of PZ's attacks and set up a screen. If PZ is choice locked on a Thunderbolt or HP Fighting, Latias can come out and set up. Dark Pulses, Shadow Balls, and Ice Beams can be handled by Heatran.
Rhyperior - Breloom usually takes these to school, and Rotom-c can come in on Earthquakes lured by Heatran or Magnezone and put up a Reflect.
Salamence - MixMences aren't very difficult to kill, especially if Froslass is still alive. Latias can also come in on a Fire Blast lured by Breloom and OHKO with Dragon Pulse. Dragon Dancers are a little harder to beat though. Luring it into an Outrage is usually my best bet, so I can at least revenge-kill it with Magnezone. But once it gets up a Dragon Dance, while I can play around it, I do find myself having to make a sacrifice.
Scizor - Magnezone, Rotom-c, and Heatran all give him a really hard time. He rarely gets past those three unless I have an extreme brain fart (at that point I'll obviously be very ill).
Starmie - He rarely gets past Rotom-c, and he's major setup fodder for Latias. In addition, if the Rapid Spinning variant happens to kill my Rotom-c, I'll switch over to Magnezone to kill it, since Rapid Spinning Starmies don't usually invest enough in Speed to be ScarfZone.
Suicune - Even offensive Suicune are set up on pretty badly by Latias, though she probably won't have an unbreakable sub against a LO Suicune. Rotom-c is still usually faster and can set up Light Screen, while doing massive damage with Thunderbolt.
Togekiss - If Togekiss is Taunted, I can just switch over to Latias and make Togekiss setup fodder. Rotom-c is also a general Togekiss counter.
Tyranitar - Though he can still be a bit of a threat to the team, Breloom can deal with the DD version quite well, even surviving a +1 Fire Punch, and then SubSeeding him to death or Sporing him. Choice Band versions can also be handled by Breloom.
Weavile - Its low BP moves like Brick Break don't do enough against Heatran or Magnezone, allowing them to kill it. Taking 50% on the switch-in when my hazards are all up is not healthy either.
Yanmega - Once Stealth Rock is up, this thing generally doesn't live very long. Rotom-c resists pretty much everything this guy dishes out, and OHKOs with Thunderbolt. Against Tinted SpecsMega, Heatran still takes Bug Buzz pretty well and OHKOs with Fire Blast.
Zapdos - Even offensive Zapdos are Latias fodder, especially since most of them carry HP Grass. Latias still sets up on the HP Ice ones though.
As you can see, I've generally learned how to play around most threats to my team, since there's no red names. However, it seems as though Dragon Dancers are the biggest pain in the ass, though they're severely neutered if they get Taunted, since without a DD, they are no longer a big threat.
Conclusion
Please rate my team, this is the first non-hax team that I've made in a pretty long time since I wanted to try something new. I tried to make this as enjoyable as I could to read, since it is really long. I can only hope that people will see that having all of the hazards out doesn't imply a stall team, but it can be an offensive team just like this as well. I hope you enjoyed team Triple Hit! :]
Well hello there. I've been having quite a bit of success with this team, which I have labelled "Team Triple Hit." You may be wondering why I called it that. Well basically, I wanted to try out a team that abused both Spikes and Stealth Rock, but I really didn't want to use a stall team, since I tried and I'm just not that good at stall. Therefore, I decided to try out a more offensive type of hazard-abusing team, and it's nice since I don't see many people running this type of team. With both Spikes and Stealth Rock up, it makes lategame sweeps a piece of cake (unless the opponent uses a team of Levitators, at which point I get angry). Hence the name "Triple Hit." The opponent first takes Stealth Rock, then Spikes, and then an actual attack just by switching in. I've also found it pretty easy to set up max hazards (3 layers of spikes and 1 stealth rock) with this team.
Anyways, without further ado, here's team Triple Hit:






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Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Spikes
- Destiny Bond
- Ice Shard
I wanted to try something new when I decided to make this team, and since this was going to be an offensive hazard team, I wanted a spiker that wasn't Skarmory. Also, I always put something that's rather underappreciated on my team, and this time I chose Froslass. I never used her before I made the team, but when I did, I fell in love (note: I am NOT a necrophiliac). Seriously, she's the fastest Spiker in OU and doesn't fear getting her hazard spun away in her face. Plus, Taunt + Destiny Bond is a sexy combination. Let's take a look at the top 15 leads and see how Froslass fares against them:
1. Metagross - Froslass generally doesn't like Metagross if they have Bullet Punch, prompting me to switch to Rotom-c. However, the MM/EQ/SR/Explosion ones are a different story. Froslass is guaranteed 2 layers of Spikes against those ones, 3 if Metagross puts up Stealth Rock while Froslass lays one of her Spikes. An alternative is guaranteeing 1 layer of Spikes and then Destiny Bonding Metagross to death. However, the additional layers of Spikes are more helpful later on in the match.
2. Azelf - The Azelf leads are a pain in the ass, so I just generally switch to Heatran and set up Stealth Rock, and then Spike up after Azelf is dead. It's not really worth staying in, since you're either going to get Taunted, or only be guaranteed 1 layer of Spikes, which is a bit of a waste considering you can just set them up later (though it still helps).
3. Jirachi - Froslass is guaranteed 2 layers of Spikes against non-Scarfed versions, and gets a possible 3 if it sets up Stealth Rock while Froslass Spikes. However, Froslass doesn't like Scarfed leads, and those go straight to Magnezone, though lately I've been switching to Heatran, because Magnezone has this odd tendency to get flinched 10 times in a row against Jirachi even though this happens to no one else on my team. I swear Magnet Pull must have some glitch, because it happens all the fucking time. :/
4. Swampert - These are very enjoyable for Froslass to face. They seem to like Stealth Rocking first turn, so Froslass Spikes. Then Taunt the imminent Roar, and keep Spiking until there's 3 layers. If they didn't switch, and 3 layers are up, they're Bonded to death.
5. Aerodactyl - These things are a pain in the ass, in that they don't let me get any Spikes up. However, they are 2HKOed by Ice Shard most of the time. They seem to like Taunting as their first move, so I can Ice Shard them, and then Ice Shard again for the 2HKO, meaning that they often don't deal any actual damage, or get Stealth Rock up.
6. Infernape - Since Froslass is immune to both Fake Out and Vaccum Wave, they have no choice but to either Taunt or attack. Personally, I find that Taunting LeadApes are extremely rare, so they often attack or try to set up rocks. If they attack, 2 layers. If they try to set up rocks, 3 layers. Lead ScarfApes usually U-turn as their first move, so Froslass can just set up Spikes as they U-turn. There's also the option of Bonding it to death, but that usually isn't needed, since Latias kills it pretty easily.
7. Hippowdon - They seem to like using Stealth Rock as their first move, so I just Spike that turn, and then Taunt the imminent Roar. Then I can still get in another 2 layers of Spikes.
8. Bronzong - Froslass is pretty much guaranteed at least 2 layers of Spikes here. If I think it's going to use Hypnosis, Froslass Taunts the move and he's forced to attack. If Bronzong tries setting up Stealth Rock, once again, Froslass gets all 3 layers of Spikes.
9. Ninjask - I'm a lot more offensive with these ones, because Baton Pass chains are very dangerous. First things first, Taunt when it tries using Substitute. Then, Froslass can 2HKO it with Ice Shard.
10. Tyranitar - I seriously just run like hell from these unless I feel that 1 layer of Spikes is enough. Froslass can't even Destiny Bond it because the Focus Sash breaks and Sandstorm kills me. Usually I switch to Breloom to take care of these.
11. Heatran - These are an easy 2 layers of Spikes, and 3 if they Stealth Rock. It gets taken care of pretty easily by Latias.
12. Roserade - Taunt prevents them from using Sleep Powder, though sometimes I don't bother Taunting. Sometimes they don't bother using Sleep Powder and just go right for Toxic Spikes. However, all that does is aid me in setting up Spikes, because Froslass is the only one on the team even affected negatively by them (it helps Breloom). They're also 2HKOed by Ice Shard, but I rarely actually attack these. After all, they're good setup fodder for Latias. ScarfRades are a little more annoying, but I can set up a layer of Spikes on their Leaf Storm, switch in Heatran, set up rocks, and then bring Froslass back in to get more Spikes up.
13. Smeargle - The hazard throwing Smeargles are Taunted, so they can't use Spore, and they're basically rendered useless, so I'm basically guaranteed 3 layers of Spikes against those unless Tyranitar comes out. Scarfed ones are a little annoying because they actually succeed in putting Froslass to sleep. Honestly, I just let Froslass take the sleep if that's the case, because I don't think Scarfed Spore is a good idea, since giving the opponent a free turn is not the best idea IMO (though admittedly, when I'm trying to wake up Froslass later in the match it gives them several free turns...)
14. Abomasnow - These things are Froslass's chance to laugh her ass off. SubPunching isn't going to do anything to her, she's immune to hail, and has Snow Cloak so that Leech Seed has terrible accuracy against her. Abomasnow is basically forced to use Blizzard since it has a good chance of missing with its other moves, meaning that Froslass can set up lots of Spikes with enough health left over to Bond Abomasnow's sorry ass to hell.
15. Mamoswine - I don't like facing these leads. Froslass can only get 1 layer up against these things since they all carry Ice Shard, so I usually just switch off to Rotom-c.
I think being able to guarantee 2 layers of Spikes on a huge amount of common leads is pretty damn handy, and it just goes to show what Froslass can really do. I really couldn't care less if they set up Stealth Rock against me, because the only Stealth Rock weak Pokemon is my lead, who's not meant to live very long in the first place, and no one else on the team really minds it (I guess Rotom-c to an extent since it doesn't have Leftovers recovery).
It doesn't seem like Jolly nature would be that helpful since it's making Ice Shard weaker, but it's very helpful against the common LeadApe, whom Froslass outspeeds with the +Speed nature, allowing a guarantee for 2 layers as opposed to 1. Speaking of Ice Shard, you may be wondering why I picked this over Ice Beam. It's quite simple: Froslass is barely going to be attacking any of the opposing leads. Most of the time it will kill things with Destiny Bond. But for the few things it actually will be attacking, such as Aerodactyl & Ninjask, they're both faster than it, and all Ice Beam will do is cause Froslass to lose those match-ups (moreso against Aero), while Ice Shard can let it go first and win. It needs all those Attack EVs to have a good chance at a 2HKO on Aerodactyl, and it doesn't need HP EVs that much anyway with the Focus Sash, so it's all good. In addition, if Froslass by any chance still alive after laying down her Spikes, she can be a nice revenge-killer to Salamence, Flygon, and Dragonite. I don't think I'll be getting rid of this girl. :]

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Explosion
- Flash Cannon
I always wanted to try out ScarfZone, since a Scarfer with this much bulkiness, power, and resistances is rather awesome. It's a great stopper to annoying Scizors which threaten my Latias. It also fries up Lucario (though that's an internal frying since STAB Thunderbolt is stronger than SE HP Fire), giving it no chance, especially when paired up with Rotom-c. It does take out Scarf Jirachi, but like I said, it works sometimes, and it fails sometimes because for some reason this giant UFO wusses up and flinches 10 times in a row when some little pixie shit headbutts him...he's also a potent revenge-killer of BulkyGyara, since it still outspeeds it after 1 DD. In addition, if I need an emergency stopper for CM Latias, Explosion is there...though I generally don't like it when it has to Explode for reasons stated in the next paragraph. Just as a note, the Naive nature is solely for Explosion. Honestly, if Magnezone had a better movepool, I would put a different attack over Explosion, but nothing else seems useful enough to put over Explosion, so I guess it will stay.
On this team, Magnezone is so much more than just a Steel-killer/revenge-killer. It's also a mean sweeper because of all the entry hazards. A lot of things can normally take Magnezone's attacks pretty well, but that changes when they're taking a true triple hit. Magnezone's fast and strong Thunderbolt are able to rip through quite a bit late in the game, even if there's just 1 layer of each hazard. In addition, it's incredibly easy to bring in due to those 13 resistances, including 2 nice 4x resists and an immunity.

Rotom-c @ Choice Scarf
Ability: Levitate
EVs: 252 HP/216 Spd/40 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunder Wave
- Thunderbolt
- Shadow Ball
Every good player knows that a hazard-based team, whether it's offensive or defensive needs a sturdy Ghost-type to block Rapid Spin. I know what you're thinking, I already have Froslass as a Ghost-type. However, she's not exactly the most reliable Pokemon when it comes to living a long time...I mean, she already died once or else she wouldn't be a Ghost-type in the first place! But seriously, most of the time she faints doing her job of laying hazards, or by dragging someone to hell with her, so I needed another Ghost. Rotom-c does the job very well, and hasn't earned the title of "best spin-blocker" for nothing.
I chose to run the bulky Choice Scarf set, since Tricking a wall is very helpful, along with allowing me to beat Gyarados after a DD and kill Starmie quite reliably. It also makes Rotom-c a nice Agiligross counter, since Metagross can't do much to him, and Rotom-c outspeeds him. Thunder Wave also acts as a stopper for an Agility/Rock Polish user, or just a fast pokemon in general.
Rotom-c is also there to kill Starmie, since that's the only Rapid Spinner which really threatens me with spinning, though if Rotom-c doesn't succeed, Magnezone can also kill Starmie as a revenge-kill, since Rapid Spin Starmie's don't use max Speed, as they need the defenses.
You may be wondering about my EV spread. Well, first off, in order to make Rotom-c have any real bulk, it absolutely requires max HP. Then, I decided to give Rotom enough Speed to outspeed even a Jolly Gyarados after a DD. I then decided to dump the rest in Special Attack.

Heatran (F) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Taunt
Heatran is responsible for setting up Stealth Rock, and she does an incredible job of it too. She has a gazillion resistances, and that makes it quite easy to stroll on in and chuck some rocks out, and once those are out, the triple hit hell starts. I decided to use the Lead set, but with Taunt in place of Explosion since Taunt is very good for blocking recovery, and also with a Life Orb. Heatran also helps preventing crap from setting up on me. For instance, I really hate it when Gyarados set up Dragon Dance, or when Tyranitar does the same, so there are some times where I'm feeling risky as hell, I Taunt them (even though that's practically suicide), and by golly it actually succeeds in preventing their setup. Blissey enjoys switching in on Heatran too, and I actually really enjoy when Blissey's on the opposing team, since she's pure setup fodder for my team. I use Taunt on her, and then what I do next is try and scout for Seismic Toss. If she has Seismic Toss, that's Breloom's cue to come in and fuck and her team up with SubSeeding hell. However, if she doesn't have Seismic Toss, her team is in some serious trouble, since that's Latias's cue to come in and start sweeping, and that can end the game right there.

Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 172 HP/204 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
I tried many things in this slot when I was in testing mode, but this variation of Breloom performed the best out of all of them, so I decided she was a keeper. Originally, when I made this team, I was ridiculously DD Tyranitar weak, so I needed something that could stop them before they rampaged through my team, even after 1 DD. I tried fitting Bulk Up Breloom on this team, but I realized that it seriously doesn't work on this team, because while it was killing those two, it wasn't doing its primary job of sweeping like it did in my previous RMT. I decided to try out SubSeeding Breloom, since I was initially iffy on having Focus Punch as my only attack, but I tried it out and it seriously rips holes in teams.
SubSeeding is an extremely nice strategy on a team like this, because not only do offensive teams love Leech Seed recovery, but with residual damage building up, along with possible Leech Seeding on the switch-in, surviving becomes a tough task for the opponent. Focus Punch is ridiculously powerful, OHKOing a whole ton of things after a triple hit, or even a double hit, even with no Attack EVs. I like it when Scizors come in and try to Bullet Punch Breloom, only to face her deadly punch in the solar plexus, causing the appendix to burst. I like bringing her in on Swamperts as well, since they're an extremely easy setup target. It's rather funny how Breloom can go from 25% to perfect health in a matter of turns due to Poison Heal's ridiculous healing + Leech Seed absorption.
Often times, I find that the only thing stopping Breloom is a Substitute Rotom-h (if I don't manage to hit it with Leech Seed on the switch while I'm behind a Sub) or Celebi. While I often switch over to Heatran to take care of Rotom-h, I often find myself switching to Latias for Celebi. If Celebi tries using HP Fire on Breloom, it may be held responsible for the opponent's loss since Latias can start up those unbreakable special subs very easily on Celebi.
You may be wondering about my EV spread. While it's the norm to the 44 HP/252 Atk/212 Spe on SubSeeding Breloom, I have a few reason why I deviated. First off, while the large amount of Speed EVs may be important for outspeeding BulkyGyara and Adamant Tyranitar, I didn't feel that was necessary, in fact it would be a hindrance. I don't believe I've EVER seen Adamant Max Speed Tyranitar in my life, because if they're running DD, they need Jolly so they don't get screwed over by things above base 100 after 1 DD. As for BulkyGyara, I actually find it beneficial if it Taunts Breloom before she can Sub or Spore. If I know that Gyarados has Taunt, I'm not going to hesitate to switch to my Magnezone, because I know that it won't stand a chance against Magnezone even after 1 DD. Therefore, instead of wasting those EVs on Speed, I dumped them into HP to help Breloom take hits better. But I made sure that she kept the ability to outspeed 4 Speed EV Cresselia and Suicune, hence the 132 Speed EVs, as they give a 209 Speed stat. This spread also allows her to have a chance to survive even an Adamant +1 Fire Punch from Tyranitar, meaning that it's no longer a shaky DDTar stopper, it's actually rather good at it now.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Dragon Pulse
- Recover
This girl is one of the deadliest sweepers I've ever used, only next to that Swords Dance Lucario. I'm serious, she's swept so many teams and made a ton of people leave because they knew their loss was inevitable. With Magnezone on this team, it's quite difficult to stop her from setting up since Scizor is one of her main stoppers. The strategy here is to make unbreakable Substitutes on the special side while being extremely fast and powerful. Recover only helps this by replenishing health from broken subs, and it allows her to even set up on a defensive Rotom-a's Shadow Ball, and actually come out the winner of the bout.
Latias's job is made a lot easier by everyone on the team. I mean, there's Froslass + Heatran providing hazards to ensure a lot more OHKOs, Breloom stopping the blasted Tyranitar, Rotom-c setting up screens (though they're just to help and aren't a necessity), Magnezone getting rid of Scizor. However, just like Magnezone isn't just a Steel-killer, Latias isn't just a sweeper. Usually, if I bring this in early-game, I put up a Substitute just to see what will happen. It often lures out that fresh Scizor or Tyranitar meat. Pursuit will only break the Substitute if I switch out with it up, so I can switch out to my hungry Magnezone for Scizor, and Breloom for Tyranitar. Of course, Scizor might U-Turn, but he's going to be a hell of a lot more cautious now, meaning that he won't be trying to Bullet Punch my Breloom, for instance, since that means he's dead.
After that, when Latias comes in later, she can Recover off the damage she took from any Subs she had to make, and set up on that Swampert's Ice Beam, the Blissey's Flamethrower, or basically any Pokemon that uses special attacks that aren't STAB Ghost, Dark, Bug or Dragon typed (it can set up on most Ice Beams since most of them aren't STAB in OU). Bug Buzz and Dark Pulse are pretty rare in OU (bar Yanmega, Special Tyranitar and Porygon-Z), and like I mentioned before, Latias does find a way to set up on defensive Rotom-a without much trouble (though don't try tanking Gengars, just kill them!), so mainly watch out for Dragon attacks. The only time Latias will ever be setting up on special Dragon attacks are against other Latias (and possibly SpecsMence), and it will only work if they've already used Draco Meteor, and they'll probably switch after doing that. That's still pretty impressive though, being able to come out on top of attacks its even weak to.
You may be wondering about my EV spread. Often times, these kinds of sets are given a bulky spread, but I honestly dislike how dependent those are on setting up, it takes like 3 CMs to even have a chance at sweeping with those kinds of spreads. I don't want a Pokemon that's so self-absorbed that it ends up not contributing to the team if it doesn't get set up. The sweeper spread lets it be a nice revenge-killer as well, since Dragon Pulse is still a very strong STAB move that basically isn't resisted, particularly with Magnezone's help. This way, it can at least stop MixMence from fucking with my team, or be able to deliver a big hit to Infernape, delivering some kind of team support. Also, with max Special Attack, it can actually be a potent threat after just 1 or 2 CMs, which is very helpful, and goes with the offensive nature of this team. Even though it's offensive, I want Leftovers though, I wouldn't change that.
Threat List
What a joke.
Hmm, better watch my back.
Don't taze me bro! Don't taze me!
Defensive
Blissey - No threat at all with both Breloom and Latias on the team. They both set up on her, and if needed, Heatran can Taunt her recovery and lay on the pain with Fire Blast.
Bronzong - Heatran takes care of him, and he's pretty useless against Rotom-c and Breloom, especially if no one else is asleep yet.
Cresselia - Pure setup bait for Latias, and Heatran can Taunt her support moves/recovery, making walling a difficult task for her.
Donphan - Rotom-c blocks his spinning, along with Breloom setting up easily on him.
Dusknoir - Heatran's a near-perfect counter for him with Taunt, with Rotom-c easily dispatching Sucker Punch variants.
Forretress - Forretress takes quite a bit of damage from Rotom-c along with getting his spins blocked, and if by some chance Rotom-c doesn't survive, Magnezone kills him with ease.
Gliscor - If Froslass is still alive, she can 2HKO with Ice Shard and stop his setups. He's also pretty bad setup bait for Latias since they rarely carry Ice Fang anymore, and carries a very weak U-turn. Rotom-c also deals with him pretty well, and same with Breloom, as Aerial Ace is a pretty rare move on Gliscor now.
Gyarados - BulkyGyara and RestTalk Gyarados are stopped by Rotom-c, Magnezone, and Breloom without much trouble.
Hippowdon - He's a joke against Breloom, and if he gets Taunted, Latias can set up on him as well. On the leads, Froslass sets up lots of Spikes in his face.
Jirachi - Scarfed Jirachi is taken down by Magnezone or Heatran, both of whom can take the Trick pretty easily as well. Heatran can also stop CM Variants from setting up with Taunt.
Rotom-A - Defensive variants can be setup on by Latias even through Shadow Ball, but offensive variants are a little harder to kill, since I have to rely on Heatran for those. Against Scarfed ones, I just predict what move they'll do. I often send in Magnezone when I predict a Thunderbolt, and give it my own Thunderbolt, since it'll still hurt a lot due to their low defensive investment.
Skarmory - Magnezone kills it if it has Leftovers, and Heatran stops it from doing anything.
Snorlax - He's stopped pretty easily by Rotom-c due to Reflect and in some cases, Snorlax can't even touch him. Breloom gives him a really hard time as well. Non-Earthquake variants are Taunted by Heatran so they don't start Cursing up.
Suicune - Latias always beats Crocune in a CM war, while Magnezone & Rotom-c can bring some serious pain to Suicune as well.
Swampert - Lets Froslass setup Spikes with ease, gives Breloom an easy switch-in, and if they don't carry Roar, they're in trouble against Latias.
Tentacruel - Toxic Spikes are downright useless against my team, in fact they help me in many ways. His spinning is blocked by Rotom-c, who nails him really hard with STAB Thunderbolt. Also, if I don't really feel threatened by his spinning (for instance, if I didn't get to set up many hazards that battle), I'll just use him as setup fodder for Latias.
Tyranitar - Defensive Tyranitar like CurseTar aren't the hardest things to stop. I have Breloom to give them a really hard time.
Vaporeon - Roarless variants are setup fodder for Latias, while also getting taken to school by Magnezone, Rotom-c, and Breloom.
Zapdos - Defensive Zapdos are pathetic against Latias, and Rotom-c can lay on the damage quite heavily.
Offensive
Azelf - Usually the lead gets taken down by Heatran, while letting me set up Stealth Rock. I haven't encountered a Nasty Plot Azelf with this team, but Latias seems like she can take it, sporting a resistance to every move in the set.
Breloom - He's in a lot of trouble against Latias, since she forces him out pretty well, and can Sub on his Spore or Leech Seed. If Breloom doesn't have a Sub up, Heatran can outspeed and kill it. Scarfed variants are usually taken down by Rotom-c, since he can take the Superpowers while Heatran can take Seed Bombs. It's not that difficult to predict around either.
Dragonite - Froslass can 2HKO with Ice Shard if she's still alive, and Rotom-c can Thunder Wave him while he sets up, making it very difficult for him to sweep. If he uses Outrage, I switch over to Magnezone, who can dispatch him pretty well.
Dugtrio - He can kill something, but he's really bad setup fodder after he gets the kill. Also, I have 3 pokemon resistant to its STAB, which is its main way of dealing good damage.
Electivire - Rotom-c walls him pretty badly. The mixed set is nice setup fodder for Latias too.
Empoleon - He usually can't beat Latias, and I can CM up while he's trying to Sub down to the Petaya boost. Before he uses Agility, Magnezone and Rotom-c can deal with him pretty well.
Flygon - Since they're pretty much all Scarfed, I just switch to something resistant to whatever it's going to do. With 3 Ground resists and 2 Dragon resists, it's not that hard of a task.
Gallade - He has a lot of trouble against Rotom-c since all it can really do is Shadow Sneak due to the Scarf, and it doesn't do very much damage, and Gallade certainly won't enjoy taking STAB Shadow Balls despite the high Special Defense.
Gengar - I can switch Magnezone in on a predicted Shadow Ball and get a OHKO with Thunderbolt if SR is up. If it uses Focus Blast, Latias can take care of him. If he's Scarfed and uses Focus Blast, Latias can set up a Sub and start CMing. Trick is easily taken by Heatran or Magnezone.
Gyarados - He's not nearly as hard to deal with as he was before. Choice Scarf Rotom-c OHKOs with Thunderbolt, and outspeeds even after a DD; Breloom can Spore him and even take a boosted Ice Fang while SubSeeding him to death.
Heatran - He's not very hard to stop. Froslass sets up a lot of Spikes on him if he's a lead, and Rotom-c can set up Light Screen while avoiding Explosion. Every other type of Heatran is stopped pretty easily by Latias and isn't too hard to turn into setup fodder.
Heracross - Rotom-c acts as a nice stopper, since Night Slash/Pursuit will be pretty weak if Rotom-c gets the Reflect up.
Infernape - Latias can get an easy kill on Infernape, and Magnezone can revenge kill as well. Froslass can set up lots of Spikes against the lead.
Jolteon - I can play around SpecsJolt pretty well since I have 3 Electric resists. Generally, against LO Jolt, Magnezone can do okay, but LO Jolt is still a pain in the ass. If I play my cards right, it can become setup fodder for Latias, but Shadow Ball is still really painful.
Kingdra - Rotom-c usually does a pretty good job of dealing with Kingdra due to the Scarf Thunder Wave, and powerful STAB attacks. However, I do need to take risks against the Rain Dancers with Heatran sometimes. For the DDer, if it gets locked into an Outrage, Magnezone can usually take it down. Although I can work around these usually, I do dislike facing them.
Latias - I usually try Taunting them with Heatran, and sometimes it saves me from getting Calm Minded on, and sometimes it gets Heatran drenched (though I believe it requires Specs to OHKO). Rotom-c does a pretty good job with the Scarfed Thunder Wave (provided they don't have a sub up), and Scarfed STAB Shadow Ball. Magnezone can Explode on one in an emergency since he's faster. The same Latias set I'm using is the only one that seems to give me a bit of trouble, but thankfully, very few others seem to use it besides myself.
Lucario - Usually Rotom-c and Magnezone take care of him together. Rotom-c sets up a Reflect in Lucario's face while it either SDs or Crunches, and then I switch over to Magnezone for the kill. Sometimes I let Rotom-c do it himself as well if I want Magnezone to be in tip-top shape for something else.
Machamp - Usually I let Rotom-c absorb the DynamicPunch and then Reflect so Payback doesn't hurt too much, and then he can kill Machamp. Usually after I put the Reflect up, I switch over to Breloom though, so I can set him up for the SubSeedPunch strategy.
Magnezone - Well, if he comes in on my Magnezone's Thunderbolt, there's not a whole lot I can do about that (unless he takes lots of hazards in the face on the way in :]). Otherwise, Heatran takes him, Rotom-c takes him, and he's setup fodder for Latias, who can also just Sub on his Explosion.
Mamoswine - He doesn't stand a lick of a chance against Rotom-c, even with Bite due to the Reflect.
Metagross - Rotom-c is able to take these pretty easily, even Agiligross, and Breloom likes switching in on Earthquake so he can outspeed and Spore. Heatran can take non-Occa variants pretty well. If need be, Magnezone can take a weakened one for the trap and kill.
Porygon-Z - Rotom-c can switch in on a large amount of PZ's attacks and set up a screen. If PZ is choice locked on a Thunderbolt or HP Fighting, Latias can come out and set up. Dark Pulses, Shadow Balls, and Ice Beams can be handled by Heatran.
Rhyperior - Breloom usually takes these to school, and Rotom-c can come in on Earthquakes lured by Heatran or Magnezone and put up a Reflect.
Salamence - MixMences aren't very difficult to kill, especially if Froslass is still alive. Latias can also come in on a Fire Blast lured by Breloom and OHKO with Dragon Pulse. Dragon Dancers are a little harder to beat though. Luring it into an Outrage is usually my best bet, so I can at least revenge-kill it with Magnezone. But once it gets up a Dragon Dance, while I can play around it, I do find myself having to make a sacrifice.
Scizor - Magnezone, Rotom-c, and Heatran all give him a really hard time. He rarely gets past those three unless I have an extreme brain fart (at that point I'll obviously be very ill).
Starmie - He rarely gets past Rotom-c, and he's major setup fodder for Latias. In addition, if the Rapid Spinning variant happens to kill my Rotom-c, I'll switch over to Magnezone to kill it, since Rapid Spinning Starmies don't usually invest enough in Speed to be ScarfZone.
Suicune - Even offensive Suicune are set up on pretty badly by Latias, though she probably won't have an unbreakable sub against a LO Suicune. Rotom-c is still usually faster and can set up Light Screen, while doing massive damage with Thunderbolt.
Togekiss - If Togekiss is Taunted, I can just switch over to Latias and make Togekiss setup fodder. Rotom-c is also a general Togekiss counter.
Tyranitar - Though he can still be a bit of a threat to the team, Breloom can deal with the DD version quite well, even surviving a +1 Fire Punch, and then SubSeeding him to death or Sporing him. Choice Band versions can also be handled by Breloom.
Weavile - Its low BP moves like Brick Break don't do enough against Heatran or Magnezone, allowing them to kill it. Taking 50% on the switch-in when my hazards are all up is not healthy either.
Yanmega - Once Stealth Rock is up, this thing generally doesn't live very long. Rotom-c resists pretty much everything this guy dishes out, and OHKOs with Thunderbolt. Against Tinted SpecsMega, Heatran still takes Bug Buzz pretty well and OHKOs with Fire Blast.
Zapdos - Even offensive Zapdos are Latias fodder, especially since most of them carry HP Grass. Latias still sets up on the HP Ice ones though.
As you can see, I've generally learned how to play around most threats to my team, since there's no red names. However, it seems as though Dragon Dancers are the biggest pain in the ass, though they're severely neutered if they get Taunted, since without a DD, they are no longer a big threat.
Conclusion
Please rate my team, this is the first non-hax team that I've made in a pretty long time since I wanted to try something new. I tried to make this as enjoyable as I could to read, since it is really long. I can only hope that people will see that having all of the hazards out doesn't imply a stall team, but it can be an offensive team just like this as well. I hope you enjoyed team Triple Hit! :]