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ORAS OU Trying again (Mega Metagross team attempt #2)

Hello there! This is my second attempt at making a mega metagross team. I deleted the first one due to lack of replies that helped, and deciding to try out a different mega. However, I have decided to try again, with a semi decent team this time around. I just made this team though, so i really need help with it.

(changes will be made in bold)
THE NEW TEAM
metagross-mega.gif
talonflame.gif
dugtrio.gif
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clefable.gif
starmie.gif

metagross-mega.gif

Metagross @ Metagrossite
Ability: tough claws (clear body before mega)
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 Def

Meteor mash
Zen headbutt
Ice punch
Earthquake

Mega metagross is one of the best mega evolutions introduced in ORAS, due to its incredible bulk, speed, and attack. I run meteor mash over iron head as it does have slightly more power, and you have that small chance of being able to raise your attack, which is nice. I have zen headbutt as a second stab move, and it can hit a lot of teams neutrally after their dark and steel types go down. I have ice punch so i can actually touch gliscor and lando, and possibly predict a switch and do loads of damage to them (also does more to serperior if it starts getting boosts). It also helps with serperior. The main reason i have ice punch though is to surprise people, since most people don't expect it. I run earthquake over hammer arm, just because i am not running bullet punch. if i had bullet punch, my speed wouldn't matter that much, but megagross otherwise needs all the speed he can get. I might change it to hammer arm though if a reason to do so appears

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Talonflame @ sharp beak
Ability: Gale wings (What else would you have?)
Nature: Jolly
Evs: 252 Atk, 252 Spe, 4 Def

Brave bird
Flare blitz
Swords dance
Roost

The infamous smogon-bird actually pairs up pretty well with metagross, as well as dugtrio. Brave bird lets me take down gallade, gardevoir, pinsir, heracross, medicham, as well as a few other things without having to worry. Flare blitz lets me hit bisharp hard, as my team has loads of trouble with it otherwise. Swords dance lets you set up on certain pokes that can't touch you (like certain gliscor sets). Roost lets me recover Hp lost due to stealth rocks

dugtrio.gif

Dugtrio @ focus sash
Ability: Arena Trap
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 SpD

Earthquake
Stone edge
Sucker punch
Memento

I've never actually used dugtrio before, but it can be a great revenge killer if used right. Earthquake is a nice and powerful stab move that obliterates heatran. Stone edge hits talonflame hard, if you predict the switch that is. It also can do loads to charizard y,which is a poke I commonly have trouble with. Sucker punch can deal with threatening ghost types, as well as giving me priority. Stealth rock ensures a lot of KOs for this team. Focus sash allows me to live at least one hit.

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Starmie @ Life orb
Ability: Analyctic
Nature: Timid
EVs: 252 Spe, 252 Spa, 4 def

Hydro pump
Psyshock
Rapid spin
Ice beam

I have replaced Ferrothorn with a starmie, as it will be able to spin rocks away, which helps out talonflame, and bring some nice coverage to the team. Hydro pump hits anything hard on the switch with analytic. Psychic is another stab move to get past special walls. Rapid spin gets rid of rocks. Ice beam rounds off the coverage, and actually helps me deal with serperior, as Starmie is slightly faster than it. My only concern with this thing is that it will kill itself with life orb and not be able to spin rocks away anymore. I don't know whether I should give it thunderbolt instead of psyshock though, as it would allow me to hit slowbrow and it's mega harder, and gives me the wonderful boltbeam coverage.



rotom-wash.gif

Rotom @ Leftovers
Ability: levitate
Nature: Bold
EVs: 252 HP, 252 Def, 4 Spe

Volt switch
Hydro pump
Will-o-wisp
Pain split

(If you have any questions about the EVs I am running, please look at the note at the bottom of this rate my team.) Rotom wash is an excellent poke, only being weak to grass (and ground if your opponent has mold breaker), It helps weaken things for the main offensive core, and cripple physically attacking threats. Volt switch gains momentum, and helps to get the team going again. Hydro pump provides the team with water type coverage, and it is also a nice stab move for rotom. Will-o-wisp, as said, cripples things. Pain split is there to recover Hp.

clefable.gif

Clefable @ leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 Def, 252 HP, 4 SpD

Moonblast
Flamethrower
Calm mind
Moonlight

I know people are going to hate me for these EVs and for not having Softboiled. Look, I try to make teams that I can also build in-game. Having these weird evs and gen III only move tutors is kind of impossible to have legit. Anyways, clefable gives me a status absorber, a counter to mega sableye, and a possible special sweeper. Moonblast provides fairy type coverage, a STAB move, and just hits loads of things hard. Flamethrower helps to kill steel types that wall clefable. Calm mind helps to deal and take special hits, and moonlight is there for recovery.

NOTE PLEASE READ: The teams i build are teams i try to build legitimately in game. Please dont suggest me to use legendaries or use weird EV spreads, as those are practically impossible to get without genning (There are a few legendaries i could use though, like latias and terrakion, just because i got good natures on them in game. However, don't suggest defog latias.) I know this really restricts my team building, but I'd rather have only decent teams and be fair than cheat and get amazing teams.

Thats about it! I'll make a threatlist here, and I'll add to it as i see more threats, or as i find ways to deal with them:
THREATLIST:

Bisharp
: Although i have moves that can deal with it, it also has loads of priority moves, as well as the perfect type to deal with most of my team.

FINAL NOTE: Thanks for reading through this long RMT! Just a note for those who want to help: do not just post one-liners such as "this team sucks!" Instead of that, how about you actually leave some advice, like why the team is bad, or ways to fix the team. Thanks for reading!
 
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Nice team, I like how you're trying to use it for in game usage. I like Dugtrio too, but I prefer running a Focus Sash because it can't take a hit. Also you won't be locked and you can get a kill, take a hit, and then memento. I also noticed you have 3 fully defensive pokemon and you should change that. For Ferrothorn you could also consider Rocky Helmet to maximize damage given to physical attackers. You could try running the mixed Clefable set everyone uses now, that should help a bit with special attacks. On Metagross you could run Hammer Arm or Power Up Punch in place of Earthquake. This helps with some coverage, and Power up punch turns metagross into an even deadlier sweeper. One move I have found to be really handy on Metagross is Substitute. It helps avoid status moves, and protects Metagross from Sucker Punch. Sub can also help you stay in if you use hammer arm (speed drop) and launch another attack. Ice Punch is okay since it only hits Lando, Gliscor and Garchomp, so you could replace that with Sub or even Grass Knot (since Slowbro and Hippowdon are the major checks to Metagross). Since you have Talonflame, having a spinner is pretty necessary so you could run Latias (not sure what to replace yet), and you could have Defog, Draco, Psyshock and Healing Wish. Even if Bisharp traps you, you can fully heal someone else to deal with it such as Ferro (that move will likely piss off the opponent, so that could be handy, or if Talonflame or Metagross are worn down. Besides that it looks like a sold team, nice job!
 
Nice team, I like how you're trying to use it for in game usage. I like Dugtrio too, but I prefer running a Focus Sash because it can't take a hit. Also you won't be locked and you can get a kill, take a hit, and then memento. I also noticed you have 3 fully defensive pokemon and you should change that. For Ferrothorn you could also consider Rocky Helmet to maximize damage given to physical attackers. You could try running the mixed Clefable set everyone uses now, that should help a bit with special attacks. On Metagross you could run Hammer Arm or Power Up Punch in place of Earthquake. This helps with some coverage, and Power up punch turns metagross into an even deadlier sweeper. One move I have found to be really handy on Metagross is Substitute. It helps avoid status moves, and protects Metagross from Sucker Punch. Sub can also help you stay in if you use hammer arm (speed drop) and launch another attack. Ice Punch is okay since it only hits Lando, Gliscor and Garchomp, so you could replace that with Sub or even Grass Knot (since Slowbro and Hippowdon are the major checks to Metagross). Since you have Talonflame, having a spinner is pretty necessary so you could run Latias (not sure what to replace yet), and you could have Defog, Draco, Psyshock and Healing Wish. Even if Bisharp traps you, you can fully heal someone else to deal with it such as Ferro (that move will likely piss off the opponent, so that could be handy, or if Talonflame or Metagross are worn down. Besides that it looks like a sold team, nice job!

These are a lot of good suggestions. Sadly I can't use some of them though. I got a really good latias in ORAS, with a calm nature, but it doesn't have defog. Game Freak really should have added that as a move tutor move :[ I would run focus sash on dugtrio, as it does allow you to take a hit, but then dugtrio does practically no damage. I really only use it as a revenge killer anyways though. I originally had hammer arm on megagross anyways, but i really didn't like the speed drop. I personally just run ice punch to hit gliscor and lando, as otherwise I don't really have much for them. sure, I have rotom, but it doesn't do much damage anyways, and i doubt they would stay in for a burn. Ice punch is mainly there to surprise them. Its a shame it doesn't get drain punch or anything like that. I would run mixed clefable, but as i've said, it is very hard to get one without genning (which I really don't support). Sorry if it seems like I'm saying youre suggestions are bad- in fact I'll probably use some of them - its just i'm trying to say why i run the sets i'm running. Unless if someone has a perfect latias with defog lying around that they don't need, I can't really use it. :[ Thanks for the suggestion though!
 
These are a lot of good suggestions. Sadly I can't use some of them though. I got a really good latias in ORAS, with a calm nature, but it doesn't have defog. Game Freak really should have added that as a move tutor move :[ I would run focus sash on dugtrio, as it does allow you to take a hit, but then dugtrio does practically no damage. I really only use it as a revenge killer anyways though. I originally had hammer arm on megagross anyways, but i really didn't like the speed drop. I personally just run ice punch to hit gliscor and lando, as otherwise I don't really have much for them. sure, I have rotom, but it doesn't do much damage anyways, and i doubt they would stay in for a burn. Ice punch is mainly there to surprise them. Its a shame it doesn't get drain punch or anything like that. I would run mixed clefable, but as i've said, it is very hard to get one without genning (which I really don't support). Sorry if it seems like I'm saying youre suggestions are bad- in fact I'll probably use some of them - its just i'm trying to say why i run the sets i'm running. Unless if someone has a perfect latias with defog lying around that they don't need, I can't really use it. :[ Thanks for the suggestion though!

I actually have a Latias with Defog on my Alpha Sapphire, so I can trade it to you later if you want. For Dugtrio, what are you trying to kill that requires so much power? Heatran and Talonflame both have a 4X weakness so they'll both die immediately. Mega Metagross might be a 2HKO even with the Choice Band. Dugtrio basically 2HKO most pokemon without the Choice Band. 252 Atk Choice Band Dugtrio Earthquake vs. 0 HP / 0 Def Mega Metagross: 252-296 (83.7 - 98.3%) -- guaranteed 2HKO. Ice Punch can be handy but it won't do much to Hippowdon. I wish it got Drain Punch as well, it'd be really handy, probably Ubers though. I used to Run Ice Punch too and then I tried out Substitute and was really surprised at the success. I get how you're limited in game so I'm cool if you can't change some things. Its pretty hard to have special EV spreads in game without cheating or spending way too much time. For now I wanna say Hippowdon looks annoying to your team as Rotom-W and Clefable are the only things that can kill it quickly. Metagross takes a while to kill it and can get killed in the process. Good luck with the team.
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 144+ Def Hippowdon: 166-196 (39.5 - 46.6%) -- guaranteed 3HKO after Leftovers recovery.

0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Mega Metagross: 168-200 (55.8 - 66.4%) -- guaranteed 2HKO
 
Realy nice team. Sorry to hear that you couldn't get help first. Well aleast your getting help now. Anyway on to the rate. To add on to what was already mentioned and above you can't have talonflame without a defog or rapid spin pokes. Since you want to us team in game that limits the options you have since you can't use certain pokes but never fear I think I have the perfect answer. I think should replace ferrothorn with a reflect type Starmie. Starmie gives your team rapid spin support but the thing is reflect type allows it spin on major threats to your team like bisharp. Now since ferrothorn carried your rocks on your team I'd either go with the focus slash dugtrio and add rocks to that or replace calm mind on clefable with stealth rock. Also you should change you clefable to the evs spread I have below. I know you want to make this team in game but that doesn't mean you can't ev train it to gave it this spread.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock/calm mind
- Moonblast
- Fire Blast
- Moonlight

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth rock
- Earthquake
- Stone edge
- Memento/sucker punch/reversal
 
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Realy nice team. Sorry to hear that you couldn't get help first. Well aleast your getting help now. Anyway on to the rate. To add on to what was already mentioned and above you can't have talonflame without a defog or rapid spin pokes. Since you want to us team in game that limits the options you have since you can't use certain pokes but never fear I think I have the perfect answer. I think should replace ferrothorn with a reflect type Starmie. Starmie gives your team rapid spin support but thinks to reflect type allows it spin on major threats to your team like bisharp. Now since ferrothorn carried your rocks on your team I'd either go with the focus slash dugtrio and add rocks to that or replace calm mimd on clefable with stealth rock. Aldo you change you clefable to the evs spread I have below. I know you want to make this team in game but that doesn't mean you can't ev train it to gave it this spread.
I actually have a Latias with Defog on my Alpha Sapphire, so I can trade it to you later if you want. For Dugtrio, what are you trying to kill that requires so much power? Heatran and Talonflame both have a 4X weakness so they'll both die immediately. Mega Metagross might be a 2HKO even with the Choice Band. Dugtrio basically 2HKO most pokemon without the Choice Band. 252 Atk Choice Band Dugtrio Earthquake vs. 0 HP / 0 Def Mega Metagross: 252-296 (83.7 - 98.3%) -- guaranteed 2HKO. Ice Punch can be handy but it won't do much to Hippowdon. I wish it got Drain Punch as well, it'd be really handy, probably Ubers though. I used to Run Ice Punch too and then I tried out Substitute and was really surprised at the success. I get how you're limited in game so I'm cool if you can't change some things. Its pretty hard to have special EV spreads in game without cheating or spending way too much time. For now I wanna say Hippowdon looks annoying to your team as Rotom-W and Clefable are the only things that can kill it quickly. Metagross takes a while to kill it and can get killed in the process. Good luck with the team.
252 Atk Tough Claws Mega Metagross Ice Punch vs. 252 HP / 144+ Def Hippowdon: 166-196 (39.5 - 46.6%) -- guaranteed 3HKO after Leftovers recovery.

0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Mega Metagross: 168-200 (55.8 - 66.4%) -- guaranteed 2HKO

I've decided I'll test out this team a lot more before making major changes. I'll edit this post after battling with it, oh, 10 times. I dunno about reflect type starmie or sash trio though. Again, I'll have to test it out a bit more before making big changes.

edit: I have tested the team out a bit more. I ended up replacing ferro for a rapid spin starmie, and I got a sash dugtrio now. Can you check it out?
 
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Do you ever run into any particular problems? I feel like the team works really well, but Bisharp seems to do severe damage. Personally I like offensive Starmie with Analytic (if you can't get that ability, its okay since you can absorb status conditions). I like Recover, but Ice Beam and Thunderbolt can be handy too. I'm not sure what pokes you have if you need to substitute members, but Serperior also looks like it has fun with most of your team (except for Talonflame and Metagross) because Leaf Storm kills everyone else.
 
Do you ever run into any particular problems? I feel like the team works really well, but Bisharp seems to do severe damage. Personally I like offensive Starmie with Analytic (if you can't get that ability, its okay since you can absorb status conditions). I like Recover, but Ice Beam and Thunderbolt can be handy too. I'm not sure what pokes you have if you need to substitute members, but Serperior also looks like it has fun with most of your team (except for Talonflame and Metagross) because Leaf Storm kills everyone else.
Yeah I was wondering about switching to offensive styling Starmie. Hits everything hard on the switch. Defensive hasn't really been working for me anyways. I think I will switch that up. For sharp, I guess I can always live a knock off with the sash and earthquake, and then revenge kill with talonflame. It really is impossible to counter every poke in one team. There will always be that one that will mess you up. Most of the problems I've had with this team though are either letting my opponent set up, or just making displays. It seems to be that way with a lot of my teams. Thanks for helping btw. I'm going to change Starkey to offensive, as I already hAve a status absorbers clefable. Defensive Starmie hasn't really been putting in much work anyways. I just like being able to live hits and rapid spin.


P.S. Which do you think is better on starmie, thunderbolt or psyshock?
 
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Not that it really matters because it's only serperior:
252 Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 4 Def Serperior: 246-290 (84.5 - 99.6%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Serperior: 220-261 (75.6 - 89.6%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Bullet Punch vs. 0 HP / 4 Def Serperior: 99-117 (34 - 40.2%) -- guaranteed 3HKO
so with bullet punch serperior will only hit you once if it gets a safe switch in.

I haven't actually played ORAS on the ds but if it's anything like XY it's easy to get the exact ev's with the supertrainer thingy it just takes more effort (not really tho, just right down the numbers or do it in your head) If supertraining is not on ORAS just swap the guys over to a XY game. It literally takes less than 15minutes to EV train a mon. Besides, How are you getting the 4 EV's then only putting 252 in each stat because if you just battle guys until one stat is full you'll end up with 255 and 255 in two stats and you won't be able to put 4 in another :L

If dugtrio is literally only for killing heatran I'd swap it for scarfed landorus-T or anything else because there are far better revenge killers out there and if stealth rocks is up scarf heatran will OHKO dugtrio anyway
252+ SpA Heatran Overheat vs. 0 HP / 0- SpD Dugtrio: 423-498 (210.4 - 247.7%) -- guaranteed OHKO
252+ SpA Heatran Flash Cannon vs. 0 HP / 0- SpD Dugtrio: 261-307 (129.8 - 152.7%) -- guaranteed OHKO
252+ SpA Heatran Earth Power vs. 0 HP / 0- SpD Dugtrio: 196-231 (97.5 - 114.9%) -- 81.3% chance to OHKO
252+ SpA Heatran Hidden Power Ice vs. 0 HP / 0- SpD Dugtrio: 260-308 (129.3 - 153.2%) -- guaranteed OHKO

Bullet punch>earthquake on metagross because it shouldn't be taking on heatran anyway and magnezone is rare, if you see it in the team preview don't send out metagross till it's severely weakened:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Magnezone: 83-98 (29.5 - 34.8%) -- 11.6% chance to 3HKO
In exchange you can avoid speed tieing with base 110's and revenge kill faster threats
252 Atk Tough Claws Mega Metagross Bullet Punch vs. 4 HP / 0 Def Latios: 114-135 (38.1 - 45.1%) -- guaranteed 3HKO
252 Atk Tough Claws Mega Metagross Bullet Punch vs. 0 HP / 0 Def Lopunny: 109-129 (40.2 - 47.6%) -- guaranteed 3HKO


Other than that maybe you could try a specs starmie with trick, not only does it have a little bit more power vs frail fast sweepers you can also cripple something like chansey or clefable that need their item and the ability to change moves or even a +6 bisharp trying to sucker punch your whole team can then be set up on.
 
Not that it really matters because it's only serperior:
252 Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 4 Def Serperior: 246-290 (84.5 - 99.6%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Serperior: 220-261 (75.6 - 89.6%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Bullet Punch vs. 0 HP / 4 Def Serperior: 99-117 (34 - 40.2%) -- guaranteed 3HKO
so with bullet punch serperior will only hit you once if it gets a safe switch in.

I haven't actually played ORAS on the ds but if it's anything like XY it's easy to get the exact ev's with the supertrainer thingy it just takes more effort (not really tho, just right down the numbers or do it in your head) If supertraining is not on ORAS just swap the guys over to a XY game. It literally takes less than 15minutes to EV train a mon. Besides, How are you getting the 4 EV's then only putting 252 in each stat because if you just battle guys until one stat is full you'll end up with 255 and 255 in two stats and you won't be able to put 4 in another :L

If dugtrio is literally only for killing heatran I'd swap it for scarfed landorus-T or anything else because there are far better revenge killers out there and if stealth rocks is up scarf heatran will OHKO dugtrio anyway
252+ SpA Heatran Overheat vs. 0 HP / 0- SpD Dugtrio: 423-498 (210.4 - 247.7%) -- guaranteed OHKO
252+ SpA Heatran Flash Cannon vs. 0 HP / 0- SpD Dugtrio: 261-307 (129.8 - 152.7%) -- guaranteed OHKO
252+ SpA Heatran Earth Power vs. 0 HP / 0- SpD Dugtrio: 196-231 (97.5 - 114.9%) -- 81.3% chance to OHKO
252+ SpA Heatran Hidden Power Ice vs. 0 HP / 0- SpD Dugtrio: 260-308 (129.3 - 153.2%) -- guaranteed OHKO

Bullet punch>earthquake on metagross because it shouldn't be taking on heatran anyway and magnezone is rare, if you see it in the team preview don't send out metagross till it's severely weakened:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Magnezone: 83-98 (29.5 - 34.8%) -- 11.6% chance to 3HKO
In exchange you can avoid speed tieing with base 110's and revenge kill faster threats
252 Atk Tough Claws Mega Metagross Bullet Punch vs. 4 HP / 0 Def Latios: 114-135 (38.1 - 45.1%) -- guaranteed 3HKO
252 Atk Tough Claws Mega Metagross Bullet Punch vs. 0 HP / 0 Def Lopunny: 109-129 (40.2 - 47.6%) -- guaranteed 3HKO


Other than that maybe you could try a specs starmie with trick, not only does it have a little bit more power vs frail fast sweepers you can also cripple something like chansey or clefable that need their item and the ability to change moves or even a +6 bisharp trying to sucker punch your whole team can then be set up on.

Dugtrio has no bulk AT ALL so practically anything will 1HKO it, hence the reason to run sash. Dugtrio is great because of its ability to trap things on the ground like Heatran, otherwise there's no other reason to run it except maybe the speed. It takes the right prediction to use, or if you sack someone and then send him out, which is probably the easier option.
 
Look like you took my starmie advice although since you went offensive bisharp going to give problem although reflect type can't switch into bisharp either in hindsight offensive is probably the better option. Anyway enough ramblings. Your team still has a huge bisharp weakness. Honestly I think you should get ride of dugtrio. He doesn't really serve a purpose. I think adding chestnaught to your team would really help. Not only does he wall bisharp but he also provides spikes support something talonflame and metagross love.
TL;DR Chesnaught > dugtrio

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Spikes
 
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Since Bisharp is a threat for your Team you can go for Reflect Type Starmie instead of the offensive one.
Thanks to Reflect Type you can change your type from Water/Psychic to Dark/Steel (If used on Bisharp), Dark/Rock (If used on Tyranitar) or even Grass/Steel (If used con Ferrothorn).
This means that you are no more threatened by Pursuit and you can stay in on Ferrothorn.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Reflect Type
 
Basically max speed and max HP on starmie with reflect type will work well for you. It allows Starmie to serve its purpose quite well without being beaten by Bisharp and Tyranitar so easily, so that's good. Dugtrio is great, but he's a bit hard to use since he can basically take 2 hits with the sash, or 1 if rocks are out. If you do wanna try an alternate member, something like Lando-T should work well for your team. His intimidate is handy and having a choice scarf user is always handy. He hits a lot harder than dugtrio as well, so that'll be nice as well.
 
Basically max speed and max HP on starmie with reflect type will work well for you. It allows Starmie to serve its purpose quite well without being beaten by Bisharp and Tyranitar so easily, so that's good. Dugtrio is great, but he's a bit hard to use since he can basically take 2 hits with the sash, or 1 if rocks are out. If you do wanna try an alternate member, something like Lando-T should work well for your team. His intimidate is handy and having a choice scarf user is always handy. He hits a lot harder than dugtrio as well, so that'll be nice as well.
Since Bisharp is a threat for your Team you can go for Reflect Type Starmie instead of the offensive one.
Thanks to Reflect Type you can change your type from Water/Psychic to Dark/Steel (If used on Bisharp), Dark/Rock (If used on Tyranitar) or even Grass/Steel (If used con Ferrothorn).
This means that you are no more threatened by Pursuit and you can stay in on Ferrothorn.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Reflect Type
Look like you took my starmie advice although since you went offensive bisharp going to give problem although reflect type can't switch into bisharp either in hindsight offensive is probably the better option. Anyway enough ramblings. Your team still has a huge bisharp weakness. Honestly I think you should get ride of dugtrio. He doesn't really serve a purpose. I think adding chestnaught to your team would really help. Not only does he wall bisharp but he also provides spikes support something talonflame and metagross love.
TL;DR Chesnaught > dugtrio

Believe me, I'd have used a landorus, a heatran, and even a medley of I could. But as I've said, I don't really want to use legends since I want to build my teams in game. The team would be completely different if I just used legends ( probably have a medley somewhere, defog lait, etc.)

Anyways I have never really been much of a fan of reflect type. Always seemed pretty gimmicky. Chestnaught is a poke I've never actually used before, so I guess I could try him out. It's seems like it would replace my stealth rocker tho, which isn't that great. Do you have any other ideas for pokes I could use?
(Its actually really hard for me to use metagross since usings legendaries as teammates are really what it's good at. :[ ).
 
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Anyways I have never really been much of a fan of reflect type. Always seemed pretty gimmicky. Chestnaught is a poke I've never actually used before, so I guess I could try him o u t. It's seems like it would replace my stealth rock Dr tho, which isn't that great. Do you have any other ideas for pokes I could use?
(Its actually really hard for me to use motocross since usings legendaries as teammates are really what it's good at. :[ ).

P.S. i actually really want to try out mega slowbro, but I can't seem to get it to work. I want to try out the calm mind resttalk set, but the only other teammAtes I've found thAt support this is stall. If you know any good teammates for this type of slowbro, it would be really helpful if you guys put some in parentheses in your suggestions ( no legendaries please :] )

Couldn't you just run stealth rocks on clefable
 
It'll be hard for your team to really good without any legendaries, simply because they play a huge role in the metagame at the moment. You could also add SR on Dugtrio in place of maybe Sucker Punch, since Dugtrio won't be able to use it that much or hit hard with it.
 
It'll be hard for your team to really good without any legendaries, simply because they play a huge role in the metagame at the moment. You could also add SR on Dugtrio in place of maybe Sucker Punch, since Dugtrio won't be able to use it that much or hit hard with it.
I think I'm about finished with this team now. I have used it for a while and it has served me well enough. Thanks for your feedback btw!
 
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