Hello there! This is my second attempt at making a mega metagross team. I deleted the first one due to lack of replies that helped, and deciding to try out a different mega. However, I have decided to try again, with a semi decent team this time around. I just made this team though, so i really need help with it.
(changes will be made in bold)
Metagross @ Metagrossite
Ability: tough claws (clear body before mega)
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 Def
Meteor mash
Zen headbutt
Ice punch
Earthquake
Mega metagross is one of the best mega evolutions introduced in ORAS, due to its incredible bulk, speed, and attack. I run meteor mash over iron head as it does have slightly more power, and you have that small chance of being able to raise your attack, which is nice. I have zen headbutt as a second stab move, and it can hit a lot of teams neutrally after their dark and steel types go down. I have ice punch so i can actually touch gliscor and lando, and possibly predict a switch and do loads of damage to them (also does more to serperior if it starts getting boosts). It also helps with serperior. The main reason i have ice punch though is to surprise people, since most people don't expect it. I run earthquake over hammer arm, just because i am not running bullet punch. if i had bullet punch, my speed wouldn't matter that much, but megagross otherwise needs all the speed he can get. I might change it to hammer arm though if a reason to do so appears
Talonflame @ sharp beak
Ability: Gale wings (What else would you have?)
Nature: Jolly
Evs: 252 Atk, 252 Spe, 4 Def
Brave bird
Flare blitz
Swords dance
Roost
The infamous smogon-bird actually pairs up pretty well with metagross, as well as dugtrio. Brave bird lets me take down gallade, gardevoir, pinsir, heracross, medicham, as well as a few other things without having to worry. Flare blitz lets me hit bisharp hard, as my team has loads of trouble with it otherwise. Swords dance lets you set up on certain pokes that can't touch you (like certain gliscor sets). Roost lets me recover Hp lost due to stealth rocks
Dugtrio @ focus sash
Ability: Arena Trap
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 SpD
Earthquake
Stone edge
Sucker punch
Memento
I've never actually used dugtrio before, but it can be a great revenge killer if used right. Earthquake is a nice and powerful stab move that obliterates heatran. Stone edge hits talonflame hard, if you predict the switch that is. It also can do loads to charizard y,which is a poke I commonly have trouble with. Sucker punch can deal with threatening ghost types, as well as giving me priority. Stealth rock ensures a lot of KOs for this team. Focus sash allows me to live at least one hit.
Starmie @ Life orb
Ability: Analyctic
Nature: Timid
EVs: 252 Spe, 252 Spa, 4 def
Hydro pump
Psyshock
Rapid spin
Ice beam
I have replaced Ferrothorn with a starmie, as it will be able to spin rocks away, which helps out talonflame, and bring some nice coverage to the team. Hydro pump hits anything hard on the switch with analytic. Psychic is another stab move to get past special walls. Rapid spin gets rid of rocks. Ice beam rounds off the coverage, and actually helps me deal with serperior, as Starmie is slightly faster than it. My only concern with this thing is that it will kill itself with life orb and not be able to spin rocks away anymore. I don't know whether I should give it thunderbolt instead of psyshock though, as it would allow me to hit slowbrow and it's mega harder, and gives me the wonderful boltbeam coverage.
Rotom @ Leftovers
Ability: levitate
Nature: Bold
EVs: 252 HP, 252 Def, 4 Spe
Volt switch
Hydro pump
Will-o-wisp
Pain split
(If you have any questions about the EVs I am running, please look at the note at the bottom of this rate my team.) Rotom wash is an excellent poke, only being weak to grass (and ground if your opponent has mold breaker), It helps weaken things for the main offensive core, and cripple physically attacking threats. Volt switch gains momentum, and helps to get the team going again. Hydro pump provides the team with water type coverage, and it is also a nice stab move for rotom. Will-o-wisp, as said, cripples things. Pain split is there to recover Hp.
Clefable @ leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 Def, 252 HP, 4 SpD
Moonblast
Flamethrower
Calm mind
Moonlight
I know people are going to hate me for these EVs and for not having Softboiled. Look, I try to make teams that I can also build in-game. Having these weird evs and gen III only move tutors is kind of impossible to have legit. Anyways, clefable gives me a status absorber, a counter to mega sableye, and a possible special sweeper. Moonblast provides fairy type coverage, a STAB move, and just hits loads of things hard. Flamethrower helps to kill steel types that wall clefable. Calm mind helps to deal and take special hits, and moonlight is there for recovery.
NOTE PLEASE READ: The teams i build are teams i try to build legitimately in game. Please dont suggest me to use legendaries or use weird EV spreads, as those are practically impossible to get without genning (There are a few legendaries i could use though, like latias and terrakion, just because i got good natures on them in game. However, don't suggest defog latias.) I know this really restricts my team building, but I'd rather have only decent teams and be fair than cheat and get amazing teams.
Thats about it! I'll make a threatlist here, and I'll add to it as i see more threats, or as i find ways to deal with them:
THREATLIST:
Bisharp: Although i have moves that can deal with it, it also has loads of priority moves, as well as the perfect type to deal with most of my team.
FINAL NOTE: Thanks for reading through this long RMT! Just a note for those who want to help: do not just post one-liners such as "this team sucks!" Instead of that, how about you actually leave some advice, like why the team is bad, or ways to fix the team. Thanks for reading!
(changes will be made in bold)
THE NEW TEAM
Metagross @ Metagrossite
Ability: tough claws (clear body before mega)
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 Def
Meteor mash
Zen headbutt
Ice punch
Earthquake
Mega metagross is one of the best mega evolutions introduced in ORAS, due to its incredible bulk, speed, and attack. I run meteor mash over iron head as it does have slightly more power, and you have that small chance of being able to raise your attack, which is nice. I have zen headbutt as a second stab move, and it can hit a lot of teams neutrally after their dark and steel types go down. I have ice punch so i can actually touch gliscor and lando, and possibly predict a switch and do loads of damage to them (also does more to serperior if it starts getting boosts). It also helps with serperior. The main reason i have ice punch though is to surprise people, since most people don't expect it. I run earthquake over hammer arm, just because i am not running bullet punch. if i had bullet punch, my speed wouldn't matter that much, but megagross otherwise needs all the speed he can get. I might change it to hammer arm though if a reason to do so appears
Talonflame @ sharp beak
Ability: Gale wings (What else would you have?)
Nature: Jolly
Evs: 252 Atk, 252 Spe, 4 Def
Brave bird
Flare blitz
Swords dance
Roost
The infamous smogon-bird actually pairs up pretty well with metagross, as well as dugtrio. Brave bird lets me take down gallade, gardevoir, pinsir, heracross, medicham, as well as a few other things without having to worry. Flare blitz lets me hit bisharp hard, as my team has loads of trouble with it otherwise. Swords dance lets you set up on certain pokes that can't touch you (like certain gliscor sets). Roost lets me recover Hp lost due to stealth rocks
Dugtrio @ focus sash
Ability: Arena Trap
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 SpD
Earthquake
Stone edge
Sucker punch
Memento
I've never actually used dugtrio before, but it can be a great revenge killer if used right. Earthquake is a nice and powerful stab move that obliterates heatran. Stone edge hits talonflame hard, if you predict the switch that is. It also can do loads to charizard y,which is a poke I commonly have trouble with. Sucker punch can deal with threatening ghost types, as well as giving me priority. Stealth rock ensures a lot of KOs for this team. Focus sash allows me to live at least one hit.
Starmie @ Life orb
Ability: Analyctic
Nature: Timid
EVs: 252 Spe, 252 Spa, 4 def
Hydro pump
Psyshock
Rapid spin
Ice beam
I have replaced Ferrothorn with a starmie, as it will be able to spin rocks away, which helps out talonflame, and bring some nice coverage to the team. Hydro pump hits anything hard on the switch with analytic. Psychic is another stab move to get past special walls. Rapid spin gets rid of rocks. Ice beam rounds off the coverage, and actually helps me deal with serperior, as Starmie is slightly faster than it. My only concern with this thing is that it will kill itself with life orb and not be able to spin rocks away anymore. I don't know whether I should give it thunderbolt instead of psyshock though, as it would allow me to hit slowbrow and it's mega harder, and gives me the wonderful boltbeam coverage.
Rotom @ Leftovers
Ability: levitate
Nature: Bold
EVs: 252 HP, 252 Def, 4 Spe
Volt switch
Hydro pump
Will-o-wisp
Pain split
(If you have any questions about the EVs I am running, please look at the note at the bottom of this rate my team.) Rotom wash is an excellent poke, only being weak to grass (and ground if your opponent has mold breaker), It helps weaken things for the main offensive core, and cripple physically attacking threats. Volt switch gains momentum, and helps to get the team going again. Hydro pump provides the team with water type coverage, and it is also a nice stab move for rotom. Will-o-wisp, as said, cripples things. Pain split is there to recover Hp.
Clefable @ leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 Def, 252 HP, 4 SpD
Moonblast
Flamethrower
Calm mind
Moonlight
I know people are going to hate me for these EVs and for not having Softboiled. Look, I try to make teams that I can also build in-game. Having these weird evs and gen III only move tutors is kind of impossible to have legit. Anyways, clefable gives me a status absorber, a counter to mega sableye, and a possible special sweeper. Moonblast provides fairy type coverage, a STAB move, and just hits loads of things hard. Flamethrower helps to kill steel types that wall clefable. Calm mind helps to deal and take special hits, and moonlight is there for recovery.
NOTE PLEASE READ: The teams i build are teams i try to build legitimately in game. Please dont suggest me to use legendaries or use weird EV spreads, as those are practically impossible to get without genning (There are a few legendaries i could use though, like latias and terrakion, just because i got good natures on them in game. However, don't suggest defog latias.) I know this really restricts my team building, but I'd rather have only decent teams and be fair than cheat and get amazing teams.
Thats about it! I'll make a threatlist here, and I'll add to it as i see more threats, or as i find ways to deal with them:
THREATLIST:
Bisharp: Although i have moves that can deal with it, it also has loads of priority moves, as well as the perfect type to deal with most of my team.
FINAL NOTE: Thanks for reading through this long RMT! Just a note for those who want to help: do not just post one-liners such as "this team sucks!" Instead of that, how about you actually leave some advice, like why the team is bad, or ways to fix the team. Thanks for reading!
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