This is my first team since the release of Platinum and ban of Garchomp. I decided to take a very offensive approach and was more than eager to try out Skymin. So after about five minutes I came up with this team and immediately started laddering played about 10 games, didn't lose any but got bored so I stopped there. I can't believe just how damn good Skymin is that fucker sweeps, it's brutal to say the least. Anyways I'm sure there is plenty of room for improvement so I figured I'd get some advice from people who have been playing this new metagame longer than I.
Team At A Glance:
Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Thunderbolt
- Psychic
- Stealth Rock
Comments: Standard suicide lead, didn't see any real need for Taunt so I went with Thunderbolt instead. I'm beginning to think that Fire Blast could be a better alternative to Thunderbolt to nail any Steel types trying to take my Explosion. Psychic easily takes care of Gengar leads, but that's about it set up rocks and blow up.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Grass]
Comments: My Skymin counter and Skymin accomplice. He works great when used in tandem with Skymin and just as good at taking out opposing Skymin. Temporarily trying out HP-Grass, so far it hasn't been that beneficial to me at all. I like the coverage it gives but it just isn't powerful enough to really damage incoming bulky waters. Not sure what to put in it's place I'm open for suggestions. Explosion is here because it's my favorite move in the game and Heatran really doesn't have that many other options.
Shaymin-s @ Leftovers
Ability: Serene Grace
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Air Slash
- Seed Flare
- Substitute
Comments: Wow, this pokemon is absolutely amazing. I found myself winning every single game off of her alone, scoring herself two 6-0 sweeps in the few games I played. Once I bring it out in a situation that would force my opponent to switch and put up a sub, after that it's going to be hell stopping this thing. Between the Seed Flare drops and Air Slash flinches this thing is damn near unstoppable. To make it even more overkill it has effin Earth Power to take out Heatran. I love this fucker what else can I say.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Fang
Comments: So Salamence got a pretty bad ass new toy in Outrage and I couldn't be more pleased. After a single Dragon Dance I can easily wreak havoc on an opponents team, once all the steels are long gone nothing will like taking a +1 Outrage off this guy. Then you have your run of the mill Earthquake and Fire Fang to hit Steels so you can proceed to sweep.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/44 Atk/214 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Explosion
- Earthquake
Comments: Standard trap Metagross to deal with annoyances like Gengar and Deoxys-E. He is also my third user of Explosion, once I clear out the filth I just blow right up. Bullet Punch also helps out against Mammo who could otherwise cause me a little trouble. I decided to go with Earthquake rather than Meteor Mash so I could hit grounded electrics like Magnezone.
Deoxys-e @ Expert Belt
Ability: Pressure
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Superpower
- Shadow Ball
- Ice Beam
Comments: Deoxys-E the revenge killer to wrap it all up. I find him a lot less useful now as Skymin pretty much dominates every game. He shouldn't be a stranger to any of you so nothing to explain here.
Now turn off those god damn lights I'm watching Back to the Future!
Team At A Glance:







Azelf @ Focus Sash
Ability: Levitate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Thunderbolt
- Psychic
- Stealth Rock
Comments: Standard suicide lead, didn't see any real need for Taunt so I went with Thunderbolt instead. I'm beginning to think that Fire Blast could be a better alternative to Thunderbolt to nail any Steel types trying to take my Explosion. Psychic easily takes care of Gengar leads, but that's about it set up rocks and blow up.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Grass]
Comments: My Skymin counter and Skymin accomplice. He works great when used in tandem with Skymin and just as good at taking out opposing Skymin. Temporarily trying out HP-Grass, so far it hasn't been that beneficial to me at all. I like the coverage it gives but it just isn't powerful enough to really damage incoming bulky waters. Not sure what to put in it's place I'm open for suggestions. Explosion is here because it's my favorite move in the game and Heatran really doesn't have that many other options.

Shaymin-s @ Leftovers
Ability: Serene Grace
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Air Slash
- Seed Flare
- Substitute
Comments: Wow, this pokemon is absolutely amazing. I found myself winning every single game off of her alone, scoring herself two 6-0 sweeps in the few games I played. Once I bring it out in a situation that would force my opponent to switch and put up a sub, after that it's going to be hell stopping this thing. Between the Seed Flare drops and Air Slash flinches this thing is damn near unstoppable. To make it even more overkill it has effin Earth Power to take out Heatran. I love this fucker what else can I say.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Fang
Comments: So Salamence got a pretty bad ass new toy in Outrage and I couldn't be more pleased. After a single Dragon Dance I can easily wreak havoc on an opponents team, once all the steels are long gone nothing will like taking a +1 Outrage off this guy. Then you have your run of the mill Earthquake and Fire Fang to hit Steels so you can proceed to sweep.

Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/44 Atk/214 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Explosion
- Earthquake
Comments: Standard trap Metagross to deal with annoyances like Gengar and Deoxys-E. He is also my third user of Explosion, once I clear out the filth I just blow right up. Bullet Punch also helps out against Mammo who could otherwise cause me a little trouble. I decided to go with Earthquake rather than Meteor Mash so I could hit grounded electrics like Magnezone.

Deoxys-e @ Expert Belt
Ability: Pressure
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Superpower
- Shadow Ball
- Ice Beam
Comments: Deoxys-E the revenge killer to wrap it all up. I find him a lot less useful now as Skymin pretty much dominates every game. He shouldn't be a stranger to any of you so nothing to explain here.
Now turn off those god damn lights I'm watching Back to the Future!