Hot diggity dog, we got us a meta! The balance changes above should be live!
I’ve got some tasty predictions for shifts, but first, a surprise council vote on one more freed Uber to add to the crew, who’s announcement yesterday was delayed due to a communication issue, which required a revote.
Zacian-Crowned is also freed!
See my edited post at the top of this page for more details about Zac-C.
Meta predictions:












With Power/Ball gone, we can use actual items now. The offensive power of the meta goes up considerably, while Leftovers, Boots, Rocky Helmet and Assault Vest help Balance and Stall. Offense likes running Air Balloon and pinch berries on certain things like Gholdengo, Sinistcha and Solgaleo for emergency checks. Hazards are less overpowered with boots spam, but Balance/Stall actually gains due to having longevity and Knock Off.

The most impactful of the freed Ubers, Giratina should be nice for stabilizing the meta, checking both Curse and Hammer Arm snowballing, spreading burn, phazing, giving Balance a boost, being a spin blocker, and being a Defogger that threatens Gholdengo offensively. I’m excited to have it in the meta.

With Glastrier gone, Don is now likely the clear best Curse sweeper, by virtue of it ignoring the boosts of other Curse sweepers. It also really appreciates not having to deal with Power/Ball revenging.
However, the defensive counterplay against it improves considerably with Giratina being freed, and Toxapex, Amoongus, Hydrapple, Appletun, Sinistcha, WA Clodsire and Pinurchin all getting better, not having to deal with Glas and Tork.
Giratina and Zam-C being freed and Trick Room being fixed all provide new Curse counterplay, making Don less essential in the builder. It does beat Zam-C and Zac-C though, so that’s nice. Raging Bolt getting slightly better hurts it too.
No longer S tier or near as centralizing as it was, but still a great pick. I think we are safe to drop it from the watch list.

With Torkoal gone, this guy becomes your new best form of pure offensive speed control. Despite being faster than Torkoal, it is no where near as dominant as Electric Super STAB is far less spammable than Eruption. It thuds into Grass types, Dragons (especially Raging Bolt) and Ground teams, outside of Rain.
Eterrain blocks Rest, which is a huge asset in fighting Dondozo, and to a lesser extent Giratina, since it has Defog.
Power/Ball going away means it’s easier to justify running Electric Seed on stuff, which is nice for this meta as it results in a free Body Press boost.
It also comes in two flavors, Physical and Special. Special can run LO or Specs and beats a lot of Curse users. Physical can run LO, Band or Curse with a STAB that smacks Don, and also causes flinches Zing Zap.
It’s also got Scald, Sucker Punch, Spikes, Toxic Spikes and Memento. Neat tools.

The best priority, by virtue of being special and ignoring the Curse def boosts. It lost Torkoal, which it checked and benefited from its sun, but also gains from Pincurchin rising, both from abusing the Eterrain and as a check to it, so that’s a wash.
Losing Glastrier is really nice for Bolt, and it checks its replacement Ice Curser Avalugg better who doesn’t have a Sp. Def stat.
It matches up well against the new Ubers, as it can still outspeed Giratina, despite having to run 20 speed IVs STAB.
All in all, a nice win for Raging Bolt. Should be better than before.

Quagsire was previously overshadowed by Dondozo as an Unaware Curse abuser due to the bulk and pure Water typing needed to check Glastrier. Now that it’s gone, Quag’s Electric immunity and access to the more reliable Recover for sustain may prove more attractive. The Sand chip immunity is nice too.






The weather game is reinvented without Torkoal. Pelipper liked being able to switch in on Torkoal, but Rain honestly gets better as it has lots of options to deal with Don, Pex, Amoongus and Giratina and it doesn’t have to content with Sin constantly. Sand is nice for Focus Sash Trick Room, and Ttar is a welcome Psychic check with good Knock Off support. Hippo can Curse sweep through Pex with Ground STAB or with Sand Force break if Dondozo is removed. Abomasnow likes Torkoal being gone best of all, becoming a viable defensively bulky Aurora Veil setter that scares out the water types. Ninetales is much worse as a Sun and alt Snow setter, for being slow and frail, don’t use them.




Great picks for rain, as their Water STABs are ridiculous, and their secondary STAB hit Giratina Super Effectively. Crawdaunt is probably the best of these for its options of Knock Off or Switcheroo + Choice Band + Crunch, which breaks Dondozo, Toxapex, Amoongus and Hydrapple more easily.

Garg likes Torkoal taking a hike and Sand and Pex getting a bump. Loses due to the Grasses rising and Covert Cloak being more runnable. Still good for being a Curse user able to disrupt Don and Zam-C, and as suicide Rocks + Explosion leads. Still a great mon.

Still pretty slow and frail for the meta to be very consistent, but with Life Orb + Sheer Force, it can pretty much one shot anything that isn’t a defensive Ground type. It likes also Sand getting a bump.

Enamorus gets a huge bump for Giratina entering the tier as a target for its strong Fairy STAB, a bump for items being freed, and a bump for fitting well on Sand as it doesn’t take chip. Its defensive synergy with Tyranitar is also great.

The new, less busted Glastrier. It’s also got Curse and Ice STAB + Fighting + Ground coverage, but lacks Chilling Neigh and Taunt to goob its defensive checks. Its offenses and sp defense are much more modest, while it has three viable options for abilities, Own Tempo for Intimidate, Sturdy for tanking 1 hit with HDB, or Ice Body for use in conjunction with Snow. It’s also 1 base speed faster than Hatterene out of the box. I dig it.
It also really enjoys Abomasnow rising and being a Rapid Spinner Giratina doesn’t want to switch in on. Cool stuff, ice table man.

Another winner of the “I don’t have to compete with Glas as an offensive Ice-type” sweepstakes. It may not have Curse, but Ice Hammer is highly spammable, its Close Combat STAB is great and Thunder Punch is decently strong coverage with Iron Fist, which can be enhanced with Pinurchin. Base 43 speed out of the box is really good, and it just gets better after 1 Ice Hammer.


Since Snow rises, I can see the Freeze-Dry mons having increased use to break through defensive cores relying on Water-types to be their Ice resists. Glaceon may be preferable for this role due to outspeeding Giratina, whereas Kyurem does not.

Speaking of cannibalizing niches, here’s your new tier Eruption enthusiast. Its base speed, while it can’t tie with Clodsire like Torkoal did, is a more than respectable base 40. The camel trades setting Sun for a secondary Ground STAB, a Rocks neutrality, a 4X Water weakness as opposed to a neutrality under Sun, and an immunity to Thunderclap. Good stuff.

Niche as a sun abuser is dead. Sorry Flowey, your 15 seconds of fame are over.



The main offensive+defensive Grass types all get better without Torkoal and Glastrier around, and these all have a secondary STAB to hit Giratina.
Sinistcha is a great wincon on Hazard Stack teams, Hydrapple outshines its brother Appletun due to having Regenerator and Sticky Hold, but I feel like the later deserves some respect for being a base 30 speed Curse/Iron Defense Body Press mon that can break through Dondozo and Quagsire with Apple Acid. Thick Fat is a cool niche too.


Hell, I’m gonna call it. Grass Spam is looking really good, in general.

This fun guy is a strictly defensive Grass type that is nice for checking Curse and Body Pressers, the offensive Grass types, and non-Steels with Clear Smog. Foul Play is a rather poor fit for the meta, but Grass Knot is good for checking things like Ting-Lu, the Ursalunas, and Iron Hands, even without offensive investment. It can run either Rocky Helmet or Assault Vest.

Worse off compared to the other grasses, with Giratina existing and being a new Defoger and blocking Superpower boosting. It does not like Zac-C and Zam-C either. Pity. Its niche was cool, if not already a little underwhelming.

A Curse user with Grass STAB for Don and Quag, Taunt (nice for Trick Room and shutting down defense) and Drain Punch for sustain is pretty cool, despite starting fairly slow. Could be naughty?





The Curse abusers and Belly Drummers that couldn’t beat Dondozo before still can’t, but now they have to also find their way past Giratina and Zam-C too. That’s rough. At least Granbull can beat Gira, I suppose.

With less pressure from Specs Torkoal and Taunt Glastrier, Pex can actually do stuff in this meta now, which is a little scary. It laughs at a large chunk of the Curse abusers, and is a good option against stalling out Trick Room with Baneful Bunker. Zam-C and Zac-C with access to fast Haze and Toxic. It’s also got Chilling Water, Infestation, Baneful Bunker, and Toxic Spikes. Physical Poison STAB deters Hat from hard switching in on it. It can also stall out Garganacl for days if it holds Covert Cloak, besides enjoying holding Rocky Helmet.

Wishy Fishy stonks rise due to it getting fantastic new Wish recipients in Giratina and Zamazenta-Crowned, on top of Dondozo, Ting-Lu, Solgaleo and Bronzong.
Just look out for Taunt, Psychic Noise and phazing ruining your balance team.

Screens are still good, although slightly less so with Defog Giratina in the house. We are dropping Light Clay from the watch list, for now.
















With Power/Ball gone, Trick Room is the best form of speed control in the tier, and strong counterplay to Curse, and has some truly scary Ubers-tier abusers. Full TR is inconsistent in singles with smart building, as it’s very telegraphed with the scariest mons.
However, there’s a saying in Singles Pokemon, “The best Trick Room is secret Trick Room.”
So on mons like Reunclius, Hatterene and the Slowbro fam, you can run maxed speed IVs with Trick Room to be a great late game cleaner, while also countering full TR.

Trick Room? What is Trick Room? “Ting-Lu used Whirlwind.”
(Unless you’re Hat. Then Ting-Lu runs in fear. As it should.)

Vika appriciates being able to use items like Specs, HDB and Throat Spray, but its role in breaking balance cores is hurt by the presence of Giratina.

Do people know about this guy? Dragalge is a scary Adaptability offensive Dragon pivot that Fairies want no part of switching in on with its secondary Poison STAB. With its good defensive typing and a base 44 speed tier as Hydrapple to speed creep the numerous base 45s, he love, love, loves Power/Ball being gone. Doubly so since he can rock Choice Specs, HDB or Assault Vest to take better advantage of its excellent Sp. Def. It’s got Toxic, Toxic Spikes, Focus Blast and Scald to mess with its switch-ins, or just pivot on them with Flip Turn, if it doesn’t want to sink momentum.
It enjoys countering the rise of the Grasses, but the biggest win for Dragalge is being able to target Giratina defensive cores with its Adaptability powered STABs. Should be much better.

Your new best hazard control-control option, now that Torkoal is gone. Same as OU, just slower. Great for Trick Scarf, which May as well be an OHKO move in this meta. Just don’t let a slower Knock Off user beat you to the punch.


Also great Trick Scarfers. Golurk can also swap moves freely because of Klutz and run Sp Def. to be a rocker that threatens Hat with STAB Poltergeist.

Spinner that beats Dengo. Knock Off is always good. Also HDB+Sturdy+Endeavor with either Ice Shard or Sand is funny for trading with wincon sweepers.

Here’s a deep take, Tatsugiri has Rapid Spin and strong STAB Draco Meteor to wallop Giratina trying to switch in to block. It’s…. something?



On the one hand, Flame Orb, Booster Energy / ETerrain and Life Orb are better without Power/Ball around so these guys are a lot more better as breakers, especially with Curse, Hammer Arm and Taunt. Again, Taunt is amazing for shutting down defensive counterplay and Trick Room.
None of these like facing Giratina or the faster Grass types, and the Slowbro family, but they also offensively check the newly other newly freed Steel Ubers. Arguably the same standing in the meta, if not a little better due to Pex’s rise.
Really, really strong, just able to be out offensed. A+ mons all around. Full stalll is hard to make work due to these guys existing.

Reuniclus loves being able to run items without having to worry about Iron/Ball speed creeping. Life Orb+Magic Guard is amazing for offensive sets, especially surprise IV invested Trick Room. Or it can go Sash + Trick Room and just clean in the endgame,
Leftovers and E.Seed is good for CM + Stored Power sets, and Assault Vest is good on Regenerator Sp Def. sets for spreading Knock Off and spamming Psychic Noise to wear down teams.
Psychic Noise is slightly worse for wallbreaking due to Covert Cloak being more widely run, but it doesn’t care if it’s running Knock Off, and it’s still got Psyshock, a huge net win for Reunlicus.
It also enjoys Sand getting a bump with Torkoal’s exit, as it fits comfortably on Sand teams, while also not taking chip against them,
A+ Pokemon, for sure. Would be S-tier if it weren’t slightly slower than the best mon in the tier, which is…
Hatterene.
The new and only S tier.
Best mon of the meta.
Fast.
Strong.
Infinite tools.
Infinitely versatile.
It doesn’t immediately reveal its set.
Games will be won and lost by Hat dittos, and when and how you chose to play your Hat.
Hatterene was already strong in the Tork+Glas+Power/Ball meta, but the surrounding environment is even more beneficial to it. It doesn’t have to worry about being speed crept by Power/Ball, and it can run items now. That’s huge.
Why
wouldn’t you want Hat on your team? It has tools to do almost anything you need, and the meta is actually even more advantageous to it with Torkoal and Power/Ball gone.
Let us count the roles it can provide for you.
- Hazard control
- Taunt control
- Phazing control
- Anti-Defog Screen control
- Life Orb cleaner, physical or special with either Calm Mind or Swords Dance
- Psychic Noise wallbreaker
- Psyshock wallbreaker
- Trick + Specs wallbreaker
- Trick + Band wallbreaker
- Future Sight pressure/breaking
- Surprise Speed IVs Trick Room sweeper
- Sash + Speed IVs Trick Room lead w/ Misty Explosion or Healing Wish
- Dual screens lead w/ Misty Explosion or Healing Wish
- Healing Wish cleric
- 4-Attack Assault Vest
- Imprison Anti-Hatter
It may have lost its role as a Curse check without Power/Ball, but other things can do that better now, anyway.
Thankfully, despite being fast, its physical bulk is really, really bad for the tier, so it is very vulnerable to non-Fighting physical priority. So, if anything has to be the King… Queen of the OM, I’m actually glad it’s Hat. It should be strong but manageable, with one pending exception which on a hunch, I think might require another quickban down the road.
Regarding the freed Ubers, it’s kind of a wash for Hat, While it doesn’t exactly want to hard switch on its Ghost STABs, Hat can threaten Giratina immensely with its own Fairy STAB, and can bounce back burns and phazing attempts for some daring plays. Hat is greatly threatened by Zac-C and Zam-C, who are also Trick Scarf immune, but it also outspeeds both and hits them hard with Mystical Fire. It can also enable them both by setting Trick Room for them and getting them in safely with its self KOing moves.
Prepare for Hatterene in the builder, if you can. Here’s how you can try:


Good Hat/Reun checks, same as before. Glowking hates Psyshock sets though, so Kanto-King might actually be more consistent.

Dirge will miss its role spin blocking Torkoal but and still hate Psychic Noise but otherwise, still solid as a Hat and Curse check and Torch Song breaker. It also checks the Zacians and Zam-C too.


I’m gonna give Armarouge special mention, as it’s a self-setting offensive Trick Roomer resists Hats STABs, is immune to Mystical Fire and that farms it for sweeping opportunities. Chandelure can pull a similar trick, while taking more damage from Psychic moves.

The VGC cat has a great defensive typing and bulk to check Hat, spread Knock Off on its team and pivot around. Intimidate its less impactful than in standard play, but nice. Incin has access Taunt and a good matchup against most of the Trick Room setters, if you want to basically shut down the whole playstyle in one Pokemon. It also has Fake Out for Sashes and stalling out TR turns.

Muk-A is more important than ever with Hat and Reun and the Grasses rising, and it loves wearing Assault Vest. It’s also the best Pokemon in the tier at spreading Knock Off, as it has Poison STAB to hit Sticky Hold Hydrapple, Ice Punch for Gliscor, on top of Posioning things with Poison Touch. It can also sustain itself well with Drain Punch.
If you opt to forgo AV, Muk has access to Curse, and like Incin, Taunt along with a good MU into most Trick Room setters. It can potentially OHKO Sash setters with Poison Touch 30% of the time.

















Steel types are great at being Hat and Reunclius counters. Most are Mystical Fire weak, except Heatran, Empoleon and Heatproof Bronzong, but most have the bulk to tank a hit and return fire with their Steel STAB. Heck, Heatran, Empoleon and Defiant Kingambit can even get an attack boost off the exchange.
All these guys have varied and cool niches, including Stealth Rockers, Spikers, spinners, walls, pivots, Wish passers, and/or Trick Room setters/abusers.
Sounds like that’s a good amount of counterplay for Hat, right? So why did I call Hat S tier still? Well, one outstanding issue may potentially push Hat a bit too far towards broken, if it isn’t already. IMO.


I discussed this a while ago, but I think Magnet Pull will be a problem when the dust settles. With an Eject Button partner, these guys efficiently enable Hat, and to a slightly lesser degree Reunclius, way too much. All three of the M.Pullers have good speed tiers and either Iron Defense or Curse, which immediately allows them to freely set up on any Steel type minus Gholdengo, or lacking a Shed Shell, or simply eliminate them with Electric STAB, Body Press or Earthquake. It’s very worth noting that Golem-A joins only Chesnaught, Hydrapple and Torterra as being the only Curse abusers who can hit Dondozo with a Super Effective STAB.
They also love holding Air Balloon to work around their 4x Ground immunities on set up sets, if not Band or Specs to just remove the Hat counters quickly, if they have the luxury of pivot moves, like Jirachi, Empoleon, Scizor, Perrserker and Solgaleo can.
With Magnet Pull in the tier, I think Hat is the sole S Tier and best Pokemon in the format. If we see fit to ban Magnet Pull, Hat moves down to a measly S-.
Begun, the Hatterene Meta has.
