Hi, first to 1500s and to top the ladder here last couple of days. I made a list of mons + some sample sets, as well as a couple teams I'd like to share. Just gonna ramble.
Iron Ball Meta:
The item Iron Ball (or the "Power" items as equivalents) shapes Speed tiers and what can function as legitimate sweepers and revenge killers. It is to the point where if Pokemon cannot hit a low enough Speed, like around base 40, there's probably no reason for them to even try to run Iron Ball themselves. Even some of the slowest Pokemon around like Torkoal and Hatterene will run Iron Ball so that higher base Speed opponents don't get the jump on them, as well as the mirror of course.
I don't find this centralization a problem, as the more dedication to Iron Ball just means that item removal and hazard spam becomes more viable as a check. It also means Pokemon with a base Speed tier of say 50 or higher will most likely not opt for Iron Ball and will instead choose Heavy-Duty Boots, Covert Cloak, Rocky Helmet, ect. There's a few other funny interactions with the Iron Ball spam that's seen, like when scouting if a heavy hitter like Torkoal is running Iron Ball or Choice Specs, or using Trick / Knock Off to invalidate a faster opponents Iron Ball and get the jump the following turn or make way for a late-game cleaner to sweep. Ultimately this item and its copies are fine for the metagame; the centralization has its checks and it just makes this OM more quirky.
And as a rule of thumb, anything that can't hit 40 Speed or lower with Iron Ball (so base 43 and below) should probably try another item. Exceptions might be sets that can lower their Speed, like through Curse and Iron Ball.
Top Mons + Sets:
All "sample" sets in the following pasetbin. These are all tested at least once by me, but feel free to change and suggest what could work better, as always:
https://pokepast.es/c046c8f1426711ce

Its super slowness and access to Drought + Eruption makes Torkoal an excellent sweeper and offensive threat. Its coverage is just good enough for it to clean teams, or it can opt for less coverage and more utility with either Rapid Spin or Stealth Rock. The former makes it do great as a lead, as it can often use Eruption to scare out opposing Stealth Rock users, and if they do try to trade an entry hazard, you can clear them away the following turns. Note that without Choice Specs, you need Fire Blast to OHKO Glastrier if Eruption is unviable. Iron Ball is likely still the best item on it, but Choice Specs is a decent contender given that even without the Speed drop, Torkoal hits 40 Speed, which happens to Speed tie base 43 Speed Pokemon like Crabominal, but will beat out faster folk like Ursaluna. There's a lot of bulky Water-types and other cool picks to check Torkoal, and its weakness to entry hazards + struggle versus stall doesn't make it that bad to deal with. Physical Curse spreads are a bit of a gimmick and don't work well enough for conversation imo.

Probably the best pick in the metagame at the moment, Dondozo exceeds at checking opposing Curse sweepers while being a great Curse sweeper itself. Curse is basically a physical Quiver Dance in this metagame, but with a ton of abusers and not just butterflies. Unaware with huge physical bulks means that most Curse users cannot get past Dondozo, and its low Speed allows it to Curse alongside them for extra bulk. This means Dondozo can be a great counter sweeper, and it has the coverage and power to prove it; +1 Wave Crash is incredible, and is capable of feats like OHKOing Hatterene after Stealth Rock. Ice Fang is necessary coverage for Grass- and Dragon-types, and while Rest still works on the offensive variant, coverage like Earthquake and Crunch is probably better. A specially defensive variant with Curse can work well too. Iron Ball is still the best so that you can get the jump on Iron Ball Hatterene, Slowbro, and Slowking formes at -1, as they otherwise make good checks.

So while it may seem obvious why a slow Magic Bounce user would be so good when everything forgoes Heavy-Duty Boots, what really makes Hatt shine is its Speed tier: a mere 29. This allows it to get the jump on almost anything that isn't Torkoal and Clodsire, and with a high Special Attack and good coverage, it excels as a revenge killer + Psychic Noise stallbreaker. Four Attacks might be the go-to set for the whole purpose of a revenge killer, although CM + Draining Kiss still works too. Shadow Ball is great coverage for all the slow Psychic-types in the metagame, although Giga Drain might work too for the physically defensive Water-type foes you can break through.

Likely the best special wall, Galarian Slowking works as a pivot that is slow enough to outpace a good chunk of enemies with or without Iron Ball. This makes it great as a scout, but also as a Trick user. My favorite set has been the standard Future Sight pivoting set but with Trick + Black Sludge. The extra recovery while having an option to shutdown Curse sweepers and switch-ins like Kingambit makes for a great bonus, plus you can potentially steal the opponent's Iron Ball and get the jump the following turn, like against Torkoal (removing its Sun with Chilly Reception is another nice perk). Otherwise, Iron Ball with another attack like Psychic Noise likely works as well.

Alomomola basically does the same in OU, but because of its high Speed, it's actually even better as a Wish passer and defensive pivot. Wish Passing is great, especially given partners like Eruption Torkoal, and there's still a ton that it can switch into on and enjoy delayed pivoting. Only a few checks like Sinistcha are actually faster and can punish its Flip Turn. Its passivity is also a concern, as it could be deadweight late-game without something to pivot into and threaten special attackers and Curse sweepers that can deal with Scald burns.
:glastier: Another base 30 Speed titan, Glastrier is a potent snowball sweeper with its ability Chilly Neigh. Its coverage and high Attack are perfect at sweeping, although it only 4HKOes offensive Dondozo without the help of a crit / flinch. That in part is why Taunt might be a better option than Curse, but both can do exceedingly well at either wallbreaking or cleaning. The poor defensive portfolio of the mono Ice typing limits its sweeping potential, but it also increases the centralization of slower special attackers like Hatterene and Torkoal, and both are faster if Iron Ball Glastier uses Curse once. What really keeps it in check are the slew of bulky Water-types and entry hazard spam that makes it hard to effectively setup, but when left unchecked, Glastrier is likely the best sweeper available.

Copperajah is a one dimensional Stealth Rock + 3 attacks user that works in this meta for its base 30 Speed and STAB Sheer Force Iron Head that OHKOes Hatterene. Most teams won't be able to deter it from setting up Stealth Rock, and Copperajah's coverage means that it can be decently punishing with its coverage as well; Torkoal switching into Copperajah may work once, but it may also come at the threat of losing Iron Ball and being swept by Earthquake the following switch in. The prevalence of some counters like Defog Corviknight may limit its potential slightly, but Copperajah always brings something valuable in the offensive support department.

Despite being very fast, Sinistcha works great as a defensive Calm Mind sweeper that effortlessly counters common foes like Dondozo and Alomomola. It is a great late-game win condition for this reason, but it can still spread status and force out Water-types in the mid-game. The high Speed also means it can afford either Heavy-Duty Boots or Covert Cloak depending on the team. Needless to say, being so fast does mean virtually everything outspeeds it, so revenge killers and stallbreakers are a plenty.

Even though Clodsire is as slow as Torkoal, Clodsire actually struggles a bit to make a name for itself in this meta. Offensive sets aren't as threatening as its peers, and defensive sets don't do too much more with the speed advantage than what's seen in OU. Still valuable for Water Absorb shutting down Flip Turn, although defensive sets probably will still want to opt for Unaware.

Yes, Munchlax. Base 5 Speed is that good. Munchlax hits a meager 13 Speed at minimum investment and zero help from Iron Ball, which is faster than Iron Ball Torkoal and, get this, Speed ties -3 Iron Ball Dondozo. So Dondozo can carry Iron Ball and use Curse three times and can still be faster than Eviolite Munchlax. That's why I like to run Encore + three attacks. Munchlax can reliably Encore every Curse sweeper and either follow up to a special attacker. This also makes Munchlax a decent revenge killer, albeit with a passable offensive spread and coverage. The other perk to Munchlax is its ability Thick Fat and huge special bulk, so it's one of the few true counters to Torkoal. What really limits it is the poor Physical bulk; it's a weird fast offensive Chancey for the metagame.

Magic Guard is a great ability, and so is the coveted 30 Speed tier. Reuniclus can do great with a defensive Double Dance set thanks to the speed advantage and also because of the lack of viable Dark-types to counter Stored Power. Otherwise, an All-Out Attacker set still works great, and its ability offers unique defensive merits over Hatterene, which would otherwise be the more popular option.

Both of the bros can do most of the same, as both are two base 30 Speed Nasty Plot sweepers at their best. The importance of Nasty Plot shouldn't be understated, as it's not only for sweeping, but also for ensuring the team can break through the slew of Curse sweepers in the metagame. Defeating the likes of Dondozo, Torkoal, and Alomomola is phenomenal. Between the two, Slowking might be better for its unique special bulk, and the spread I suggested allows it to ignore the 2HKO from non-Choice Specs Torkoal's Solar Beam while always OHKOing back at +2 after Stealth Rock. However, Slowbro is much better at countering Dondozo. The coverage of Psychic Noise + Shadow Ball + Grass Knot I believe works best, especially given sun deters Surf usage, and the coverage for revenge killing and sweeping is better than the utility you can get from Slack Off. Of course, there's still room to experiment, and maybe something like Curse + Calm Mind could work?

The salt titan does much of the same in OU as it does here. The speed advantage is a solid buff, especially because it Speed ties Dondozo. There's also the fact that it counters Torkoal and is a great choice as a Stealth Rock user. There's still the same passivity concerns, although Curse sweeping is a great option even with just Salt Cure as coverage given that most teams won't opt for a Covert Cloak user unless they carry Sinistcha, which already would be a counter with or without the item.

In most regards, Hisuian Samurott took a huge nerf with its high Speed, yet still was able to make a dent with Ceaseless Edge being the bane to Iron Ball spam teams. Hisuian Samurott is also a decent user of Encore and Covert Cloak to check Garganacl, although its harder to get off multiple hits with its high Speed.

The speed flip is, in almost all regards, a huge negative to Kingambit, as most physical walls are guaranteed to outspeed it as long as they run Iron Ball. This in turn discourages Iron Ball usage from Kingambit, so expect the usual fair of items like Black Glasses, Air Baloon, Leftovers, and Lum Berry instead. The metagame is in dire need of priority sweepers, so Kingambit still fulfills this niche and does well enough in some matchups, like dealing with the Pyschic-type infestation.

Even though the speed flip makes Corviknight a guaranteed slow pivot, not much else has changed. It's still the dedicated Defogger for most teams, especially stall. It also has passivity issues, and Curse or Iron Defense sets are underperforming from what I've seen.

There's a small niche in having the combination of Sturdy, Stealth Rock / Spikes, Taunt, and Hammer Arm at such a low Speed of base 30. Sudowoodo can be hard to switch into thanks to STAB Head Smash, which also ensures Rapid Spin Torkoal may not remove its Stealth Rock if hit by Earth Power, making it an effective lead even if it cannot totally deal with Hatterene by itself.

Alolan Muk works on stall for being a Dark-type that spreads status and dealing with Psychic-types.
:chancey:

Stall. It still works.

Sweeping with Hammer Arm and Ice Hammer works well enough for the added Speed drop. Conkeldurr can be a decent stallbreaker with Taunt, whereas the slower Crabominable hits the more favorable for sweeping given it hits 27 Speed at -1 and with Iron Ball, which is one point slower than Iron Ball Hatterene.

Its typing and good bulk makes it an anti-meta Nasty Plot wallbreaker, even if it is on the faster side.

Wow is this thing strong. The poor Speed tier is a solid nerf, though.
Most other Pokemon I believe to be C or B rank. Things like Pincurchin and Greedant, while fast, don't offer as much as their peers. Other midspeed or faster picks just fail to break the mold and are outclassed by their slower variants. Maybe Rhyperior idk.
Teams:
Sinistcha Balance:
https://pokepast.es/95a37268a4bdb461
Iron Ball HO:
https://pokepast.es/9b9daff8de5d6b79
Specs Torkoal:
https://pokepast.es/5400acb43d1aaaf3