Introduction
I built this team because I was bored and I had a stroke of inspiration. Forretress and gengar make up a good spinner/hazard/spinblocker core, and magnezone, and two dragons make up a good dragmag core. Why not combine them together? I then added mamoswine to revenge dragons, which could already by revenged by salamence, and to provide a solid physical attacker. Pretty much this team relies on luring steels like ferro (with mamoswine and dragons), and scizor(they are forced to BP gengar, mence, or mamo), and trap them with magnezone. Surprisingly, it got my decayed alt to 1450 rating, #25. So then, here's the team.
Team at a Glance
In Depth
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Forretress is part of the hazard+ghost core I was talking about. Its also a kind of defensive pivot against stuff like gengar and latios, which explains the SpD evs. I run gyro ball (0 speed IVs), because I needed it to hit gengar too. SR+TS, theoretically does amazing when their tyranitar switches into my latios, but I haven't been getting them yet. Using toxic spikes kind of hampers forrie's ability as a spiker when the opponent has a tentacruel though. Other notable stuff it can do is spinning on ferrothorn, too.
Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Mamoswine is the basic physical attacker of my team, and I usually lead with him if I don't suspect a scizor or rotom-w lead (partly because it can 1HKO ttar). So people will ask, why not the lead SR set? Well, I say that I need more power, and its a somewhat safe bet that the opponent won't have bronzong or rotom-w (Which still takes a lot from damage from stone edge). It's also one of my non-choiced attackers, giving it a fair amount of versitality, and its my only priority user, which is helpful. It also gets scizor to bullet punch, making it magnezone bait.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Latios is pretty much the wall breaker of this team. I can spam draco meteor, switch to magnezone on a steel, and then recommence draco meteor spamming. Its dragon typing allows it to switch in on various electric type including rotom-w, and it gives tyranitar and blissey hell with stealth rocks and toxic spikes. Moveset is standard. Psyshock for secondary STAB, and trick for jirachi and blissey/chansey.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
Gengar is the spinblocker of my team, and it has the ability to switch in on many physical threats like gliscor, landorus, and terrakion, given the prediction. I chose a pain split set because I wanted a offensively oriented set, and I wasn't getting wish support anyways. Its also one of my few terrakion checks and it is very versatile with life orb and its two move coverage. It also takes advantage of scizors and jirachi's magnezone traps.
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Fire Blast
- Earthquake
- Dragon Claw
Salamence is my favorite for a drag mag team, and for a good reason. With choice scarf, it always starts off with +1 speed, revenging key threats like dragonite and gyarados. With moxie, it does both of the things it does best in one turn: Getting kills, and setting up. Once steels are gone, it has a solid offensive pressure on the team and can sweep the opposing team easily.
Magnezone (M) @ Choice Specs
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magnezone is pretty much what makes this team works. With specs, it can put a large dent in threats like jirachi, and it can easily revenge scizor. The set on the analysis has a bulkier variant, but I don't know why I'm actually using this offensive variant. Volt switch is there for momentum, especially when I'm killing off scizors. Thunderbolt is for power, and flash cannon is for ground types switching in. HP fire is for ferrothorn and scizor, which is pretty annoying. I don't run sub charge here because I want to be offensive and make sure that ferro doesn't get any hazards up, anyways, these guys should already be running stuff like fire punch, bulldoze, or superpower anyways.
I built this team because I was bored and I had a stroke of inspiration. Forretress and gengar make up a good spinner/hazard/spinblocker core, and magnezone, and two dragons make up a good dragmag core. Why not combine them together? I then added mamoswine to revenge dragons, which could already by revenged by salamence, and to provide a solid physical attacker. Pretty much this team relies on luring steels like ferro (with mamoswine and dragons), and scizor(they are forced to BP gengar, mence, or mamo), and trap them with magnezone. Surprisingly, it got my decayed alt to 1450 rating, #25. So then, here's the team.
Team at a Glance
In Depth
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Forretress is part of the hazard+ghost core I was talking about. Its also a kind of defensive pivot against stuff like gengar and latios, which explains the SpD evs. I run gyro ball (0 speed IVs), because I needed it to hit gengar too. SR+TS, theoretically does amazing when their tyranitar switches into my latios, but I haven't been getting them yet. Using toxic spikes kind of hampers forrie's ability as a spiker when the opponent has a tentacruel though. Other notable stuff it can do is spinning on ferrothorn, too.
Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Mamoswine is the basic physical attacker of my team, and I usually lead with him if I don't suspect a scizor or rotom-w lead (partly because it can 1HKO ttar). So people will ask, why not the lead SR set? Well, I say that I need more power, and its a somewhat safe bet that the opponent won't have bronzong or rotom-w (Which still takes a lot from damage from stone edge). It's also one of my non-choiced attackers, giving it a fair amount of versitality, and its my only priority user, which is helpful. It also gets scizor to bullet punch, making it magnezone bait.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Latios is pretty much the wall breaker of this team. I can spam draco meteor, switch to magnezone on a steel, and then recommence draco meteor spamming. Its dragon typing allows it to switch in on various electric type including rotom-w, and it gives tyranitar and blissey hell with stealth rocks and toxic spikes. Moveset is standard. Psyshock for secondary STAB, and trick for jirachi and blissey/chansey.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
Gengar is the spinblocker of my team, and it has the ability to switch in on many physical threats like gliscor, landorus, and terrakion, given the prediction. I chose a pain split set because I wanted a offensively oriented set, and I wasn't getting wish support anyways. Its also one of my few terrakion checks and it is very versatile with life orb and its two move coverage. It also takes advantage of scizors and jirachi's magnezone traps.
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Fire Blast
- Earthquake
- Dragon Claw
Salamence is my favorite for a drag mag team, and for a good reason. With choice scarf, it always starts off with +1 speed, revenging key threats like dragonite and gyarados. With moxie, it does both of the things it does best in one turn: Getting kills, and setting up. Once steels are gone, it has a solid offensive pressure on the team and can sweep the opposing team easily.
Magnezone (M) @ Choice Specs
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magnezone is pretty much what makes this team works. With specs, it can put a large dent in threats like jirachi, and it can easily revenge scizor. The set on the analysis has a bulkier variant, but I don't know why I'm actually using this offensive variant. Volt switch is there for momentum, especially when I'm killing off scizors. Thunderbolt is for power, and flash cannon is for ground types switching in. HP fire is for ferrothorn and scizor, which is pretty annoying. I don't run sub charge here because I want to be offensive and make sure that ferro doesn't get any hazards up, anyways, these guys should already be running stuff like fire punch, bulldoze, or superpower anyways.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Fire Blast
- Earthquake
- Dragon Claw
Magnezone (M) @ Choice Specs
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Gyro Ball
Mamoswine (M) @ Life Orb
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Fire Blast
- Earthquake
- Dragon Claw
Magnezone (M) @ Choice Specs
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch