That's right, I'm using Torterra, and I'm not using him as a sweeper or basic supporter either. I'm using him for his potential as a lead. I knew two things as I started to construct this team: That I wanted to set up for a SDape sweep, and that I wanted to use Torterra as a lead, and this was the result.
Team at a Glance
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Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 134 HP/124 Spd/252 SDef
Careful nature (+SDef, -SAtk)
- Wood Hammer
- Stealth Rock
- Roar
- Earthquake
Wow, what can I say about this guy... Easily one of the best leads I have ever used. As I was looking through the Top Ten leads from May, I noticed a pattern - a good number of them are 1 or 2hkoed by this guy. As a result, I hand-crafted this lead to be able to take on as many leads as possible. The nature and EV spread probably look pretty weird, but believe me, they serve a purpose. 124 speed EVs allow me to outspeed standard 8 speed EV Metagross by one point, and 2hko with Earthquake. Max special defense and the given HP EVs allow me to set up Stealth Rocks on the standard Mixpert lead as they Ice Beam, and survive on average with 40%, and that's before leftovers. I then outspeed and OHKO with Wood Hammer, and take on average 40% damage from recoil (I'm pretty sure, I may have dome the math wrong) and survive due to leftovers. It should be noted that this scenario doesn't always happen, as both percents were averages. EQ and wood Hammer are for stab and coverage, SR is a necessity, and Roar is for scouting/Ninjask. And if someone has used a set like this before me, I apologize.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
This is my late game sweeper, and a fine one at that. You may be thinking "Why no Stone Edge? You're just asking to be walled by Gyarados/Salamence!" And to that I say, thats what the rest of the team is for! And besides, I don't want my sweep to be interrupted by some random Dugtrio or Scarftran. The only other thing I would use Stone Edge for would be Zappy, but he will always 2hko it with Fire Punch anyway, while it cannot OHKO me before CC. Everything else is fairly standar (Hell, even Mach Punch is decently standard). CC for a strong stab, Fire Punch over FLare BLitz for survivability, et cetera.
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
SDape has three major counters: Gyarados, Salamence, and Latias. Obviously I would have serious trouble trying to counter all three with one Poke, so I centered in on Gyara and Mence. The first thing that came to my mind was this little guy, being the undeniable best Gyarados counter due to Trace, as well as being a solid check for Mence. Obviously I needed Ice Beam and an Electric move to due this reliably, and I chose Discharge for the paralysis, as well as to free up a move slot for Toxic to take on things such as Vappy and Refreshless Latias. Also serves as a check for Heatran, Jolteon and the like, which are obviously dangerous threats without a solid special wall.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Now that I had 2/3 of 'apes main counters out of the way, I needed to be able to take on Latias. Fortunately, Scizor does the job perfectly, due to it being literally trapped by Pursuit. Aside from this it can help revenge kill things like an Outraging Mence, which is especially important if its a MixMence, which can easily kill P2. Obviously this is a bog standard moveset, but hell, its bog standard for a reason. Bullet Punch for priority, U-Turn for scouting,Superpower for Heatran, and Pursuit for Latias/Blissey if I can predict the switch right.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Heatran is here for a few reasons. The first reason was as a counter to Scizor, who could basically manhandle my entire team prior to his entrance. The second reason was as a way to take on leads that Torterra can't take on, mainly absorbing Azelf's Fire Blasts and Explosion, as well as killing Bronzong. I opted for Dragon Pulse over Hp Ice because of Kingdra mainly, but also as a way to revenge weakened Latias's if Scizor is out commission. Explosion is for things like Starmie that this team cannot handle any other way.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Overheat
I dunno, this guy seems out of place, no matter how helpful he's been in certain situations. Basically the only thing keeping me from replacing him is the fact that he can deal with Breloom after someone takes the Spore. If anyone has any reccommendations, don't hesitate to share.
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And thats the team. I'm not going bother doing a threat list, but it should be noted that I have serious problems with Starmie and Crocune. Thank you for yor time!






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Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 134 HP/124 Spd/252 SDef
Careful nature (+SDef, -SAtk)
- Wood Hammer
- Stealth Rock
- Roar
- Earthquake
Wow, what can I say about this guy... Easily one of the best leads I have ever used. As I was looking through the Top Ten leads from May, I noticed a pattern - a good number of them are 1 or 2hkoed by this guy. As a result, I hand-crafted this lead to be able to take on as many leads as possible. The nature and EV spread probably look pretty weird, but believe me, they serve a purpose. 124 speed EVs allow me to outspeed standard 8 speed EV Metagross by one point, and 2hko with Earthquake. Max special defense and the given HP EVs allow me to set up Stealth Rocks on the standard Mixpert lead as they Ice Beam, and survive on average with 40%, and that's before leftovers. I then outspeed and OHKO with Wood Hammer, and take on average 40% damage from recoil (I'm pretty sure, I may have dome the math wrong) and survive due to leftovers. It should be noted that this scenario doesn't always happen, as both percents were averages. EQ and wood Hammer are for stab and coverage, SR is a necessity, and Roar is for scouting/Ninjask. And if someone has used a set like this before me, I apologize.
---

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Fire Punch
- Mach Punch
- Swords Dance
This is my late game sweeper, and a fine one at that. You may be thinking "Why no Stone Edge? You're just asking to be walled by Gyarados/Salamence!" And to that I say, thats what the rest of the team is for! And besides, I don't want my sweep to be interrupted by some random Dugtrio or Scarftran. The only other thing I would use Stone Edge for would be Zappy, but he will always 2hko it with Fire Punch anyway, while it cannot OHKO me before CC. Everything else is fairly standar (Hell, even Mach Punch is decently standard). CC for a strong stab, Fire Punch over FLare BLitz for survivability, et cetera.
---

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
SDape has three major counters: Gyarados, Salamence, and Latias. Obviously I would have serious trouble trying to counter all three with one Poke, so I centered in on Gyara and Mence. The first thing that came to my mind was this little guy, being the undeniable best Gyarados counter due to Trace, as well as being a solid check for Mence. Obviously I needed Ice Beam and an Electric move to due this reliably, and I chose Discharge for the paralysis, as well as to free up a move slot for Toxic to take on things such as Vappy and Refreshless Latias. Also serves as a check for Heatran, Jolteon and the like, which are obviously dangerous threats without a solid special wall.
---

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Now that I had 2/3 of 'apes main counters out of the way, I needed to be able to take on Latias. Fortunately, Scizor does the job perfectly, due to it being literally trapped by Pursuit. Aside from this it can help revenge kill things like an Outraging Mence, which is especially important if its a MixMence, which can easily kill P2. Obviously this is a bog standard moveset, but hell, its bog standard for a reason. Bullet Punch for priority, U-Turn for scouting,Superpower for Heatran, and Pursuit for Latias/Blissey if I can predict the switch right.
---

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Heatran is here for a few reasons. The first reason was as a counter to Scizor, who could basically manhandle my entire team prior to his entrance. The second reason was as a way to take on leads that Torterra can't take on, mainly absorbing Azelf's Fire Blasts and Explosion, as well as killing Bronzong. I opted for Dragon Pulse over Hp Ice because of Kingdra mainly, but also as a way to revenge weakened Latias's if Scizor is out commission. Explosion is for things like Starmie that this team cannot handle any other way.
---

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Overheat
I dunno, this guy seems out of place, no matter how helpful he's been in certain situations. Basically the only thing keeping me from replacing him is the fact that he can deal with Breloom after someone takes the Spore. If anyone has any reccommendations, don't hesitate to share.
---
And thats the team. I'm not going bother doing a threat list, but it should be noted that I have serious problems with Starmie and Crocune. Thank you for yor time!