Pokemon: Marshadow
Typing:
Abilities: Rock Head/Reckless
Stats: 100/120/80/110/90/100
(-25 Spe, - 5 Atk; +10 HP, + 20 SpA) (600 BST)
Movepool Additions: Ki Bomb, High Jump Kick, Flare Blitz, Submission, Shadow End
Movepool Removals: Role Play, Superpower, Giga Impact, Drain Punch, Rest
Reasoning: Marshadow, especially with it's modded stats and extra Abilities, is a great high-risk high-reward recoil abuser, with it's high healthpool providing just enough cushion. With the removal of moves like Drain Punch and Rest, Marshadow refocuses and becomes a wallbreaker of varying strategy depending on your chosen Ability. Certain high-BP moves were removed to further demand use of recoil moves, and Role Play was removed for it's sudden usefulness (considering Marshadow now has abilities that it wouldn't be wise to share)
Is it Broken?: Lack of healing moves hurt this Pokemon a lot, especially with a heightened reliance on recoil. A lowered Speed stat means that, while still fast, it's beaten out by some faster mons at base and can be easier overtaken by Speed Boost users. Also, 3 of it's main moves are Fighting type, so it loses coverage against Ghost if it's running an "optimal" set, Shadow End or not.
Pokemon: Hippowdon
Typing:
Abilities: Heavy Metal/Sand Stream/
Sand Force
Stats: 110/110/120/70/70/45 (
+2 HP, + 2 Def, +2 SpA; -2 Spe, -2 Atk, -2 SpD) (525 BST)
Movepool Additions: Enlarge, Grav Apple, Smack Down, Mud Slap, Heavy Slam, Low Sweep
Movepool Removals: Attract, Weather Ball, Sunny Day
Reasoning: Hippowdon, especially with Heavy Metal, is big, heavy, and slow; perfect for a setup move like Enlarge that enforces Gravity. The stat changes are just because I like round numbers, not really to change anything; The extra ground STAB combined with Enlarge, Smack Down, and Grav Apple promotes a game plan that counters Levitate and Flying types, as well as throwing weight around with moves like Heavy Slam and Body Press.
Is it Broken?: Despite it's decent stats, Hippowdon is a glass cannon from hell. Lower SpA and SpD and weaknesses to Water, Grass and Ice provide a hard counter to it if the right team is ran; Not to mention an abysmal Spe stat of 45, which allows it to be outsped by most mons out there.
Pokemon Name: MT-2
Typing:
Abilities: Calamity/Sand Force
Stats: 110/90/90/90/90/55 (525 BST)
Movepool:
-Physical: Metal Burst, Gear Grind, Flare Blitz, Fire Punch, Thunder Punch, Ice Punch, Iron Tail, Mud Slap, Heavy Slam, Iron Head, Meteor Mash, Smart Strike, Spark, Heat Crash, Crab Hammer, Waterfall, Ice Hammer, Bulldoze, Drill Run, Earthquake, Magnitude, Stomping Tantrum
-Special: Dragon Pulse, Flamethrower, Thunderbolt, Doom Desire, Blue Flare, Thunder Shock, Bolt Beak, Tar Shot, Ion Deluge, Zing Zap, Flame Wheel, Lava Plume, Magma Storm, Snipe Shot, Splishy Splash, Fusion Flare, Fusion Bolt, Freeze Shock, Ice Ball, Ice Burn
-Status: King's Shield, Sunny Day, Hail, Sandstorm, Rain Dance, Metal Sound, Parabolic Charge
Weight: 555 kg
Reasoning: MT-2 is a big, mechanical Tyranitar; While originally a Pokestar Studios opponent, making it a Pokemon for this meta was an interesting challenge and having a mech with Calamity would be pretty interesting. I tried to give it mostly physical moves or moves that are more energy/artillery based; something that a large mecha would be able to fire out.
Is it Broken?: Not necessarily. It doesn't have any moves that guarantee opponent statuses, only one trapping move, mediocre stats, low Speed, gets shredded by Fire types, and needs to give up at least one move slot to set Weather. It also doesn't really have a niche; It has varied Physical, Special, and self-status moves, but it can't put everything it needs in one set, while still being viable enought not to fade into obscurity.