Pokemon: Medicham
Typing: Psychic / Fighting
Abilities: Pure Power / Magic Guard
Stats: 90/70/95/100/95/80 (520 BST)
Movepool Additions: Ki Bomb
Reasoning: Medicham is a powerful wallbreaker, able to use its usual Pure Power set (though it's hindered by HJK's unreliability and Medicham's reliance on Choice Band to have good offensive presence) and its new Magic Guard set with Life Orb-boosted Psychic and Ki Bomb.
Is it Broken?: Its offensive presence is kept in check by its subpar speed tier and lack of movepool.
Pokemon: Meinshao
Typing: Fighting
Abilities: Inner Focus/ Regenerator/ Reckless
Stats: 65/115/60/115/60/105 (520 BST)
Movepool Additions: Ki Bomb
Reasoning: Meinshao is like one of the few fighting types with decent special attack and it already gets aura sphere so this isn't super far fetched. It is probably one of the few pokemon who could use Ki Bomb effectively as it synergizes well with both regenerator and reckless. It depends on what you want though. If you want a fucking nuke that can only go off a few times or a bomb that can keep going off I'd recommend it.
Is it Broken?: It's frail defenses and low health make it risky to even use. If the opponent lives a ki bomb, then say goodbye to Meinshao. While it is powerful it will eventually destroy itself. On top of that its speed being 105 means several pokemon outspeed it. Then there's also ghost types who are immune to that ki blast shit.
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Pokemon: Brawnki
Typing:![]()
Abilities: Levitate
Stats: 110 / 95 / 80 / 120 / 80 / 70 (555 BST)
Movepool:
-Physical: Close Combat, Payback, Iron Head, Bullet Punch, Zen Headbutt
-Special: Ki Bomb, Focus Blast, Aura Sphere, Vacuum Wave, Shadow Ball, Flash Cannon
-Status: Bulk Up, Calm Mind, Trick Room
Reasoning: Brawnki's Specs Ki Bomb is strong enough to 2HKO Physically Defensive Toxapex and Clefable most of the time, letting it function as a wall breaker. This is backed up by Shadow Ball and Flash Cannon, making it very threatening if it predicts properly. Fighting type and Levitate makes it all but immune to entry hazards.
Is it Broken?: Its Speed tier is not too high, and it will deal heavy recoil damage to itself, allowing it to get chipped fairly easiiy. All of its moves have the potential to do pitiful or no damage depending on the target, so it is highly prediction reliant.
SteelixPrismGX ( now War Incarnate ) wins Enlarge with Muk![]()
Pokemon: Cryogonal
Typing: Ice
Abilities: Levitate | Calamity
Stats: 80 / 50 / 50 / 105 / 135 / 95 (515 BST)
Movepool Additions: Weather Ball, Growth
Reasoning: I think Calamity is best suited for an Ice-type- This weather finally grants a powerful hail abuser, with absolutely nuclear Blizzards. However, this also works on other weather, particularly Sun, due to gaining neat coverage through Weather Ball. Growth sweetens the deal for sun even further. Counters rain teams with Freeze Dry, too. Also give your calamity subs Weather Ball, cowards.
( might need a moritorium on Poison types now, we have 4 )Pokemon: Muk
Typing: Poison
Abilities: Regenerator / Iron Fist / Filter
Stats: 120 / 120 / 85 / 50 / 105 / 70 (550 BST)
Movepool Additions: Earthquake, Enlarge
Movepool Removals: Fire Punch
Reasoning: Muk is meant to function as a slow, bulky, setup sweeper with Enlarge that can break down threats like Corviknight and Rotom-H and is essentially forced to due to the removal of Fire Punch. Regenerator is useful for getting out of a sticky situation in a pinch, which gives it more opportunities to boost with Enlarge and beat the crap out of the opposing team. Oh yeah, did I forget that under Gravity, Gunk Shot gets increased accuracy?
Is it Broken?: Its decent offensive presence is offset by the fact that its speed tier is weak for something that's supposed to be more of an offensive threat, and although it does have the capacity to tank a decent amount of hits, some things can break through that decent bulk, like Dracovish, Dugtrio (assuming Arena Trap doesn't get banned, which it likely will), and even stuff like Hydreigon.
Ability Name: Camo Shield1 Type-Based Move or Ability - A move or ability that interacts with the type of the user, opponent, or other moves in some novel way; or has selective effects based on the type of the user, opponent, or other moves.
Move Name: Boot Up1 Offensive Support Move - A status move focused on helping teammates. It cannot heal them in any way. In general it should focus on helping deal damage, helping set up, or helping shut down certain defensive pokemon or tactics.
Ability Name: Fiftieth Heal1 Status-Based Move or Ability - A move or ability that interacts with the status condition ( or temporary status ) of the user or opponent. This includes causing a status condition.
Lol the name is quite similar...Ability Name: Adaptation
Description: Gives the user an additional type that matches the move in its first moveslot upon switching in.
Reasoning: This is a Typing-Based Ability. You can do a lot with something like this - if an offensive Pokemon needs a boost to one of their coverage options or if a defensive Pokemon needs to have a better matchup against specific things, then they can use this.
Will add more to this post later
According to the ability's description this could also be useful for some pokemon that are weak to ghost specifically."Legendary" Signature Ability
Ability Name: Spirit Ward
Description: This pokemon is immune to Ghost-type moves and recovers 25% of their max HP when hit by one
Reasoning: Ghost type sits at the top of the meta and type chart right now, so a bit more variety in defensive answers to pokemon like Aegislash, and Dragapult would be very welcome
According to the ability's description this could also be useful for some pokemon that are weak to ghost specifically.
It could be useful on some of these pokemon from the list down below (all of them are weak to ghost, dont worry):
+I'll continue unlinking all of them soon, stay tunedAbra, Aegislash, Alakazam, Arceus-Ghost, Arceus-Psychic, Azelf, Baltoy, Banette, Beheeyem, Beldum, Blacephalon, Bronzong, Bronzor, Bruxish, Celebi, Chandelure, Chimecho, Chingling, Claydol, Cofagrigus, Corsola-Galar, Cosmoem, Cosmog, Cresselia, Cursola, Darmanitan-Zen, Decidueye, Delphox, Deoxys, Dhelmise, Dottler, Doublade, Dragapult, Drakloak, Dreepy, Drifblim, Drifloon, Drowzee, Duosion, Dusclops, Dusknoir, Duskull, Elgyem, Espeon, Espurr, Exeggcute, Exeggutor, Frillish, Froslass, Gallade, Gardevoir, Gastly, Gengar, Giratina, Golett, Golurk, Gothita, Gothitelle, Gothorita, Gourgeist, Grumpig, Hatenna, Hatterene, Hattrem, Haunter, Honedge, Hoopa, Hypno, Jellicent, Jirachi, Jynx, Kadabra, Kirlia, Lampent, Latias, Latios, Litwick, Lugia, Lunala, Lunatone, Marowak-Alola, Marowak-Alola-Totem, Marshadow, Medicham, Meditite, Meowstic, Mesprit, Metagross, Metang, Mew, Mewtwo, Mime Jr., Mimikyu, Misdreavus, Mismagius, Mr. Mime, Mr. Rime, Munna, Musharna, Natu, Necrozma, Orbeetle, Oricorio-Pa'u, Oricorio-Sensu, Palossand, Phantump, Polteageist, Ponyta-Galar, Pumpkaboo, Raichu-Alola, Ralts, Rapidash-Galar, Reuniclus, Rotom, Runerigus, Sandygast, Shedinja, Shuppet, Sigilyph, Silvally-Ghost, Silvally-Psychic, Sinistea, Slowbro, Slowking, Slowpoke-Galar, Smoochum, Solgaleo, Solosis, Solrock, Spoink, Starmie, Swoobat, Tapu Lele, Trevenant, Unown, Uxie, Victini, Wobbuffet, Woobat, Wynaut, Xatu, Yamask
We don't distribute these moves and abilities to existing pokemon;
Alright, thanks for the information. Just wanted to point that out BTW.The only exception is the "legendary" signature option this time around, which will have more than 1 pokemon made for it, but still will not get distributed to other pokemon. OU staples like Dragapult are off limits and so will remain completely unchanged in this mod.
Move Name: Boot Up
Category: Status
Type: Psychic
Base Power: 100
Max PP: 10
Accuracy: 90%
Effect(s): In Doubles: Raises the ally's Attack by 2 and their Special Defense by 1. In Singles: Raises the user's attack by 2 and its Special defense by 1.
Effect Chance: 100%
Attributes: Bypasses Protect, Nonreflectable, Nonmirror, Nonsnatchable
Reasoning: Let's just say that the Porygon line could have this move, since they are biased on Glitches. This will probably work only if you want to sweep a strong team, or just protect against super effective special moves. Either way, good move in general.
Alright, time for the final one!