Pet Mod Two Step 'Mons V.2 | Slate 7 | Step 1: (Moves and Abilities)

Serrated Skin: leafsaber47, lavarina, dilasc
Gut Punch: VoolPool, Regic Boat, lavarina
Vengeful Spell (not Spirit): VoolPool, G-Luke, lavarina

(can I join in the fun plz)
 
Sorry to take so long, PMOTS stuff and holidays had me busy.

Serrated Skin was won by Leafsaber47's Sharpedo!
"You're gonna need a bigger boat." - Chief Brody, Jaws (1975)
sharpedo.gif.m.1523036372

Pokémon: Sharpedo
Typing:
water.png
dark.png
(unchanged)
Abilities: Rough Skin (HA: Serrated Skin)
Stats: 70/120/40/70/40/120 (BST: 460)
Movepool Additions: Swords Dance
Movepool Removals: none
Reasoning: Who better to give Serrated Skin to the shark torpedo that once had Rough Skin as its signature ability back in Generation III? Admittedly, even back when it was the only ability Sharpedo had, it was next to useless because Sharpedo's defensive stats are paper-thin, so it couldn't effectively make use of its abrasive skin. Now finally with Serrated Skin, the cleaner now has a reason to use its coarse body in battle. Admittedly, it had to give up Speed Boost for Serrated Skin because it would rather run Speed Boost all the time if it was available; Speed Boost is just that powerful. With Serrated Skin, Sharpedo's Crunch and Waterfall now give a good residual damage bonus along with its existing output. Many of Sharpedo's useful moves (apart from Earthquake) are contact moves, so this also makes Close Combat and Poison Jab more deadly than usual, and gives Ice Fang a new breath of fresh air, since its 65 base power was too middling to use otherwise without some damage boost to give it a reason to use it as coverage. Little to no Special moves benefit from Serrated Skin, so in order to make up for its loss of Speed Boost, Sharpedo's base Sp. Atk stat lost 25 points so that its base Speed stat could take those lost 25 points to rise up to 120. To make sure it could stand up to potentially OU-tiered beasts once again, it had to make sure it wasn't totally predictable: instead of a cleaner, it can become a staggeringly potent sweeper with the addition of Swords Dance, which is sorely needed as a move that boosts its already high base Attack stat to true supertanker-sinking levels as it already now has a great Speed tier to abuse its usual role as clean-up duty.
Gut Punch was won by Regic Boat's Eelektross! This also means that V.1. Eelektross will have to be turned into an alternate forme if we decide to include it later on.
i forgot to sub but here's eel so

:ss/eelektross:
Pokemon: Eelektross
Typing: Electric / Fighting
Abilities: Levitate / Iron Fist / Dazzling (HA)
Stats: 75 / 125 / 80 / 80 / 95 / 95 (560 BST)
Movepool Additions: Gut Punch, Recover
Movepool Removals: Brick Break, Drain Punch
Reasoning: cool mon, has recovery + STAB iron fist boosted Gut Punch, while also having a electric STAB that doesn't suck and Coil, wich is a nice setup option for the mon. also has pivoting and some really nice coverage.

Vengeful Spell was won by VoolPool's Guemanon!
Pokemon Name: Guemanon (Guenon + Mana) man idk lol
Typing:
Fairy.png
Grass.png

Abilities: Leaf Guard/Analytic
Stats: 95/65/70/120/130/65 (545)
Movepool:
Special.png
Vengeful Spell, Future Sight, Leaf Storm, Dazzling Gleam, Psychic, Focus Blast, Energy Ball, Giga Drain, Absorb, Mega Drain, Charge Beam, Fairy Wind, Grass Knot,
Physical.png
Petal Blizzard, U-Turn, Bullet Seed, Brick Break,
Status.png
Jungle Healing, Calm Mind, Nasty Plot, Synthesis, Trick, Ally Switch, Yawn, Flower Shield, Rest
Weight: 20kg
Design Concept: This Pokémon is based on guenon monkeys which have nice beards which can make them look magical like wise old wizard monkeys with long beards in the Pokémon interpretation. Guenons are forest monkeys, so it was fitting to give them the grass typing. They wear a leaf cloak on their back and their skin is a light pink while their beards are a light beige. They also hold a wooden staff with their prehensile tails.
Reasoning: Funny story so I actually used a random animal generator and one of the animals it generated was a guenon which I thought was perfect for this concept lol. Anyway, Guemanon can be used as a nice special wall that can fire off analytic boosted vengeful spells to nuke opponents. Analytic is also useful to catch Pokémon that switch on a prediction that you will use vengeful spell that turn. Focus Blast and psychic give this Pokémon some good coverage options for poison and steel types, and jungle healing and synthesis can deliver semi reliable recovery for this Pokémon as well.

These are the first three pokemon of our new micrometa! Feel free to discuss them, as well as how they might fit together. Keep in mind V.1. pokemon are not automatically part of the meta - they'll be voted on at a later date.

This mod has a Discord Server now!
---------------------------------------------------------------------------------------------------------
Slate 2 - Defense/Support Slate
1 Defensive/Support Status Move: any kind of move in the Status category, as long as it's not designed to help the pokemon using it sweep or wallbreak in the next few turns.

1 Attacking Move with at most 70 BP: You can do anything with this move except for boosting offensive stats or situationally increasing the damage.

1 Defensive Ability: An ability that focuses on tanking hits, being able to switch into attacks, avoiding passive damage, or recovering HP. If your ability doesn't do any of these things, just make sure it's justified as a defensive ability.

P.S. I'm ready to put together a council, so PM me if you are interesting in joining that!
 
Last edited:
dumb resub from v1, but kinda reworked?

Ability Name: Camo Shield
Description: Every turn, this Pokemon changes to a type that is either neutral to or resists the move that the opposing Pokemon is about to use (50/50 chance). The types return to normal if the move is Normal type or if the move is a Status Move, and it fails if the user is faster.
Reasoning: wip
 
Move Name: Soul Drain
Category:
Special.png

Type:
Ghost.png

Base Power: 40
Max PP: 10 (16 Max)
Accuracy: 100%
Effect(s): The user heals for double the damage they dealt.
Effect Chance: NA
Attributes: Protect, Mirror
Reasoning: Inverse draining move. Instead of your typical 75 BP attack that heals 37.5 BP worth of damage, you have a 40 BP attack that heals 80 BP worth of damage. This move encourages a less passive form of reliable healing for walls and tanks.

Ability Name: Adaptive Armor
Description: Upon switching in this Pokémon receives a one-stage stat boost depending on the opponent’s highest attacking stat. If the Attack stat is higher, then Defense is raised. If Special Attack is greater than or equal to Attack, then Special Defense is raised.
Reasoning: Download but for Defense. Nice for pivoting in, as the mon can boost the defense that the opponent is likely going to target. Kinda subbed this to Joltemons when I saw this slate opened and though I’d sub it here as well lol.

More to come probably
 
Last edited:
Ability: Stamana (stamina + mana)
Description: When this pokemon takes direct damage, raises this pokemon's SpD by 1.
Reasoning: Stamina is cool but on a mediocre pokemon so what happens if we make special stamina and give it to a good pokemon.

Move: Root Wall
Type: Grass
Catagory: Status
BP: ---
Acc: ---%
PP: 10 (16)
Effect: Has +4 Priority. If the user is hit by a contact move while it is protecting, inflicts the target with the leech seed effect.
Reasoning: Baneful bunker clone but leech seed for chip and healing.

Move: Serene Song
Type: Fairy
Catagory: Special
BP: 60
Acc: 100%
PP: 5 (8)
Effect: Cures the user's party of status conditions.
Reasoning: Arometherapy/Heal Bell but adds chip to it.

This is my first post back. I was gone for a good while so I will take some time catching up. Glad to be back.
 
Ability: Field Buffet
Description: If there are any hazards in the Pokemon's field, the Pokemon will heal their HP instead of getting damaged. (Calculations are still the same).
Reasoning: Hazards are pretty annoying to switch in, so a pivot that not only doesn't take any damage, but revert them into HP, could be nice. A mon with Rapid Spin or Defog can definitely benefit from this as well.

Move: Hot Springs
Type: Water
Category: Status
Acc: ---
PP: 15
Effect: All Pokemon in the battlefield relax, their Attack and SpAtk lowered down by 2 stages.
Reasoning: That moment when you get inspiration from something obscure. This could be a great move to tank more hits by other opponents, especially if this is on a mon who has bad offense stats anyway.

Move Name: Slicing Wind
Type: Flying
Category: Special
BP: 65
Acc: 100%
PP: 20
Effect(s): Removes the target's item. Doubles in damage if this move hits a Pokemon holding an item.
Reasoning: Knock Off has such a huge success, especially with the major buff. So for a mon to have the special variant of this because of its poor attack stat maybe could be great. (this is mainly just because i have no ideas lmao).
 
Last edited:
Move Name: Rainbow Powder
Category: Status
Type: Fairy
Base Power: ---
Max PP: 24
Accuracy: 100%
Effect(s): Can either Burn, Paralyze, or Badly Poison the target, chosen at random. Will do nothing if the target is immune to the randomly-chosen status.
Effect Chance: N/A
Attributes: Powder, Bouncable
Reasoning: Here's a really fun idea I had a while ago. A pretty spammable status spreading move that never is really fully blocked by anything unless the opponent is already statused. Toxapex may not want to sit on this move for too long unless it wants to risk getting paralyzed and being haxed out by a different breaker, a Zapdos may not want to come in on it unless it wants to risk being poisoned, spam it enough against a Heatran and it'll get paralyzed... the ability to threaten any status could be pretty cool, even if it might be a bit inconsistent. Should be super fun to mess with at least.
 
Anime Time

Move Name: Binding Vow
Category: Status
Type: Ghost
Base Power: ---
Max PP: 5
Accuracy: ---
Effect(s): For four turns, any direct damage that the user is inflicted with will be shared with the opposing field. In Double battles, the damage is evenly spread across both opponents.
Effect Chance: N/A
Attributes: Snatch
Reasoning: Nothing says anti wallbreaking like making wallbreakers refuse to hit you, lest they want to go down with their ship. This is an interesting approach to punishing damage, forcing Pokémon to play carefully and warrant utilizing status, hazards and other indirect means to force unpenalized damage onto the user.

Move Name: Chakra Palm
Category: Special
Type: Psychic
Base Power: 70
Max PP: 24
Accuracy: 100%
Effect(s): For five turns the target cannot raise their stats.
Effect Chance: N/A
Attributes: Authentic, Contact
Reasoning: I wish we could go up to 75-80, moves really tend to suck afterwards. Anyway, here we have Chakra Palm, a move that can stop Pokémon from boosting their stats. Consider it a counterpart to Gut Punch, as boosting stats are an integral part of breaking walls.
 
Move Name: Rolling Rock
Category: Physical
Type: Rock
Base Power: 70
Max PP: 24
Accuracy: 100%
Effect(s): Raises user's Def 1 stage, and removes any active Terrain.
Effect Chance: 100%
Attributes: Authentic, Contact
Reasoning: Rock may not be the best type for a wall, but defensive Rock-types are not unheard of and tend to have no good STABs to use as defensive pokemon. Clearing Terrain won't always serve a defensive purpose, but I think it will more often than not.
 
Ability: Wind Vane
Description: This Pokémon is immune to Flying-type attacks. Doubles: Flying-type moves get randomly redirected.
Reasoning: Max Airstream is one of, if not the most, broken Dynamax attack to exist. Also, an extra immunity is nice.


Move Name: Glancing Blow
Category: Physical
Type: Dark
Base Power: 70
Max PP: 16
Accuracy: 95%
Effect(s): May flinch target. After move's completion, opponent's Attack drops 1 stage.
Effect Chance: 20%
Attributes: Contact, Mirror
Reasoning: We've got a stronger Breaking Swipe here, with its +10 power, flinch chance, and Attack drop. However, Breaking Swipe isn't really used anyways (sorry, Raihan) competitively, so it remains to be seen if this will be used.

Move Name: Life-Stealing Swap
Category: Status
Type: Ghost
Base Power: ---
Max PP: 16
Accuracy: ---
Effect(s): If the user's Pokémon has a status condition, it swaps it with the opponent. Fails if the user does not have a status condition.
Effect Chance: ---
Attributes: Snatch, Mirror
Reasoning: It's more dangerous to try to set up on a Paralyzed opponent now, as they can paralyze you and get away scot-free. Toxapex would love this move.

First time! Feedback appreciated.
 
Last edited:
Move Name: Despair
Category:
Status.png

Type:
Ghost.png

Max PP: 15 (24 Max)
Accuracy: 100%
Effect: Deals 1/8 of the targets max hp for every positive stat change they have, then resets the targets stat changes.
Effect Chance: 100%
Attributes: Sound
Reasoning: Great punish for set-up which every defensive Mon appreciates.


Move Name: Deep Sting
Category:
Physical.png

Type:
Bug.png

Base Power: 60
Max PP: 10 (16 Max)
Accuracy: 100%
Effect(s): User leaves a stinger in the target taking 1/8 of their max hp away every turn for the next 3 turns. Effect is removed when the target switches out.
Effect Chance: 100%
Attributes: Contact
Reasoning: A passive chip move for a defensive Pokémon.


Ability Name: Total Eclipse
Description: User is immune to dark moves and heals 25% of their max hp when hit by one.
Reasoning: Knock off spam sucks hard for a lot of teams so an ability that can save u from that is nice.
 
Last edited:
Interesting lookin' Pet Mod here. Only just got some ideas for a defensive slate, so here's some that.

Ability Name: Affirmation
Description: Nullifies the opponent's abilities that affect the damage dealt to this Pokémon. Announces itself on user entry with "[Name] is firmly aware of its foe's power!"
Adaptability, Aerilate, Analytic, Battery, Blaze, Calamity (From V1 Slate 3, if we include it), Defeatist, Dragon's Maw, Flare Boost, Flash Fire, Flower Gift, Galvanize, Gorilla Tactics, Guts, Heavy Metal, Huge Power, Hustle, Iron Fist, Light Metal, Mega Launcher, Minus, Normalize, Overgrow, Parental Bond, Pixilate, Plus, Power Spot, Punk Rock, Pure Power, Reckless, Refrigerate, Rivalry, Sand Force, Serrated Skin (From V2, Slate 1), Sheer Force, Slow Start, Sniper, Stakeout, Steelworker, Steely Spirit, Strong Jaw, Swarm, Technician, Tinted Lens, Tough Claws, Toxic Boost, Transistor, Water Bubble
Reasoning: It's reverse Mold Breaker, basically. I'm definitely not the first one to think of it as a concept, but it definitely fits as a defensive ability. Dark Aura, Fairy Aura, and Neuroforce are intentionally kept off this list to mirror how some other Legendary's abilities (namely, others in the respective trio of ones who have unignorables) can't be ignored by Mold Breaker. Also similarly, a couple of abilities are ignored even when detrimental to the user.

Move Name: Soul Sparkle
Category: Special
Type: Fairy
Base Power: 70
Max PP: 16
Accuracy: 100%
Effect(s): Uses the user's Special Defense stat and stage-modifiers in place of the Special Attack Stat. Every other modifier is based on Special Attack ones (Examples: Choice Specs yes, Assault Vest no).
Effect Chance: ---
Attributes: ---
Reasoning: Special version of Body Press, but also little weaker. Given the lack of a Burn's Physical Attack drop equivalent for Special, the difference is probably fair. More of a meta-wise defensive move since it works best on spreads with higher Special Defense than they have Special Attack.
 
Move Name: Glancing Blows
Category: Physical
Type: Dark
Base Power: 60 (x2)
Max PP: 8
Accuracy: 95%
Effect(s): May flinch target. After move's completion, user's Defense drops 1 stage.
Effect Chance: 10% (x2)
Attributes: Contact, Mirror, Multi-Strike
Reasoning: A typical dual-strike move, but 120 BP is nothing to scoff at, and that 20% flinch chance can certainly come in handy. However, Dark is not a great offensive typing, and the 1 stage Defense drop is annoying if you attempt to spam this move.

This move has a base power of 120, much higher than the limit of 70:
1 Attacking Move with at most 70 BP: You can do anything with this move except for boosting offensive stats or situationally increasing the damage.
and while lowering your own defense stat isn't technically against the above rule, it really goes against the theme of the slate which is defensive.
 
This move has a base power of 120, much higher than the limit of 70:

and while lowering your own defense stat isn't technically against the above rule, it really goes against the theme of the slate which is defensive.
Sorry, I'll change it. Made it 70 BP with one Attack drop for the opponent.
 
Also, when is the sub slate closing? Sorry for the 1-liner but wanted to know.
 
Voting has begun! finally

Rules:
-You may select your three favorite submissions, in order of preference
-Your first choice receives three points, your second choice receives two points, and third choice receives one point
-You may self vote, but not as your first choice
 
Back
Top