Type Optimisation

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Pokemon: Krookodile
Type: Dark / Ground
BST: 95 / 127 / 115 / 55 / 80 / 98 | 570 BST
Abilities:
Intimidate / Strong Jaw (Sand Rush)
New Moves: Shore Up, Dragon Dance, Swords Dance
Niche: Ground / Dark is a unique defensive typing, offering utility against opposing Psychic, Dark and Electric type Pokemon, and Krookodile brings both solid bulk and recovery to the table. Dragon Dance sets can either take advantage of the bulk or can opt for Strong Jaw for greater offensive presence. Sand Rush is both thematically fitting, and makes Krook a scary sweeper capable of dealing with threats that Excadrill is unable to.

crawdaunt.gif

Pokemon: Crawdaunt
Type: Water / Dark
BST: 75 / 130 / 90 / 97 / 80 / 88 | 570 BST
Abilities:
Merciless / Shell Armor / Tough Claws
New Moves: Ice Hammer, Sucker Punch
Niche: Crawdaunt just never had the stats to make it in OU, despite a fantastic offensive typing and ability. Tough Claws is superior to Adaptability, boosting all of Crawdaunt's STAB as well as Superpower and Ice Hammer, and makes just as much thematic sense as Adaptability. Ice Hammer allows daunt to hit Tangrowth and Tapu Bulu for big damage , and still deals respectable neutral damage to other grass types. However, it's the boosts in bulk, attack, and especially speed that allow this Crawdaunt to take it's rightful place amongst the wallbreakers of OU.
 
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Pokemon: Gyarados
Type:

BST: 95 / 130 / 90 / 70 / 100 / 85 | BST: 570 (+5 Atk, +11 Def, +10 SpA, +4 Spe)
Abilities: Intimidate / Moxie (HA)
New Moves: Pursuit, Aqua Jet, Superpower
Removed Moves: N/A
Justification/Niche: Dragon Dance/Moxie sweeper. Intimidate can be useful in weakening an opposing physical attacker to give Gyarados a chance to set up. Gyarados can also assist rain teams with Superpower breaking through Ferrothorn.


Pokemon: Hippowdon
Type:

BST: 120 / 112 / 138 / 78 / 72 / 50 | BST: 570 (+12 HP, +20 Def, +10 SpA, +3 Spe)
Abilities: Sand Stream / Strong Jaw / Sand Force (HA)
New Moves: Payback, Shore Up, Parting Shot
Removed Moves: N/A
Justification/Niche: Sand setter and physical tank. Shore Up gives it amazing recovery in sand, Payback can be stronger than Crunch since Hippowdon is slow, and Parting Shot allows it to be a bulky pivot.


Pokemon: Yveltal
Type:

BST: 100 / 115 / 75 / 115 / 75 / 90 | BST: 570 (-26 HP, -16 Atk, -20 Def, -16 SpA, -23 SpD, -9 Spe)
Abilities: Dark Aura / Sheer Force (HA)
New Moves: Brave Bird, Throat Chop
Removed Moves: N/A
Justification/Niche: Yveltal can run physical, special, or mixed sets with Sheer Force-boosted attacks like Throat Chop, Dark Pulse, Hurricane, and Heat Wave. Brave Bird provides a powerful physical Flying STAB, and Oblivion Wing can be used for its recovery.


Pokemon: Malamar
Type:

BST: 90 / 115 / 90 / 80 / 100 / 95 | BST: 570 (+4 HP, +23 Atk, +2 Def, +12 SpA, +25 SpD, +22 Spe)
Abilities: Contrary / Strong Jaw / Infiltrator (HA)
New Moves: Crunch, Psychic Fangs, Hammer Arm
Removed Moves: N/A
Justification/Niche: Malamar can abuse its Strong Jaw-boosted STABs Crunch and Psychic Fangs or use Contrary Superpower and Hammer Arm to gain boosts.
 


Pokemon: Feraligatr
Type:

BST: 90 / 120 / 100 / 79 / 83 / 98 | BST: 530 --> 570 (+5 HP, +15 Atk, +20 Spe)
Abilities: Torrent / Sheer Force / Strong Jaw (HA)
New Moves: Psychic Fangs, Gunk Shot, Knock Off
Removed Moves: None
Justification/Niche: Pure unbridled damage. Its stat spread now lets our fellow gator take the role of a bulky wallbreaker like its design and original stat spread suggested. Its speed tier now lets it outpace threats like Lele, Kyurem-B and everything below, and, most notably, is now able after a Dragon Dance to outspeed Mega Zam and Scarf Lando, impossible feat for the bulkier Mega Gyarados. Given its newfound speed, pretty meaty bulk and good set of resistances, being able to wall non-U-turn Mega Scizor, to check specs Gren, resisting Water Shuriken and so on and so forth, Feraligatr has now a lot more breathing room to setup. Its DD set is paticularly deadly against HO and offense in general, given the fact that very little resists Sheer Force boosted Liquidation + Knock Off + Psychic Fangs/Gunk Shot/Ice Punch; resisting the aforementioned Water Shuriken and outspeeding offense's more common ways of speed control in scarf lando and alakazam lets it perform outstandingly against this play style. Its not a slouch versus more defensive teams either due to its SD set, which boasts even more power due to both Sheer Force and its new ability Strong Jaw: sorry for giving him an obvious ability, but its literally the Big Jaw Pokémon, how could I not. While no Mega Mawile, very little defensive teams have counterplay for a +2 Gator. Not even Bulu or Pex is safe with the introduction of Psychic Fangs and Gunk Shot to its moveset, if one decides to forego either Aqua Jet or Liquidation for more coverage.
Did I mention how well it synergizes with Ash-Gren?



Pokemon: Oricorio-Flamenco
Type:

BST: 85 / 70 / 82 / 126 / 96 / 112 | BST: 476 --> 569 (+10 HP, +12 Def,+38 SpAtk, +26 SpDef,+19 Spe)
Abilities: Intimidate / Dancer / Heavy Metal (HA)
New Moves: Quiver Dance, Flamethrower
Removed Moves: None
Justification/Niche: Oricorio-Rockstar is here! Obtaining the dark-type made Oricorio a lot more scary, or more intimidating so to speak. The odd defense number is to allow it to switch into +2 Kart (+1 252 Atk Kartana Smart Strike vs. 0 HP / 0 Def Oricorio: 261-307 (83.9 - 98.7%) -- guaranteed 2HKO), thus allowing Oricorio to check it more consistently. Intimidate gives the bird a lot more breathing room to check what it needs to and set up the newly-acquired Quiver Dance more easily. Since it naturally gets Taunt, a stallbreaker qd taunt set can work just as well and helps disrupting slower teams while forgoing a bit of coverage. Speaking of coverage, Flamethrower grants Oricorio a lot more breaking power and bust through stuff like AV Mage more easily without relying on Revelation Dance. The Taunt set in particular gives this Oricorio form a pretty significant edge over Volc, which is the only other Quiver Dance user in the meta, being able to stop Toxapex's Haze and Toxic antics.
Heavy Metal because its time to freaking ROCK
 
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G-Luke

Sugar, Spice and One For All
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Pokemon: Crawdaunt
Type:

BST: 83 / 130 / 95 / 100 / 75 / 87 | BST: 570 (+20 HP +10 Atk, +10 Def, +10 SpA, +20 SpD +32 Spe)
Abilities: Hyper Cutter / Shell Armour / Adaptability (HA)
New Moves: Sucker Punch, Water Shuriken, Nasty Plot
Removed Moves: N/A
Justification/Niche: Crawdaunt has been taking too many Ls with its pitiful stat spread. Now SD, Dragon Dance and even Nasty Plot Crawdaunt can now wreck unsuspecting teams.
 


Pokemon: Huntail
Type:
Water / Dark
BST: 70 / 110 / 105 / 110 / 75 / 100 | 570 BST
Abilities:
Mega Launcher, Swift Swim, Strong Jaw
New Moves: Knock Off, Aura Sphere, Dark Pulse
Niche: Offensive, mixed wallbreaker. Choose if you want to go special or physical, or if you want to be a Rain specialist or not.


Pokemon: Swoobat
Type:
Dark / Flying
BST: 72 / 105 / 112 / 55 / 112 / 114 | 570 BST
Abilities:
Unaware, Simple, Rattled
New Moves: Bulk Up, Brave Bird, Beak Blast
Niche: Since we lost Mandibuzz as a bulky Dark/Flying, have a Swoobat to replace her! Faster and more Atk/Def/Sp Def but less HP. It also has great abilities that it couldn't use to the fullest in its original typing. Unaware checks set up sweepers, Simple allows for super fast Bulk Up boosts while Rattled gives it a Speed boost when hit by Ghost/Dark (which it resists) or stray U-Turns (which it is neutral to). Beak Blast is a non-recoil alternative to Brave Bird and could be fun burning an opponent about to U-turn away while also getting a Rattled boost. It also already has Knock Off to serve as Dark STAB and has other neat support options such as Screens, Defog, U-turn, Trick, Super Fang, Taunt and Psycho Shift.


Pokemon: Dugtrio
Type:
Dark / Ground
BST: 95 / 125 / 90 / 50 / 90 / 120 | 570 BST
Abilities:
Prankster, Sand Force, Moldbreaker
New Moves: Taunt, Knock Off, Spikes
Niche: Dark type means it is immune to enemy Prankster shenanigans. It has the tools to make for an interesting lead slot, such as hazards, Taunt, Knock Off, Sucker Punch and even Pursuit. An upgrade to its offenses and bulk (especially HP) means it is not a pushover in terms of offense.


Pokemon: Gothitelle
Type:
Dark / Psychic
BST: 70 / 50 / 95 / 130 / 110 / 115 | 570 BST
Abilities:
Competitive, Mega Launcher, Magic Bounce
New Moves: Aura Sphere, King's Shield, Sludge Wave
Niche: We don't have a special-based Psychic/Dark so here comes Gothitelle. You can be a nuke with Mega Launcher-boosted Dark Pulse/Aura Sphere, with Sludge Wave to hit Fairies that resist the STABs. Magic Bounce makes it an anti-stall Pokemon, and it even has Taunt to stop boosting moves. It's 4x weakness to Bug and lower defense is sure to attract physical moves, so King's Shield punishes the enemy with a debuff.

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And now voting begins!

Use this template and try to have a vote for each one so we have less tiebreakers. You can vote for yourself and anyone can vote.

Dark/Water: Someone's Pokemon
Dark/Ground: Someone's Pokemon
Dark/Flying: Someone's Pokemon
Dark/Psychic: Someone's Pokemon

Voting ends in 48 hours

So you can vote for the next slate's typing which will be Ground.

Type 1 / Type 2 / Type 3 / Type 4

Types already done are Bug, Rock, Fighting, Fairy, Electric, Psychic, Grass, Fire, Ice, Poison and Bug.
 
I wanna see that Ground/Dark, Ground/Normal, Ground/Water, and Ground/Dragon. I want to see people be real creative with Water/Ground keeping it weak to Grass and having that be a weakness rather than just slapping a grass immunity on.

also standard votes yay please vote for Stunfisk

Dark/Water: Sabbio's Feraligatr
Dark/Ground: EDIT: MY STUNFISK OF COURSE
Dark/Flying: Origin's Yveltal
Dark/Psychic: Pendragon's Grumpig


edit: why are you voting for fearow no dont do this
 
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Dark/Water: Sabbio's Feraligatr
Dark/Ground: PrincessGardevoir’s Stunfisk
Dark/Flying: Origin0's Yveltal
Dark/Psychic: Solarblade’s Gothitelle

Normal / Water / Dragon / Steel
 
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Dark/Water: GLuke's Crawdaunt
Dark/Ground: Origin0's Hippo
Dark/Flying: PrincessGardevoir's Fearow
Dark/Psychic: PrincessGardevoir's Meowstic


Rip orockorio

Steel / Dragon / Water / Ghost
 
Dark/Water: G-Luke's Crawdaunt
Dark/Ground: koista12's Krookodile
Dark/Flying: Origin0's Yveltal
Dark/Psychic: PrincessGardevoir's Meowstic

Steel / Normal / Water / Ghost

Voting is over and congratulations to PrincessGardevoir's Dark/Psychic Meowstic (Male) and Dark/Ground Stunfisk, Origin0's Dark/Flying Yveltal and Sabbio's Water/Dark Feraligatr

I'll update the first page when I get home.

Next slate-




Ground/Steel, Ground/Water, Ground/Normal, Ground/Dragon
Submissions close at the 9th of December
 


Pokemon: Aerodactyl
Type:

BST: 80 / 145 / 65 / 50 / 75 / 155 | BST: 515 --> 570 (+40 Atk, -10 SpAtk, +25 Spe)
Abilities: Sniper / Pressure / Steelworker (HA)
New Moves: Drill Run
Removed Moves: None
Justification/Niche: Normally one would use a ground/steel type like a bulky attacker using its good resistances or make an Excadrill 2.0. While Steel/Ground is, in a vacuum, a really good defensive typing, if you look up the actual tier is struggles to be justified over other ground-types like Lando, Garchomp and Zyggy, especially when considering that this type combination's bigger claim to fame is to wall electric-types lacking fire coverage like Koko and stop most fairy types in their tracks. If you take a more offensive approach though, the tier doesn't really enjoy Steel+Ground STAB as a whole, especially when its user has a good choice of coverage moves like Aerodactyl already has. Being able to fire off powerful Earthquakes, Steelworker boosted Iron Heads or Iron Tails if you feel frisky and snipe stuff like Steela or Lando with Fire Fang/Ice Fang respectively, or being able to conveniently trap threats like Mega Zam is invaluable for this newfound fast, frail, offensive threat.
Or you can have fun with a Z-Tailwind set and crit your way through victory.




Pokemon: Krookodile
Type:

BST: 95 / 125 / 80 / 65 / 99 / 102 | BST: 519 --> 566 ( +10 Atk, +29 SpDef +10 Spe)
Abilities: Defiant / Intimidate / Anger Point (HA)
New Moves: Liquidation, Aqua Jet, Shore Up
Removed Moves: Fire Fang
Justification/Niche: Normally this project is aimed at making a less than used mon rise to OU stardom. Defiant Krook is aimed more at making the most out of an ability that often the 'mons on which it normally founds itself onto aren't able to, be it for the low speed and less than average bulk like Bisharp or just being out of place like in Empoleon's case. Ground Water Krookodile patches up the biggest weakness this mon have, which is actively threatening the Defog by coming in directly onto the field. I'll make myself more clear with an example: in UU, Bisharp doesn't really threaten defoggers (which are Rotom-H, Special Altaria with Flamethrower, Moltres and Empoleon, though defog Hydra with fire move is not unheard of) as much because they all have a move that, if the bisharp user predicts wrong, gets its big defog deterrent killed or severely hampered. On the other hand, Scald, Flamethrower and Volt Switch are very low risk moves in most of the situations, which advantages the Defog user greatly.
Looking at the OU tier now, the most common defoggers would be Zapdos, Landorus, Roost Koko, Tornadus and Kartana. This Krook is able to actively threaten 3 out of 5 of them to Defog since its typing, bulk and reliable recovery actually lets Krook check them consistently. Not to mention that it now needs very little investiment to survive a Tornadus-T SSSS after rocks (252 SpA Tornadus-Therian Supersonic Skystrike (185 BP) vs. 4 HP / 28 SpD Krookodile: 262-310 (78.9 - 93.3%) -- guaranteed 2HKO after Stealth Rock).
Liquidation was given to be a more reliable choice over Aqua Tail. Aqua Jet and Shore Up patch up its weakness to being kind of dead weight against offensive teams and to heal itself while checking Tyranitar and stuff, respectively. I removed Fire Fang since no Water/Ground gets a fire move.




Pokemon: Stantler
Type:

BST: 83 / 125 / 72 / 110 / 75 / 105 | BST: 465 --> 570 (+30 Atk, +10 Def, +30 SpAtk, +10 SpDef,+25 Spe)
Abilities: Intimidate / Sap Sipper / Analytic (HA)
New Moves: Ice Beam, U-Turn, Quick Attack
Removed Moves: None
Justification/Niche: him. The other ground/normal-type existing currently is Diggersby, which while strong it can't really make use of its positive traits due to less than great bulk coupled with no notable resistances besides Electric under its belt. While not as strong as Diggersby, its role as a mixed Ground-type attacker able to swiss army knife its way past common defensive cores with an expert belt or a life orb is shared by none.
 
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Pokemon: Excadrill
Type: Steel / Ground
BST: 120 / 135 / 70 / 55 / 75 / 93 | 548
Abilities:
Sand Rush/Tough Claws (Mold Breaker)
Added Moves: Bullet Punch, Shore Up
Niche: Being Excadrill. Same old Steel/Ground with stats to deal with the power creep I assume this meta is going to be bloated with. In truth, the only stat boost worth as much as it might seem is the +5 to speed, although extra 5/10/10 defenses aren't bad to have either.

Pokemon: Quagsire
Type: Ground/Water
BST: 135 / 105 / 105 / 85 / 85 / 25 | 540
Abilities:
Water Absorb/Magic Bounce (Unaware)
Added Moves: Nuzzle, Stealth Rocks, Defog
Niche: While being a far stat superior Quagsire is now an option, the new additions of Magic Bounce, and its new moves give it newer niches to take mantle of. I don't think I need to explain any of them, just remember poor quagsire trying so hard with a BST of 430!! Let it catch a break!

Pokemon: Mudsdale
Type: Ground/Normal
BST: 125/125/125/25/95/60 BST: 555
Abilities: Stamina/Sap Sipper (Speed Boost)
Added Moves: Bulk Up, Shore Up, Heat Crash
Niche: Most of the stuff on Speed Boost is... gonna be controversial. 60 speed isn't something top notch, and its coverage is ball suckingly bad compared to Blaziken in that while Ground/Normal/Steel has very few resists it nabs only 7 SE hits compared to Blaziken's Fire/Fight nabbing 8, with a moveslot to spare for more coverage. Rock Slide could work but it's weaker and less accurate despite hitting more things SE. It also has Sword Dance, Bulk Up is slower than that, and as well, it might need Shore Up to stall out the time needed to get fast enough to 'sweep'. Thats if a Roar mon doesn't switch in as Skarmory can easily do against this thing. If it switches in before you get a Bulk Up, or as donkey gets it, you will survive the incoming attack and phaze it out. It would have amazing Perfect coverage vs al but floating steels, but it does not get Stone Edge, and Rock Slide isn't the best but could work if you don't mind giving up a safe 153 power fairly neutral move in Return.

Even then: +1 252+ Atk Life Orb Mudsdale Close Combat vs. 248 HP / 252+ Def Skarmory: 155-183 (40.4 - 47.7%) -- guaranteed 3HKO

But wait, did you not get Skarm in time? Trevenant doesn't care!

+1 252+ Atk Life Orb Mudsdale Iron Head vs. 252 HP / 4 Def Trevenant: 181-213 (43.7 - 51.4%) -- 99.6% chance to 2HKO after Stealth Rock

Floating Garbador requires Superpower or Close Combat to hit Neutrally, but it cuts into your 4mss big time. Heat Crash can be used for Flying and Floating steel types as well as ghost trees. Again, you have some 4mss coverage-wise. You could go Quake and the two heavy moves, but you lack Normal STAB for safe and consistent neutral coverage.



Is it strong? I hope so, I didn't make this thing to shlunk it back into ZU ffs! Is it broken? I don't know, quite honestly.

Heavy Slam could be an option, as it hits Rocky Weezing for 120 damage as it is one of the fattest Pokemon alive. Like only legendaries are heavier (it weighs more than a whale!!)

But this all hinges on your ability to set up. If they see Mudsdale switch in, they'll switch in their fast burner, or Phazer.


Again, all of this hinges on whether this horse picking up speed is as good balance wise as it is thematically. The answer there, is I don't know, I'd need to test it.

Even then, at +1, this thing is still outrun by Keldeo whose STABs are brutal and it outruns by 6 points of speed when Modest.

As for the other abilities, they're fairly standard fair. Use as needed. Throw off opponents expecting Mudsdale sweeps by going Sap Sipper to wall Grass/Poison types or Rock Headed Torterra.



Pokemon: Krookodile
Type: Ground/Dragon
BST: 105/127/100/55/85/93 BST: 560
Abilities: Intimidate/Moxie (Adaptability)
New Moves: Super Fang, Dragon Dance, Glare
Niche: Living in Garchomp's Shadow? Not likely! Despite having 9 less speed, and 3 less attack and HP, and 40 less BST and in fact only its Def is 5 points higher than landshark's (which could be balanced out by lower HP)... why use it?! Well, good question, my child! Ya see, Krookodile has things Garchomp can only dream about: a cadre where all 3 abilities are good abilities and Access to Dragon Dance. It can still do SR and Pursuit trapping. In a sense, its an OU version of standard Krookodile given Dragon Dance and Adaptability Outrages and Quakes. Run for your life if you must! If 93 speed is too much, it will inch its way to balanced.
 
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Pokemon: Donphan
Type:

BST: 100 / 120 / 130 / 80 / 90 / 50 | BST: 570 (+10 HP, +10 Def, +20 SpA, +30 SpD)
Abilities: Sturdy / Thick Fat (HA)
New Moves: Iron Head, Slack Off, Flash Cannon
Removed Moves: N/A
Justification/Niche: Bulky attacker and spinner. Thick Fat effectively neutralizes its Fire weakness and gives it an Ice resistance, giving it great bulkiness alongside its 100 / 130 / 90 defenses. It resists Stealth Rock and is unaffected by Toxic Spikes, making it a good hazard remover. Slack Off provides recovery so it can switch in multiple times to spin. 120 Atk isn't a slouch either, hitting decently hard with Iron Head and Earthquake.


Pokemon: Gastrodon
Type:

BST: 120 / 90 / 90 / 110 / 110 / 50 | BST: 570 (+9 HP, +7 Atk, +22 Def, +18 SpA, +28 SpD, +11 Spe)
Abilities: Sticky Hold / Storm Drain / Poison Heal (HA)
New Moves: Stealth Rock, Baneful Bunker, Soak
Removed Moves: N/A
Justification/Niche: Bulky wall and rocker. Gastrodon is very bulky with 120 / 90 / 110 bulk, Poison Heal, Recover, and only one weakness to Grass.


Pokemon: Sandslash
Type:

BST: 85 / 120 / 120 / 80 / 85 / 80 | BST: 570 (+10 HP, +20 Atk, +10 Def, +35 SpA, +30 SpD, +15 Spe)
Abilities: Tough Claws / Sand Rush (HA)
New Moves: High Horsepower, U-turn, Quick Attack
Removed Moves: N/A
Justification/Niche: Swords Dance and sand sweeper, spinner. Sandslash can opt for Tough Claws attacker or Sand Rush sweeper, with priority in Quick Attack as well as Earthquake/High Horsepower and Stone Edge.


Pokemon: Rhyperior
Type:

BST: 115 / 140 / 130 / 55 / 75 / 55 | BST: 570 (+20 SpD, +15 Spe)
Abilities: Sand Stream / Solid Rock / Sand Force (HA)
New Moves: Dragon Hammer, Dragon Dance, Recover
Removed Moves: N/A
Justification/Niche: Physically bulky attacker, Swords Dance or Dragon Dance sweeper, or sand setter.
 
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Thanks to everyone who voted for Meowstic and Stunfisk and making another one of my dreams come true, stunfisk being good! Good luck with this one!


1543950520212.png

Pokemon: Sandslash
Type: Ground/Steel (Was pure Ground)
Old Stats: 75 / 100 / 110 / 45 / 55 / 65 (450 BST)
New Stats: 95 (+20) / 120 (+20) / 160 (+50) / 45 / 55 / 50 (-15) (525 BST)
Abilities: Filter / Sand Rush / Steelworker (HA)
New Moves: Iron Head, Spikes, Metal Burst
Removed Moves: N/A
Justification/Niche: Ground/Steel Sandslash is a melee bruiser with the same offensive power you might expect from fellow slow, strong Pokemon like Conkeldurr and revamped Feraligatr packed into an Earthquake-spamming Iron Head Flinch-abusing Pokemon. Or, rather, it would be if it wasn't 50 base speed. Sand Rush is your caveat to this, making it possible to outspeed a decent selection of Pokemon. However, this is reliant on Sand being up, and you still are weaker to faster, much more offensive Pokemon (i.e. a majority of revamped mons.) Instead, Sandslash focuses on tanking hits with its incredible 95/160 Physical bulk, and returning damage out with Iron Head and Steelworker. With Spikes, you're able to set up 2 types of hazards and still spin them away. Just stay as far away from Fire Blasts as possible unless you got a cheeky sashed Metal Burst set.


1543950533222.png

Pokemon: Wailord
Type: Ground/Water (was pure Water)
Old Stats: 170 / 90 / 45 / 90 / 45 / 60 (500 BST)
New Stats: 200 (+30) / 90 / 70 (+25) / 90 / 70 (+25) / 40 (-20) (560 BST)
Abilities: Heatproof / Immunity / Damp (HA)
New Moves: Earth Power, Stone Edge, Heat Crash
Removed Moves: None
Justification/Niche: The category of 'Pokemon's largest Pokemon' can't go unfulfilled by a Pokemon of abysmal stats and a mediocre typing, no sirre! Wailord WILL hit you, and he WILL hit you hard. As hard as a 90 base Offense can hit, at least. With a myraid of coverage options now laid out for it, with additions of a special Ground-type option and two more Physical moves in Stone Edge and Heat Crash, Wailord is capable of smothering whatever opposition dares to switch in with a Banded or Specs set. With rough offenses, with either physical or special fully invested, their respective Choice item, and a positive boosting nature, comparable to Deoxys-Attack you're able to hit nigh anything for a ton of damage. Alternatively, with improved but still mediocre 200/70/70 bulk, Curse + RestTalk is a viable way of slowly stalling out teams that lack Grass-type coverage. Heatproof makes Firespam even less viable, and means that you care less about Burns. Immunity make Toxic impossible to stop you until corrosion shows up, and Damp makes clicking a thermonuclear bomb onto it an impossibility. It's slow, and sure it still dies to Grass moves, but what else did you expect from a giant Blue Whale?


1543950485170.png

Pokemon: Raticate
Type: Normal/Ground (Was pure Normal)
Old Stats: 55 / 81 / 60 / 50 / 70 / 97 (413 BST)
New Stats: 75 (+20) / 100 (+19) / 70 (+10) / 100 (+50) / 70 / 115 (+18) (530 BST)
Abilities: Guts / Adaptability / Adaptability (HA)
New Moves: Earth Power
Removed Moves: None
Justification/Niche: WIP



1543950508275.png

Pokemon: Steelix
Type: Ground/Dragon (Was Steel/Ground)
Old Stats: 75 / 85 / 200 / 55 / 65 / 35 (510 BST)
New Stats: 95 (+20) / 105 (+20) / 220 (+20) / 55 / 65 / 35 (570 BST)
Abilities: Sturdy / Rock Head / Rough Skin (HA)
New Moves: Dragon Hammer, Dragon Dance
Removed Moves: None
Justification/Niche: Similar story to Wailord in terms of 'THIS THING IS MASSIVE WHY ISN'T IT GOOD?' With an improved base stat total and base typing, and some extra moves for Mega Steelix, Mega Steelix has become better by virtue of being able to change typings at a whim, changing nearly every one of its weaknesses and having most of them become resistances upon swapping. You also can run a joke-ish Dragon Dance set, becoming able to outspeed base 100s with max investment and a boosting nature after +2!
 
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Pokemon: Excadrill
Type: Steel / Ground
BST: 120 / 135 / 70 / 55 / 75 / 93 | 548
Abilities:
Sand Rush/Tough Claws (Mold Breaker)
Added Moves: Bullet Punch, Shore Up
Niche: Being Excadrill. Same old Steel/Ground with stats to deal with the power creep I assume this meta is going to be bloated with. In truth, the only stat boost worth as much as it might seem is the +5 to speed, although extra 5/10/10 defenses aren't bad to have either.

Pokemon: Quagsire
Type: Ground/Water
BST: 135 / 105 / 105 / 85 / 85 / 25 | 540
Abilities:
Water Absorb/Magic Bounce (Unaware)
Added Moves: Nuzzle, Stealth Rocks, Defog
Niche: While being a far stat superior Quagsire is now an option, the new additions of Magic Bounce, and its new moves give it newer niches to take mantle of. I don't think I need to explain any of them, just remember poor quagsire trying so hard with a BST of 430!! Let it catch a break!

Pokemon: Mudsdale
Type: Ground/Normal
BST: 125/125/125/25/95/55 BST: 550
Abilities: Stamina/Sap Sipper (Speed Boost, but Dry Skin if Speed Boost is broken)
Added Moves: Bulk Up, Shore Up, Seed Bomb
Niche: Most of the stuff on Speed Boost is... gonna be controversial. 55 speed isn't something top notch, and its coverage is ball suckingly bad compared to Blaziken in that while Ground/Normal/Steel has very few resists it nabs only 7 SE hits compared to Blaziken's Fire/Fight nabbing 8, with a moveslot to spare for more coverage. Rock Slide could work but it's weaker and less accurate despite hitting more things SE. It also has Sword Dance, Bulk Up is slower than that, and as well, it might need Shore Up to stall out the time needed to get fast enough to 'sweep'. Thats if a Roar mon doesn't switch in as Skarmory can easily do against this thing. If it switches in before you get a Bulk Up, or as donkey gets it, you will survive the incoming attack and phaze it out. It would have amazing Perfect coverage vs al but floating steels, but it does not get Stone Edge, and Rock Slide isn't the best but could work if you don't mind giving up a safe 153 power fairly neutral move in Return.

Even then: +1 252+ Atk Life Orb Mudsdale Close Combat vs. 248 HP / 252+ Def Skarmory: 155-183 (40.4 - 47.7%) -- guaranteed 3HKO

But wait, did you not get Skarm in time? Trevenant doesn't care!

+1 252+ Atk Life Orb Mudsdale Iron Head vs. 252 HP / 4 Def Trevenant: 181-213 (43.7 - 51.4%) -- 99.6% chance to 2HKO after Stealth Rock

Floating Garbador requires Superpower or Close Combat to hit Neutrally, but it cuts into your 4mss big time.



Is it strong? I hope so, I didn't make this thing to shlunk it back into ZU ffs! Is it broken? I don't know, quite honestly.

Heavy Slam could be an option, as it hits Rocky Weezing for 120 damage as it is one of the fattest Pokemon alive. Like only legendaries are heavier (it weighs more than a whale!!)

But this all hinges on your ability to set up. If they see Mudsdale switch in, they'll switch in their fast burner, or Phazer.


Again, all of this hinges on whether this horse picking up speed is as good balance wise as it is thematically. The answer there, is I don't know, I'd need to test it.

Even then, at +1, this thing is still outrun by Keldeo whose STABs are brutal and it outruns by 6 points of speed when Modest.

As for the other abilities, they're fairly standard fair. Use as needed. Throw off opponents expecting Mudsdale sweeps by going Sap Sipper to wall Grass/Poison types or Rock Headed Torterra.



Pokemon: Krookodile
Type: Ground/Dragon
BST: 105/127/100/55/85/93 BST: 560
Abilities: Intimidate/Moxie (Adaptability)
New Moves: Super Fang, Dragon Dance, Glare
Niche: Living in Garchomp's Shadow? Not likely! Despite having 9 less speed, and 3 less attack and HP, and 40 less BST and in fact only its Def is 5 points higher than landshark's (which could be balanced out by lower HP)... why use it?! Well, good question, my child! Ya see, Krookodile has things Garchomp can only dream about: a cadre where all 3 abilities are good abilities and Access to Dragon Dance. It can still do SR and Pursuit trapping. In a sense, its an OU version of standard Krookodile given Dragon Dance and Adaptability Outrages and Quakes. Run for your life if you must! If 93 speed is too much, it will inch its way to balanced.
I'd say it's perfectly fine for Mudsdale to have Speed Boost. Little concept-enroaching, but then again I did Rock/Flying Aggron and it got accepted so. 55 Speed won't get it anywhere even at +1 (since you may be stuck running Protect to ensure the speed boost against specific threats) and its coverage as you stated in the post isn't anywhere close to enough to sweep entire teams.

You could also consider replacing Seed Bomb on it with Heat Crash, which gives worse coverage against Waters but enables it to instantly knock Skarm down (to its sturdy). Shore Up also makes it REALLY tanky, so...


So far, good submissions from everyone. Especially liking the Mudsdale here and the Ground/Steel Donphan!
 
Unformatted since I'm on mobile

Pokemon: Stakataka
Type: Ground/Steel
BST: 110/100/45/170/135/10 (560 BST)
Abilities: Beast Boost
Added Moves: Shore Up, Rapid Spin
Niche: Not only is Stakataka a fantastic wall, but it is also an amazing spinner. Unfazed by Rocks, Toxic Spikes, and Sticky Webs, Stakataka can also force out many Pokemon who can't scratch it.


Pokemon: Seismitoad
Type: Ground/Water
BST: 110/100/85/100/85/70 (550 BST)
Abilities: Storm Drain, Sap Sipper, Poison Heal
Added Moves: Toxic Spikes, Energy Ball
Niche: Seismitoad is a decent Pokemon in NU who had a brief niche in UU checking Rotom Wash. With some stat increases, Seismitoad has the ability to check even more Pokemon. Thanks to its new abilities, Seismitoad is also fairly bulky. It's fantastic at shutting down key Pokemon like Serperior, Rotom Wash, and Heatran, depending on the set.


Pokemon: Lickilicky
Type: Ground/Normal
BST: 130/100/95/60/105/50 (540 BST)
Abilities: Unaware, Serene Grace, Intimidate
Added Moves: Perish Song, Fire Lash, Heal Bell
Niche: Lickilicky is normally outclassed. However, all three of its abilities are useful for different sets and playstyles. With a newfound versatility, Lickilicky is a surprising pokemon with the ability to cripple many teams.


Pokemon: Kommo-O
Type: Ground/Dragon
BST: 90/95/100/105/95/85 (570 BST)
Abilities: Thick Fat, Sheer Force, Stakeout
Added Moves: Aura Sphere, Earth Power, Stealth Rock
Niche: Kommo-O is similar to Garchomp. It’s slower, bulkier, and has a better special attack. It’s main niche is having two high attacking stats to abuse Sheer Force, punishing switches with Stakeout, and taking the omnipresent Ice coverage better with Thick Fat. It’s signature move, Clangorous Soulblaze, gives it an even better Draconium Z set than Garchomp
 
Don't mind me, I was forced invited to this thread by someone and I feel like making my dreams come true, tbh.

Pokemon: Stakataka
Type:
Ground/Steel
BST: 75/135/205/45/105/5 BST 570
Abilities: Defiant | Heavy Metal
New Moves: Heavy Slam, Shore Up, Defog
Justification/Niche: Stakataka has always wanted to be a Trick Room sweeper. Well, I removed that chance. I always saw it has a cleaner, or a lead. This set is for switching in on hazards, as you'll soon realize it is immune or neutral to all forms of hazards, and removing them. His hefty defense allows him to take some physical hits, and that not-so-bad SpDef allows it to at least live some form of Water-type attack and switch out.

Pokemon: Swampert
Type:
Water/Ground
BST: 95/120/100/65/100/50 BST 535
Abilities: Torrent | Drizzle
New Moves: Liquidation, Aerial Ace, Aqua Jet
Justification/Niche: If it isn't obvious enough, I wanted to make a better Mega Swampert. If you want to generally think about it, It sacrificed some HP for Defenses, but I don't know if it will change too much. Going back to M-Swampert, being able to set it's own rain is very powerful. It automatically doubles it's 70 base speed. New, powerful tools in Liquidation and Aqua Jet allows it to possibly kill most in rain. Aerial Ace is for unresisted coverage, despite it being so weak (I mean, I'm not putting Brave Bird or Drill Peck on a Mudfish. That's not right.).

Pokemon: Raticate
Type:
Normal/Ground
BST: 95/118/80/70/90/117 BST 570
Abilities: Guts / Quick Feet | Strong Jaw
New Moves: Earthquake, Ice Fang, Thunder Fang
Justification/Niche: I mean I wasn't trying to make something broken, just something better. The stats remind me of a Lycanroc-Dusk. Those awkward Speed and Attack stats can be boosted with Guts or Quick Feet, but you can also run Strong Jaw for a little bit of memes. Nothing too interesting here, just felt like Raticate deserved a spotlight.

Pokemon: Tropius
Type: Ground/Dragon
BST: 83/130/120/60/95/82 BST 570
Abilities: Tough Claws / Sand Rush | Adaptibility
New Moves: Ice Fang, Brave Bird, Extreme Speed
Justification/Niche: A better Zygarde, a better Garchomp. Access to amazing abilities and amazing moves. It will probably end up on using one set, but maybe a possible Leech Seed/Sub set? Aside from Dragon, Fairy and Ice types, it's mostly neutral. It can run Double Dance sets too.

P.S. I'm willing to bet a lot that I will get asked to change at least 3, if not all, 'mons. Just saying.
EDIT: Told you.
EDIT 2: I changed Ground/Dragon 3 different times now. If I have to change it again, I'll do it Tuesday...
 
Last edited:
I approve of the Sandslash love in this thread.


Pokemon: Hippowdon
Type: Ground/Water
BST: 115 / 122 / 128 / 68 / 90 / 47
Abilities: Drizzle, Sand Stream, Shield Dust
New Moves: Aqua Jet, Scald, Liquidation
Removed Moves: None
Justification/Niche: It's a hippo, so I just added the Water type back to the creature it is based on. Anyway, Ground typing gives it the niche of being a Rain-setter that is immune to Electric attacks (and even has Rock moves to deal with Flying-type Hurricane abusers). Shield Dust is a seldom-seen ability that means that it can easily ignore secondary effects from moves like Scald, or flinch effects from Fake Out/Iron Head, etc., which helps its low speed and allows it to focus on taking hits without worrying about secondary effects.


Pokemon: Marowak
Type: Ground/Normal
BST: 120 / 80 / 125 / 50 / 95 / 105
Abilities: Sand Rush, Rock Head, Scrappy
New Moves: Fake Out, Rapid Spin, Head Charge
Removed Moves: None
Justification/Niche: A very bulky and fairly fast warrior, Marowak can be scary in the sand with a Thick Club. Head Charge works well with either Rock Head/Scrappy. Rapid Spin for utility and it fears no Ghosts with Scrappy while being immune to spooky moves.


Pokemon: Dugtrio-Alola
Type: Ground/Steel
BST: 70 / 105 / 125 / 50 / 100 / 120
Abilities: Tangling Hair, Steelworker, Dazzling
New Moves: Parting Shot, Anchor Shot, Defog
Removed Moves: None
Justification/Niche: Because there are already enough Sandslash entries. Well, Gamefreak sure did turn heads when they made this Alolan form, so why not improve it? We don't have a lot of fast Ground and/or Steel types, so I turned this Dugtrio into a fast utility mon. Ground/Steel means it doesn't mind hazard and it has improved bulk to actually make use of Tangling Hair. Speaking of Tangling Hair, if you can time it properly with Parting Shot, you can lower Atk/Sp Atk/Spd all in one go, and it would be great to punish prioirty abusers (its improved defense will help let it take hits). Otherwise, you can ignore priority altogether with Dazzling (and hey, it fits its glorious locks!). Otherwise, if you want more oomph offensively, Steelworker adds more damage and makes for some powerful Anchor Shots to trap an unlucky opponent.


Pokemon: Tyrantrum
Type: Ground/Dragon
BST: 82 / 125 / 129 / 65 / 59 / 90
Abilities: Strong Jaw, Rock Head, Sand Rush
New Moves: Coik, Flare Blitz, Dragon Hammer
Removed Moves: None
Justification/Niche: Comparisons to Garchomp are unavoidable, but it really fits its design! While a tad weaker and slower at first glance, its Abilities are what can give it a little bit of oomph- Sand Rush makes it a monster in Sandstorm (Choice sets anyone?) while Strong Jaw/Rock Head allows it to hit harder with high power moves like Head Smash/Flare Blitz, or use its wide coverage of Fang moves. It is also tankier on the Defensive side, so it can take a hit or two if needed if using a boosting move like Coil/Dragon Dance. Dragon Hammer gives it a 'safer' Dragon STAB.

----

So thanks for the submissions, so now voting begins!

Use this template and try to have a vote for each one so we have less tiebreakers. You can vote for yourself and anyone can vote.

Ground/Steel: Someone's Pokemon
Ground/Water: Someone's Pokemon
Ground/Normal: Someone's Pokemon
Ground/Dragon: Someone's Pokemon

Voting ends in 48 hours

Next slate's typing is Ghost. As we have 4 types left for Ghost, there will be no voting (the slate will be Fire, Poison, Ground and Dark)
 
Ground/Steel: Solarblade's Alolan Duggy
Ground/Water: Solar's Hippo
Ground/Normal: Solar's Marowak is busted
Ground/Dragon: Princess's Steelix because the typing change is so cool
 
Lots of interesting entries, I really like elements of different submissions so it was kind of hard to choose one.

Ground/Steel: Origin0's Donphan
Ground/Water: Dilasc's Quagsire (Gastrodon/Swampert were very close seconds)
Ground/Normal: Origin0's Sandslash
Ground/Dragon: PrincessGardevoir's Steelix
 
Ground/Steel: Solarblade's Dugtrio-Alola
Ground/Water: Dilasc's Quagsire
Ground/Normal: Origin0's Sandslash
Ground/Dragon: PrincessGardevoir's Steelix
 
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