So, here's my third RMT, and i'm hoping to make it a Hatrick like the guy from Chivas against the Redbulls! I called it U-Jelly because Jellicent is my favorite poke in this gen, and i use him in this team. The team is balanced out with standard sets, semi-gimmicky sets, and older sets. After this, you'll be Jelly, trust me :D. Constructive Critisism is recommended.
Hydreigon (M) @ Life Orb
Trait: Levitate
EVs: 80 Atk / 176 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Draco Meteor
- Crunch
Hydreigon is basically there to take out some key weaknesses in my team, and as a semi-scouter, scaring pokes off with DM, and going for the U-Turn. He takes out threats such as TR reuniclus, Ferrothorn, and can revenge kill with Draco Meteor. I think that this poke is really underused, and deserves a lot more attention as a mixed sweeper/scouter.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 60 Def / 196 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Ice Beam/???
Jellicent is a boss in OU, being able to not take any damage to three different types, [Normal, Fighting, Water] and being really bulky makes him a perfect wall. I made him specially defensive because i have the will-o-wisp to completely destroy physical threats, and i can also get a 30% burn with Scald. I went with some def ev's and a bold Nature so that i can at least have some physical bulkiness against mixed targets. I have ice beam under the last moveslot because i dont know what else to put there.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 200 HP / 252 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Substitute/???
Gliscor is my physical wall, and is basically a standard version of it. Has protect to regain some HP from the Toxic Orb, EQ for STAB, Ice Fang to take out other gliscors/Physical threats that arent effected by EQ, and Substitute as a filler.
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
This is one of the older sets that i was talking about in the intro. I still find that scarf tran is amazing to have on a team to revenge kill with its high SAttack and Great type coverage. Nothing else to really say.
Scizor (M) @ Life Orb
Trait: Technician
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance
A mid game/late game sweeper that has been really good this generation. It basically pwns face with Swords Dance, coupled with a stab priority move, boosted even more by technician, a stab move also boosted by technician that allows you to scout, and just a hard hitting move such as superpower.
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Finally we have the god of Thunder, which can cripple pokes with T-Wave, and is also used as a late game sweeper/revenge killer. With Nasty Plot, and the amazing BoltBeam combo, he really packs a punch late/midgame as a sweeper.
Please give me some good critisism!!!
Importable:

Hydreigon (M) @ Life Orb
Trait: Levitate
EVs: 80 Atk / 176 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Draco Meteor
- Crunch
Hydreigon is basically there to take out some key weaknesses in my team, and as a semi-scouter, scaring pokes off with DM, and going for the U-Turn. He takes out threats such as TR reuniclus, Ferrothorn, and can revenge kill with Draco Meteor. I think that this poke is really underused, and deserves a lot more attention as a mixed sweeper/scouter.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 60 Def / 196 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Ice Beam/???
Jellicent is a boss in OU, being able to not take any damage to three different types, [Normal, Fighting, Water] and being really bulky makes him a perfect wall. I made him specially defensive because i have the will-o-wisp to completely destroy physical threats, and i can also get a 30% burn with Scald. I went with some def ev's and a bold Nature so that i can at least have some physical bulkiness against mixed targets. I have ice beam under the last moveslot because i dont know what else to put there.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 200 HP / 252 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Substitute/???
Gliscor is my physical wall, and is basically a standard version of it. Has protect to regain some HP from the Toxic Orb, EQ for STAB, Ice Fang to take out other gliscors/Physical threats that arent effected by EQ, and Substitute as a filler.

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
This is one of the older sets that i was talking about in the intro. I still find that scarf tran is amazing to have on a team to revenge kill with its high SAttack and Great type coverage. Nothing else to really say.

Scizor (M) @ Life Orb
Trait: Technician
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance
A mid game/late game sweeper that has been really good this generation. It basically pwns face with Swords Dance, coupled with a stab priority move, boosted even more by technician, a stab move also boosted by technician that allows you to scout, and just a hard hitting move such as superpower.

Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Finally we have the god of Thunder, which can cripple pokes with T-Wave, and is also used as a late game sweeper/revenge killer. With Nasty Plot, and the amazing BoltBeam combo, he really packs a punch late/midgame as a sweeper.
Please give me some good critisism!!!
Importable:
Hydreigon (M) @ Life Orb
Trait: Levitate
EVs: 80 Atk / 176 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Draco Meteor
- Crunch
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 60 Def / 196 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Ice Beam
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 200 HP / 252 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Substitute
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
Scizor (M) @ Life Orb
Trait: Technician
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Trait: Levitate
EVs: 80 Atk / 176 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Draco Meteor
- Crunch
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 60 Def / 196 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Ice Beam
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 200 HP / 252 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Substitute
Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]
Scizor (M) @ Life Orb
Trait: Technician
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance
Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]