U Jelly [Non-Weather RMT]

So, here's my third RMT, and i'm hoping to make it a Hatrick like the guy from Chivas against the Redbulls! I called it U-Jelly because Jellicent is my favorite poke in this gen, and i use him in this team. The team is balanced out with standard sets, semi-gimmicky sets, and older sets. After this, you'll be Jelly, trust me :D. Constructive Critisism is recommended.


hydreigon___tri_attack_by_blazedgo-d3fafca.png

Hydreigon (M) @ Life Orb
Trait: Levitate
EVs: 80 Atk / 176 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Draco Meteor
- Crunch
Hydreigon is basically there to take out some key weaknesses in my team, and as a semi-scouter, scaring pokes off with DM, and going for the U-Turn. He takes out threats such as TR reuniclus, Ferrothorn, and can revenge kill with Draco Meteor. I think that this poke is really underused, and deserves a lot more attention as a mixed sweeper/scouter.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 60 Def / 196 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Ice Beam/???

Jellicent is a boss in OU, being able to not take any damage to three different types, [Normal, Fighting, Water] and being really bulky makes him a perfect wall. I made him specially defensive because i have the will-o-wisp to completely destroy physical threats, and i can also get a 30% burn with Scald. I went with some def ev's and a bold Nature so that i can at least have some physical bulkiness against mixed targets. I have ice beam under the last moveslot because i dont know what else to put there.

PKMN_Gliscor_by_rosa_pegasus.png


Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 200 HP / 252 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Substitute/???

Gliscor is my physical wall, and is basically a standard version of it. Has protect to regain some HP from the Toxic Orb, EQ for STAB, Ice Fang to take out other gliscors/Physical threats that arent effected by EQ, and Substitute as a filler.

Heatran_by_Kitoyu.png


Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]

This is one of the older sets that i was talking about in the intro. I still find that scarf tran is amazing to have on a team to revenge kill with its high SAttack and Great type coverage. Nothing else to really say.

scizor.gif


Scizor (M) @ Life Orb
Trait: Technician
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance

A mid game/late game sweeper that has been really good this generation. It basically pwns face with Swords Dance, coupled with a stab priority move, boosted even more by technician, a stab move also boosted by technician that allows you to scout, and just a hard hitting move such as superpower.

thundurus_god_of_thunder_by_fatmon66-d398lqo.png


Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]

Finally we have the god of Thunder, which can cripple pokes with T-Wave, and is also used as a late game sweeper/revenge killer. With Nasty Plot, and the amazing BoltBeam combo, he really packs a punch late/midgame as a sweeper.







Please give me some good critisism!!!


Importable:

Hydreigon (M) @ Life Orb
Trait: Levitate
EVs: 80 Atk / 176 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Draco Meteor
- Crunch

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 60 Def / 196 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Scald
- Ice Beam

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 200 HP / 252 Def / 56 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Substitute

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Earth Power
- Hidden Power [Grass]

Scizor (M) @ Life Orb
Trait: Technician
EVs: 24 HP / 252 Atk / 232 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Swords Dance

Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
 
One Jellicent you were looking for a final move. Ice Beam is a very good choice, but if you want to be an annoying wall n' stall jellicent I use Confus Ray as my last attack, but you lose type coverage with ice beam. You now will have a much harder time with any dragon, grass, or flying types. All being fairly common in this metagame.
 
Hey there!!
I'll make this very brief:
On Gliscor, change Sub to Swords Dance, Gliscor's logevity with TH is really complimented by being able to hit hard for long periods of time.
On Jellicent, change Ice Beam to Toxic. This helps you wear down Blissey and others much quicker.
On Thundurs, change Twave to Focus Blast. You get great coverage with Focus Blast.
On Scizor, change U-turn to Bug Bite. Bug Bite does much more with the Tecjnician boost.
I hope this helped, and good luck!
 
@CdnMilkMan: Thanks, i'll try Confuse Ray out and see how it works. It sounds interesting and annoying :D


@SuperChillarmy: I'll try your changes as well, except i think i will stick with the confuse ray since i can take out certain walls with Hydreigon, since he's mixed. I will do all of the other changes though :D


Thanks for all of the comments guys! I'll put changes i made in Bold
 
Hey nice team and cool pics :P

On Gliscor you might wanna replace substitute with either taunt or swords dance.
On jellicent taunt is a good option over ice beam but you might also want to try out toxic or another status.
On heatran an air balloon set with flame charge could suit you well as It performs like choice scarf after one flame charge and air balloon means no eqs and you can switch moves.
Finally on thundurus you might want to fit in focus blast somewhere and also make sure you are running a 31 30 30 31 31 31 iv spread as otherwise you automatically get a 30 speed iv which means you lose to other thundurus and tornadus and speed tie with base 110's
GL :)
 
I don't know how you can deal with 3 Life Orb'd Pokes on the same team. My OCD would never allow it. On your Hydreigon, you might want to change Crunch to Surf and then give it a Choice Specs. I would say Choice Scarf, but you already run a Scarfed Heatran.
 
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